                     NASCAR Racing 2 Demo
                          README.TXT

	     **** TO ORDER CALL: 1-800-757-7707 ****

*** INSTALLATION AND SETUP ***
REQUIREMENTS:  The demo requires 16MB RAM and a Pentium.  The requirements
for the full product are not determined at this point, but may be lower.

STARTING THE GAME - After installing the demo, start it from DOS by
typing N2DEMO <enter>.  The demo will automatically run SVGA graphics
and will use the UniVBE if it is loaded.  (See below.)

WINDOWS 95 - Currently, NASCAR 2 must be run in DOS.  If you are using
Win95, please make sure you restart the computer in MS-DOS mode.  We
hope to be able to run the game from a DOS box within Win95 soon. 	

MOUSE - You must have a mouse installed for NASCAR 2 to run.

UNIVBE - We also support UniVBE.  If you wish to run the game with this
option, type "uvconfig" from the NASCAR2 directory.  In the release version
you'll install this from the setup program.

SOUND - If you have difficulties setting up your sound, and you have the
original NASCAR Racing game, you can copy the sound.cfg file from that
directory to the NASCAR Racing 2 Demo directory.

*** MAIN MENU ***
     The first thing you should do is select "options" and set your 
controls and calibrate your joystick (if you are using one).  You can only 
use one joystick at this time so pedals won't work yet. (You can use the 
controls.cfg file from your NASCAR 1 main directory to get the same controls 
you had in N1.)  Once this is done, go back to the main menu.  

From the main menu "championship season" and  "multiplayer" will only take 
you to the main screens for those options.  You won't be able to go any 
further yet.  

*** DRIVER INFO SCREEN ***
     Selecting "Driver info" will take you to a screen showing info for 
some NASCAR drivers.  Currently, there is not much here, but we intend to 
have a bio of the driver, bio of the team, career stats of the driver, and
the ability to enter the driver's ratings (power, traction, etc).  The
3D car will have a slightly different angle.  You will be able to access the
paintkit directly from these driver screens, and view and change (for
unlicensed drivers) driver attributes.  Eventually, the first screen will be
an entry list management screen in which you'll be able to create new drivers
and new race entry lists.

*** QUICK RACE MENU ***
     Selecting "Quick Race" will take you to our new quick race screen.  
In this screen you can set your preferred options, them just jump in and
race.  You can select between the Race at Watkins Glen and The NAPA 500 at
Atlanta.  Notice that you actually select "events" and not tracks.  In the
demo, you can select "race length", "# of opponents", "Opponent strength",
and "pace lap".  The rest of these options will be implemented in the
full release version of the game.

Eventually, you will be able to select "driving mode - simulation or arcade", 
the "entry list" (list of drivers available to race), and the race weekend 
type (none, full, test).  Note that "preseason testing" has moved from the 
main menu to "weekend type - test" (unavailable right now).  Select "Race" 
when you have set the options you want.
 
NOTE: the different way you change options is still being worked on.  The 
controls you see now are just temporary until the real ones are put in.

*** RACE WEEKEND MENU ***
     Once you select "race" from the quick race menu you will come to the 
race weekend screen.  Currently, we have the Interstate Batteries car on the 
screen.  Eventually, this car will be the player's car.  

Specific race info will be displayed across the top of the screen.  Notice
in the top right the description of the current session.  To change the
session you click the "next session" button at the bottom of the screen.
We may make the top right display a drop down box.  When you select it,
the box pops down and you can drag the cursor to the session you want.  

CAR SETUP - will take you to a non-working version of the new car setup.
You can't change anything yet, but notice the difference.  In the full
version, clicking on an option will allow you to change it.  You can see
the whole car setup from one screen.  We also tried to make the car weight 
stuff easier to understand.  

REPLAY - will take you to a semi-working version of the replay.  To
manipulate the replay in the demo, you must use the keyboard controls
listed below.  The full version will be controlled by the mouse and will
allow you to choose between the view you see in the demo and a full screen
view.  The TV camera angles are not functioning in the demo.

   v      to change car
   c      to change camera
   <      for rewind
   >      for fast forward
   space  to play
   esc    to exit back to the weekend screen

OPTIONS - will take you to the same options screens as the main menu.  This 
will allow people to easily change their configuration without having to 
escape back to the main menu.  In the demo, most options are functioning,
however, the Lap Display is not.

NEXT SESSION - changes the session among practice, qualify, warmup, and race.

STANDINGS, ACCELERATED TIME, LOAD/SAVE - are not available in the demo.

DRIVE - will take you to the track, ready to drive.

*** DRIVING ***
KEYBOARD CONTROLS - Only 2 black box functions are working F1 (Lap
Info) and F4 (Tire Temps).  These are not 100% accurate at this time.

Select "m" to toggle the mirror on/off.  We are displaying the real 
3D cars in the mirrors.  Because of this there is a large hit to the frame 
rate when you turn these on.  We are working on improving this.

You can change the various graphic options while driving with the number keys
(1-9), just as in NASCAR 1.

In the full version, you will be able to select a key (s) to toggle the
gear and speed indicator. 

FRAME RATE - The frame rate should improve in the final versin of
the product.  We still have some things left to do to improve this.

SPOTTER/CREW CHIEF - The big thing you'll notice is the spotter/crew chief
voice.  Drive around for a while and listen to the speech.  If you have
the pace lap and yellow flags on he'll say more things.  The full version
will contain more speech (crashing stuff, etc.) and we will be tweaking the
frequency of the various speech.  There will be an option in the sound
screen to determine the level of frequency which the spotter will talk
to you.  Right now the spotter may say some things which are inappropriate
for the situation.
	 
TRACKS - Check out the new and improved Watkins Glen.  It is now about 110% 
better than it was.  Unfortunately, we still have the walls in the chicane, 
despite all our efforts to change this. Also notice the curbing. 

