_ _ | | ___ _ __| |_____ _ | |/ / | | |/ _` |_ / | | | | <| |_| | (_| |/ /| |_| | kudzu v2.1 release notes |_|\_\\__,_|\__,_/___|\__,_| may 1999 it's been a while since I've done anything in the world of zzt. this is, of course, not a new game, as I released 'kudzu' well over two years ago, but I have always felt that it needed a better ending. in playing it over again recently, I decided it was worth a little more work. which turned into a lot more work. aside from a few details, I started the update last night at about 10pm. after a while, I saw my family going to bed. a short time later, I saw them get up again. then came noon the next day, and I had not seen a bed. I realized that I had unwittingly sacrificed a night of sleep for ZZT. :) subsequently I have done some further editing, and testing (big thanks to Zenith, and Newt, too) and I believe it is ready for a 'final' release. so here it is. I notice often that references to e-mail and web addresses within ZZT games are incorrect, so I don't put any kind of information like that in my games. however, I have updated my ZZT page, 'the land of zzt.' see it at: [ http://www.autofish.net/zzt ] that's about all I can think of to say pertaining to the subject at this time, and I know you didn't download the file to read this all day, so I'll let you try out the game now. have an ice day, cly5m (PS. kudzu is best played in DOS or full screen in windows with ZZT sound off and a good CD or MP3 playing.)