
PCX LOAD->grnmind0.pcx
PCX LOAD->grnmind1.pcx
PCX LOAD->gat0002.pcx
PCX LOAD->gat0003.pcx
PCX LOAD->hblstr0.pcx
PCX LOAD->hblstrf1.pcx
PCX LOAD->dpst0001.pcx
PCX LOAD->dpst0003.pcx
PCX LOAD->rock0001.pcx
PCX LOAD->rock0002.pcx
PCX LOAD->las0001.pcx
PCX LOAD->las0002.pcx
PCX LOAD->shot0001.pcx
PCX LOAD->shot0002.pcx
PCX LOAD->gplasf1.pcx
PCX LOAD->gplasf2.pcx
PCX LOAD->purpgun0.pcx
PCX LOAD->purpgun1.pcx
PCX LOAD->pulse1.pcx
PCX LOAD->pulse2.pcx
PCX LOAD->mort0001.pcx
PCX LOAD->mort0003.pcx
PCX LOAD->zok0001.pcx
PCX LOAD->zok0002.pcx
PCX LOAD->firecnf1.pcx
PCX LOAD->firecnf2.pcx
PCX LOAD->nutron0.pcx
PCX LOAD->nutron1.pcx
PCX LOAD->hit0.pcx
PCX LOAD->hit1.pcx
PCX LOAD->hit2.pcx
PCX LOAD->hit3.pcx
PCX LOAD->cbow0004.pcx
PCX LOAD->cbow0002.pcx
PCX LOAD->alien0.pcx
PCX LOAD->alienf1.pcx
PCX LOAD->scaner0.pcx
PCX LOAD->scaner1.pcx
PCX LOAD->hmap0.pcx
PCX LOAD->hmap1.pcx
PCX LOAD->sextxt0.pcx
PCX LOAD->sextxt1.pcx
PCX LOAD->sextxt2.pcx
PCX LOAD->sextxt3.pcx
PCX LOAD->sextxt4.pcx
PCX LOAD->sextxt5.pcx
PCX LOAD->sextxt6.pcx
PCX LOAD->sextxt7.pcx
PCX LOAD->sextxt8.pcx
PCX LOAD->sextxt9.pcx
PCX LOAD->sextxt10.pcx
PCX LOAD->sextxt11.pcx
PCX LOAD->sextxt12.pcx
PCX LOAD->sextxt13.pcx
PCX LOAD->sextxt14.pcx
PCX LOAD->sextxt15.pcx
PCX LOAD->sextxt16.pcx
PCX LOAD->sextxt17.pcx
PCX LOAD->sextxt18.pcx
PCX LOAD->sextxt19.pcx
calling load sample with 0 fclip.voc
calling load sample with 1 fclip4.voc
calling load sample with 2 f1shot.voc
calling load sample with 3 fshotgn1.voc
calling load sample with 4 frokt1.voc
calling load sample with 5 flaser.voc
calling load sample with 6 fplas1.voc
calling load sample with 7 fplas2.voc
calling load sample with 8 fplas3.voc
calling load sample with 9 fplas4.voc
calling load sample with 10 fball.voc
calling load sample with 13 fmortf.voc
calling load sample with 15 fholscr2.voc
calling load sample with 16 fholscr4.voc
calling load sample with 17 fholscr5.voc
calling load sample with 18 fsobad1.voc
calling load sample with 19 fchuch1.voc
calling load sample with 20 fchuch2.voc
calling load sample with 21 frich1.voc
calling load sample with 22 frich2.voc
calling load sample with 23 fswich.voc
calling load sample with 24 fexpl1a.voc
calling load sample with 25 fexpl2a.voc
calling load sample with 26 fexpl3a.voc
calling load sample with 27 fdoor1.voc
calling load sample with 28 fchaindr.voc
calling load sample with 29 fpckup2.voc
calling load sample with 30 fpower1.voc
calling load sample with 31 fpower2.voc
calling load sample with 32 fmotor.voc
calling load sample with 33 fstatic.voc
calling load sample with 34 fslct3.voc
calling load sample with 35 fslct3.voc
calling load sample with 36 frxcool.voc
calling load sample with 37 frxbitc.voc
calling load sample with 38 hurt1.voc
calling load sample with 39 hurt2.voc
calling load sample with 40 hurt4.voc
calling load sample with 41 feng3.voc
calling load sample with 42 rxded.voc
calling load sample with 43 fjump.voc
calling load sample with 44 fbeep2.voc
calling load sample with 45 fhit7.voc
calling load sample with 46 fencod.voc
calling load sample with 47 fmenu2.voc
calling load sample with 48 faccden.voc
calling load sample with 49 ftelep2.voc
calling load seqeunce with 0 xcand06.mid
calling load seqeunce with 1 xfand16.mid
calling load seqeunce with 2 xand3.mid
calling load seqeunce with 4 xdand27.mid
calling load seqeunce with 5 xcand19.mid
calling load seqeunce with 8 xfand21.mid
calling load seqeunce with 9 xfand29.mid
calling load seqeunce with 10 xand2.mid
calling load seqeunce with 11 xfand21.mid
PCX LOAD->rexfnt47.pcx
script line=<VR: 20 18 194 168 >

