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N! O!JP!Q!R!S!dT!U!V!bW!X!#Y!Z![!*\!T'#y (#/'$STRENGTHStrength governs encumbrance, weapon damage, and the ease of increasing strength-related skills. With your strength of %str, you are considered %ark %dam modifier is factored into your hand-to-hand / weapon damage. %enc kilograms is your maximum encumbrance.INTELLIGENCEIntelligence governs total magic potential and the ease of increasing intelligence-related skills. With your intelligence of %int, you are considered %ark. %spc out of %spt spell points are available for casting.WILLPOWERWillpower governs resistance to spell effects and the ease of increasing willpower-related skills. With your willpower of %wil, you are considered %ark. +%mad modifier is factored into your magical resistance.AGILITYAgility governs ability to hit a target, to avoid getting hit, and the ease of increasing agility-related skills. With your agility of %agi, you are considered %ark. %thd modifier is factored into your odds of hitting or defending.ENDURANCEEndurance governs hit points, healing rate, resistance to poisons and diseases, and fatigue. With your endurance of %end, you are considered %ark. %hea modifier is factored into the number of hit points you gain each level. %hmd modifier is factored into your healing rate.PERSONALITYPersonality governs the ease of increasing personality-relatedskills. With your personality of %per, you are considered %ark.SPEEDSpeed governs movement rate, missile reloading time, and all speed-related skills. With your speed of %spd, you are considered %ark.LUCKLuck is a powerful modifier to any action you take. There are no skills in which luck is the primary attribute, but your odds of succeeding in any skill trial is modified by your luck. With your luck of %luc, you are considered %ark.Do you wish to receive training?What skill would you prefer to practice?You have no affiliations.You are in %cn. It is %tim on %dat.You have contracted Witches Pox.You have contracted the Plague.You have contracted Yellow Fever.You have contracted Stomach Rot.You have contracted Consumption.You have contracted Brain Fever.You have contracted Swamp Rot.You have contracted Caliron's Curse.You have contracted Cholera.You have contracted Leprosy.You have contracted Wound Rot.You have contracted Red Death.You have contracted Blood Rot.You have contracted Typhoid Fever.You have contracted Dementia.You have contracted Chrondiasis.You have contracted Wizard Fever.You are poisoned.You are paralyzed.You are cursed.You are suffering from a spell that continuously damages your health.You are suffering from a spell that continuously saps your power.You are resistant to fire.You are resistant to frost.You are resistant to poison.You are resistant to shock.You are resistant to magic.Your strength is fortified.Your intelligence is fortified.Your willpower is fortified.Your agility is fortified.Your endurance is fortified.Your personality is fortified.Your speed is fortified.Your luck is fortified.Your strength and someone else's are being transfered.Your intelligence and someone else's are being transfered.Your willpower and someone else's are being transfered.Your agility and someone else's are being transfered.Your endurance and someone else's are being transfered.Your personality and someone else's are being transfered.Your speed and someone else's are being transfered.Your luck and someone else's are being transfered.Your health and someone else's are being transfered.Your fatigue and someone else's are being transfered.You are invisible.You are levitatingYou are regenerating your health.You have been magically silenced.You are able to absorb spells cast at you.You are able to reflect spells cast at you.You are able to resist spells cast at you.You are blending into the background like a chameleon.You are blending into the dark like a shadow.You can fall like a feather.You are capable of resisting paralysis.You can jump great distances.You can climb sheer surfaces like a spider.You can polymorph or change shape.You can breathe water.You can walk on water.You have been reduced to half your usual height.You are shielded against damage.You are in the astral plane.You are ethereal.You are capable of detecting magic.You are capable of detecting enemies.You are capable of detecting treasure.You can send your sense of vision flying beyond your body.You are able to comprehend all languages.You are intoxicated.You are under the effects of Indulcet.You are under the effects of Sursum.You are under the effects of Quaesto Vil.You are under the effects of Aegrotat.You are suffering from vampirism.You are hungry.You are suffering from lycanthropy.You are poisoned with nux vomica.You are poisoned with arsenic.You are poisoned with moonseed.You are poisoned with drothweed.You are poisoned with somnaliusYou are poisoned with pyrrhic acid.You are poisoned with magebane.You are poisoned with thyrwort.Why did the %ra put the letters 'T.G.I.F.' on his boots? To remind himself - Toes Go In First!Most %ra family trees don't fork!What do a %ra and a bottle of port have in common? They're both empty from the neck up!You know, you might be a %ra if you have grease under your toenailsHow do you get a %ra's eyes to sparkle? Put a torch in his ear!You know, you might be a %ra if it's impossible to see food stains on your armorWhat did the %ra girl say after someone blew in her ear? 'Thanks for the refill!'What do you call a %ra with half a brain? Gifted!Why do %ra women wear undergarments? To keep their ankles warm! How do you make a %ra laugh on Morndas? Tell him a joke on Fredas! You know, it only takes one drink to get a %ra drunk. I can't remember if it's the thirteenth or the fourteenth.What do you call a basement with more than one %ra? A WHINE cellar!Over at the %nt, spitting will cost you a copper piece. But you can throw up for free!What do a smart %ra and an orcoblin have in common? They're both extinct!You know, lots of people say that %ra kids procrastinate too much. Well, just you wait.What is a %ra doing when he holds his hands tight over his ears? Trying to hold a thought!How can you tell if a %ra is lying? His lips are moving!What do you say to a %ra woman to convince her to go to bed with you? Have another ale!Why is it %cn has the most %ra adventurers, and %cn2 has the most goblins? %cn2 had the first choice!What is the first thing a %ra woman does in the morning? Walk home! Did you hear there are a couple dyslexics at the %tem? They're always arguing about the existence of Dog.What did the %ra woman say after she was told she was pregnant? 'Is it mine?'!What a %ra lacks in intelligence, he makes up for in stupidity.I won't eat anything that has intelligent life, but I will happily eat a politician or a %ra.By Thorig's BeardBy Olfor's HammerBy the White WolfBy the Frozen WastesBy the HoarfatherMother of the IceFrostfireBy the Cliffs of SolitudeBy the Northern SeaBy the Beard of ThorigBy the Rat-godWhore of AlizahadDust of OrcrestBy the Sands of ElsweyrBy the Blessed WaterBy the Hand of IbrahadDesert SunBy the Dry HeartBy the Water of LifeDevil of the SandsBy the Dragon's TeethDragon's TeethCursed DarvakBy My Father's NameBy RourkenBy the Great HammerBy the Dwarf-KingBeard of the Dwarf-KingBy the Guardian's BloodBy the First WyrmBy Starfall's WatersBless My LordBy the CryptDeath Be DamnedBy My LadyBy the MistsBy the WolfBy the Dark LordSpirits of High RockBy the ArchDruidSwamp DevilMire of MurkwoodBy the GodsBy the Throne of AphiclesBy the Blades of FateBy the Lonely OneHost of StormholdBy the Swamp SpiritBy the Mother-goddessBogfireBy the Elden GroveBy the Timber SpiritsBy the Lore of WoodBy Mistria's CurseSpirits of the WoodFaeries of the GroveBy Caliron's HeartBy the RootFire of EldenrootBy the FireBy the Highest OneBy the White CrystalBy the Wood of ElbornBy the Blue DivideFaerielightBy the OtherworldFirst Spirit of TamrielBlade of CassimoranCrystals of SumursetBy the First SpiritBy the Black IsleBy the Dark OnesBy the Fires of Dagoth-UrBy the Mad QueenBy the Black MawDark Goddess Protect UsBy the NightSoul of the Black KnightBy the Soulless OneFireblood %sub by %an The %sub by %an %adj by %an %adj %sub by %an %pp1 %sub by %an %pp1 %adj %sub by %an %sub %pp2 by %an %adj %sub %pp2 by %an %pp1 %adj %sub %pp2 by %anFrom where dost thou hail?Three primary, three major, and six minor skills must be selected before exiting.Name character class before exiting.Attribute arrow must equal zero before exiting.Reputation balance must equal zero before exiting.You cannot select any more advantages.You cannot select any more disadvantages.You are healed.You do not need to rest.Rest how many hours?You wake up.There are enemies nearby.Anoint %wea with poison?There is already poison on your %wea.You do not have an account open at this bank. Would you like to open one?You only have %gii gold.You do not have enough gold in your account.You have enough in your bank account Withdrawal from there?You do not have enough gold.You have purchased the house.You are free to visit this house anytime within the next twenty-four hours.You have purchased the %it.You have purchased the boat. You will find it at the %cn shipyards, closest boat to the road.You currently owe the bank %tbp gold. Your monthly payment is %apm gold. How much would you like to pay?You only need to pay %tbp gold.Sorry, we cannot authorize any kind of a loan.Sorry, I cannot authorize you more than %la gold.You do not have enough gold for the first month's payment.The loan has been approved, and the first month's payment has been deposited.This safety deposit box is full.Safety deposit boxes cost 800 gold each. Would you like to purchase one?You have no letter of credit in your inventoryYour letter of credit has been cashed.Select Loan Type 12 month loan: %12m a month with a %12f final month payment 36 month loan: %36m a month with a %36f final month paymentConfirm a 12 month loan at %12m gold a month with a %12f final month payment?Confirm a 36 month loan at %36m gold a month with a %36f final month payment?You cannot pay less than what is due on your loan.In order to minimize the file size of the demo, we have elected to create a default character for you to play in your explorations. See the Keys and Commands and Hot Keys sections of the Main Menu for details of the interface. The Pit of Jagadha bids you to enter with equal caution and curiousity.This demo's Character Generation system will NOT allow you to save out a character for use in the game or the demo, but is merely intended to allow you to experiment with different character concepts. In order to keep the file size of the demo as small as possible, we have created a default character to be used in exploring the dungeon.This demo's SpellMaker will not save out any spells for use in the game or the demo. Default spells are available with the character provided for dungeon exploration.The ItemMaker in this demo is intended to show the mechanics of the system and the scope of what can be created. Items created CANNOT be saved out for the demo dungeon or for the gamePotions created in this demo's PotionMaker CANNOT be saved out and used in the demo dungeon nor in the final game. They are for demonstrative purposes only.You have selected the spell %sp.You already have a spell called %sp. You should rename your existing spell if you wish to add this spell.You have selected %po.You have selected %it.That item is not enchanted.Identifying that %it will cost %cti.Yes, you are worthy to join the Mages Guild. It will cost 500 gold, plus an additional 50 gold per year if we are not satisfied with your contribution to the guild. Are you interested in joining?Excellent, %pcn. We have given you access to the room befitting someone of the status of %lev in the Guild. Feel free to take advantage of all the opportunities within.Unfortunately you must pay the 500 gold before being granted special