Welcome to Blue Byte Software's

THE SETTLERS II - VENI VIDI VICI

Copyright 1995-1996 Blue Byte Software
English / US Version 1.02


CONTENTS
1. Memory Requirements
2. Smartdrive
3. Screen Display - VESA Driver
4. Autorun (WIN 95)
5. Alliances
6. Storage of Merchandise
7. Protecting the Headquarters
8. Keys "C" and "S"
9. Emergency Program
10. Blue Byte News
11. Brief Walkthrough of "Training"

1. Memory Requirements
SETTLERS II requires around 7MB
of free XMS memory. If you do not
have enough XMS memory available,
the program will first try to run
in a memory-saving mode. This
means that certain graphics will
not be loaded. If this does not
work either, you could try running
the program without music. To do
this, start with the NOSOUND.BAT
batch file.


2. Smartdrive
To reduce loading time we recommend
using the "SMARTDRV" program.
Please see your DOS manual for
installation.


3. Screen Display - VESA driver
SETTLERS II supports the VESA
VBE standard for the support of
SuperVGA graphics. Many SuperVGA
graphics cards are directly
compatible with VESA VBE.

If you have problems with your
graphics card, try the following
procedures:

1. If you have received a VESA VBE
driver with your graphics card,
install this and then try running
the game. Many VESA VBE drivers can
be installed directly from DOS.
Follow the instructions in your
graphics card manual.

2. In case you do not have a VESA
VBE driver for your graphics card
or your VESA VBE driver does not
function with this game, we have
included the UniVBE VESA VBE driver
on this CD. To install the UniVBE
VESA VBE driver, you must only run
the INSTALL.EXE program in the UNIVBE
directory on the CD. Please note
that the UniVBE driver is Shareware.
Do not forget to register if you find
the UniVBE driver helpful.

Follow the  instructions during
installation to  register this
copy of the UniVBE.


4. Autorun (WIN 95)
If you have problems in Windows 95
with the Autorun option, please go to
the AUTORUN.TXT file. There you
will find a list of possible fault
sources.


5. Alliances
You can set who will be your ally
or foe here. In "People vs. People"
all peoples of the same culture
are on the same side. "Human vs.
Computer" means all computer players
are against you. "Every man for
himself" should be fairly easy to
figure out.

NOTE: As soon as a player attacks his
allies, these become his enemy. At
the same time, the allies of the
people attacked become the attacker's
enemies.

In the statistics window, players
can check which computer enemy is
currently allied with whom. The
colors of the allies are shown as
small rectangles in the players'
portraits.


6. Storage of Merchandise
In the headquarters and storehouses
it is now possible to individually
decide for merchandise and workers
whether or not they may
be stored in this particular
storehouse. Players can also choose
which goods are to be compulsorily
transported out of the store.


7. Protecting the Headquarters
Players can choose how many soldiers
are to protect the headquarters.
These will then only leave to defend
the HQ.


8. Keys "C" and "S"
During the game, key "C" shows you
the name of the building.
With "S" you can also insert
additional information on the
buildings.


9. Emergency Program
If you receive the message "The
emergency program has been activated"
in the message window, your remaining
stores of wood have been reserved for
building a woodcutter's hut and a
sawmill. You should then build these
immediately.


10. Blue Byte News
This CD also contains an edition of
the latest Blue Byte News. Change to
the NEWS directory and run the
INSTALL.EXE program to access playable
demos and great videos of upcoming
Blue Byte Software programs.

You will find further information on
Blue Byte Software, our products and
great tips for SETTLERS II on our
Internet homepage:

http://www.bluebyte.com


11. Brief walkthrough of "Training"
The is a lot to do in "Settlers II" so
keep playing and you will keep finding
new things to try.

Once the chapter starts you will get a
message window - this window will pop
up from time to time to give you new
information and tell you what to do
next.

The first thing you need to do is to
build a Woodcutter, Quarry and a
Sawmill.  Press the space bar, you
will see the screen fill up with
golden flags and buildings.  The
flags represent places where you
can build roads, and the buildings
show where you can build each of three
sizes of buildings.

The woodcutter should be first. Click
on one of the small golden huts above
and to the left of the HQ (tent), it
is important to remember that a
woodcutter will need trees nearby to
cut down. The windows that pops up is
the action window, it allows you to do
many things throughout the game.
Right now it shows all the types of
buildings you could build at this
location.  Move the mouse over the
building that shows woodcutter on the
bottom of the action window and click.
A empty lot with a blue flag is now on
the screen.

Now you need to connect the blue flag
in front of your HQ to the one in
front of the soon-to-be woodcutter.
To do this click on the flag in front
of the woodcutter, the action window
comes up again, this time with
different options. Click the build
road option and then on the flag in
front of the HQ, you now have your
first road. Builders and helpers will
now come out of the HQ and start to
build the woodcutter's quarters for
you.  As you watch you can see them
moving building materials (wood and
stone) to the new building site and
begin construction.

Now you need to build the Quarry. The
quarry is also a small sized building.
Follow the same steps above but build
the Quarry close to the outcrop of
rock to the lower right of the HQ,
after all to create stone for building
the stonemason needs large amounts of
granite to work with.

Next is the Sawmill, where the
carpenter works. The Sawmill is the
first medium sized building you will
need.  You must click on the golden
icon of a 'L' shaped building on the
map and in the activity window.

By now you should see a dove on the
bottom left of the menu bar on the
bottom of the screen. Now click on the
dove to open the Post Office window.
You will receive many messages here,
from the attack of other peoples to
where a geologist finds new raw
materials. To close most windows you
can click the top left corner or right
click anywhere inside the window.

If your not sure what a button does
press the 'i' key and move the mouse
over the button, it will give you a
short description on the button.  You
can also click on the '?' in many
windows
to get a more complete explanation
on what that window does.

Now experiment.  Try clicking on
the HQ and to see what you
can do there. You can see what
raw materials you have left, how
many people of each profession
you have and how many soldiers
are set to defend your HQ.  You
should not need to make adjustments
to the HQ often, so be careful, you
can unbalance your whole economy
here.

Click on the saw mill to see what
stock is waiting to be turned
into boards for building.

There are many other windows and
functions in the game, you have
a good start, pay attention to
raw materials and supplies.  Above
all else ...

Have fun!
