The MIDI support for PAKU PAKU 1.6 uses a small 16 voice translation table -- only a handful of those are actually used in-game. It is recommended you leave the MT-32 and GM patch tables alone, and use the supplied PAT_CUST.DAT file. Said file is simply 16 bytes long, each byte being the program change to send for each desired sound... The following table shows what each byte is, and the values used on the MT32 and GM/GS synth kits. BYTE DATA MT32 GM/GS ---- ---------------- ---------------- ---------------- 00 LEAD 2F Square Wave 01 HARMONY (unused) 00 Piano 02 BASS 2F Square Wave 03 DRONE (unused) 00 Piano 04 PIANO (unused) 00 Piano 05..07 reserved 07 Honkeytonk 08 SQUARE 2F Square Wave 09 FX1 2A Oboe 2001 0A FX2 53 Clarinet 2 0B FX3 53 Clarinet 2 0C..0F reserved 00 Piano The program also expects a standard MIDI drum kit on channel 10. I may allow customization of that in a future release. (or the next game). For Paku Paku you'll get best results from sounds that have no decay when sustained and attack,decay and sustain all having the same levels... Your synth should also support a 24 semitone pitch-bend... the GM/GS and Custom codebase sends the appropriate RPN to set that. Not all MIDI synths support this (the Microsoft GS Wavetable for example) so it's a craps shoot as to how newer synths or software synths will handle it. I may on a future release create custom MT-32 patch sounds for the game to better support it.