access. Your invitation stands indefinitely, whenever you can gather the necessary gold together.That is too bad. You have the promise and the gift. Should you change your mind, please feel free to return.I am sad to say that you are ineligible to join the guild. %rea.I am sad to say that you are ineligible to join the guild. We can only accept members with a certain extant skill in at least one of the magical sciences.I am sad to say that you are ineligible to join the guild. We do not take neophyte magicians. Only scholars who have devoted themselves to at least one of the magical sciences.I am sad to say that you are ineligible to join the guild. Perhaps if you were to devote some time and effort into bettering yourself in at least one of the six magical sciences, we may reconsider.I am sad to say that you are ineligible to join the guild. You do not, to be blunt, have the finest reputation amongst members of the intelligensia.I am sad to say that you are ineligible to join the guild. Your name is familiar to us, and not in a very favorable light, to be quite honest.I am sad to say that you are ineligible to join the guild. Unfortunately, you arrive with a less than sterling reputation, young %ra. You might consider improving that and returning.Yes, you are worthy to join the Order of the Lamp. Understand that if you are not available at least once every two months for service, you will be ousted from the Order. Are you interested in joining?Excellent, %pcn. We have given you access to the room befitting someone of the status of %lev in the Guild. Feel free to take advantage of all the opportunities within.That is too bad. Should you change your mind, please feel free to return.Sorry, you are ineligible to join the order. %rea.Sorry, you are ineligible to join the order. You see, we need warriors in the order. And you do not have the skill at arms necessary to become one of us.Sorry, you are ineligible to join the order. Perhaps if you strengthened your skill in weapon use we may have use of you in the future.Sorry, you are ineligible to join the order. We only take on real powerhouses. Someone who can really use a sword or an axe. And you ain't it.Sorry, you are ineligible to join the order. You gotta have a good reputation with the book-readers, you see. They gotta trust you, if we're gonna.Sorry, you are ineligible to join the order. You're just not trusted yet. You can work on that and get back to me.Sorry, you are ineligible to join the order. To join us, you get on good with the wizards here. And you just haven't made a good name for yourself yet.The Dark Brotherhood? Do I look like someone who would know about them? %ra, you insult me.How dare you ask me for the location of the Dark Brotherhood? As if I associate with that type!I am sorry, my friend, but people like me seldom associate with the likes of the Dark Brotherhood.No, I cannot help you, friend. If you have any wealthy or criminal associates, you might ask them.Sorry I cannot help you, %pcf. I know nothing of their wherebouts.I'd be wary who I asked that, %pcf. As for myself, I cannot help you.Perhaps I may be able to help, %pcf. You are sincere in your desire to locate the Brotherhood so you can possibly join them?I do indeed have contacts in the Dark Brotherhood. Are you certain that you wish to find them?Ah, you wish to find and destroy my enemy, the scourge of Tamriel, the Dark Brotherhood? %oth, I wish I knew where they were myself, but alas, I do not.%pcf, surely you are joking with me. The Dark Brotherhood is my greatest enemy -- I live for their destruction. If I knew where they were, I would be there with an army.Greetings, %pcn. A fine place to be, eh? I admire your technique, but the execution was amateur. That is, you got caught. Tell me, would you like to learn to become a world class assassin?I misunderstood you then, %pcn. As my friend, I would appreciate you not telling any about this little gaffe in conversation.We of the Dark Brotherhood know of you, %pcn. And know that you cannot be trusted. Farewell.We of the Dark Brotherhood are looking for higher caliber students to train. Perhaps if you work harder at your skulduggery, we will talk later. Until then, fare you well.Greetings to you, %pcn. The Dark Brotherhood has been watching you, and knows you to be worthy of training. I will bring you to the Night Mother who will tell you of the Brotherhood, shall I?Very well, %pcn. I remember fearing the unknown myself, many years ago. Perhaps you will change your heart later. Until then, farewell.You are blindfolded, and your body turns cold as if it were passing through the cold earth. Feeling returns, and with it, warmth.Welcome to Nightside Asylum, sanctuary of the Dark Brotherhood. Here and elsewhere in Tamriel we can train you and offer you opportunities to become a master assassin. We require only your loyalty, and your talents when needed. Will you join us?The Nightmother frowns, and a blindfold is pulled around your eyes. As coldness fills your limbs, you are warned not to try to find Nightside Asylum again. Gradually, you feel warmth, and the blindfold falls from your eyes. You are alone.Good decision, young %pcf. From this moment on, your codeword will be %dbp. Look for that on town bulletins and other places for directions to local chapterhouses of the Dark Brotherhood. You are now considered a %lev. Feel free to explore Nightside Asylum, but consider that any locked doors are locked for a reason.%dbp: %dblCongratulations, %pcn. You have been promoted to the rank of %lev, with all the rights and obligations that accompany it. Remember, we do not rest on previous accomplishments in the Brotherhood.It is my duty to inform you that you have been officially demoted to the rank of %lev. I would remind you, %pcf, that we require our members to work ever harder, not to rest on past accomplishments.%pcn, you have been a disappointment to the Dark Brotherhood. You are hereby ineligible to receive any benefits available as a member. Perhaps you will come within the fold again, but for now, you are anathema.Sorry, %ra. We're looking for real warriors at the Fighters Guild. Come back when you've learned something about weaponry, alright?Yes, you look like the sort of warrior we could use in the Fighters Guild. We offer free skills training, special discounts on armor and weaponry, and very profitable work assignments. The price for membership is 50 gold pieces, payable now. Are you interested?I'm sorry to hear that. Still, the offer stands should you change your mind.You do not seem to have the requisite 50 gold pieces on you. The offer stands if you want to come back later and pay.Excellent. Welcome to the Fighters Guild, %pcf. I will give you any assignments available from the Guild. Remember to keep working on your skill advancement. Every two weeks we offer rank promotions to those who deserve it. Your rank currently is %lev.I'm afraid we have no other work available right now, %pcn.Congratulations, %pcf. Because of your outstanding weaponry prowess, we have promoted you to the rank of %lev in the guild. Among other benefits, this increase means cheaper equipment and more profitable work assignments.The God Arkay blesses none, for to give favor or to curse would be to upset the natural balanceHow much gold would you like to donate to %god, %gdd? Your heart is larger than your pocket. You only have %gii gold on you.Sadly, you only have %gii gold on you.You cannot, alas, give more than %gii gold. That is all you have on you right now.Thank you for your donation. Perhaps %god will look more kindly on your transgressions in the future.Certainly %gdd accepts all donations, but do not expect miracles. That takes more than a pile of gold.I thank you for your donation, but I caution you against thinking that %god is for hire for any sort of transgressor.You will find that for the next forty-eight hours, Raen has blessed your navigational skill.You will find that for the next forty-eight hours, Zen has blessed your mercantile skill.You will find that for the next forty-eight hours, Notorgo has lessened your chance of having unwanted encounters.You will find that for the next forty-eight hours, Mara has strengthened the ardor of the one who likes you most.You will find that for the next forty-eight hours, Shandar has blessed your best weaponry skill.You will find that for the next forty-eight hours, Akatosh has blessed your time for both healing and traveling.You will find that for the next forty-eight hours, Julianos has blessed your best magical skill.You will find that for the next forty-eight hours, the Bandit God has blessed your best thieving skill.You will find that for the next forty-eight hours, Dibella has blessed your communications skills.You will find that for the next forty-eight hours, Jeh Free has blessed all your language skills.You will find that for the next forty-eight hours, Vir Jil has improved the weather on the Iliac Bay.You will find that for the next forty-eight hours, Q'Olwen has blessed your lore skills.You will find that for the next forty-eight hours, Stendarr has blessed your reputation with those who most dislike you.You will find that for the next forty-eight hours, Ephen has blessed all your relations with animals, in combat or otherwise.Yes, you are worthy to join the Temple. Are you interested in joining?Excellent, %pcn. We have given you access to the room befitting someone of the status of %lev in the Temple. Feel free to take advantage of all the opportunities within.That is too bad. Should you change your mind, please feel free to return.I am sad to say that you are ineligible to join the guild. %rea.We can only accept members with a certain extant skill in at least one of the skills honored by %god.Only persons who have devoted themselves to at least one of the skills sacred to %god.Perhaps if you were to devote some time and effort into bettering yourself in at least one of the skills important to %gdd, we may reconsider.You do not, to be blunt, have the finest reputation amongst members of our temple.Your name is familiar to us, and not in a very favorable light, to be quite honest.Unfortunately, you arrive with a less than sterling reputation, young %ra. You might consider improving that and returning.Yes, you are worthy to join %fon. Understand that if you are not available at least once every two months for service, you will be ousted from the Order. Are you interested in joining?Excellent, %pcn. We have given you access to the room befitting someone of the status of %lev in %fon. Feel free to take advantage of all the opportunities within.That is too bad. Should you change your mind, please feel free to return.Sorry, you are ineligible to join the order. %rea.You see, we need warriors in the order. And you do not have the skill at arms necessary to become one of us.Perhaps if you strengthened your skill in weapon use we may have use of you in the future.We only take on real powerhouses. Someone who can really use a sword or an axe. And you ain't it.You gotta have a good reputation with the temple elders, you see. They gotta trust you, if we're gonna.You're just not trusted yet. You can work on that and get back to me.To join us, you get on good with the clergy here. And you just haven't made a good name for yourself yet.I'm sorry to be the one to tell you that you've been demoted, %pcn.The elders are not pleased with you, %pcn. You've been demoted.You have been demoted, %pcn. I'm sorry to be the first one to tell you.Your inadequacy has been noted by the elders, %pcn. They have demoted you.The elders have decided that your incompetence merits a demotion, %pcn.You should not be surprised to hear that the elders have rewarded your inadequacy with a demotion.You no longer have rights here, %pcn. The elders have decided to expell you.I'm afraid you have not made enough connections to save your reputation. You are henceforth expelled, %pcnAll