
		  FRONT LINES
		---------------
		     v1.02
	    
Copyright (c) 1995, Impressions

		     DEMO

		 =============
		 Release Notes
		 =============




 **************   ABOUT THIS READ.ME   ********************


	This READ.ME will provide you with instructions on how to install 
the FRONT LINES demo, how to configure the sound, how to load the game,
and a tutorial.

	This FRONT LINES demo will occupy about 5 megabytes of space 
when fully installed and will require that the PC GAMER CD is in your
CD-ROM drive. If you do not have sufficient hard drive space
available, the installation program will alert you; free up more disk
space and restart the installation. 


	If you want to change the sound card settings at any time, you can do 
so by exiting out to the DOS prompt, changing to the FRONT 
LINES demo directory, and typing SETUP. The Current Settings 
screen will appear. Press S  or click on the option itself to bring up 
the Sound Card Setup screen, and set the values as described above.



 **************     LOADING FRONT LINES     ********************


To play the FRONT LINES demo, start with the computer turned on and the 
DOS prompt showing. Exit completely out of any other programs you 
may have running, such as Windows or Dosshell. Don't try to play the 
game by just shelling out to the DOS prompt _ get all the way out. 


A)              Before starting to install the game, make sure that your computer 
is turned on and that the MS-DOS prompt is showing. The prompt 
should look like this: C:\>.  Exit completely out of any other 
programs you may have running, such as Windows or Dosshell. 

B)              Insert the game disk into your CD-ROM drive and change to that 
drive. Do this by typing the letter designation of your CD-ROM 
drive, followed by a colon, followed by Enter. For example, if your 
CD-ROM drive is your "D" drive, you would type: D: , then press 
the <ENTER> key. 

C)     Change to the game directory by typing CD FLINES at the DOS 
prompt.  Make sure that the PC GAMER CD is in your CD-ROM Drive.

D)              Type INSTALL at the CD-ROM drive prompt and press 
<Enter>.  The install program will check to make sure that your 
computer has a VESA driver installed; if it does not find a functional 
driver, it will alert you and abort out of the installation program.  If 
a VESA driver is found, detailed directions for installing the game 
software will appear on the screen. When you have finished reading 
them, press <Enter> to continue with the installation. At any time 
during the process you may press <Escape> to abort the 
installation. 

E)              The installation program will ask you to name a souce drive for 
the game files. Enter the letter of your floppy drive and press return.  
It will then ask you to name a destination drive. Enter the letter of 
your hard drive and press return. By default, the installation program 
will create a directory on your main drive called FLINES and place 
all the game files in that directory. If you want to install the game to 
some other directory, delete the default directory name when the 
screen appears and type in the new directory. For example, if you 
already have a directory called GAMES, and you want to create a 
subdirectory for FRONT LINES called FLINES, you would delete 
the default name and type \GAMES\FLINES instead. 

F)              The installation program will prompt you for each of the four 
disks as it needs them.  After you have inserted the fourth disk, the 
Current Settings and System Requirements screen will appear.  It will 
show you what the program requirements are for hard drive space 
and memory and flag you if any of the memory requirements are not 
met by your computer.  In the lower right corner of this screen is a 
box with three options which will allow you to assign sound card 
settings, to read the README.TXT file, and to exit from the 
installation program.  The first time you access this screen, the 
program will take you directly to the Sound Card Setup screen. 

G)              You can move between the boxes on the Sound Card Setup 
screen with the Tab key, the Arrow keys, or by clicking on your 
selection with the mouse pointer.  Set the sound card type, port, 
IRQ, and DMA to the correct values, then press Enter or click on the 
button labeled Accept to return to the Current Settings screen.  If you 
do not have a sound card, set the first box to No Sound and press 
Enter.  If you donÑt wish to change the current settings, press 
Escape or click on the button labeled Abort to return to the Current 
Settings screen.

H)              Press R  or click on the option itself and read the README.TXT 
file.  This will provide you with details of any changes or additions 
made to the game after this manual went to press.  (You may wish to 
print out a copy of this file to keep with the rest of your game 
documentation.) Press any key to page through the text file or escape 
to exit back to the Current Settings screen. Press any key when you 
are finished to return to the Current Settings screen.  

I)              From the Current Settings screen, press Enter to complete the 
installation.  

J)      If you want to change the sound card settings at any time, you can do 
so by exiting out to the DOS prompt, changing to the FRONT 
LINES game directory, and typing SETUP. The Current Settings 
screen will appear. Press S  or click on the option itself to bring up 
the Sound Card Setup screen, and set the values as described above.