resizing screen to 20 18 194 168
script line=<GF: INTRSCN3.PCX 320 200 0 0 0 0 0>

PCX LOAD->INTRSCN3.PCX
script line=<WT: 1>

script line=<MC: 0 0>

script line=<GF: INTPIC02.PCX 58 34 60 141 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 60 141 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<L1:> <PS:ENGAGING DECRYPTION HARDWARE...>

script line=<L1:>

script line=<L1:> <PS:R.E.X. BLADE MISSION UPDATE >

script line=<L1:> <PS:SERIAL NUMBER T7000-X>

script line=<WT:5>

script line=<GF: INTPIC02.PCX 58 34 119 1 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 119 1 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<L1:>

script line=<L1:> <PS:RECON TELEMETRY INDICATES THAT>

script line=<L1:> <PS:CYBORG INHABITANTS ARE ALMOST>

script line=<L1:> <PS:NEUTRALIZED. MISSION OBJECTIVES TO>

script line=<L1:> <PS:THIS POINT HAS BEEN MET AND>

script line=<L1:> <PS:EXCEEDED IN AREAS A4 AND C12.>

script line=<L1:>

script line=<L1:>

script line=<L1:> <PS:EXCELLENT WORK R.E.X. >

script line=<GF: INTPIC02.PCX 58 34 1 106 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 60 106 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<L1:>

script line=<L1:>

script line=<WT: 2>

script line=<WT: 2>

script line=<L1:> <BF:END OF PACKET.>

script line=<L1:>

script line=<L1:>

script line=<WT:5>

script line=<L1:>

script line=<RF:>

script line=<MC: 0 0>

script line=<WT: 2>

script line=<WT: 2>

script line=<GF: INTPIC02.PCX 58 34 119 106 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 178 106 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<L1:>

script line=<L1:> <PS:UPLOADING COORDINATES FOR LAST 3 >

script line=<L1:> <PS:TARGETS ON ENCRYPTED CHANNEL. >

script line=<L1:>

script line=<L1:>

script line=<L1:> <BS:END OF PACKET. >

script line=<L1:>

script line=<L1:>

script line=<L1:> <PS:TRANSMITTING... >

script line=<L1:>

script line=<L1:>

script line=<L1:> <PS:LAST TWO WORLDS TO ERRADICATE >

script line=<L1:> <PS:CYBORG INFESTATION ARE: >

script line=<GF: INTPIC02.PCX 58 34 237 141 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC04.PCX 58 34 60 106 250 128 0>

PCX LOAD->INTPIC04.PCX
script line=<WT:10>

script line=<L1:>

script line=<L1:>

script line=<L1:> <BS:1. SEXTERRA >

script line=<L1:> <BS:2. HYDRALON >

script line=<L1:>

script line=<L1:>

script line=<RF:>

script line=<L1:>

script line=<L1:> <PS:SEXTERRA IS A FEMALE POPULATED >

script line=<L1:> <PS:WORLD THAT HAS BEEN ASSIMILATED >

script line=<L1:> <PS:BY THE CYBORGS. REX DO NOT LET >

script line=<L1:> <PS:FEMALE NYMPHOBORGS TRICK YOU. >

script line=<L1:> <PS:THEY ARE ALL FULLY ASSIMILATED. >

script line=<GF: INTPIC02.PCX 58 34 178 71 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 1 1 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<WT:2>