honors and rights are forfeit, %pcn. You have been expelled.Congratulations, %pcn. For your services, you have been promoted to the rank of %lev, with all according rights and priveleges.Congratulations on your promotion, %pcn.I hear you are now %lev %pcn. Congratulations.There is much good talk about you I hear, %lev %pcn.Now you are %lev %pcn? Quite surprising, I dare say.Apparently anyone can be called %lev these days.Standards in promotion requirements seem to be slipping, I see.I heard about your demotion, %pcn. My condolences.The elders were pretty hard on you, I heard. Not to worry - you will prove yourself.Promotions and demotions are all political, %pcn. Your luck will turn around.So it's %lev, again, eh, %pcn? I wonder what you will be next week.Your rather amusing fall from grace is on everyone's lips, %lev.Consider your demotion unwarranted charity. There has been serious talk of your expulsion.Ode to Sonnet to Love Sonnet to On the Subject of My Thoughts on I Sing of To Farewell My Forget Not In Defence of Oh Sweetest I Care Not for Merciless Blame Only LoveLoveLoveLoveMy MistressDesireTendernessYearningPassionDevotionInfatuationArdorMy DarlingTrue LoveLoversThe Tale of %3hn and %3hn and %3hn and %3hn and %2hn and The Battle of The Ballad of The Story of The Song of The Epic of The Adventure of The Saga of The Wandering of %1hn%1hn%1hn%1hn%1hnThe HeroThe VictorThe ChampionThe ParagonCourageValorThe BoldSlap I Am A Show Me Your I Sing of A The Wife and the The Naughty Hey Nonny Nonny Sweet The Priest and the The Shameless The Bonnie The Lusty Wanton Itchy Bearded Young WenchLarge BottomTart BoobieLadyPervertMerkinTrollopHarlotOld ManStrumpetConcubineWoodcutterFowls in the woodI would if I couldO, that would be goodLet us do as we shouldWould you, would you, would?Does your sword so drip with blood?Like a babe in the woodI saw thee in my neighborhoodKnock, knock, knock on woodLove, why cannot I be good?The stem, petals, and budJust one face in the crowdI pick thee out of the crowdSing it now, sing it loud!Why must thou cry out loud?My love, my love, be not proudMy love, I fear, is very proudLay upon my grave a shroudThe clouds look like a gray shroudPraps I am somewhat over-endowedHe remembered her from his boyhoodSuch innocence is left in childhoodMy love, that is but a falsehoodEat, love, of ivy and monkshoodMuch more my love hath withstoodYour words to me are wormwoodFar more than that I understoodAm I now better understood?Why must I be misunderstood?Perhaps, dear, I misunderstoodWhen the green leaves were a-fallingMy love will come a-callingThat is what I find most gallingUpon its knees, it comes a-crawlingThe house with tenements a-sprawlingConditions that I find appallingYou I always find enthrallingWith a down, derry, derry, down, downShe wore a lovely, lovely gownNothing more than Free's clownHer eyes were blue, her cheek so brownDiamonds sparkled in his crownDown in the sea we all drownSmile, my love! Don't you frown!Across bonny dell, across bonny townO where have you been?The knives edge is keenLet me sharpen my skeanAh, to me don't be meanThy black heart be cleanI'm thy king, be my queenSpring, spring, so lovely greenWhat a remarkable scene!O, she likes to be seenHe was a brave gallantThey all rave and rantSo sure, so calm and confidantBe not, my friend, a syncophant!Come, my love, lets gallivant!An actor filled with his talentThey say thou art elegantI'm sick, and very, very sickGive the old dog a merry kickThe mother hen and her chickLet me lick where bees doth lickThe rain doth make the road slickWhich shall I pick?All of us, the dead and the quickMy house is built brick by brickIs this all a merry trick?My waist is a-growing thickShe a High Elf, He NordicShow me how you do that trickThrow your arms around my neckCannot thou see what a merry wreckIt was at Mid Year timeUp the tree, my dear, lets climbLizards crawling from the slimeExcuse my crude rude rhymeTo love is naught but a crimeWhite hands in blackest grimeTo die, alas, in ones primeCould it be more sublime?Explain to me love's paradigmNature shows us pantomimeTo touch the sky one more timeBring water from the wellDing, dong, dellOver mountain, over dellThe fragrance I do smellA mad wizard's spellMy love you do quellA felon in his lonely cellFair love, love to sellUpon the beach, I find a shellMy tale I try to tellWhere e'er my love doth dwell?The tide it ebbs, the tide doth swellLet me cry with a mighty yellAgainst it, let us all rebelMy love doth this repelBut never would I thee compelI bid thee then a fond farewellDong, Dong, DellDing, Ding, DellI scream, I shout, I squeal, I yellLike an angel, she fellShe lay like in a deathless spellThe ways of love be foulUpon the tree was a wise owlAround her face she wore a cowlThe wolf at the far moon doth howlAt night, the daedra dark doth prowlInto the wind, must I howl?It was a lover and his lassThey cluster in a murky massForgive my song so bold and crassShe loved him not, alas, alas!The gold the miser doth amassA symbol bold on his cuirassDrink spiced wine and hippocrasTo thee, let me raise my glassIn a wildy mountain passEyes as green as springtime grassBut, love, see thou the hourglass?Blow, blow, thou winter breezeA laborer finally at his easeMilk doth rot to finest cheeseHer love she wished to pleaseSweet juice from berry squeezedMy heart to love's hot fire freezeLet this that blessed moment seize!My love cajoles, my love doth teaseThe Gods we are careful to appeaseSing me again love's sweet repriseAlas, my heart has love's disease!O, where doth thou roam?See Sentinel's stately pleasure dome?The sea doth spray and foamWhen will thou come home?Work me hardier than a gnomeMara wrote love's sacred tomeIf you want, around the world roamA house that is not a homeThen come and kiss me, twenty and sweetThere is nothing I can eatRat-rat-rat, the drums doth beatIf it's all a game, my love, let's cheatLet me warm me with all thy heatIn the valley, hear the sheep sad bleatO Notorgo, make my message fleetHeart cold as Morning Star Skyrim sleetLet us feast on wine and fruit and meat!Arkay, cruel fate thee must meteThe twinkling stars, love, let us greetShall I see thee in a %cn street?Thy hair, lush and brown, like Breton wheatShe is strong and he effeteThe naughty night the dawn doth defeatElect me to the guards eliteMy sweetest love, must I repeat?Against such odds, dare we compete?Don't ask me, love, to be discreetFrom such a sight I can't retreatLove me dear, she doth entreatBut lovers heart brim with deceitIs not such science made obsolete?I kiss your from your head to your feetMerrily, merrily shall I live nowShe shall curtsey and he shall bowO'er the stream, lush flowerful boughIn the fields, the slave doth ploughFurrow not, my love, thy browThe hog doth nuzzle with his sowI am free, my love, art thou?Swear not, my love, a sacred vowStrange, I want to be with thou.All follow this, and come to dustHer face was fair and round her bustNo law against love can be justIf thou likes, thou may call it lustI despair about doing what I mustThe sword in the scabbard doth rustThere is no love where there is no trustTo the bright sky winged birds do thrustPerhaps my song fills thee with disgustTo be strong, my love, thou must adjustSee thee that knight, strong and robust?Fill me with a wanderlustThe while I think on thee, dear friendThe beginning comes closest to the endThe river is deepest at its widest bendNeither borrow, love, nor lend!Love of body and soul do blendWith pain, I feel my heart doth mendThe fool this ballad sour hath pennedNights of bliss with thee I spendTo thee, all my cares I sendThe past uncouth, the future unkennedYour honor, know thee I will defendThis passion I feel should not offendTo Oblivion, my spirit doth descendI fear, my love, thou doth condescendThe villian the knight shall apprehendLove, can this thou comprehend?On thy kind heart, I shall dependO'er proud %cn, the stars suspendLilies that fester smell worse than weedI starve though from thy hand I feedO Mara, thy cruel law I must heedFollow, dear, the path I leadFrom the blade of lust my soul doth bleedTo thee, fair Mara, thy mercy I pleadEat good food and drink fine meadThou may find thou gets what thou needCome water of Rains Hand, come with speedThou noblest specie, thou finest breedLove is my religion, but sorrow my creedTake me as thine, for love not for greedRain is aplenty in the month of First SeedStrong like an ox, and swift as a steedYour pride I swear I would never misleadFoul laws of men doth true love impedeYour beauty and grace none can exceedBy Mara, I think my love rareFlying like strong falcons high in the airLike truth, I would see thy body bareI kiss your lips and your neck so fairLove makes us reckless, without careSuch boldness of passion do I dareAnd how, my love, doth thou fare?Sunshine in Mid Year shines your hairHe was her stallion, she his mareTogether, they walk down to the squareYou never have seen a prettier pair!O goddess Mara, acknowledge my prayer!Bathed in sunlight, sunlight to wearOn moonlight and stars, lovers do swearMy love to thee I do sadly declareTo a spring dawn, I would not compareMy life is in agony, I am filled with despairI remember that melancholy affairMy darling love, let the buyer bewareReach with thy white hands out to meWhere jealousy walks, there sorrow beI hold the locket, and thou hast the keyOn thy bonny hair, I spy a fleaWhen thou seest love, do not fleeMy goddess, O Mara, I do pleaWhat does it mean to be truly free?Add one to us, love, and make threeBirds chatter love songs in their treeBut you, my love, are far across the seaYou give yourself and I give myself to theeSo it was stated by Mara's decreeNo fool doth love ever guaranteeWhat a sight my eyes do see!You drowned within the raging seaI brought your soul inside of meI got me flowers to strew thy wayThy hair night-black, thy eyes bright as dayWith a nonny, nonny, nonny, nonny, hey!On a bough of flowers, my body layLike children, in gold fields we playWhat price for love we fools do pay!Like clouds fore the storm, I turn grayMy darling, beside me please stay!My love like a strong branch ne'er will swayFlowers you pluck to make your bouquetThe dancers begin their sad balletNow let us sport while we mayMy love, thou art so far far awayA thousand wasted hours every dayWould thou simply throw me away?Sweet day, so cool, so calm and brightShelter yourself from jealousy's bitePeace, my love, I weary of the fightLet us hold our love up to the lightHarvests come of plenty and blightPity not me my sorrowful plight!Struggle we do with all our mightShe was his lady and he her knightWalketh thou in beauty like the nightThou paineth me of jealous spiteI curse my eyes for their sightI spy in the field a horse so whiteCome my love, come at twilightOf thee, dear, I do delightI am in the room without a lightI would give anything to hold you tightI would love to take you home tonightTake me in your arms this very nightThus sang the uncouth swainThy love is like a sweet, sweet baneIf this be love, I cannot feignBring me the knife that I be slainWhy must love bring so much pain?In my heart a tyrant doth reignThou left me standing in the rainHow, my love, can thou be vain?The fickle moon doth wax and waneMy heart is broke again in twainForces occult, daedric, arcaneWith words, I to you enchainYou look to me with true disdainHow can I pray hope regain?Perhaps, my love, I should explainHow do lovers from love abstain?Thou came to me like a hurricaneI can see through thy legerdemainI am plagued with thoughts inaneI only hope I might entertain'Twere lovers and madmen e'er sane?