 **************     RUNNING FRONT LINES     ********************

A)      Change to the drive where you installed FRONT LINES by 
typing the drive letter followed by a colon. If you installed the game 
to your "C" drive, type C: and press <ENTER>.

B)     Change to the game directory by typing CD FLINES at the DOS 
prompt.  Make sure that the PC GAMER CD is in your CD-ROM Drive.

C)      To run the Demo, type FLINES and press <Enter>. 





 **************           MACHINE PERFORMANCE         ********************
 
   
       FRONT LINES is a SVGA game that runs in protected mode and requires that 
 your machine have at least 4 Megabytes of RAM . Two factors will affect the 
 performance of FRONT LINES on your computer. The first is your machine's 
 processor type and speed. The second is how much total RAM is installed. We 
 recommend for optimal performance that you run FRONT LINES on a 486 DX with 
 at least 8 Megabytes of RAM installed. 
 If your machine has less than 8 Megs of RAM installed FRONT LINES will create 
 a 4 Meg temporary swap file on your hard drive for virtual memory processing. 
 This will slow the performance but on a 486 DX2 66 you shouldn't notice too
 much of a difference. If you have 8 Meg of RAM or more, no swap file will be 
 created. This will mean fewer accesses to the hard drive and much faster
 performance in FRONT LINES. 
 



 **************           Memory Managers             *******************

    EMM386.exe, QEMM, 386 Max and any other memory manager that allow the 
 use of virtual memory as extended memory may conflict with FRONT LINES, it is 
 recommeneded that these memory managers be disabled and the system started
 with a clean boot. 

 



 **********************  Performance Hints and Tips  ********************

 Machines with 4 megs of ram. 
 ----------------------------------------------------------------------------
 CONFIG.SYS

 Device=c:\dos\himem.sys
 files=25
 buffers=25
 lastdrive=z
 ----------------------------------------------------------------------------
 AUTOEXEC.BAT

 prompt=$p$g 
 Path=c:\dos
 c:\video\vesa.com    ( your SVGA/VESA driver goes here if needed)        
 c:\mouse\mouse.com   ( your mouse driver goes here)  
 c:\dos\smartdrv.exe 128  (use this if you have Dos 6.20 or higher If you 
	     experience lockups or any strange behavior
	     please disable this line(4 meg machines only)). 
 -----------------------------------------------------------------------------
 Machines with 8 megs of ram. 
 -----------------------------------------------------------------------------
 CONFIG.SYS

 Device=c:\dos\himem.sys
 files=25
 buffers=25
 lastdrive=z
 -----------------------------------------------------------------------------
 AUTOEXEC.BAT

 prompt=$p$g 
 Path=c:\dos
 c:\video\vesa.com    ( your SVGA/VESA driver goes here if needed)        
 c:\mouse\mouse.com   ( your mouse driver goes here)  
 c:\dos\smartdrv.exe 256     
 -----------------------------------------------------------------------------




  ***********************    GAME SWITCHES  ********************************

    For your convenience, FRONT LINES will allow you to start up the program
 without sound, music, or the introduction sequence from the command line.

 The switches are:

  -i  =  no introduction
  -x  =  no sound effects 
  -s  =  no music
 
 Example:     C:\>  FLINES -i -x -s

   There is no specific order that the switches must be in.  The above example
 could have been typed FLINES -x -s -i and the results would be the same.




 ***********************      Windows 3.x       *****************************

       FRONT LINES should not be played from windows. Please be sure to exit 
 windows or any other menu program before running FRONT LINES.





 ***********************      MULTIPLE PLAYER GAMES  ************************


      ** NOTE: MODEM PLAY REQUIRES 8 MEGS OF RAM **

      
      There are two ways to enter Modem, or Null Modem play.  The first 
 method is to select the Modem Play box, at the end of the introduction
 sequence.  After you have selected this box, you will be able to enter
 your name.  This name will not appear again, untill you have linked up, 
 selected your scenario, and begun play.

 The second way to set up a two-player game over a modem link is to 
 click on the Modem button on the Load Scenario sceen. This method will 
 not allow you to add your name.

 Both of these methods take you to the Modem Play screen.

Two Players: Dial Modem Play

To set up a two-player game over a modem link, begin by clicking the 
Modem button on the Load Scenario screen. The modem link screen will 
appear. 
		      