script line=<GF: INTPIC02.PCX 58 34 60 1 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<WT:2>

script line=<GF: INTPIC02.PCX 58 34 119 71 250 27 0>

PCX LOAD->INTPIC02.PCX
script line=<GF: INTPIC02.PCX 58 34 1 1 250 128 0>

PCX LOAD->INTPIC02.PCX
script line=<WT:2>

PCX LOAD->mnucur.pcx
PCX LOAD->CNANI0.PCX
PCX LOAD->CNANI0.pcx
PCX LOAD->CNANI1.pcx
PCX LOAD->CNANI2.pcx
PCX LOAD->CNANI3.pcx
PCX LOAD->CNANI4.pcx
PCX LOAD->CNANI5.pcx
PCX LOAD->CNANI6.pcx
PCX LOAD->CNANI7.pcx
PCX LOAD->CNANI8.pcx
PCX LOAD->CNANI9.pcx
PCX LOAD->CNANI10.pcx
PCX LOAD->CNANI11.pcx
PCX LOAD->rexload3.pcx
PCX LOAD->sextxt0.pcx
PCX LOAD->sextxt1.pcx
PCX LOAD->sextxt2.pcx
PCX LOAD->sextxt3.pcx
PCX LOAD->sextxt4.pcx
PCX LOAD->sextxt5.pcx
PCX LOAD->sextxt6.pcx
PCX LOAD->sextxt7.pcx
PCX LOAD->sextxt8.pcx
PCX LOAD->sextxt9.pcx
PCX LOAD->sextxt10.pcx
PCX LOAD->sextxt11.pcx
PCX LOAD->sextxt12.pcx
PCX LOAD->sextxt13.pcx
PCX LOAD->sextxt14.pcx
PCX LOAD->sextxt15.pcx
PCX LOAD->sextxt16.pcx
PCX LOAD->sextxt17.pcx
PCX LOAD->sextxt18.pcx
PCX LOAD->sextxt19.pcx
calling load sample with 0 fclip.voc
calling load sample with 1 fclip4.voc
calling load sample with 2 f1shot.voc
calling load sample with 3 fshotgn1.voc
calling load sample with 4 frokt1.voc
calling load sample with 5 flaser.voc
calling load sample with 6 fplas1.voc
calling load sample with 7 fplas2.voc
calling load sample with 8 fplas3.voc
calling load sample with 9 fplas4.voc
calling load sample with 10 fball.voc
calling load sample with 13 fmortf.voc
calling load sample with 15 fholscr2.voc
calling load sample with 16 fholscr4.voc
calling load sample with 17 fholscr5.voc
calling load sample with 18 fsobad1.voc
calling load sample with 19 fchuch1.voc
calling load sample with 20 fchuch2.voc
calling load sample with 21 frich1.voc
calling load sample with 22 frich2.voc
calling load sample with 23 fswich.voc
calling load sample with 24 fexpl1a.voc
calling load sample with 25 fexpl2a.voc
calling load sample with 26 fexpl3a.voc
calling load sample with 27 fdoor1.voc
calling load sample with 28 fchaindr.voc
calling load sample with 29 fpckup2.voc
calling load sample with 30 fpower1.voc
calling load sample with 31 fpower2.voc
calling load sample with 32 fmotor.voc
calling load sample with 33 fstatic.voc
calling load sample with 34 fslct3.voc