%1hn rode out into the woodComrades, let's praise all that is goodFree, let my poor poesy do as it shouldIn springtime when the wee flowers budDark %3hn, cloaked in a villian's hoodSing shall I of fields soaked in bloodIn the spring when green sparks on woodMara, grant me the power to summon a mood%3hn, %3g1 of manner most crudeTwice-curs'd %2hn with mind and manner lewdFor such exalted praise my rhyme is rudeLet me sing of %3hn and all %3g3 evil brood%1hn, bold in great glory, %1g1 stood%1h1 rode out seeking %3hn's bloodGood %1hn of body strong and mind shrewdSing me of the %1hn and %3hn feudTwas in springtime when all is green huedFree, Tellers of Tales, do not me elude!Hear, friends, how we owe our gratitude!In %cn did the cruel %3hn secudeTo %3hn's lair did brave %1hn intrudeOn the Tale of %1hn call this the preludeAh %1hn! %1g1 of speed and fortitudeDare I sing of base %3hn's foul turpitude?To %3hn's lair, good %1hn came a-callingI sing songs of %1hn you will find enthrallingI sing songs of hacking, slashing, maulingThat cold winter night the snow a-fallingLet me tell thee of %3hn who knew only of brawlingI shall tell thee quick, without any stallingFrom beyond the stars, %1hn came downThe moon goddess wore her star-splash'd gownHair of spun gold, eyes of nut brown%1hn had refused many a king's crownThe deep briny sea where poor sailors drownA furrow on the brow, on %1g3 lips a frownAcross %cn dell, across %cn townSing I of great %1hn, %ra of renown!All over %cn good %1hn is renownedThe tale of %3hn by me is well-knownLet us praise the great %1hn of renown!On %cn preyed cruel %3hn at sundownCrueler villian than %3hn ne'er there beenBrave %1hn sharpened %1g3 skeanTo %cn came %3hn from %3g3 dark ravineThrough the wood came %1hn to a narrow deneStrong is good %1hn, body nimble and leanNe'er in %cn was there a %3hn so meanGood %1hn is a brave gallantAbout lovers %1g1 and %2hn I rant%1hn, so calm and confidantHow %1hn and %2hn would gallivant!Fighting is %1hn's best talentGood Free, honest poesy please grantBrave %1hn to %3hn's dark chasm wentTo %3hn's dark lair did %1hn descend%1hn, Hero of the %cn public!%1hn, whose boot we are not fit to lickSing I now of the %1hn epic! Pardon me my verse ungrammaticMy story begins in springtimeDown into %3hn's lair did %1hn climbSpeak us now of foul %3hn's crimShandar, excuse this bard's rude rhyme!Good %1hn, a hero bold and in %1g3 primeHere's a tale for thee I hope to tellGreat Shandar, let me tell this tale wellWith a hey nonny nonny and a ding dong dellIn the land of %cn with its bonny dellIn our sweet %cn did fetid %3hn dwellNever did %1hn let %1g3 pride swellI sing of %3hn, %3g1 wicked and foulDescended %1hn to %3hn's pit foulIn %cn at night, %3hn did prowlTelling ye this tale shall be my goalPure %1hn went to %3hn's dark hole%1hn and %2hn, laddie and lassSince the days of Camoras have passedThe mithril shines on %1hn's cuirassCame %1hn to a %cn passAs springtime came with green-hued grassThe gold crafty %3hn did amassTo %1hn, let me raise my glassIn the spring after the winter breeze%1hn went riding where %1g1 pleaseIn springtime after the winter freezeWicked %3hn spreading filth and diseaseIn springtime when all else is sweetHow was the monstrous %3hn beat? When winter cold was replaced by heat%1hn with arms strong and legs fleetNone could mighty %3hn defeat!I sing of %1hn, strong, good, and justPicture thee that %1hn, strong and robust? Came %1hn to %cn, filled with wanderlustWith %1g3 shield, %1g1 deflected the thrustSo ended the battle with a sword's thrustSo thus did %3hn come to dustGood %1hn fought well in %cn woodFought stronger than thirty men could'Twas a classic battle of evil and goodHow %1hn 'gainst villiany stoodSo soaked was %1hn's blade with bloodTo %1hn's blade, foul %3hn was foodFought they with weapons magic and crudeAgainst %3hn's defenses did %1hn precludeThe fleeing of %3hn did brave %1hn occludeFoul %3hn learned of %1hn's fortitudeFrom the dark within, %3hn came a-fallingA scene was to follow most gallingUpon %3h3 knees, comes %3hn a-crawlingThe monstrous %3hn most appallingWhat agent of evil the %mt hauling?"Have at thee! Let there be no stalling!"A cruel %3hn bloody brain bent on brawlingA blow from %1hn sent %3g2 a-sprawlingGood %1hn fought %3hn at sundownHow %1g3's sword came crashing down!Die, wretched %3hn! In the deep sea drown!Cruel %3hn's eyes were devilish keen%1g3 lifted the mightiest sword ever you've seenAh by Shandar, was there ever such a scene?Brave %1hn did %3hn tauntBestial %3hn smelled the death scentA blow should have killed merely did dentThe shower of blows did %3hn disorientAnd did %1hn try %1g3 little trickSnapped %3hn's spine like a matchstickFought they with powers mundane and magicBut in battle is %1hn most methodicSo fought they two in the thick black grimeSo fought they two in the dark mineSo fought they two for a very long timeOn %3hn %1hn fear did smellThey fought with weapon and with spellGreat was the battle in %3hn's cellSo pounced %3hn with a fearsome yell%3hn leapt on %1hn with a howl%1hn delivered a blow with a vicious growl%3hn let out a piteous yowlFought evil %3hn, eyes black as charcoalCame %1hn down to the dark crevasse%3hn struck %1hn once on %1g3 cuirassIn battle, %1hn did %3hn surpass%1g1 lifted %1g3 foe and then squeezedIn strong hands did %3hn's throat be seizedFoul'd %3hn fury at %1hn's teaseThey fought with mind and fist and feetWicked %3hn in the fight did cheat%1hn's sword sunk in %3hn's meatIn the dank lair did %1hn greetBrave we must be as %1hn wouldThis tale I have told as well as I couldNo more on %cn evil %3hn shall broodWith %3hn's death this brave tale concludeThus ended %3hn and with %3h2, the feudAnd with %1hn's victory, this tale concludeMy tale ends with %3hn's death its postludeAgainst odds, good %1hn evil %3hn subduedThus against goodness is evil subdued!Thus died foul %3hn and %3g3 multitudeIn telling this brave tall, forgive my ineptitude%1hn left the corpse, %3g3 children bawlingRecall %3hn's rise and his awful fallingThus have I sung of mighty %3hn's fallingThus did %1hn when %1g1 came a-callingBloody ruin followed brave %1hn's maulingThat is the tale of the evil %3hn's maulingFight not against %1hn if thou be brawlingIf thou be brave and good, follow %1g3 callingRemember how %1g3's sword came crashing downThe corpse of the %mt buried deep downPraise to good %1hn! Offer %1g2 a crown!Rejoice, ye of %cn! Wear ye not a frown!So brave %1hn is known all over townThus doth %1hn deserve %1g3 renownWith a blow, %3hn's head was knocked cleanThe bloodiest battle you ever hath seenBuried %1g3 %3hn in the deepest ravineNow must I this tale relentThus the tale told by bards refrequentAnd from the dark lair did %1hn ascendOf %1hn's bravery there be no dissentCome %1hn again the augurs portent%1hn, Hero of the %cn public!Forgive if my description was too graphicThus ends my %1hn and %3hn epicNow is ended cruel %3hn's timeCould it be more sublime? So from the dark pit did %1hn climbThusly did %1hn mighty %3hn quellI hope thee enjoyed my tale. Farewell.%1hn slew %3hn and slew %3hn wellTo %3hn the savage battle took its tollThus did %3hn of %1hn run afoulThus do I the mighty %1hn extol!Thus is read of in the Elder ScrollSo fell %3hn in a bloody massSo it was said to come to passNothing as evil as %3hn shall lastMy song now ends, alas, alas! To brave %1hn, let us raise a glass!Now we of %cn can rest at easeI shall tell thee again if thou wish a repriseThe gods thank %1hn in whispering breezeOnly by %1hn could %3hn be beat!In %1hn's honor, lets drink and eat!So thus %1hn did %3hn defeat!Now is the time for frolick and fun! She found her corset had all come undone Of moral attitudes, she had but one He was no priest, and she was no nun He was too old, so she met with his son The sort of a tale good people should shun With a hey nonny nonny run-di-bun-bun!With a triumphant cry, they jump'd into bed No thought of propriety crossed her pretty head From her toes to her bosom, all dressed in red "Never have I done this," she breathlessly said With a hey and a ho! And a reddy-sled-bed!At length, he saw it with greatest delightWith a hey! She agreed to spend the nightNever you have seen such a wanton sight!On his tender bottom, she gave a small biteShe found on her bosom, a tiny fleabiteI like the girls who look like they mightTo err is human, but it feels divineHe drank three pints of whisky and wineShe was friendly with all her kith and kineHe was eighty and three, she was ten and nineCrack! went the bed and Crunch! went his spine"I don't know," he say. "But it works with swine."Which was higher, her hemline or his hairline?"Oh darling," he say. "Be my concubine!" It was just he and she ... and an androgyneHer nose was not the only thing aquilineTheir bodies meet and intertwine"Relax," he say. "In thy bed, dear, recline."You couldn't really call her pristineShe frowned, "None of that there, mister!"In sport, he pinched and kissed herThat very night, he went and kissed her sisterYou know, it was quite a lovely blisterIn the hot morning gloom, a gleam and a glisterShe showed the meaning of tongue twisterSlid they gaily down life's sharp banister"Call for me dad," cry she. "Call the minister!"He wanted more than she could administer 12. O, where doth thou roam? See Sentinel's stately pleasure dome? The sea doth spray and foam When will thou come home? Work me hardier than a gnome Mara wrote love's sacred tome 14. Merrily, merrily shall I live now She shall curtsey and he shall bow O'er the stream, lush flowerful bough In the fields, the slave doth plough Furrow not, my love, thy brow The hog doth nuzzle with his sow I am free, my love, art thou? Swear not, my love, a sacred vow 16. The while I think on thee, dear friend The beginning comes closest to the end The river is deepest at its widest bend Neither borrow, love, nor lend! Love of body and soul do blend With pain, I feel my heart doth mend The fool this ballad sour hath penned Nights of bliss with thee I spend To thee, all my cares I send The past uncouth, the future unkenned Your honor, know thee I will defend This passion I feel should not offend To Oblivion, my spirit doth descend I fear, my love, thou doth condescend The villian the knight shall apprehend Love, can this thou comprehend? On thy kind heart, I shall depend O'er proud %cn, the stars suspend 17. Lilies that fester smell worse than weed I starve though from thy hand I feed O Mara, thy cruel law I must heed Follow, dear, the path I lead From the blade of lust my soul doth bleed To thee, fair Mara, thy mercy I plead Eat good food and drink fine mead Thou may find thou gets what thou need Come water of Rains Hand, come with speed Thou noblest specie, thou finest breed Love is my religion, but sorrow my creed Take me as thine, for love not for greed Rain is aplenty in the month of First Seed Strong like an ox, and swift as a steed Your pride I swear I would never mislead Foul laws of men doth true love impede Your beauty and grace none can exceed 18. By Mara, I think my love rare Flying like strong falcons high in the air Like truth, I would see thy body bare I kiss your lips and your neck so fair Love makes us reckless, without care Such boldness of passion do I dare And how, my love, doth thou fare? Sunshine in Mid Year shines your hair He was her stallion, she his mare Together, they walk down to the square You never have seen a prettier pair! O goddess Mara, acknowledge my prayer! Bathed in sunlight, sunlight to wear On moonlight and stars, lovers do swear My love to thee I do sadly declare To a spring dawn, I would not compare My life is in agony, I am filled with despair I remember that melancholy affair My darling love, let the buyer beware 19. Reach with thy white hands out to me Where jealousy walks, there sorrow be I hold the locket, and thou hast the key On thy bonny hair, I spy a flea When thou seest love, do not flee My goddess, O Mara, I do plea What does it mean to be truly free? Add one to us, love, and make three Birds chatter love songs in their tree But you, my love, are far across the sea You give yourself and I give myself to thee So it was stated by Mara's decree No fool doth love ever guarantee What a sight my eyes do see! 20. I got me flowers to strew thy way Thy hair night-black, thy eyes bright as day With a nonny, nonny, nonny, nonny, hey! On a bough of flowers, my body lay Like children, in gold fields we play What price for love we fools do pay! Like clouds fore the storm, I turn gray My darling, beside me please stay! My love like a strong branch ne'er will sway Flowers you pluck to make your bouquet The dancers begin their sad ballet Now let us sport while we may 21. Sweet day, so cool, so calm and bright Shelter yourself from jealousy's bite Peace, my love, I weary of the fight Let us hold our love up to the light Harvests come of plenty and blight Pity not me my sorrowful plight! Struggle we do with all our might She was his lady and he her knight Walketh thou in beauty like the night Thou paineth me of jealous spite I curse my eyes for their sight I spy in the field a horse so white Come my love, come at twilight Of thee, dear, I do delight 22. Thus sang the uncouth swain Thy love is like a sweet, sweet bane If this be love, I cannot feign Bring me the knife that I be slain Why must love bring so much pain? In my heart a tyrant doth reign Thou left me standing in the rain How, my love, can thou be vain? The fickle moon doth wax and wane My heart is broke again in twain Forces occult, daedric, arcane With words, I to you enchain You look to me with true disdain How can I pray hope regain? Perhaps, my love, I should explain How do lovers from love abstain? 