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  • Metadata
application
    img2webp0.6.0
    QmZdD3qS4NFeGefBkcbDBCcqz2k5eYNbRAPMFzraC59Cei
    5dqyWXiY5dPy4XncjkDDvw5PbfR2xi
      QmZdD3qS4NFeGefBkcbDBCcqz2k5eYNbRAPMFzraC59Cei
      5dqyWXiY5dPy4XncjkDDvw5PbfR2xi

      • Details
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        • Summary

          Compresses a sequence of images using the animated WebP format.

          Website

          https://developers.google.com/speed/webp/

          License

          • BSD 3-clause

          Environment

          linux

          Architecture

          x86-64

          WebP is a modern image format that provides superior lossless and lossy compression for images on the web. Using WebP, webmasters and web developers can create smaller, richer images that make the web faster.

          WebP lossless images are 26% smaller in size compared to PNGs. WebP lossy images are 25-34% smaller than comparable JPEG images at equivalent SSIM quality index.

          Lossless WebP supports transparency (also known as alpha channel) at a cost of just 22% additional bytes. For cases when lossy RGB compression is acceptable, lossy WebP also supports transparency, typically providing 3x smaller file sizes compared to PNG.

          Versions

          • 0.6.0

          • 0.6.0.r1

          Related

          • maintainer

            occam

          • within

            library

            webp

          • packaged with

            application

            cwebp

          • packaged with

            application

            dwebp

          • packaged with

            application

            gif2webp

          • packaged with

            application

            vwebp

          • packaged with

            application

            webpmux

          DependenciesHelp

          This section shows a list of objects the current object is dependent upon in order to be used.

          For dependencies that are only relevant as part of the build or runtime of the object, it is best to describe those local to those sections.

          • library

            png

            1.x

          • library

            tiff

            4.x

          • library

            giflib

            5.x

          • library

            jpeg-turbo

            1.x

          • library

            jbigkit

            2.x

          RunHelp

          This section tracks information useful to describing how to run this object.

          Command

          • /usr/bin/img2webp

          Run Environment

          • linux
          • x86-64

          InstallationHelp

          Objects have a set of files that comprise that object, as seen in the Files tab. When an object is built, they have a set of files that are the result of that build. In each case, these sets of files are the ones that are accessible within a virtual machine when running the object.

          This section describes how those files are accessible and visible to that machine. When a virtual machine is created, the data is always accessible read-only within a particular mounted directory. However, applications may expect to be located at particular directories. This section allows one to place files in different directories when the virtual machine is launched.

          There are two types of access. One is a link where the file is not copied from its original location. Instead, it creates what is called a symbolic link which is a "shortcut" that acts like a normal file but allows the actual data to be in a different directory. The other type is a traditional copy which copies the data explicitly to the provided destination. This takes more time, but the copy can be modified, unlike the read-only link type.

          ActionSourceDestinationSummary
          Linkusr/lib/usr/lib

          N/A

          Linkusr/include/usr/include

          N/A

          Linkusr/share/usr/share

          N/A

          Linkusr/bin/usr/bin

          N/A

          No files will be installed.

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