calling load sample with 35 fslct3.voc
calling load sample with 36 frxcool.voc
calling load sample with 37 frxbitc.voc
calling load sample with 38 hurt1.voc
calling load sample with 39 hurt2.voc
calling load sample with 40 hurt4.voc
calling load sample with 41 feng3.voc
calling load sample with 42 rxded.voc
calling load sample with 43 fjump.voc
calling load sample with 44 fbeep2.voc
calling load sample with 45 fhit7.voc
calling load sample with 46 fencod.voc
calling load sample with 47 fmenu2.voc
calling load sample with 48 faccden.voc
calling load sample with 49 ftelep2.voc
calling load seqeunce with 0 xcand06.mid
calling load seqeunce with 1 xfand16.mid
calling load seqeunce with 2 xand3.mid
calling load seqeunce with 4 xdand27.mid
calling load seqeunce with 5 xcand19.mid
calling load seqeunce with 8 xfand21.mid
calling load seqeunce with 9 xfand29.mid
calling load seqeunce with 10 xand2.mid
calling load seqeunce with 11 xfand21.mid
PCX LOAD->rexload3.pcx
Initializing all Ambenv objects.
Setting teleporter bitmap index to 180
PCX LOAD->bluesky.pcx
PCX LOAD->telprts0.pcx
PCX LOAD->RHOSP0.pcx
PCX LOAD->RHOSP1.pcx
PCX LOAD->RHOSP2.pcx
PCX LOAD->RHOSP3.pcx
PCX LOAD->RHOSP4.pcx
PCX LOAD->RHOSP5.pcx
PCX LOAD->RHOSP6.pcx
PCX LOAD->RHOSP7.pcx
PCX LOAD->RHOSP8.pcx
PCX LOAD->shackl0.pcx
PCX LOAD->bOTSF0.pcx
PCX LOAD->bOTSF1.pcx
PCX LOAD->bOTSF2.pcx
PCX LOAD->bOTSF3.pcx
PCX LOAD->bOTSF4.pcx
PCX LOAD->bOTSF5.pcx
PCX LOAD->bOTSF6.pcx
PCX LOAD->bOTSF7.pcx
PCX LOAD->bOTSF8.pcx
PCX LOAD->BHOSP0.pcx
PCX LOAD->BHOSP1.pcx
PCX LOAD->BHOSP2.pcx
PCX LOAD->BHOSP3.pcx
PCX LOAD->BHOSP4.pcx
PCX LOAD->BHOSP5.pcx
PCX LOAD->BHOSP6.pcx
PCX LOAD->BHOSP7.pcx
PCX LOAD->BHOSP8.pcx
PCX LOAD->THOSP0.pcx
PCX LOAD->THOSP1.pcx
PCX LOAD->THOSP2.pcx
PCX LOAD->THOSP3.pcx
PCX LOAD->THOSP4.pcx
PCX LOAD->THOSP5.pcx
PCX LOAD->THOSP6.pcx
PCX LOAD->THOSP7.pcx
PCX LOAD->THOSP8.pcx
PCX LOAD->tortr0.pcx
PCX LOAD->tortr1.pcx
PCX LOAD->tortr2.pcx
PCX LOAD->tortr3.pcx
PCX LOAD->tortr4.pcx
PCX LOAD->tortr5.pcx
PCX LOAD->tortr6.pcx
PCX LOAD->tortr7.pcx
PCX LOAD->schain0.pcx
PCX LOAD->lchain0.pcx
PCX LOAD->fircans0.pcx
PCX LOAD->boots0.pcx
PCX LOAD->mapsf0.pcx
PCX LOAD->giu0.pcx
PCX LOAD->giu1.pcx
PCX LOAD->giu2.pcx
PCX LOAD->giu3.pcx
PCX LOAD->giu4.pcx
PCX LOAD->giu5.pcx
PCX LOAD->giu6.pcx
PCX LOAD->giu7.pcx
PCX LOAD->himaid0.pcx
PCX LOAD->hblstrs0.pcx
