===========================================================================
Title                   : Cyber Purge
Version                 : v1.07
Filename                : CYBERPRG.ZZT
Release date            : February 16, 2021
Author                  : The Green Herring
Description             : In this action-packed cyberpunk shoot-em-up, take
                          control of Takami Bluesky, hacker by night, and
                          save the virtual reality of Beachfront from a
                          lethal virus before it can spread to the rest of
                          the network! Find the four keys to the Core,
                          fight your way to the evil Darkscythe, and stop
                          the virus in its tracks!
Additional credits to   : Playtesting by Snorb, Agent Orange, Bluey and
                          Zephyr.
Special thanks to       : The Discord of ZZT for their input, especially
                          that of Lancer-X, Agent Orange, WiL and kkairos,
                          without which I would not have accomplished some
                          of the more out-there parts of the game.
Engine required         : ZZT 3.2 and derivatives (CleenZZT recommended)
===========================================================================

* Warning *

This game may be a little tough! You may have to fight fast-firing foes in
tight spaces, and shoot out their bullets with your own. You may reduce
the game speed to get through a difficult part of the game if you have to,
but please return to normal speed when you're through!

* Construction *

Build Time              : July 7, 2020 to February 16, 2021
Editor(s) used          : ZEdit2
Tested With             : Zeta
Runs on DOS?            : Yes (file size 331kb!)

* Changelog *

1.00 (February 16, 2021)
- Initial release.

1.01 (February 16, 2021)
- Fixed a programming oversight allowing part of Sector Gamma to be
  skipped (reported by Lancer-X)

1.02 (February 17, 2021)
- You can no longer skip triggers in Sector Gamma, Delta and P by
  pause-moving through transporters (reported by RT-55J)
- Sectors Delta and P had their structures altered to facilitate the
  above change
- Fixed an imperfect reset in Sector P that would make one of the puzzles
  unwinnable (reported by Zephyr)
- Fixed an unclued item in Sector P (reported by Zephyr)
- Sector P boss updated
- Optimizations and typo fixes

1.03 (February 18, 2021)
- Simplified the coding of Sector Beta boss fight to reduce likelihood of
  the boss getting hung up on invisible objects
- Sector Beta boss and graphics updated
- Sector P now supports weird edge cases when resetting
- Fixed remaining pause-teleport bugs
- Minor writing revisions throughout the game

1.04 (February 18, 2021)
- Fixed softlock in Sector Delta which would occur if you left the first
  room without collecting the first key

1.05 (February 19, 2021)
- Fixed mysterious exit glitch on story boards

1.06 (February 20, 2021)
- Fixed softlock via programming error in Sector P (thanks kkairos)

1.07 (March 5, 2021)
- Revise art boards (story boards and ending) to fix fatal DOS
  compatibility issues (thanks asie)
- Fix minor graphical inconsistencies
- Minor writing revision in secret area

* Copyright / Permissions *

This work is (C) 2021 The Green Herring and is licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License. To view a copy
of this license, visit https://creativecommons.org/licenses/by-sa/4.0/.

* Where to get the file that this text file describes *

The Usual: https://museumofzzt.com/