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kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsDjinni BottleBrings Forth Genie Who WillGrant One WishWorth: %wth goldWeight: %kg kilogramsThe spell has been inscribed into your grimoire.Permanently erase spell from grimoire? (y/n)Is this a fair, very general description of a %cla?A dedicated student of the mystical artsA master of combat and a student of magicA specialist in spells of annihilationA prodigy gifted with great magical potentialA person who uses magic as a defensive powerA master of illusion and thieveryA charismatic jack of many tradesAn expert at infiltration and light pilferingA tough fighter not adverse to cheatingA lithe, nimble whirlwind of energyA professional scavenger of societyA master of weaponry and the instruments of deathA fighter for whom the body is the greatest weaponA deadly sharpshooter with a bow and arrowA master of survival in all terrainsA hale and hardy warrior of the wastesA master of weaponry and warfareA disciplined expert at weapons and combatWhat is a fair, very general description of a %cla?LockedYou see nothingParalysis Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to be paralyzed.Base chance of success is %bch, plus %ach every %clc level(s)of caster's ability. If successful, target will be paralyzedfor %bdr round(s), plus %adradditional round(s) every %cld level(s) of the the caster,unless target is cured."Continuous Damage -- Health Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's health to be damaged.Target will lose %1bm to %2bm points of healthevery round, plus %1am to %2am points for every %clm level(s) of the caster."Continuous Damage -- Fatigue Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Fatigue to be damaged. Target will lose %1bm to %2bm points of Fatigue every round, plus %1am to %2am points for every %clm level(s) of the caster."Continuous Damage -- Spell Points Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Spell Points to be damaged. Target will lose %1bm to %2bm Spell Pointsevery round, plus %1am to %2am points for every %clm level(s) of the caster."Create Item Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Creates one useful item of the caster's choosing.Item lasts for %bdr round(s), plus %adr round(s)for every %cld level(s) of the caster."Cure -- Poison Duration: N/A + N/A per 1 level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Cures target of poison.Base chance of success is %bch, plus %achfor every %clc level(s) of the caster."Cure -- Disease Duration: N/A + N/A per 1 level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Cures target of disease.Base chance of success is %bch, plus %achfor every %clc level(s) of the caster."Cure -- Paralysis Duration: N/A + N/A per 1 level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Cures target of paralysis.Base chance of success is %bch, plus %achfor every %clc level(s) of the caster."Damage -- Health Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Health to be damaged.Target will lose %1bm to %2bm points of Health every round,plus %1am to %2am points for every %clm level(s) of the caster."Damage -- Fatigue Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Fatigue to be damaged. Target will lose %1bm to %2bm points of Fatigue every round, plus %1am to %2am points for every %clm level(s) of the caster."Damage -- Spell Points Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Spell Points to be damaged. Target will lose %1bm to %2bm Spell Points every round, plus %1am to %2am points for every %clm level(s) of the caster."Disintegrate Duration: N/A + N/A per 1 level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to disintegrate.Base chance of success is %bch, plus %ach for every %clc level(s)of the caster."Dispel -- Magic Duration: N/A + N/A per N/A level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes magic to be dispelled.Base chance of success is %bch,plus %ach for every %clc level(s) of the caster."Dispel -- Undead Duration: N/A + N/A per N/A level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes undead to be dispelled.Base chance of success is %bch,plus %ach for every %clc level(s) of the caster."Dispel -- Daedra Duration: N/A + N/A per N/A level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes Daedra to be dispelled.Base chance of success is %bch,plus %ach for every %clc level(s) of the caster."Drain -- Strength Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Strength to be drained.Target will lose %1bm to %2bm points of Strengthevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Intelligence Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Intelligence to be drained.Target will lose %1bm to %2bm points of Intelligenceevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Willpower Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Willpower to be drained.Target will lose %1bm to %2bm points of Willpowerevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Agility Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Agility to be drained.Target will lose %1bm to %2bm points of Agilityevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Endurance Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Endurance to be drained.Target will lose %1bm to %2bm points of Enduranceevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Speed Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Speed to be drained.Target will lose %1bm to %2bm points of Speedevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Personality Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Personality to be drained.Target will lose %1bm to %2bm points of Personalityevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Drain -- Luck Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target's Luck to be drained.Target will lose %1bm to %2bm points of Luckevery round, plus %1am to %2am pointsfor every %clm level(s) of the caster."Elemental Resistance -- Fire Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to be resistant to fire. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster. Target takes half damage if spell is unsuccessful."Elemental Resistance -- Frost Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to be resistant to cold. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster. Target takes half damage if spell is unsuccessful."Elemental Resistance -- Poison Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to be resistant to poison. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster. Target takes half damage if spell is unsuccessful."Elemental Resistance -- Shock Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to be resistant to shock. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster. Target takes half damage if spell is unsuccessful."Elemental Resistance -- Magic Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Causes target to be resistant to magic. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster. Target takes half damage if spell is unsuccessful."Fortify Strength Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Strength.Target will gain %1bm to %2bm points of Strengthplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Intelligence Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Intelligence.Target will gain %1bm to %2bm points of Intelligenceplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Willpower Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Willpower.Target will gain %1bm to %2bm points of Willpowerplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Agility Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Agility.Target will gain %1bm to %2bm points of Agilityplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Endurance Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Endurance.Target will gain %1bm to %2bm points of Enduranceplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Personality Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Personality.Target will gain %1bm to %2bm points of Personalityplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Speed Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Speed.Target will gain %1bm to %2bm points of Speedplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Fortify Luck Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Increases target's Luck.Target will gain %1bm to %2bm points of Luckplus %1am to %2am points for every %clm level(s) of the caster. Increase lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Heal Strength Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Strength.Target will heal %1bm to %2bm points of Strength,plus %1am to %2am points for every %clm level(s) of the caster until target's Strengthis at its normal level."Heal Intelligence Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Intelligence.Target will heal %1bm to %2bm points of Intelligence,plus %1am to %2am points for every %clm level(s) of the caster until target's Intelligenceis at its normal level."Heal Willpower Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Willpower.Target will heal %1bm to %2bm points of Willpower,plus %1am to %2am points for every %clm level(s) of the caster until target's Willpoweris at its normal level."Heal Agility Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Agility.Target will heal %1bm to %2bm points of Agility,plus %1am to %2am points for every %clm level(s) of the caster until target's Agilityis at its normal level."Heal Endurance Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Endurance.Target will heal %1bm to %2bm points of Endurance,plus %1am to %2am points for every %clm level(s) of the caster until target's Enduranceis at its normal level."Heal Personality Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Personality.Target will heal %1bm to %2bm points of Personality,plus %1am to %2am points for every %clm level(s) of the caster until target's Personalityis at its normal level."Heal Speed Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Speed.Target will heal %1bm to %2bm points of Speed,plus %1am to %2am points for every %clm level(s) of the caster until target's Speedis at its normal level."Heal Luck Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Luck.Target will heal %1bm to %2bm points of Luck,plus %1am to %2am points for every %clm level(s) of the caster until target's Luckis at its normal level."Heal Health Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Health.Target will