PCX LOAD->pclp0.pcx
PCX LOAD->amo0.pcx
PCX LOAD->rktpk0.pcx
PCX LOAD->mortrs0.pcx
PCX LOAD->scans0.pcx
PCX LOAD->lomaid0.pcx
PCX LOAD->keg0.pcx
PCX LOAD->fir0.pcx
PCX LOAD->aliens0.pcx
PCX LOAD->bows0.pcx
PCX LOAD->dbblsts0.pcx
PCX LOAD->dshots0.pcx
PCX LOAD->gatlns0.pcx
PCX LOAD->mortrsr0.pcx
PCX LOAD->nutrons0.pcx
PCX LOAD->purps0.pcx
PCX LOAD->plass0.pcx
PCX LOAD->rockts0.pcx
PCX LOAD->adens0.pcx
PCX LOAD->bios0.pcx
PCX LOAD->bonlit0.pcx
PCX LOAD->bats0.pcx
PCX LOAD->flamsb0.pcx
PCX LOAD->cytos0.pcx
PCX LOAD->guans0.pcx
PCX LOAD->nans0.pcx
PCX LOAD->pwrs0.pcx
PCX LOAD->cdply0.pcx
PCX LOAD->camm0.pcx
PCX LOAD->thys0.pcx
PCX LOAD->vrls0.pcx
PCX LOAD->spinmon0.pcx
PCX LOAD->spinmon1.pcx
PCX LOAD->spinmon2.pcx
PCX LOAD->spinmon3.pcx
PCX LOAD->spinmon4.pcx
PCX LOAD->spinmon5.pcx
PCX LOAD->spinmon6.pcx
PCX LOAD->spinmon7.pcx
PCX LOAD->nrocket0.pcx
PCX LOAD->phtons0.pcx
PCX LOAD->pfirebg0.pcx
PCX LOAD->pgplas0.pcx
PCX LOAD->pfireb0.pcx
PCX LOAD->pipe0.pcx
PCX LOAD->smkpfh0.pcx
PCX LOAD->flmpf0.pcx
PCX LOAD->pbplas0.pcx
PCX LOAD->purpro0.pcx
PCX LOAD->SEXMOVIe.PCX
PCX LOAD->GREEN1.PCX
PCX LOAD->LAVAMOV.PCX
PCX LOAD->LAVA2.PCX
caller requesting a ambenv
ambenv 0 satisfying request
zone coords: [2752,1792] - [3968,2368]
PCX LOAD->rexilev2.pcx
PCX LOAD->rexload3.pcx
writing movie texture memory with old textures
writing movie texture memory with old textures
writing movie texture memory with old textures
writing movie texture memory with old textures
Initializing all Ambenv objects.
Setting teleporter bitmap index to 170
PCX LOAD->redsky.pcx
PCX LOAD->redsky.pcx
PCX LOAD->telprts0.pcx
PCX LOAD->RHOSP0.pcx
PCX LOAD->RHOSP1.pcx
PCX LOAD->RHOSP2.pcx
PCX LOAD->RHOSP3.pcx
PCX LOAD->RHOSP4.pcx
PCX LOAD->RHOSP5.pcx
PCX LOAD->RHOSP6.pcx
PCX LOAD->RHOSP7.pcx
PCX LOAD->RHOSP8.pcx
PCX LOAD->shackl0.pcx
PCX LOAD->bOTSF0.pcx
PCX LOAD->bOTSF1.pcx
PCX LOAD->bOTSF2.pcx
PCX LOAD->bOTSF3.pcx
PCX LOAD->bOTSF4.pcx
PCX LOAD->bOTSF5.pcx
PCX LOAD->bOTSF6.pcx
PCX LOAD->bOTSF7.pcx
PCX LOAD->bOTSF8.pcx
PCX LOAD->BHOSP0.pcx
PCX LOAD->BHOSP1.pcx
PCX LOAD->BHOSP2.pcx
PCX LOAD->BHOSP3.pcx
PCX LOAD->BHOSP4.pcx
PCX LOAD->BHOSP5.pcx
PCX LOAD->BHOSP6.pcx
PCX LOAD->BHOSP7.pcx
PCX LOAD->BHOSP8.pcx
PCX LOAD->THOSP0.pcx
PCX LOAD->THOSP1.pcx
PCX LOAD->THOSP2.pcx
PCX LOAD->THOSP3.pcx
PCX LOAD->THOSP4.pcx
PCX LOAD->THOSP5.pcx
