
Keys and simulation menu
========================


KEYS
----

The simulation is controlled from the keyboard and optionally
mouse or PC game card add-ons (joysticks etc.).


The keys in round brackets are for the european keyboard.

A. Engine
=========
e                  : engine on/off
=  ( ' )           : increase throttle
-  (  )           : decrease throttle
1...0              : min/max throttle


C. Flight Controls
==================
z  ( y )           : center stick
,                  : rudder left
.                  : rudder right

E. Views
========
F1                 : front
Shift-F1           : back
F2                 : left
F3                 : right
F4                 : toggle upper front view
F7                 : turn view right
F8                 : turn view left
F9                 : turn view down
F10                : turn view up
v                  : chase view
p                  : chase nearest enemy view
Alt-v              : cockpit view
PAGE-UP            : zoom in
PAGE-DOWN          : zoom out

F. Miscellaneous
================
Alt-t              : show info
<Esc>              : menu/Pause
Alt-z  ( Alt-y )   : time compression
Alt-x              : exit simulator
Alt-g              : grab a picture (you will find a
                   .pcx file inside the simulator directory)


CONTROLS

Joystick
Any selection from the joystick sub-menu will select the PC
games card channels 1 or 2 as the primary controller.

Standard Joystick
Selects a standard analog joystick

Analog rudder
Selects rudder input on channel 4 of the PC games card

Analog Throttle
Selects analog throttle on channel 3 of the PC games card.
You cannot use analog throttle with Thrustmaster sick section
(select standard joystick)

Thrustmaster Stick
Selects Thrustmaster stick as primary control with Thrustmaster 
stick hat on analog channel 3 controlling view direction

Thrustmaster Throttle
Selects Thrustmaster Throttle (Mark 1) as throttle and extra
control imputs

Calibrate
Calibrates input devices on channels 1-4.
Ensure that controllers are in neutral positions and 
press any key to start calibration, move all controllers 
(do not forget Thrustmaster hat) to their 
limits and press any key to end calibration

Mouse
Selects the mouse as the primary flight controller

Keyboard
Selects the keyboard as the primary flight controller

DISPLAY

Horizon shading
Turns horizon shading on/off

SIMULATION

Ground Crash
When checked hitting the ground results in damage
(normally terminal) to the aircraft.
When not checked your aircraft will bounce

G-lock
Turns visual effects of G-lock on/off

SOUNDS

Engine Noise
Turns engine noise on/off

All Noise
Turns all noise on/off

Save as Default
Saves your preferred setup (including joystick calibration)
to hard disk.
The defaults are loaded automatically when the simulation
is re-run.


Technical support tips
======================

	? Problem:  The game runs too slow!

	* Reason:  To run in the 640x480 Super VGA mode, your machine 
should have an S3, ATI, or VESA-compatible accelerated graphics 
card.  Unless you have a fast local bus machine, a non-accelerated 
graphics card will run the game too slowly in SVGA.

	! Solution:  Not many. Buy a faster machine.

	? Problem:  I'm getting the message "Unable to set video mode" 
when I try to play the missions.

	* Reason:  The Display options aren't set for your graphics card, or 
you do not have VESA-compatible 640x480 display resolution 
software installed in your computer's memory.

	! Solution:  Set the Display options in the game to match your card, 
and/or install the proper VESA-compatible software into your 
computer's memory BEFORE your run the game.

	? Problem:  I can't get any sound!

	* Reason:  There is only one sound when the simulation start.
If it does not work is because the simulation absolutely REQUIRES a 100% Sound-
Blaster compatible card to be able to play digitized sound effects while 
flying the simulation.  (Some cards advertise 100% compatibility, but 
aren't!  If you get the idea that sound card compatibility is becoming a 
virtual tar-pit in the PC game industry, you're right.)

	! Solution:  the simulation assumes that your sound card is configured for 
IRQ 5, DMA 1, and Port 220H (default settings).  Any other settings 
need to be noted by the SETBLASTER command in your 
AUTOEXEC.BAT file. Please check the owner's manual of your 
particular card for instructions on how to configure it to the 
specifications mentioned above.  As a last resort, you can enable your 
PC's speaker to play very basic sounds during the game.

	Owners of ProAudio Spectrum sound cards occasionally have 
problems with Sound Blaster compatibility.  Depending on the model 
and manufacture date of your card, setting the IRQ, DMA, and PORT 
addresses can be performed either with jumpers, or through the card's 
installation software.  If your ProAudio refuses to play the digitized 
sounds in the game, please checkyour card's configuration and ensure 
that the proper settings, including the AUTOEXEC.BAT 
SETBLASTER option, is correct for Sound Blaster emulation.  This 
advice is also applicable for owners of the Reveal and Sound Galaxy 
line of sound cards.

	? Problem:  The game locks up, drops me back out to DOS, or gives 
me an "Insufficient Memory" message.

	* Reason:  This is almost always the result of a the computer 
system's memory configuration specified in the AUTOEXEC.BAT and 
CONFIG.SYS programs.  The simulatio requires only 330k of 
Conventional Memory, and 2 megabytes of Extended Memory.  Very 
few machines are unable to provide this.  If your system refuses to run 
the game, you should try to reconfigure your system to reduce or 
eliminate excessively large RAMDISK or SMARTDRV settings.

	Typing "MEM/C" from the DOS directory provides a detailed 
breakdown on your computer's memory status.  If this shows at least 
330k of conventional memory and 2 megabytes free, "FST:  WWII" 
should have no problems at all.  DOS 6.0 and above contains an 
excellent memory configuration program called MEMMAKER.  
Running MEMMAKER from the DOS directory is simple, fast, and 
can cure many memory headaches.


Legal Stuff
===========
    
   "Flight Simulator Toolkit" is a trademark and copyright of Domark
   "Neobook Professional" is a trademark and copyright of Neosoft

   You are free to copy and distribute WINGS OVER ITALY 1.1
   shareware version IF:

    - No fee is charged for use, copying or distribution.

    - The files are not modified in any way.

    - No files are removed from the archive.

The Luca Oleastri, the author (AKA DUO),hereby disclaims
all warranties relating to this software, whether express
or implied, including without limitation any implied
warranties  of merchantability or fitness for a particular
purpose.  
Luca Oleastri will not be liable for any special, incidental, 
consequential, indirect or similar damages due to loss of 
data or any other reason, even if Luca Oleastri or an  
agent of Luca Oleastri has been advised of the possibility  
of such damages.  The  person  using the software bears 
all risk  as  to the quality and performance of the software.


Final Words
===========

    WINGS OVER ITALY was created with the FLIGHT SIM TOOLKIT (FST), 
    a fabulous program by Domark and NEOBOOK PROFESSIONAL by Neosoft.

    During constructing, I discovered that designing was much more fun
    than flying in it.
    However, constructing was very time-intensive. 
    I can honestly recommend buying FST, if you are willing to spend
    some time with it. 

    I am very interested in your opinion about the scenarios I created. 
    Please send me your impressions/suggestions/criticism via e-mail. 
    Remember, if I don't get any feed-back I can't improve anything.
    
    If you are interested to other games realized with Flight Simulator
    Toolkit you could visit my FST web pages at the url:
    
    http://www.tizeta.it/home/duo/
                                       
    Enjoy,

                01/12/1996
                Luca Oleastri
                duo@pt.tizeta.it









