**Code Red  SOLUTION for all endings

(Do NOT read if you don't wish to know everything about all of Code Red's
 screens, puzzles, and endings!)

 (Desgined to be used in conjuction with CODERED.MAP)

--Please do NOT distribute this or the registered version of CODE RED.
--Copyright 1993 (C) Software Visions All Rights Reserved

Map #1: Kyle's Neighborhood


  There are a total of three grand exits to this map. For ALL the exits, there
  is a common beginning:

  1) You start on "First Floor".
  2) Get dressed and open the other drawer twice.
  3) Go into Lenny's room and talk to him.
  4) When he leaves, open the dresser (both drawers) and
         tip the plant.
  5) Go into the living room and tip the trash cans.
  6) Go into the computer room and remove the disk from the drive (BOOM!)
  7) Open the closet in the hall, get the vacuum. Vacuum the plant and the
         dirt, then the trash in the living room. Search the vacuum after it
         blows up.
  8) Go into the garage, get everything.
  9) Go into the basement, get the flare.
  10) Go over to the paint can, tip it over while blocking the "slime".
  11) Get the ammo, then search the paint can.
  12) Use the wireclippers on the box below you.
  13) Install the wire in the fuse box near the entrance.
  14) Go to the garage and press the button.
  15) Smell the blue flower, get the white pipe.
  16) Put the pipe in the garage to replace the broken one.
  17) Go upstairs.
  18) Talk to mother.
  19) Touch the sink and bathtub, then use the wrench on the upper sink, get
          the gems.
  20) Open the cupboard, get the food.
  21) Get the pan, open the fridge and get the fish.
  22) Turn on the stove, put the pan on the stove, put the fish in the pan.
  23) Now what you do depends on where you wanna go...

If you want to go to Jay's house-

  24) Pull the plug on the Super Nes.
  25) Go downstairs, exit to the top.
  26) Climb the treehouse.
  27) Use the Can-And-String phone.
  28) Go back inside, exit through the front door, go right.
  29) Enter Jay's House. (map 2)

To go to the Amusement park-

  24) Go back to your room and touch the bed. (ZZZZzzzz)
  25) Go outside. Mail the letter mommy gave you.
  26) Go into Jay's car. (to map 11)

To go to the Casino-

  24) First, you CAN unplug the Super Nes that Jay is playing (this affects
          the Rube Trap sequence)
  25) Then go outside, mail the letter.
  26) Go into the thug's car. (to map 3)

Map #2: Jay's House


  1) Listen to Jay.
  2) Enter the basement.
  3) Wait for them to leave.
  4) Touch the arm of the chair to free your arm.
  5) Touch the back of the chair.
  6) Press the first 3 buttons of the control panel.
  7) Read all the books in the bookcase.
  8) Use the computer.
  9) Sign on as JAYKOL KYMIN.
  10) Access the Transporter Menu.
  11) Select 'Drop Shield'.
  12) Select CHOKE as the password.
  13) Log off.
  14) Press the 4th button on the control panel.
  15) Wait until the transporter is ready.
  16) Press the 5th button.
  17) Now take the transporter!!! (to map 19)

Map #3: Casino


  You will begin at the Rube Trap. There are three ways to escape this trap.

If you turned off the Super Nes Jay was playing-

  1) Wait for the lecture to end.
  2) Jay will free you. (unintentionally)
  3) Exit to the sewers. (to map 5)

If you wish to go to the transporter in the casino-

  1) Wait for the lecture to end.
  2) Shoot left twice.
  3) Press both up-arrows ONCE each.
  4) Exit through the upper-left corner.
  5) Go left a screen.
  6) Search the plants for a lever and pull it.
  7) Look for a secret passage through the left wall, exiting to the top
         of the screen.
  8) Solve the transporter puzzle, go left a screen.
  9) Solve the boxes puzzle and exit back right, be sure to get the key!
  10) Open the door, use the transporter. (to map 15)

If you wish to go to the toxic waste dump-

  1) Wait for the lecture to end.
  2) Shoot left twice.
  3) Press both up-arrows ONCE each.
  4) Exit through the upper-left corner.
  5) Go down, to the alley.
  6) Talk to the theif, and buy the second info.
  7) Shoot him.
  8) Go play the box game and get the key.
  9) Go back to the alley, enter the truck. (to map 4)

If you wish to go to the zoo-

  1) Wait for the lecture to end.
  2) Press the little button in the upper-right corner of your cell.
  3) Wait for the 'genius' to come back.
  4) Exit to the right.
  5) Get put in the jail cell.
  6) Touch your cell mate.
  7) Smash the grate on the right, then pull it out.
  8) Go right. Pop the grate off.
  9) Talk to Jason.
  10) Use the matter transmitter.
  11) Open all the cells.
  12) Talk to Jason.
  13) Exit to the top.
  14) Find the crowbar.
  15) Open the manhole. Enter.
  16) Solve the puzzle (push the glowing waste down the river)
  17) Ride down the river.
  18) Get past the alligators and exit the sewers. (to map 6)


