Betra- Wait, How do you Spell that? By: Zandor 12 and Bigman Genre: Shooting/Trippy/Comedy Submitted to Z2: April 27th, 2002 This is an expanded version of the game Bigman and I made for the Spring 2002 24HoZZT. (All bad commands, and most of the speling errors are intentional). Not really much to say, BUT SINCE YOU WERE KIND ENOUGH TO READ THIS: Secret Stuff and Large Changes: (Don't read if you haven't played through the game.) . . . . . . The menu board is added. I like penguins. When you enter the red border village, talk to the red sheriff. He gives you the blue key. In the original version, this was a purple key that did nothing whatsoever, but in this version it's your key to one of the secret endings. Finish your preparations and jump down the well. The next secret doesn't actually do anything, but it's fairly neat: on the board where you meet Bigman and he introduces you to Adama and Omicron, walk up north. When you run into the invisible hello, Bigman yells at you. Fwee. Try talking to the doors that lead back to previous areas. The Tunnel of the Onion Lord (And subsequent art board of the Onion Lord) are added boards. Press up against the wall to the right of Ammo Master and the sign, and you'll eventually find a hidden shortcut. This tunnel is more important than it seems. Once the tunnel opens up, walk four spaces to the right and fire up. Shot your way through the breakables up, to the right, and down again. Eventually, one of them will yell "OW!" and give you the yellow key to get you to go away. This key is needed for the other secret ending. The board where you fight the penguins is added. Now, when you get to the board where you finally catch the Golden Goat, you have a choice to make. If you have the yellow key in hand, then you have the choice of going into the green passage. This leads to Bigman's Winter Citadel, site of ending number three. I personally think that Bigman's hidden area is the harder to find of the two, since it isn't hinted at like Zandor's hidden area is. Which brings me to the other choice: the blue passage. This leads to the normal area, site of endings one and two. After the fight with Bigman, on the board where you are reunited with Omicron and Adama (Ending One), run to the south while Omicron is swinging his sword. If you have the blue key, you'll be able to enter Zandor's hidden beach, site of the second ending. Talk to Zandor and he'll get annoyed at you, and Bigman will force you to fight Zandor. Zandor's hidden area is fairly easy to find, as one of the bees tells you what to do outright if you have the key, which is pretty easy to find. So, uh... yeah.