THIS IS A BACKGROUND. WHAT IS IT ABOUT MEATBALL SANDWITCHES THEYRE NOT MEATBALLS NEITHER ARE THEY SAMMITCHES WHAT IS UP WITTH THAT. I MEAN RAINDROPS ON THE SUNDAY SANDWICH IS THE RIGHT DIRECTION BUT NEITHER WRONG. the origins of this game go back about two years. i guess it all started on irc, in a channel by the name of #darkdigital sometime in 1999. i came up with the idea for this game, by somewhat joking around with SIR DRAGONLORD about creating a game called "today is monday" and releasing it on a wednesday, or friday or some shit. which, then, was an awfully amusing concept. so, as it was, it was just going to be primarily a kind-of joke game which would entail me to just make a short game with some random shit, release it on thursday, and then laugh my ass off. but, i decided it should be something bigger. it shouldn't be another "bomb zzt". not another red aureole game which stretches the meaning of stupidity in a zzt context. what it should be is, a real zzt game. yes, a real one. meaning one that actually has a concept of some sort. so, what i did was take the whole "days of the week" thing and start to develop a concept around it. i did a little basic research on numerology and the norscal meanings and origins behind the days of the week, themselves. so what i came up with was concepts behind each day of the week that i could develop plots around. such as monday = moon, thursday = thor's day, friday was associated with fire and saturday with saturn, and so on. i only kind of made a basic outline for each of the days but the days i had the most ideas for and ever really developed, were for monday and thursday. at this same time, i decided that "today is monday" would not only be just one singular game, but part of an extensive trilogy which would include 1. "today is monday" 2. "k.r.l.f.n.t.e." 3. "around the world in seven days" so to sum up, "today is monday" would be a very euphoric game which integrated some numerological and norscal concepts relating to the certain days of the week. (only small parts of each day ended up being finished, the mass of material being made for mainly monday and thursday, as i said before) "k.r.l.f.n.t.e." would continue the week after "today is monday" would leave off and would be a somewhat adventure/humour/mystery type game which would have a kind of murder-mystery premise. at the end, the game's plot would turn and skew into several twists when it was revealed that the victim of the murder was yourself and that you've been dead the whole time. so, to sum it up, very twisted. for "k.r.l.f.n.t.e." i was also going to recycle some left over material from the notes i had taken for KWEST. but even now, i realize how stupid and immature some of that material was. like the rpg battle with the hanson brothers, and some kind of underwater adventure of some sorts. just really corny and idiotic, not well thought out shit. so, in the end, only the first couple screens were completed for this game, those being the intro and the first one/two screens of gameplay. "around the world in seven days" was going to be similar to "today is monday" but instead focus on travels around the world, and just a bunch of strange shit occuring in different countries. this game didn't even get anywhere. not even a title screen. nada. zip. it was going to be really stupid anyway, i suppose. it was also decided at this time that "today is monday" would be a collaborative effort between me and viovis. both of us were going to make extensive uses of excerpts of several of our bkzzt's for "today is monday" and try to meld them within the concepts behind each day. however, as the project slowly fell apart, partially due to lack of ideas and a severe case of writer's block on my part, just about all of viovis' material he contributed for "today is monday" later appeared in "hey drake: the college years" and "pddvii", respectively. speaking of this collaboration, at the same time we (meaning me and viovis) had also begun work on a sequel to sik1, entitled sik2. i had done a few screens, and he had done a few. viovis had the whole entire game planned out screen by screen, but it never really worked out and was quickly abandoned. so here i was, with not one, not two, but scraps from three abandoned games. in 2000, i realized a compromise could be made, so that i could at least end up releasing something. so again, i started work on "today is monday" focusing only on the first day this time. i had finished up to the part where the cell puzzle was and again broke away from zzt for a while. from there was where i tied up the loose ends this year. this game, whether you are aware or not, contains not only remnants of the original form of "today is monday" but also scraps of "sik2" and "k.r.l.f.n.t.e.". mind you, not all of the material from the original "today is monday" has been recycled just yet. just most of it. the rest of it i intended on contributing to ppdv2, but since that didn't work out really, i'm probably saving it for a future project which i may or may not commence work on after the release of this game. my next game after this, if it is released, will be radically different than anything you've seen before. it's going to bend some rules, and probably piss some people off, as well. maybe it's coming out tomorrow, or maybe two years from now. just keep your eyes peeled. SO IN THE END A FIRE WAS MADE FROM THE ASHES. ASHES TO ASHES. GROUND CONTROL MAJOR TOM IS A JUNKIE HE'S SPINNING IN OUTERSPACE LIVNG AN ALL TIME LOW. AND THE PLANET IS BLUE I CAN'T DO ANYTHING ABOUT THAT. YEAH WELL I GUESS I HAVE DONE SOMETHING LIKE THAT BEFORE JUST WHAT. THIS IS A BACKGROUND.