PCX LOAD->THOSP6.pcx
PCX LOAD->THOSP7.pcx
PCX LOAD->THOSP8.pcx
PCX LOAD->tortr0.pcx
PCX LOAD->tortr1.pcx
PCX LOAD->tortr2.pcx
PCX LOAD->tortr3.pcx
PCX LOAD->tortr4.pcx
PCX LOAD->tortr5.pcx
PCX LOAD->tortr6.pcx
PCX LOAD->tortr7.pcx
PCX LOAD->schain0.pcx
PCX LOAD->lchain0.pcx
PCX LOAD->fircans0.pcx
PCX LOAD->boots0.pcx
PCX LOAD->mapsf0.pcx
PCX LOAD->giu0.pcx
PCX LOAD->giu1.pcx
PCX LOAD->giu2.pcx
PCX LOAD->giu3.pcx
PCX LOAD->giu4.pcx
PCX LOAD->giu5.pcx
PCX LOAD->giu6.pcx
PCX LOAD->giu7.pcx
PCX LOAD->himaid0.pcx
PCX LOAD->hblstrs0.pcx
PCX LOAD->pclp0.pcx
PCX LOAD->amo0.pcx
PCX LOAD->rktpk0.pcx
PCX LOAD->mortrs0.pcx
PCX LOAD->scans0.pcx
PCX LOAD->lomaid0.pcx
PCX LOAD->keg0.pcx
PCX LOAD->fir0.pcx
PCX LOAD->aliens0.pcx
PCX LOAD->bows0.pcx
PCX LOAD->dbblsts0.pcx
PCX LOAD->dshots0.pcx
PCX LOAD->gatlns0.pcx
PCX LOAD->mortrsr0.pcx
PCX LOAD->nutrons0.pcx
PCX LOAD->purps0.pcx
PCX LOAD->plass0.pcx
PCX LOAD->rockts0.pcx
PCX LOAD->adens0.pcx
PCX LOAD->bios0.pcx
PCX LOAD->bonlit0.pcx
PCX LOAD->bats0.pcx
PCX LOAD->flamsb0.pcx
PCX LOAD->cytos0.pcx
PCX LOAD->guans0.pcx
PCX LOAD->nans0.pcx
PCX LOAD->pwrs0.pcx
PCX LOAD->cdply0.pcx
PCX LOAD->camm0.pcx
PCX LOAD->thys0.pcx
PCX LOAD->vrls0.pcx
PCX LOAD->spinmon0.pcx
PCX LOAD->spinmon1.pcx
PCX LOAD->spinmon2.pcx
PCX LOAD->spinmon3.pcx
PCX LOAD->spinmon4.pcx
PCX LOAD->spinmon5.pcx
PCX LOAD->spinmon6.pcx
PCX LOAD->spinmon7.pcx
PCX LOAD->nrocket0.pcx
PCX LOAD->phtons0.pcx
PCX LOAD->pfirebg0.pcx
PCX LOAD->pgplas0.pcx
PCX LOAD->pfireb0.pcx
PCX LOAD->pipe0.pcx
PCX LOAD->smkpfh0.pcx
PCX LOAD->flmpf0.pcx
PCX LOAD->pbplas0.pcx
PCX LOAD->purpro0.pcx
PCX LOAD->LAVAMOV.PCX
PCX LOAD->SKULMON.PCX
PCX LOAD->GRENMOV2.PCX
PCX LOAD->GREEN1.PCX
PCX LOAD->mnucur.pcx
PCX LOAD->CNANI0.PCX
PCX LOAD->CNANI0.pcx
PCX LOAD->CNANI1.pcx
PCX LOAD->CNANI2.pcx
PCX LOAD->CNANI3.pcx
PCX LOAD->CNANI4.pcx
PCX LOAD->CNANI5.pcx
PCX LOAD->CNANI6.pcx
PCX LOAD->CNANI7.pcx
PCX LOAD->CNANI8.pcx
PCX LOAD->CNANI9.pcx
PCX LOAD->CNANI10.pcx
PCX LOAD->CNANI11.pcx
PCX LOAD->CNANI7.pcx
PCX LOAD->CNANI8.pcx
PCX LOAD->CNANI9.pcx
PCX LOAD->CNANI20.pcx
PCX LOAD->CNANI21.pcx
PCX LOAD->CNANI7.pcx
PCX LOAD->CNANI8.pcx
PCX LOAD->CNANI9.pcx
PCX LOAD->CNANI6.pcx
PCX LOAD->CNANI5.pcx
PCX LOAD->CNANI4.pcx
PCX LOAD->CNANI3.pcx
PCX LOAD->CNANI2.pcx
PCX LOAD->CNANI1.pcx
PCX LOAD->CNANI0.pcx
PCX LOAD->symr0.pcx