=========================================================================== Title : Cyber Purge Version : v1.04 Filename : CYBERPRG.ZZT Release date : February 16, 2021 Author : The Green Herring Description : In this action-packed cyberpunk shoot-em-up, take control of Takami Bluesky, hacker by night, and save the virtual reality of Beachfront from a lethal virus before it can spread to the rest of the network! Find the four keys to the Core, fight your way to the evil Darkscythe, and stop the virus in its tracks! Additional credits to : Playtesting by Snorb, Agent Orange, Bluey and Zephyr. Special thanks to : The Discord of ZZT for their input, especially that of Lancer-X, Agent Orange, WiL and kkairos, without which I would not have accomplished some of the more out-there parts of the game. Engine required : ZZT 3.2 and derivatives (CleenZZT recommended) =========================================================================== * Warning * This game may be a little tough! You may have to fight fast-firing foes in tight spaces, and shoot out their bullets with your own. You may reduce the game speed to get through a difficult part of the game if you have to, but please return to normal speed when you're through! * Construction * Build Time : July 7, 2020 to February 16, 2021 Editor(s) used : ZEdit2 Tested With : Zeta Runs on DOS? : Yes (file size 330kb!) * Changelog * 1.00 (February 16, 2021) - Initial release. 1.01 (February 16, 2021) - Fixed a programming oversight allowing part of Sector Gamma to be skipped (reported by Lancer-X) 1.02 (February 17, 2021) - You can no longer skip triggers in Sector Gamma, Delta and P by pause-moving through transporters (reported by RT-55J) - Sectors Delta and P had their structures altered to facilitate the above change - Fixed an imperfect reset in Sector P that would make one of the puzzles unwinnable (reported by Zephyr) - Fixed an unclued item in Sector P (reported by Zephyr) - Sector P boss updated - Optimizations and typo fixes 1.03 (February 18, 2021) - Simplified the coding of Sector Beta boss fight to reduce likelihood of the boss getting hung up on invisible objects - Sector Beta boss and graphics updated - Sector P now supports weird edge cases when resetting - Fixed remaining pause-teleport bugs - Minor writing revisions throughout the game 1.04 (February 18, 2021) - Fixed softlock in Sector Delta which would occur if you left the first room without collecting the first key * Copyright / Permissions * This work is (C) 2021 The Green Herring and is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/. * Where to get the file that this text file describes * The Usual: https://museumofzzt.com/