* Select the communications port using the right and left arrows. 
* Select Dial Modem.
* Select a speed using the right and left arrows.
* Type in the number to be dialed. 
* The player who will be on the receiving end of the link should click 
the button marked Wait For Connection - Slave.
* The player who will initiate the call should then click Make 
Connection - Master. The number will be dialed and the modem 
game set up.


Two Players: Null Modem Play

Use this type of connection if the game is to be played on two computers 
connected directly by a null modem cable. Select the Modem button 
from the Load Scenario screen. the modem link screen will appear. 

* Set the communications port using the right and left arrows.
* Select Null Modem. 
* The player who will be on the receiving end of the link should click 
the button marked Wait For Connection - Slave.
*  The player who will initiate the call should then click Make 
Connection - Master. The connection will be made and the modem 
game set up.


Chat Mode for Modem Play

During a modem game, you can chat with your human opponent by pressing 
the F10 key.  This will display a chat panel on both machines; players 
can then type messages to each other in real time.

NOTE :  The machine that initiates chat mode is also the only
machine that is allowed to terminate it.



 ***********************   GETTING STARTED  ************************


When you start FRONT LINES, a series of title screens and animations 
will appear. Click any mouse button or hit any key on your keyboard to 
get through these screens quickly.  At the prompts, choose Saved Game 
or New Game by clicking on the appropriate choice with your mouse. 
Select One Player or Two Player. At the next prompt type your name in 
the box and hit <Enter>. The Load Scenario screen will appear. 

This screen allows you to do all your game file management from one 
place. 

To start a new game, click on the button labeled Scenario. This will bring
up a list of the available scenarios in the file list box on the left.
The demo only contains one scenario. Click on the scenario name and then 
click on the Load Scenario button. 



 ***********************  GAME FILE MANAGEMENT   ************************


Game file management may be done through the options available on the 
File Menu, located at the left end of the Menu Bar on the Tactical Map 
Screen, and in the Load Scenario screen. You can save games, load old 
games, or exit FRONT LINES entirely. This menu gives you three 
options:

Exit: Select this option to exit back out to DOS without saving your 
game. 

New Game: Select this option to load a previously saved game for play 
or to start a new scenario. The Load Game screen will appear. To load a 
new game, select the scenario you want from the file list and click on 
Load Game. To load a new scenario, click on the Scenario button, 
select the scenario you want from the file list, and click on Load 
Scenario. 

Save Game: This option is not available in the Demo Version.




 ***********************   Frontlines Situation Report  *********************

Dec, 7th, 2044.  

The dawn of the 21st Century spurred the governments of the world to a 
new spirit of democratic change, and the media proclaimed the 21st 
Century to be the "Century of the Global Economy."  After fifteen 
years, the EEC (European Economic Community) finally pulled together 
and began competing in the world market with a vengeance. 

Other governments began to panic. Fearing they would be left out of 
vital trade,  many banded together, and the world found itself with seven 
major governments which divided it into seven major economic powers. 
After ten years, the conglomerate governments finally formed economic 
partnerships, while at the same time developing their own identities as 
large nations. In the "Golden Dozen" years, from 2028 to 2040,  the 
people felt united in a quest for world peace through economic 
enrichment.  People across the globe realized that bad weather in one 
part of the world may cause them to go hungry.  Or that an unstable 
government in Asia, could cause a major price fluctuation of durable 
goods in the United States.  Throughout history, global unity had never 
been so strong.  

	For the first time, man felt that there was a long term chance for 
peace. Then a growing group emerged, composed of  individuals who had 
amassed untold wealth and power in the world market. These men and women 
were convinced that they could run things more efficiently that the 
governments that had provided the environment for their wealth.  After 
four years of drought and bickering over world grain prices, the huge 
government machines had lost track of the everyday needs of the many 
nations that they oversaw. And the powerful and wealthy renegades 
formed into Cartels, each with its own private mercenary army, and each 
with sights trained on world-scale revolution. 

	Comparing themselves to Napolean, Alexander the Great, and other 
"benevolent dictators" of the past, the Cartels mobilized on the 100th 
anniversary of  Pearl Harbor, unleashing their huge private armies on the 
sleeping forces of 
the world.



   
 ***********************  QUICK START TUTORIAL  ************************


Before You Begin

First, make sure that your game is properly installed and running. If you 
have problems, refer to the Technical Tips section of this readme. If you 
can't find the answers there, call the Impressions Technical Support line 
(see the Technical Support section of this readme) and get help.

If you wish to leave the game, select File from the menu bar at the top 
of your tactical map screen, and click Exit. Make sure to save your 
game before exiting if you would like to continue it later. 