heal %1bm to %2bm points of Health,plus %1am to %2am points for every %clm level(s) of the caster until target's Healthis at its normal level."Heal Fatigue Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Heals target's Fatigue.Target will heal %1bm to %2bm points of Fatigue,plus %1am to %2am points for every %clm level(s) of the caster until target's Fatigueis at its normal level."Transfer Strength Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Strength to caster. Target will transfer %1bm to %2bm points of Strength, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Intelligence Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Intelligence to caster. Target will transfer %1bm to %2bm points of Intelligence, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Willpower Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Willpower to caster. Target will transfer %1bm to %2bm points of Willpower, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Agility Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Agility to caster. Target will transfer %1bm to %2bm points of Agility, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Endurance Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Endurance to caster. Target will transfer %1bm to %2bm points of Endurance, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Personality Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Personality to caster. Target will transfer %1bm to %2bm points of Personality, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Speed Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Speed to caster. Target will transfer %1bm to %2bm points of Speed, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Luck Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Luck to caster. Target will transfer %1bm to %2bm points of Luck, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Health Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Health to caster. Target will transfer %1bm to %2bm points of Health, plus %1am to %2am points for every %clm level(s)of the caster."Transfer Fatigue Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Transfers target's Fatigue to caster. Target will transfer %1bm to %2bm points of Fatigue, plus %1am to %2am points for every %clm level(s)of the caster."Invisibility (Normal) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Turns target invisible.Target will remain invisible for %bdr round(s),plus %adr round(s) for every %cld level(s) of caster. If target attacks something, invisibility is dispelled."Invisibility (True) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Turns target invisible. Target will remain invisible for %bdr round(s),plus %adr round(s) for every %cld level(s) of caster. If target attacks something, target will still remain invisible."Levitate Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Target is able to float above the ground. Target will levitate for %bdr round(s), plus %adr round(s) for every %cld level of caster."Light Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Bright light source created around target. Light will remain for %bdr round(s), plus %adr round(s) for every %cld level of caster."Lock Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Locks chest or door to a lock-level equal to the caster's level. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of caster. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster."Open Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A +N/A per N/A level(s) "Opens chest or door with lock-level equal to or less than the caster's level. Base chance of success is %bch, plus %ach for every %clc level(s) of the caster."Regeneration Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Regenerates target's Health. Target will gain %1bm to %2bm points of Health plus %1am to %2am points for every %clm level(s) of the caster. Increases continue %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Silence Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Silences target, making casting spells impossible. Base chance of success is %bch, plus %ach every %clc level(s) of the caster. Silence lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Spell Absorption Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Target is able to absorb incoming spells, adding their energy to his or her own store. Base chance of success is %bch, plus %ach every %clc level(s) of the caster. Absorption lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Spell Reflection Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Target is able to reflect incoming spells back at the caster. Base chance of success is %bch, plus %ach every %cld level(s) of the caster. Reflection lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Spell Resistance Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Target is able to resist incoming spells. Base chance of success is %bch, plus %ach every %clc level(s) of the caster. Resistance lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Chameleon (Normal) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Makes target very difficult to see. Target will remain so for %bdr round(s), plus %adr round(s) for every %cld level of caster. If target attacks something, chameleon spell is aborted."Chameleon (True) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Makes target very difficult to see. Target will remain so for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Shadow (Normal) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to meld into normal shadows. Target will remain so for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster. If target attacks something, shadow spell is aborted."Shadow (True) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to meld into normal shadows. Target will remain so for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Slowfall (Normal, Trigger) Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to fall at half the natural rate, greatly reducing damage. After being cast, spell will remain active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster, and will trigger when target starts to fall."Free Action Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Cures the target of paralysis for %bdr round(s), plus %adr round(s) for every %cld level(s) of the caster."Jumping Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to jump at twice natural capacity. After being cast, spell remains active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster, and will trigger when target jumps."Climbing Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to climb at twice the natural rate. After being cast, spell remains active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster, and will trigger when target begins to climb."Morph Self Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to transform into a creature or object selected by the caster. The base chance of successfully polymorphing is %bch, plus %ach for every %clc level(s) of the caster. Transformation lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of the caster."Morph Other Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to transform into a creature or object selected by the caster. The base chance of successfully polymorphing is %bch, plus %ach for every %clc level(s) of the caster. Transformation lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of the caster."Morph Item Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Causes target to transform into a creature or object selected by the caster. The base chance of successfully polymorphing is %bch, plus %ach for every %clc level(s) of the caster. Transformation lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of the caster."Water Breathing Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Causes target to be able to breathe normally under water. The base chance of successfully casting is %bch, plus %ach for every %clc level(s) of the caster. Water breathing lasts %bdr round(s), plus %adr round(s) for every %cld level(s) of the caster."Water Walking Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Allows target to walk on water. After being cast, spell will remain active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Diminution Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Causes target to shrink to half its normal size. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Dimunization will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Pacify Animal Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Pacifies any living beast of subhumanoid intelligence. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Pacification will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Pacify Undead Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Pacifies undead creatures. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Pacification will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Pacify Humanoid Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Pacifies humanoid creatures. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Pacification will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Pacify Daedra Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Pacifies Daedra. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Pacification will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Charm Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Raises caster's charm with target, thereby improving caster's reputation. Base chance for success is %bch, plus an additional %ach for every %clc level(s) of the caster. Charm will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Shield Duration: %bdr + %adr per %cld level(s) Chance: N/A + N/A per N/A level(s) Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Creates shield around caster that absorbs the equivalent of %1bm - %2bm Health Points, plus %1am - %2am Health Points every %clm level(s) of the caster. When shield has taken its maximum damage, or %bdr plus %adr for every %cld level(s) of caster rounds has elapsed, shield will be dispelled."Astral Travel Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Sends caster to the Astral Plane. Chance of success is %bch, plus %ach every %clc level(s) of the caster. Caster will remain in the Astral Plane for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Etherealness Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Turns caster ethereal, thus able to walk through walls. Chance of success is %bch, plus %ach every %clc level(s) of the caster. Caster will remain ethereal for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Detect Magic Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Caster is able to detect all magic in a 30' cone projected from caster. Chance of success is %bch, plus %ach every %cld level(s) of the caster. Spell will remain active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Detect Enemy Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Caster is able to detect all enemies in a 30' cone projected from caster. Chance of success is %bch, plus %ach every %cld level(s) of the caster. Spell will remain active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Detect Treasure Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Caster is able to detect all treasure in a 30' cone projected from caster. Chance of success is %bch, plus %ach every %cld level(s) of the caster. Spell will remain active for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Identify Duration: N/A + N/A per N/A level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Identifies the target of the spell. Chance of success is %bch, plus %ach every %clc level(s) of the caster."Wizard Sight Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Allows caster's vision to travel separately from his or her body. Chance of success is %bch, plus %ach every %clc level(s) of the caster. Spell will last for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Darkness Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Darkness created around target. Spell will remain for %bdr round(s), plus %adr round(s) for every %cld level(s) of caster."Teleport Duration: N/A + N/A per N/A level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A + N/A per N/A level(s) "Teleports caster to a chosen location. The caster must cast the spell in the designated location initially, then will be able to teleport there later. Each casting will allow the caster to change the target location of the spell. Chance of success is %bch, plus %ach every %cld level(s) of the caster."Soul Trap Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A "After death, target's spell becomes trapped in any receptacle of the caster indefinitely. Target's body must die within %bdr round(s), plus %adr round(s) per %cld level(s) of the caster after being ensorcelled. The chance of successfully trapping a soul is %bch, plus %ach every %cld level(s) of the caster"Telekinesis Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Telekinesis allows the caster to move objects at a distance, by mental exertion. The weight of objects that can be moved is %1bm - %2bm kg plus %1am - %2am kilos per %clm level(s) of the caster."Comprehend Languages Duration: %bdr + %adr per %cld level(s) Chance: %bch + %ach per %clc level(s) Magnitude: N/A "Caster can comprehend any written or spoken tongue so long as the spell is active. The spell lasts for %bdr round(s), plus %adr round(s) per %cld level(s) of the casterIntensify Fire Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster may intensify the light of a normal fire. Light may be intensified up to %1bm to %2bm candle(s) plus %1am to %2am candle(s) per %clm level(s) of the caster. