
                       Version History of Assault Wing


Here is listed all the cool things that have been fixed, removed and added
to Assault Wing throughout its history.

You may wonder why not much visible progress has been done after version 1.0
beta and why this new version is a beta too. These are mainly so because
Mikko has been in the army and has not been able to give his best in making
Assault Wing. Also I have been consentrating on my graduation (or something
like that).
 -Ville

And now Ville is in the army, so...
 -Mikko


Version 1.2 freeware (1.11.98)
+ five new ships: avatar, excalibur, amazon, spear, cludge
+ new weapons: sword, proton torpedo, shaker missile
+ some unfinished weapons removed: ir-mine
+ new weapon boosts such as: (marked with a *)
  repulsor -> *suck'o'matic
  *mine <- mine burst
  *acid <- acid shower
  hyperspace -> *stable wormhole
  spreadfire -> spreadfire quadlet -> *hail storm
  pulse laser -> *autolaser -> ion gun
+ big graphical upgrades, including transparency
+ recovery bar for players knocked out
+ megabonus
+ little adjustments made
+ fps counter
+ Assault Wing Crash Guard (TM)
- fix in vesa and timer code, now works under Windows 9x
- fixed game screen when user had too much video memory (> 2MB ;)
- all known major bugs fixed
* Assault Wing Value Editor 2.0 finally available
* Assault Wing Level Creator 2.0 also nearly finished/working
* Assault Wing is now freeware. Enjoy.

Version 1.1 beta (29.10.97)
+ new weapons: ir-mine, sidewinder, quake
+ new button (extra) for every player
+ new weapon boosts: (marked with a *)
  hydrogen bomb -> hydrogen dump -> *hydrogen hydra
  *uzi <- minigun -> *super minigun -> vulcan autocannon
  toxic cloud -> toxic grenade -> *toxic shuriken
  multicannon -> multilaser -> *fire field
  system jammer -> *control mixer
  trifire -> *triscat
  spreadfire -> *spreadfire quadlet
  dart blaster -> *destructor darts
+ statistics saved for every player
+ opponents' names are shown on your viewport
+ every player can have a name of his own (press F1-F4 in Factory)
+ in-menu info on items (press extra in Factory)
+ in-game weapon change (press extra on a docking place)
+ user definable weapon damage rate (in Options menu)
+ user definable amount of dirt (in Options menu)
+ load'o'meter (next to energy bar)
+ stars are cool and for slow machines
+ some gfx added here and there
+ better documentation
- nasty little crash bugs removed
- made vicious and ruthless bugs with stealth abilities and removed most of
  them (i hope)
- sprite collision fixed again
* successful page flipping
* modem support (but you won't get any pleasure of it because it is SLOW)
* over 600k source code

Version 1.0 beta (08.08.97)
+ new weapons: shuriken, gunpod, system jammer, sonar wave, acid shower,
  repulsor, flash bomb
+ some weapons changed to bonuses: gravity well
+ some unfinished weapons removed: bobs, pace pole
+ new ship: crab
+ mothership
+ optional stars/parallax
+ minimal cosmetic changes
+ enhanced weapon bonus system
+ new things, especially weapon boosts, to get from bonuses
+ menus begin to look like menus
+ joystick support
+ mouse support
+ screen capture (press F9)
- numerous small bugs and at least one big and _nasty_ eliminated
* minor optimizations
* many more colors reserved for sprites -> they look better
* first public release version

Version 0.9  (08.06.97)
+ new level creator and level format
+ sound effects with ingame volume adjust (SB and GUS only)
+ shaking screen when hit
+ new weapons: minigun, hydra, pace pole, pulse laser, upgrades
+ some weapons changed to bonuses: booster, repair system
+ new things to get from bonuses
+ keyboard setup
+ sprites renewed
+ other big graphical upgrades
+ player's collision to ground now better (larger check area)
+ message scroller
+ knockout mode optional
+ quick repair for all players if everyone is knocked out
+ frame skip (read documentation for info)
+ ghost ship (still a prototype)
+ several optional show-ahead modes
- sprite collision finally fixed
- bobs finally work! (more or less)
- _too_many_ 'little' bugs fixed
* name changed from 'Ouch' to 'Assault Wing'
* major code rearranging and optimizing
* amount of maximum objects decreased to 5000 (even that is too much :)
* over 400k source code

Version 0.8  (04.02.97)
+ collectable bonuses (ship & weapon boosts + some bad things)
+ new weapons: soil sampler, upgrades
+ new arenas
+ kills and deaths counted instead of victories
+ first gravity objects
- the game should also work with UniVBE 5.1, which however does not
  support all the graphic modes
* code rearranging
* documentation started

Version 0.7  (20.01.97)
+ a thorough weapon adjustment
+ major cosmetic changes (thanx to pekka)
+ menus rewritten
- toxic cloud does now damage
* over 200k source code (about 80% used)
* Happy New Year!

Version 0.6  (07.01.97)
+ game converted to SVGA, requires VBE 2.0 support (UniVBE 5.2+)
+ explosions eat ground only where sprite is, not square anymore
+ ingame screenmode selectable (320x240, 400x300, 512x384, 640x480)
+ some new weapons
+ new ship sprites
* parallax scroll 1% faster
* object initialization 200% faster, max 10000 objects in air

Version 0.5  (26.12.96)
+ sprites for some objects & ships
+ various little adjustments of all variables
+ new weapons
* first SVGA tests

Version 0.4  (20.12.96)
+ menus added (no cursor though)
+ lots of new weapons
+ nice square explosions
- game crashed when objects were in air and game ended, fixed

Version 0.3
+ added 2 dot ships to move around
+ gravity map
+ main gun & multicannon
* parallax scroll now 50% faster

First Versions
* actually a parallax scroll tester


Known Bugs:
- modem game is slow and often gets unsynchronized
- taking a screen shot without having enough disk space may crash the game