A mouse is required to play Front Lines.

Whenever this tutorial asks you to click your mouse, assume that you 
should click the left mouse button unless the tutorial specifically says 
otherwise.

Tutorial

This tutorial will take you through the basics of game play in Front 
Lines: how to move your units, attack the enemy, and monitor your 
progress to accomplish the objectives of the battle.

Set Up Your Game
You should begin this tutorial with the game loaded and running, after 
the title screens have passed. When the first selection panel (Select Game 
Type) appears, select New Game by moving the mouse pointer over the 
box containing the words New Game, and clicking.

The Load Scenario panel will now appear and you are ready to start the 
game.


Begin the Battle

Front Lines is a turn-based hex wargame, with each turn consisting 
of a movement phase and a combat phase for each player.
 
From the load scenario screen, select the only scenario under the listed 
scenarios. If this option is not displayed, click the Scenario button to 
display the scenario. Make sure Player 1 is switched to Human and  
Player 2 is on Computer. Then click the Load Scenario button to begin. 
A summary screen will appear, giving you an briefing about the scenario 
you chose. The summary screen will tell you the objectives of the battle 
and show you what the battle field looks like. Click on the Map/Text 
button (the left-most button) to switch between a map of the battlefield 
and the text describing your objectives. See below for an explanation of 
the objectives in this scenario. To continue, click the Accept button. 
Your Tactical Map screen will appear.

Under Options in the menu bar at the top of the screen, set the 
following options accordingly: Automatic Unit Selection - On, Indirect 
Fire - Off, Simultaneous Resolution - Off, Opportunity Fire - Off, 
One Hit Resolution - Off, Disruption - Off, Limited Visibility - Off, 
and Quality - Off. Note that the on\off setting that appears is the one 
that is currently set. For example, if you see Opportunity Fire - Off, 
that means that opportunity fire is currently off, and if you click on it, 
you will turn it on.

On the control box at the lower left of your screen, you will see two 
buttons marked Accept and Redeploy. Click Accept to choose the 
default deployment of your units.

The largest section of this screen is the tactical map, which displays part 
of the battlefield. A smaller overview map is in the top right corner, and 
an action box and control box are beneath the overview map (for a 
picture, see page 6 of your Front Lines Game Reference). On the 
right side of the menu bar at the top of the screen are four screen icons, 
that control which items will be displayed. For this tutorial, click on the 
far right screen icon. This will display the vertical choice bar between 
the tactical map and the overview map. 

On the top left and bottom right corners of the overview map is a 
scattering of red and blue dots. These are the units of both forces 
deployed for battle. In this scenario, your units are the blue ones. The 
white square on the overview map shows the section of the battlefield 
shown in the larger tactical map. Drag your mouse pointer to the very 
edge of the screen to scroll around the tactical map.

In each battle, you will have a number of specific objectives you must 
try to fulfill for victory. To review your objectives and those of your 
opponent, click on the Objectives button on your choice bar, or click 
Reports on the menu bar, and from the drop-down list, choose 
Objectives.

The Total column tells you the goal for each category, and the 
Remaining column tells you the objectives you still need to meet. You 
can review your opponent's objectives by clicking Player Two.

Look at the Turn panel on the menu bar. Each turn consists of  a 
movement phase and a combat phase for each player.
 
Consider the battlefield terrain and the military hardware of both 
combatants when you devise a strategy. To check your unit roster, select 
Unit Sum under Reports on the menu bar. You will see what types of 
units you have at your disposal. Click on Unit Sum again to switch it 
off.

After you have accepted the default deployment, you will enter the 
movement phase for Player One (you).  On the overview screen, you 
will see that one unit is blinking. This is the selected unit. Find the unit 
on the tactical map. Its hex has a white outline. The control box displays 
information about the unit: its type (Infantry), and its class (also 
Infantry). This is a unit of plain and simple fighters. To move a unit, 
just left-click on the hex you would like to move it to. 

Move all you units in this manner.  If you should wihs to end the phase 
before you have moved all of your units, hit Done on your control box  
and it will end your movement phase.

The computer will then move its forces. 

