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 BUBBLEPUZZLE UPDATE.TXT ( CONMG )          D'Town, NOV 1995 
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New features of Bubble Puzzle v1.3:

- optimized collision detection

- Ballshots, wich caused a "GAME OVER" in older versions, but wich would
  actually remove some other balls (and themselves either), will do so
  now, without any idea of a "GAME OVER".

- Extended "Maidorn-Mode"
  Variable amount of different ballcolours. (2 up to eight!)

- Each Maidorn-Mode has it's own highscore.

- More readable highscore input.

- New cannongraphics => faster, less memory needed.

- Better display of the following ball ("Next").

- Bubble Puzzle has now it's own deactivatable keyhandler => easier control.
   Thanks to Rod Aka Gabor Papp for the routines!

- Enormous optimization of graphics => Only 1280 kbyte EMS needed !!!

- Quickstartoption

- Since that our graphic-routines are now tested well, we included the
  beta version of our sound engine. Just a few sounds, deativatable.
  For configuration start sndcon.exe !

commandline parameters:

  /maidorn:x     "Maidorn-mode" with x different ball colours.
  /nokey         No use of integrated keyhandler.
  /soff          No sound (sniff!).
  /q		 Quickstart.