Map #4: Toxic Waste Dump

  1) Work your way up the screens killing enemies.
  2) Enter the building.
  3) Enter the passage.
  4) Take the transporter. (to map 14)


Map #5: Sewer Maze

  1) Get the ammo.
  2) Follow the maze- You must press switch 1 to open gate 1, and switch 2
         to open gate 2. Watch out- The fish can trap you!
  3) Exit. (to map 7)


Map #6: The Zoo

  1) Go up a screen.
  2) Fling aside the broken gate.
  3) Swing on the red vine, in the tree.
  4) Get everything in the supply room.
  5) Exit the room, cross the bridge.
  6) Enter the snake house, go down.
  7) Go down another screen.
  8) Exit the cages. (Don't shoot the monkeys)
  9) Go left
  10) Give the fishbone to the cat (if you don't have it, too bad!)
  11) Enter and get the gun, then exit.
  12) Go in the other building.
  13) Work your way to the transporter (you need the gun to hurt the mutants)
  14) Take the transporter. (to map 18)


Map #7: Bus Ride

  Here, there are two possible routes.

To go to the airport-

  1) At the bus stop, kick and punch the sign.
  2) Get the ticket.
  3) Enter the bus.
  4) Talk to the driver and go to the airport.
  5) Exit the bus to the airport.
  6) Talk to the lady at the counter, buy a ticket.
  7) Talk to the man at the passage, then exit that way.

To go to Channel 7 Studios-

  1) At the bus stop, kick and punch the sign.
  2) Get the ticket.
  3) Enter the bus.
  4) Talk to the driver and go to Channel 7.
  5) Exit the bus.
  6) Go down a screen.
  7) Enter the studios. (to map 10)


Map #8: Flight to Washington, DC

  1) Once on the airplane, buckle your seatbelt.
  2) When the plane stops making noise, unbuckle.
  3) Open the red suitcase above the man.
  4) Get the keys.
  5) Search the lower row of seats by pushing the white buttons. One of them
         will result in an oxygen tank.
  6) Return to your seat and buckle up.
  7) Wait for the plane to land.
  8) Exit to the airport.
  9) Go right a screen.
  10) Enter the White House. (to map 9)


Map #9: The White House

  1) Unscrew the flagpole top off of the flagpole.
  2) Go to the Office and screw the top onto the top flagpole.
  3) Go right one screen, then right again. (on the bottom)
  4) Open all the drawers and cupoards and get spoons and bowls.
  5) Get the brocolii (on the counter)
  6) Put on the apron.
  7) Open the fridge.
  8) Get some soup in the bowls. (on the stove)
  9) Go into the dining section and talk to Clinton. Remember the combonation.
  10) Go back to the office and punch in the combo at the safe.
  11) Activate the bomb and push it two spaces left, get on the other side of
          it, and QUICKLY push it as far right as it'll go.
  12) Get everything in the safe.
  13) Go upstairs, to the transport.
  14) Touch the red splotch on the wall.
  15) Take the transport. (to map 13)


Map #10: Channel 7 Studios

  1) Find your way around the basement to the elevator.
  2) Push the button, enter, enter the passage.
  3) Go to the "Security" level, enter.
  4) Kill the gaurds, search them both fully. Remember the code number and
         color sequence.
  5) Go back to the elevator and go to "Private Offices" level.
  6) Touch the door and enter the code number.
  7) Touch it until nothing else appears.
  8) Go to the "Communications" level.
  9) Insert the disk in the drive and access the computer, lift the steel
         door.
  10) Go south on both sides and get everything.
  11) Go back to the elevator, and go to the "Security" level again.
  12) Go down, get all the bombs. (one is a key)
  13) Go back up.
  14) De-activate the lazer (touch the o) and go left. Touch the last plant.
  15) Go back right.
  16) De-activate the right lazer and go right.
  17) Touch the doors on the set in the order of the color sequence from the
          gaurd.
  18) Open the doors and go right.
  19) Push the button and use the transporter. (to map 12)


Map #11: Amusement Park

  There are two paths here. (one requires the fishbone)