When the computer player is finished moving, your combat phase will 
begin. When the combat phase begins, one of your units will be 
automatically selected. Any area that is not dark is the selected unit's 
range of fire. If an enemy is within that range, you may attack it (as 
long as the unit can see its target). During the first turn, you and your 
enemy may not be within range to fire at each other. You may have to 
wait for the next turn. When an enemy unit is within your selected unit's 
range and line of sight, left-click on the enemy unit you want to attack. 
Watch the control box for a report on whether your shot hit or missed its 
mark. If you hit your target, the report will give you a general 
description of how much damage the enemy sustained (for example, 
"Armor Pierced," or "Destroyed"), and how much the enemy's 
efficiency rating dropped after the hit.

If an enemy is within firing range but out of a selected unit's line of 
sight, you will not be able to fire at it, except in the case of Indirect 
Fire. After you have cycled through all of your units, hit End Combat 
Phase on your action bar. The computer player will take its combat 
phase, and the turn will end. 

Check your objectives report periodically for updates on your victory 
status. Note: you do not have to achieve all of your objectives to win the 
battle, you just have to outperform your opponent.

Most of your combat will take place in the combat phase of the game. 
But, for more realism, go back to Options on the menu bar and switch 
Opportunity Fire on. With this option activated, you will not have to 
wait for the combat phase to attack. Instead you will have the option to 
strike as soon as your enemy moves into firing range. (Likewise, your 
enemy can attack you as soon as you move into range.) When you see 
the Opportunity Fire indicator blinking on your control box during 
your opponent's Movement Phase. 

  Opportunity Fire is available when the text on the Opportunity Fire panel 
is flashing in red letters. On faster machines, you may wish to press a key
several times to activate the Opportunity Fire.
  Once Opportunity Fire has been chosen you must right click to select 
which of your units you wish to fire.  To fire, left click on your
selected unit.

   Note: a unit that shoots during opportunity fire will 
not be able to fire during the next combat phase.

You now have the basic skills needed for combat in Front Lines. 

The Enemy Awaits!



 ***********************   TECHNICAL TIPS   ************************

Question: "In modem play I've noticed it every once in a while the game will
     pause when a new unit is selected?" 

Answer:   This can happen from one of two ways.  First, if you have a bad
     connection line the game may pause while resending data.  Second, for
     some machines having sound effects and music on may be the cause of the
     problem.  Try reconnecting without music or sound effects.


We have found that many of the common problems our customers 
experience with their machines have simple answers.  If you are 
experiencing one of the problems listed below, please try the solution(s) 
provided before searching elsewhere for answers. 

1. WHY DOES IT SAY "NOT ENOUGH MEMORY FOR WORK 
AREA" WHEN I TYPE THE GAME COMMAND?
This game is a protected mode program which may be incompatible with 
some of the other programs that load into your machine when it boots 
up, including memory managers.  

There are three ways to deal with this:
a. Press down and hold the <F5> key as soon as you see the words 
"Starting MS-DOS" when starting or restarting your machine.  This will 
bypass your configuration files, so that you won't be loading in the 
things that you don't need.  If you use this approach, you will need to 
manually load your mouse driver and, if necessary, your VESA driver 
(see below);  manual loading is usually a simple matter of finding the 
device driver(s) and typing their name(s).
b. Make a game/boot disk according to the instructions in the "How do I 
make a game/boot disk" section below.
c. If you are comfortable with editing your configuration files, edit your 
config.sys file to create a boot configuration that disables references to 
all memory managers, such as HIMEM.SYS, EMM386.EXE, QEMM, 
386Max, etc. as well as disk cacheing programs such as 
SMARTDRV.EXE or Opticache and anything else you don't explicitly 
need to run the game.  Edit your AUTOEXEC.BAT to create a 
configuration path that removes references to disk caches and all other 
TSRs beside your mouse driver and, if necessary, your VESA driver. 

2. WHAT IS A VESA DRIVER?
To access the extended VGA mode used by the game, you may need to 
load a VESA graphics driver to enhance the functionality of your video 
card.  Consult the manual of your video card to find out whether or not 
you need to run such a driver, what the name of the driver is and the 
location of it on your hard disk or on a floppy.

3. WHY DOESN'T MY MOUSE WORK?
If your mouse does not work at all:
-Is the mouse installed for DOS?  Windows uses its own drivers, and 
therefore works without a properly installed DOS mouse driver;  For 
this reason, you cannot assume that because a mouse works with a 
Windows system that a mouse driver for DOS programs is currently 
installed.

To find out whether or not such a driver is installed: -enter a DOS 
application that supports a mouse, such as the EDIT utility (DOS 5.0 or 
later) or a DOS word processor (or anything else, besides Windows, that 
loads from the DOS prompt and uses a mouse).  If the mouse does not 
respond at all in such a program, then the DOS driver is not properly 
loaded.  Check the disk or manual that came with your mouse for 
instructions on how to install it.