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of the caster.Diminish Fire Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster may dim the light of a normal fire. Light may be diminished by %1bm to %2bm candle(s) plus %1am to %2am candle(s) per %clm level(s) of the caster. Spell lasts %bdr round(s), plus %adr round(s) per %cld level(s) of the caster.Wall of Stone Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster creates a wall of stone, %1bm to %2bm square meters for every %clm level(s) of the caster. Wall lasts %bdr round(s) plus %adr additional round(s) for every %cld level(s) of the caster.Wall of Fire Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster creates a wall of fire, %1bm to %2bm square meters for every %clm level(s) of the caster. Wall lasts %bdr round(s) plus %adr additional round(s) for every %cld level(s) of the caster.Wall of Frost Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster creates a wall of ice, %1bm to %2bm square meters for every %clm level(s) of the caster. Wall lasts %bdr round(s) plus %adr additional round(s) for every %cld level(s) of the caster.Wall of Poison Duration: %bdr + %adr per %cld level(s) Chance: N/A Magnitude: %1bm - %2bm + %1am - %2am per %clm level(s) "Caster creates a wall of poison gas, %1bm to %2bm square meters for every %clm level(s) of the caster. Wall lasts %bdr round(s) plus %adr additional round(s) for every %cld level(s) of the caster.Paralyzation Causes target to be paralyzed. Duration: How many rounds paralysis lasts. Chance: Chance of paralyzing target. Magnitude: N/AContinuous Damage -- Health Lowers target's Health each round. Duration: How many rounds target takes damage. Chance: N/A Magnitude: How much damage target takes per round.Continuous Damage -- Fatigue Lowers target's Fatigue each round. Duration: How many rounds target is affected. Chance: N/A Magnitude: Amount of Fatigue loss to target per round.Continuous Damage -- Spell Points Reduces target's Spell Points each round. Duration: How many rounds target is affected. Chance: N/A Magnitude: Amount of Spell Points target loses per round.Create Item Creates one useful item of the caster's choosing. Duration: How long created item exists. Chance: N/A Magnitude: N/ACure -- Disease Cures target of disease. Duration: Instantaneous Chance: Chance of curing disease. Magnitude: N/ACure -- Poison Cures target of poison. Duration: Instantaneous. Chance: Chance of curing paralysis. Magnitude: N/ACure -- Paralysis Cures a target of paralysis. Duration: Instantaneous. Chance: Chance of removing curse. Magnitude: N/ADamage -- Health Causes target's Health to be damaged. Duration: Instantaneous. Chance: N/A Magnitude: Number of Health Points target loses.Damage -- Fatigue Causes target's Fatigue to be damaged. Duration: Instantaneous. Chance: N/A Magnitude: Number of Fatigue Points target loses.Damage -- Spell Points Reduces target's Spell Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of Spell Points target loses.Disintegrate Causes target to disintegrate. Duration: Instantaneous. Chance: Chance to disintegrate target. Magnitude: N/ADispel -- Magic Negates magic effects. Duration: Instantaneous. Chance: Chance of dispelling magic. Magnitude: N/ADispel -- Undead Causes undead to be dispelled. Duration: Instantaneous. Chance: Chance of dispelling undead. Magnitude: N/ADispel -- Daedra Causes Daedra to be dispelled. Duration: Instantaneous. Chance: Chance of dispelling Daedra. Magnitude: N/ADrain -- Strength Reduces target's Strength Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Intelligence Reduces target's Intelligence Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Willpower Reduces target's Willpower Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Agility Reduces target's Agility Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Endurance Reduces target's Endurance Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Personality Reduces target's Personality Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Speed Reduces target's Speed Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Drain -- Luck Reduces target's Luck Points. Duration: Instantaneous. Chance: N/A Magnitude: Number of points drained.Elemental Resistance -- Fire Target becomes immune to fire damage. Duration: Rounds resistance lasts. Chance: Chance of successfully casting spell. Magnitude: N/A Target takes half damage from fire if spell fails.Elemental Resistance -- Frost Target becomes immune to cold damage. Duration: Rounds resistance lasts. Chance: Chance of successfully casting spell. Magnitude: N/A Target takes half damage from cold if spell fails.Elemental Resistance -- Poison Target becomes immune to poison damage. Duration: Rounds resistance lasts. Chance: Chance of successfully casting spell. Magnitude: N/A Target takes half damage from poison if spell fails.Elemental Resistance -- Shock Target becomes immune to shock damage. Duration: Rounds resistance lasts. Chance: Chance of successfully casting spell. Magnitude: N/A Target takes half damage from electricity if spell fails.Elemental Resistance -- Magic Target becomes immune to magic damage. Duration: Rounds resistance lasts. Chance: Chance of successfully casting spell. Magnitude: N/A Target takes half damage from magic if spell fails.Fortify Strength Increases target's Strength. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Intelligence Increases target's Intelligence. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Willpower Increases target's Willpower. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Agility Increases target's Agility. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Endurance Increases target's Endurance. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Personality Increases target's Personality. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Speed Increases target's Speed. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Fortify Luck Increases target's Luck. Duration: Rounds Attribute increase lasts. Chance: N/A Magnitude: Amount of Attribute increase.Heal Strength Restores target's Strength, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Intelligence Restores target's Intelligence, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Willpower Restores target's Willpower, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Agility Restores target's Agility, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Endurance Restores target's Endurance, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Personality Restores target's Personality, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Speed Restores target's Speed, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Luck Restores target's Luck, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Health Restores target's Health, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Heal Fatigue Restores target's Fatigue, up to normal level. Duration: Instantaneous. Chance: N/A Magnitude: Number of points restored.Transfer Strength Transfers target Strength Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Intelligence Transfers target Intelligence Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Willpower Transfers target Willpower Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Agility Transfers target Agility Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Endurance Transfers target Endurance Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Personality Transfers target Personality Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Speed Transfers target Speed Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Luck Transfers target Luck Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Health Transfers target Health Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Transfer Fatigue Transfers target Fatigue Points to caster. Duration: Instantaneous. Chance: N/A Magnitude: Amount of points transferred.Invisibility (Normal) Target becomes invisible. Dispelled if target attacks anything. Duration: Rounds target remains invisible. Chance: N/A Magnitude: N/AInvisibility (True) Target becomes invisible. Duration: Rounds target remains invisible. Chance: N/A Magnitude: N/ALevitate Target floats above the ground. Duration: Rounds target levitates. Chance: N/A Magnitude: N/ALight Creates a light source centered on target. Duration: Rounds target remains illuminated. Chance: N/A Magnitude: N/ALock Locks chest or door to lock-level of caster. Duration: Rounds spell remains in effect. Chance: Chance of success. Magnitude: N/AOpen Unlocks chest or door to lock-level of caster. Duration: Instantaneous. Chance: Chance of success. Magnitude: N/ARegenerate Target regenerates Health Points each round. Duration: Rounds target regenerates. Chance: N/A Magnitude: Number of points regenerated each round.Silence Target is silenced, unable to cast spells. Duration: Rounds silence lasts. Chance: Chance of success. Magnitude: N/ASpell Absorption Target absorbs incoming spell energy, adding spell energy points to his or her own store. Duration: Rounds target will absorb spells. Chance: Chance of success. Magnitude: N/ASpell Reflection Target reflects incoming spells back at caster. Duration: Rounds target will reflect spells. Chance: Chance of success. Magnitude: N/ASpell Resistance Target resists incoming spells. Duration: Rounds target will resist spells. Chance: Chance of success. Magnitude: N/AChameleon (Normal) Target becomes difficult to see. Spell broken if chameleon attacks anything. Duration: Rounds target remains obscured. Chance:N/A Magnitude: N/AChameleon (True) Target becomes difficult to see. Duration: Rounds target remains obscured. Chance:N/A Magnitude: N/AShadow (Normal) Target blends into shadows. Spell broken if hider in shadows attacks anything. Duration: Rounds target remains hidden. Chance: N/A Magnitude: N/AShadow (True) Target blends into shadows. Duration: Rounds target remains hidden. Chance: N/A Magnitude: N/ASlowfall (Normal, Trigger) Target falls at half normal rate, reducing falling damage. Triggered when target falls. Duration: Rounds spell remains in effect. Chance: N/A Magnitude: N/AFree Action Target is