To go to Krazy Kamera-

  1) Go right a screen and get the fuel can. (yellow)
  2) Go left, then down a screen.
  3) Knock off Elbert's hat, then open the hot dog stand.
  4) Fill the fuel can from this pipe.
  5) Go up, then right.
  6) Open the blue lunch box.
  7) Activate the jackhammer.
  8) Push it down a space.
  9) Activate it again.
  10) Push it up.
  11) Manuever all the purple blocks near the jackhammer and destroy them.
  12) Push the jackhammer down.
  13) Open the white door and get a rock.
  14) Put the rock and rubber band on the catapult.
  15) Activate it and move out of the way.
  16) Go right a screen.
  17) Take the boat to the island.
  18) Get the small round gray rocks on this screen.
  19) Go right and get the rock.
  20) Go back left.
  21) Go north and get the rock there.
  22) Enter the treehouse, get the rock.
  23) Pull the cyan rope.
  24) Move some of the clobbered chute and exit along the chute.
  25) Ride the chute to the next screen. (whee!)
  26) Find the crowbar on THIS screen.
  27) Go left a screen, then down.
  28) Dump all 5 rocks in the river.
  29) Get the rusty key, go back north.
  30) Enter the treehouse.
  31) Unlock the trap door (red) then pry it open with the crowbar.
  32) Get the key.
  33) Exit the treehouse, go south, enter the cave.
  34) Wait for the zombies to chase you and go through the door on the south
          wall.
  35) Enter the transporter. (to map 17)

To go to the Space Capsules- (need fishbone)

  1) Go south a screen, give the fishbone to the cat.
  2) Go right and enter the funhouse.
  3) Go south two screens, then right a screen, getting all of the keys.
  4) Solve the puzzle (study the instructions) and get both keys.
  5) Go North, North, South (open all the doors) and exit.
  6) Ride the rolly-coaster. (whee!)
  7) Go south, enter the space capsule.
  8) Take the transporter. (to map 16)


Map #12: Space Station 1 (from Channel 7)

  For the Space Stations, I will only be including general hints.

  To leave, you must remove the engine from the Escape Ship, get the wire
  from supply, and get a gear by smashing the clock in communications. Dump
  these things in the machine at repairs and put the new engine back into the
  Escape Ship. You must also communicate the proper message in communications
  to call the aliens back.

Map #13: Space Station 2 (from White House)

  You must have the keys from the airplane. Get the red key at Ship first,
  then kill the gaurds and get those three keys. Supply holds spacesuits-
  get two. You must also have the oxygen from the airplane. Get the key at
  airlocks, too (blue). When out in space, go to Junk and solve the Debris
  puzzle to get a bomb, bomb the sattelite! The bombing MUST hit the key in
  the middle, then grab it! Rescue the pres at Pres by knocking down the door,
  grabbing the extra oxygen, and touching the pres! Then escape at Ship.

Map #14: Space Station 3 (from Toxic Dump)

  Go through security and the gaurds and get the purple key. Return to the
  entrance and go up a screen to fight the Mother Alien! A tip- Kill the
  tentacles first (three hits each) To hide from the stars, shoot your way
  into Mother's belly!

Map #15: Space Station 4 (from Casino)

  Go to the Robot Room and manuveur the robot to destroy the four reactors.
  Wait for the message of destruction to appear, go to Hall, enter and exit
  the airlock, then go to Alien. He will open the way to Bomb Room, where
  you must reach the bomb and deactivate it!

Map #16: Space Station 5 (from Space Capsules)

  Go to Docks and get the keys, go to Medical and get the key. Fill the
  needle with a deadly fluid. (read the book) then go to bunks. Inject the
  captain, take all he's got. Search the trashcan twice. Go to computer,
  open the "door", insert keycard, press hand on plate, pull level, go to
  Docks and exit!

Map #17: Space Station 6 (from Krazy Kamera)

  Go to Computer and read it for the name of an alien...Then arose that alien
  in Bunks and go to Docks to leave! (this is the simplest Space Station)

Map #18: Space Station 7 (from Zoo)

  Talk to the sleeping gaurd. Go north and kill the gaurd. Search him until
  nothing more appears. Shoot him to move him in the direction of the red
  lazer, then to push him in front of it and block it! Get the key there.
  Open the small room in the upper-left corner and get what's there. Go to
  Docks and open the small room in the lower-left corner, get what's there.
  Go to LifeSupport, hook up the timer, then the bomb, then go to Docks and
  talk to the alien.

Map #19: Space Station 8 (from Jay's House)

  This is the biggest and most Complex Space Station-

  Go to Control and get the disk, activate the missiles. Go to Engine and
  open the tool chet for the WireCutters. Go to Robots and cut a wire out
  of the robot in repair. Go to Sick Bay, insert the disk and run the
  computer. Touch the back and hook up the wire as instructed. Then touch
  the computer again and remember the code. Go to Bunks, search the alien
  until nothing more appears. Go to Storage, get what you can EXCEPT the
  bombs. Go to LifeSupport, get what you can. Go to airlocks, go down until
  you reach the satellite, go inside for the life support module! Go to
  Beaming, enter the code for the door. SHOOT the third button down and as
  the transporter is open, dash to the moon! Go south (ignore the cave) then
  east. Enter the shack, solve the two puzzles, and get the engine! Go to
  Docks, put the two parts in the ship. Return to Storage and grab the Bombs!
  QUICKLY put one in each of the five plants. (see map) Then return to Docks
  and quickly blast off!
