
		KINGDOMS OF GERMANY (tm) and VIKINGS: ENHANCED (tm)


Quick Demo Notes
----------------


        If you are new to Germany or Vikings, This is the 6 turn
        playable Demo of the full game.  To Start the game
	just type "Ger3" and the game will start. It AutoDectects your
	soundcard, If you have problems with the sound your can
	start the game "Ger3 SoundOff". In the Demo game you can not
	save or load any games. Remember this is just a demo and
	you do not get full docs unless you buy the full game.

	A Few quick notes:

	The user interface is based off of the use of the right and
	left mouse buttons. To move the map hold down the right mouse
        button and scroll around the map. The left mouse button does
	other things like responding and removing information scrolls
	etc...


Keys
----

	[F1]  Set Graphics for a Slow Computer. (386)
	[F2]  Set Graphics for a Fast Computer. (486)
	[F3]  Toggle Army QuickMove to Normal/Fast.
	[F4]  Toggle 7Day EndTurn Check.
	[F5] - [F10] Set Mouse Ratios 1:1 - 6:1.
	[C]   Toggle Current player between Computer and Human Player.
	[N]   New Game, Restart Game.
        [Esc] Quit Game.


        If you have any questions or problems please feel free to send
	me email at dpotter@home.interaccess.com.

	Kingdoms of Germany and Vikings Enhanced will be released
	Feb 14, 1994. You Can order directly from Realism Ent
        (708)-595-7487. Or soon to be in a store near you.




New additions to Kingdoms of Germany and Vikings: Enhanced.
-----------------------------------------------------------

	1. Vastly improved computer players AI: Computer players now have
	   differing philosophies in the construction of their armies and such
	   and are just as intelligent as a human in re-building their armies
	   in line with their philosophy. They now retreat! If a computer army
	   in battle is overwhelmed, it will retreat instead of allowing
	   itself to be devastated!  Now a kingdom cannot be defeated easily
	   by just ganging up on a single army...they will retreat and fight
	   another day...or go around and invade the attacking kingdom! They
	   now search for ore. They also construct and defend more castles
	   allowing them to become even tougher. ( read the sell sheet, I've
	   lost at the Average level, and I used to ALWAYS win ! )


	2. Quickmove(tm): This option allows the player to double the rate
	   which the armies move at; both the computer and humans. This is
	   accomplished at any time by holding down the RMB while the army is
	   moving.



	3. Double Quickmove(tm) and Auto-Quickmove (tm): Auto-Quickmove(tm) is
	   the option which can be used to make Quickmove(tm) active at all
	   times; this is accomplished by hitting the F3 key to toggle is on
	   and off.  While Auto-Quickmove(tm) is active simply holding down the
	   RMB will activate Double Quickmove(tm) and this gives the armies a
	   four fold increase in movement speed!



	4. Quicksiege: Quicksiege allows sieges to be calculated and updated
	   to the screen as fast as the players computer will allow. Holding
	   the RMB down during a siege implements this option.



	5. End of turn checking for movable armies: F4 toggles this option on
	   and off. This option will, at the end of a turn, check all of the
	   current players armies and if any have 7 or more days remaining and
	   notify you of this fact and allow the turn to continue if the player
	   wishes.


	6. Immediate/Delayed catapult construction option: This option is
	   selected on the Game Setup screen when a game is started. Immediate
	   mode means that any Small Castle or larger may produce as many
	   catapults as the player wishes and gain them immediately in that
	   castles garrison. Delayed mode imposes some very realistic (Realism)
	   limitations on catapult construction. First, catapults are delayed a
	   turn before they are gained by the garrisons and this may be delayed
	   like a castle level that is being constructed; if a catapult, or more
	   than 1, is being constructed in a castle and a battle (siege) takes
	   place and the defender is victorious the construction is disrupted
	   and the catapult is delayed a turn. However, if the same battle
	   takes place and the victor is the attacker then the catapult(s) are
	   destroyed in the battle. The final restriction is a limit on the
	   maximum amount of catapults that may be constructed in a castle each
	   turn based on the castle level.

					Small Castle    1
					Large Castle	2
					Home Castle	3


	7. Dispatch/Gather troops: Castles may now Dispatch a % of its garrison
	   to one or more territories that are adjacent or Gather a % from the
	   same based on the level of the castle. This enhacement is activated
	   when a castle is constructed and can be found on that territories
	   Information Scroll that the castle is built in.


	8. Quick and easy food shortage/crop increase notification: This
	   enhacement is always active and is used in the Food and Harvest
	   phase of a turn. If a territory has a current food shortage then its
	   territory marker or, if a castle is constructed there, its flag
	   flashes on and off.  Also, if a territory has a crop field shortage,
	   i.e. the populace can farm more crop fields than are currently
	   cleared, the marker or flag will also flash. To distinguish between
	   the two, all that needs to be done is to move the mouse pointer over
	   the flashing marker/flag territory and check the left arrow in the
	   hot scroll.


	9. Computer armies: All computer armies are hidden from a human players
	   view unless a human player is taking his/her turn, then the armies
	   in adjacent territories to his/her kingdom's territories are shown.


	10. Army and Flotilla Stacking: If a territory has more than one army
	    then the armies are shifted slightly to the left so a player can
	    now see how many armies are currently there. This is also true for
	    flotillas in a sea space. Stacking is always active.



	If you have any questions please contact me at dpotter@home.interaccess.com.

					Thank You,


						David Potter
						Realism Entertainment
