JUDGE COMMENTS:

$Zinfandel

 I loved the steady progression of tension 
in the music and the ZZT-ish atmosphere. 
However, I did have a couple of issues I 
want to bring up here; one, I didn't 
particuarly care for the invisible bears 
when you come into the board unarmed; and,
I think this board could have used a 
little bit clearer signposting towards the
 end. When I was told to 'get the key and 
run', I tried running the other way to the 
exit - I didn't realize that you were 
supposed to clear out the centipede heads
 to finish the board. Thankfully you can 
use the key you've just picked up to get 
some health and ammo if you DO run back. 
Overall, though, I did enjoy the board and
it's worth a play.

(Sponsored!)

$PogeSoft

 A fun bit of action as you collect gems 
and defeat enemies with rocks in a spooky 
(cave) to get your purple key, even if you 
need to take the roundabout way. This is 
all accompanied by a catchy ZZT beat that 
jacks up the excitement. While the ZZT 
action is conventional, it is also very 
satisfying. Watch out for the teeth, 
though.

(Sponsored!)

$Dr. Dos

 A pleasant playaround in the editor turns
into a simple game mostly hidden behind 
invisible walls that are revealed as the 
player advances. It's definitely an odd 
one, and likely one whose wandering down 
twisty little passages with stealth bears 
might annoy in normal circumstances, but 
the sick drum beats do some very heavy 
lifting in motivating the player to see it 
to the end.

$kkairos

 interesting board. suffers minor 
(semi-intentional) conveyance issues. 
Would be recommendable with a little more 
respect for a player's time.