JUDGE COMMENTS:

$Zinfandel

 Holy moly, an actual involved idle game in
ZZT. This tickled my "make numbers go up"
brain really hard! But, it takes a *while*
to finish the proper way - if you don't 
have a lot of time to spend on it, WiL was
gracious enough to offer a failsafe that
you can activate to just get the purple 
key. It's absolutely worth exploring,
though.

(Sponsored!)

$PogeSoft

 True ZZT wizardry from WiL as he gives us
a shooby clicker (toucher?). Touch 
shoobies, get gems, buy stuff to reduce 
cooldowns, ascend, goto touch, get key. 
It's fascinating to see the item counters
max out intentionally and several times as
you asymptotically inch towards your goal.
The smidgen of interactivity offered to 
set off the shoobies feels good.

 After 'ascending' a few times I was 
expecting (a) an ASCII gentleman 
complimenting us on our gems and offering
us some RPG gear (b) Jacob Geller to start
talking about infinity and compulsion, and
how that little bit of interaction the
shooby touching makes this game so 
addictive/rewarding, or (c) James 
Stephanie Sterling to decry the 
addictiveness of it all. Play at the 
recommended settings for best experience.
Even then, it might take a while.

 Is it neat? Do I recommend it? This board 
is the equivalent of a spotfest, an 
exhibition match or a truly powerful work
of art; it is something you interact with
in awe.

(Sponsored!)

$Dr. Dos


 I am really curious how much we need to
restrain WiL in order to get a game out of
him that doesn't take up the length of a
stream on its own. A ZZT clicker game that
I genuinely found more appeal in than 
"Cookie Clicker" (which I didn't stick 
with for long) by virtue of requiring just
a little bit of finesse in touching 
Shoobies as quickly as possible rather 
than clicking the same spot endlessly. I'm
impressed at how concise the code ended up
being, barely 14KB with a board whose size
is inflated already by virtue of the 
striped gem background.
 Release this one as a GBA rom actually.

 Receives the coveted award of:
Fewest mazes

(Sponsored!)

$kkairos

 I played this the way idle games are meant
to be played: While watching a stream. 
Pretty neat. Satisfying ZZT noises.

(Sponsored!)