If the mouse works sporadically (jumping around, not clicking properly, 
etc.):
-You may not have a 100% Microsoft compatible mouse driver (this has 
nothing to do with hardware, only software).  Check your hard disk for 
a file called MOUSE.COM, as some upgrade versions of DOS include 
this Microsoft mouse driver (type "dir mouse.com /s<enter>" at the 
C:\ root directory 
prompt).  If not already on your system, such a driver can be obtained 
from either the vendor or manufacturer of your computer or mouse.

4. HOW DO I MAKE A GAME/BOOT DISK? 

-  Place a blank formatted floppy disk into drive A: and type:
C:<enter>

- SYS  A:<enter>  
(If the disk you have has not already been formatted, place a blank disk 
into A: and type:

-  FORMAT A: <enter>
(follow the onscreen instructions;  if an error message is encountered, 
make sure the disk is the correct density for the drive and then consult 
your DOS manual).

You must copy your DOS mouse driver and, if necessary, your VESA 
graphics driver to the boot disk (in drive A:);  these drivers might be 
found either on your hard drive or on floppy disks that came with your 
system for the mouse and video card respectively.  The mouse driver 
may be called MOUSE.COM, MOUSE.EXE or MOUSE.SYS or 
something similar, and the VESA driver, may be called VESA.COM or 
VESA.EXE or something similar.  If you do not know how to copy 
files, consult your DOS manual.

After copying the above files, create the configuration files on your A: 
drive.  If your mouse driver has an extension of *.SYS, create a 
CONFIG.SYS file by typing:
COPY CON A:CONFIG.SYS<enter> (It is normal that the prompt no 
longer appears when you type <enter>)
now type:
DEVICE=A:\MOUSE.SYS<enter>
(change this line depending on the name of your file)
then to close the first file:
<ctrl>-Z<enter> (hold down the <ctrl> key and type "z", then 
press the <enter> key)

The boot disk must contain an AUTOEXEC.BAT file, which is created 
by typing: 
COPY CON A:AUTOEXEC.BAT<enter>
PROMPT $P$G<enter>
PATH C:\DOS<enter>
if you need to load a VESA driver, enter it here:
VESA.COM<enter> (alter this line depending on the name of your 
VESA driver)
if your mouse driver is a *.COM or an *.EXE file, enter it here:
MOUSE.COM<enter> (alter this line depending on the name of your 
mouse driver)
C:<enter>
<ctrl>-Z<enter> (hold down the <ctrl> key and type "z", then 
press the <enter> key)

If the hard drive is configured with auto-compression software, such as 
Stacker or DoubleSpace, refer to that package's manual for instructions 
on loading the driver.  

To boot from this floppy disk, leave it in drive A: and restart the 
computer.  Change to the directory that holds the game, then type in the 
command appropriate to run the program (then have fun).

5. HOW DO I SET UP MY SOUND CARD?
Setting sound card parameters:
To use a sound card with an Impressions program, it is sometimes 
necessary to set a number of parameters using the setup utility located in 
the game directory.  

The significant values are the I/O Address, the Interrupt Request 
Channel (IRQ) and the Direct Memory Access (DMA) values of the 
relevant sound card.  Boot from your hard drive (ie. without a special 
boot disk) and type "SET<enter>" and look for a line that begins with 
"BLASTER=" followed by a sequence of letter/number combinations 
including: Annn, In, Dn (where n represents a numerical digit);  Annn is 
the address, In is the IRQ and Dn is the DMA value.
	
The setup program allows for specification of the type of sound card as 
well as the Address, IRQ and DMA values of the installed card;  If any 
of these are incorrectly set, sound will not work with the program.
	
If no BLASTER variable is found from SET, consult either the sound 
card manual or the technician who installed the device to obtain the 
Address, IRQ and DMA values.

Sound card emulation:
If you are using a card that is not listed as an option in the setup 
program, it probably emulates something else.  It is usually a good idea 
to use the oldest version of whatever card your system is emulating (ie. 
choose SoundBlaster over SoundBlaster pro), as the older cards are 
usually better documented so that emulation of those works better.

6. MEMORY MANAGERS
Don't use them because they may cause conflicts with the protected 
mode runtime program.  Memory managers include programs such as 
HIMEM.SYS, EMM386.EXE, QEMM, 386Max, etc.

Enjoy the demo!

IMPRESSIONS SOFTWARE