immune to paralyzation. Duration: Rounds immunity lasts. Chance: N/A Magnitude: N/AJumping Target can jump twice as well. Duration: Rounds spell remains active. Chance: N/A Magnitude: N/AClimbing Target can climb twice as well. Duration: Rounds spell remains active. Chance: N/A Magnitude: N/AMorph Self Caster transforms into a creature or object selected by the caster. Duration: Rounds transformation lasts. Chance: Chance of success. Magnitude: N/AMorph Other Target transforms into a creature or object selected by the caster. Duration: Rounds transformation lasts. Chance: Chance of success. Magnitude: N/AMorph Item Item transforms into a creature or object selected by the caster. Duration: Rounds transformation lasts. Chance: Chance of success. Magnitude: N/AWater Breathing Target is able to breathe normally under water. Duration: Rounds target can breathe under water. Chance: Chance of success. Magnitude: N/AWater Walking Target is able to walk on top of water. Duration: Rounds target can walk on water. Chance: Chance of success. Magnitude: N/ADiminution Target shrinks to half normal size. Duration: Rounds target is shrunk. Chance: Chance of success. Magnitude: N/APacify Animal Pacifies any beast of subhuman intelligence. Duration: Rounds animal remains docile. Chance: Chance of pacification. Magnitude: N/APacify Undead Pacifies undead creatures. Duration: Rounds creature remains docile. Chance: Chance of pacification. Magnitude: N/APacify Humanoid Pacifies humanoid creatures. Duration: Rounds humanoid remains docile. Chance: Chance of pacification. Magnitude: N/APacify Daedra Pacifies Daedra. Duration: Rounds Daedra remains docile. Chance: Chance of pacification. Magnitude: N/ACharm Raises caster's charm with target, improving caster's reputation. Duration: Rounds caster is charming. Chance: Chance of success. Magnitude: N/AShield Target is surrounded by a magical shield. Shield absorbs Health Point damage. Shield lasts until its damage is overcome, or spell wears off. Duration: Rounds shield can last. Chance: N/A Magnitude: Health Point damage Shield can absorb.Astral Travel Sends caster to Astral Plane. Duration: Rounds caster remains in Astral Plane. Chance: N/A Magnitude: N/AEtherealness Turns caster ethereal, thus able to walk through walls. Duration: Rounds caster remains ethereal. Chance: Chance of success. Magnitude: N/ADetect Magic Caster can detect all magic in front of him or her. Duration: Rounds caster can detect magic. Chance: N/A Magnitude: N/ADetect Enemy Caster can detect all enemies in front of him or her. Duration: Rounds caster can detect enemies. Chance: N/A Magnitude: N/ADetect Treasure Caster can detect all treasure in front of him or her. Duration: Rounds caster can detect treasure. Chance: N/A Magnitude: N/AIdentify Caster can identify a target object. Duration: Instantaneous. Chance: Chance of correct identification. Magnitude: N/AWizard Sight Caster's vision is projected out from his or her body. Duration: Rounds caster can see through projected vision. Chance: N/A Magnitude: N/ADarkness Target is surrounded with darkness. Duration: Rounds target darkened. Chance: Chance of success. Magnitude: N/ATeleport Caster chooses a location, then is able to teleport to location instantly. Spell must be cast at least twice to use (once to choose location). Duration: Instantaneous. Chance: Chance to teleport to correct location. Magnitude: N/ASoul Trap After death, target's soul will be deposited into any available receptacle. Duration: How long spell dooms living target Chance: Chance of Imprisoning target. Magnitude: N/ATelekenesis Allows caster to move objects with mental powers. Duration: How long caster can use Telekenesis. Chance: N/A Magnitude: Weight of object caster can manipulate.Comprehend Languages Caster can comprehend any written or spoken tongue Duration: How long the caster comprehends languages Chance: Chance of comprehending all of a language Magnitude: N/AIntensify Fire Caster may intensify the light of a normal fire. Duration: How long intensified fire will last Chance: N/A Magnitude: Intensification possible in candlepower.Diminish Fire Caster may dim the light of a normal fire. Duration: How long diminished fire will last Chance: N/A Magnitude: Diminishment possible in candlepower.Wall of Stone Caster creates a wall of stone Duration: How long wall lasts Chance: N/A Magnitude: How large wall is in square metersWall of Fire Caster creates a wall of fire Duration: How long wall lasts Chance: N/A Magnitude: How large wall is in square metersWall of Frost Caster creates a wall of ice Duration: How long wall lasts Chance: N/A Magnitude: How large wall is in square metersWall of Poison Caster creates a wall of poison gas Duration: How long wall lasts Chance: N/A Magnitude: How large wall is in square metersYou do not have the gold to properly pay the enchanter.You cannot enchant this item beyond its limit.The item has been enchanted.An item must be selected to be enchanted.No enchantments have been placed on the item.You may only pick one item at a time to enchant.You have already picked an item to enchant.You cannot enchant this item with any more powers.No further side-effects may be enchanted in this item.This item cannot be enchanted.This item has already been enchanted.This page is full. Start a new scroll.The word you seek does not appear in your notes.You do not have enough gold to purchase this spell.You do not have a spellbook with which to inscribe this spell.You must choose a name to call this spell in your grimoire.The spell has been inscribed in your grimoireThe spell has been inscribed to the general list and Ted is cool.You can choose no more than three effects for any spell.How would you like to alter the spell?There is no room left in your spellbook.Changes the spell's iconSave versus fireSave versus frostSave versus poisonSave versus shockSave versus magickaSpell effects caster onlySpell effects target by touchSpell casts at a distanceSpell affects area around casterSpell affects area at a distanceAdd effect to spellBuy spellErase current spell, begin new oneExit from Spell-makerYou do not have enough magickaForbryd TraeffesenYgredor VembriksenEremit KlokkesenAfblad MaensenTobak RektorsenJanesseh PolassarKalech OsiahSamuramat NaziahKhazar ShaddadDenderra RetuKhalSajhu-riNapamethEngdorMerikaraGyrald HalebrookLeira CliffeAngelica BradstreetFyrdock WolfstadCharold BentrildAlybrius ClaudianGlyceria JarusTibericles StantiusHerseus OepiclesLivilla DeciusMelf SilverwindCarnil GreenthornTaleth RiverwellGingla BluehollowLorellan LightwoodDelimyra CyritharOressonGraywatchKelkemmen DorithGarrangoin KlemonsAsrailla MerikaraNelanthah RisKirith J'yrmirPsythor Z'moragBoethyrs GhurCloethmys AnkhirLillendril CaernimBalrazad VakhLancaster BarrPalantra KnarssenHargo'thKoptikiTurath VirJocasta IconiclesAvellirNords hail from the province of Skyrim. You arepart of a tall and fair-skinned people, strong,willful, and hardy. Owing to the climate of Skyrim,Nords are resistant to the coldest of temperatures, and take little damage even from ice-based magicalattacks. Nords are historically well-suitedto all the arts of the warrior. Is your character to be a Nord?Khajiit hail from the province of Elsweyr.You are part of a tawny-skinned people, extremelyhardy, intelligent, and agile. Many Khajiithave taken to painting their faces to more resemble their legendary feline cousins, the predatory catsthat hunt the great desert. Khajiit are on thewhole excellent climbers, and adept in all the arts of the thief. Is your character to be a Khajiiti?Redguards hail from the province of Hammerfell.You are part of a dark-skinned people, extremelyhardy and quick. Legend has it that the Redguardare innately more proficient with weaponry than any other race. In general, Redguardsmake excellent warriors. Is your character to be a Redguard?Bretons hail from the province of High Rock.You are part of a tall, fair-skinned people,highly intelligent and willful. Magic seems to infuse the very being of the Breton people.As a race, they are more resistant to the effectsof hostile magic than any other group, and thus are excellent in all arcane arts. Is your character to be a Breton?Argonians hail from the province of Black Marsh.You are part of a highly-evolved raceof reptiles, known for their intelligence, agility, and speed. Because oftheir reptilian nature, Argonians do not tireeasily when swimming. While many Argonians have successfully mastered the arts of thievery andspellcasting, there are fewer regarded well as warriors. Is your character to be an Argonian?Wood Elves hail from the province of Valenwood.You are part of a tall, fair-skinned peopleknown to be extremely agile and quick. Wood Elves have a natural affinity for thebow and arrow, and all members of their racehave some ability with that weapon. There arewell-known Wood Elves in most every class, but thearts of thievery are their particular forte. Is your character to be a Wood Elf?High Elves hail from the province of Sumurset.You are part of a tall, golden-skinned people,extremely intelligent, agile, and willful.The magical nature of Sumurset Isle has made the High Elves natural spellcasters who are immune toparalysing poisons and spells. Is your character to be a High Elf?Dark Elves hail from the province of Morrowind.You are part of a tall, dark-skinnedpeople, known to be extremely strong, intelligent, and quick. They are extremely versatile in all mannersof skills and well-known as warriors and mages. Is your character to be a Dark Elf?The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka. Our students have concocted a number of the more popular potions and magical items which we offer at reasonable prices. We also have a variety of standard spells and potion ingredients, also for sale. In addition, our study is available for all serious students of magicka wishing to create their own spells Of course, the Mages Guild is no mere curiousity shop. Person judged worthy to join the Mages Guild are given access to libraries and laboratories of every description. Not all at once, of course, but gradually. One has to be careful about whom one trusts with great power. After all, the Mages Guild is all about responsibility.The Akatosh Chantry is devoted to the worship of Akatosh, the Great Dragon. Akatosh is the most constant of gods, for his sphere is time itself. Perhaps, if you are in need of a blessing of time and are willing to make an appreciable donation, Akatosh might smile upon you and grant you time: time to heal your injuries, perhaps, or time to shorten your voyages. Our priests and priestess here have a variety of other skills and services available for members of the Akatosh Chantry. Naturally, one has to be judged worthy before one is sheltered under the Great Wings of Akatosh.We are the Order of Arkay, the God of Birth and Death. Arkay is the great spirit who brings every man and woman, human, elf, khajiit, and argonian into this world, and when the time is true, ends their circle. Arkay is fertility and blight, joy and sorrow. At the Order, we celebrate the Blessed Neutrality that Arkay stands for. While we do not offer strangers blessings, for to give favor or curse would be to upset the eternal balance, the Order offers much to its members. Our libraries and sages are some of the finest in Tamriel. Of course, few are worthy to be initiated into the mysteries of Birth and Death.At the House of Dibella, we seek truth through beauty and the worship of the embodiment of beauty, the Goddess Dibella. Dibella smiles on those who give generously to our House. She grants charm and grace to donors. In proportion to their generosity, of course. We are always interested in new initiates to the House of Dibella, though only those possessing skills in the promotion of harmony. To be honest, very few qualify.Temples devoted to the Mother Goddess of Tamriel are called Benevolences, for we are devoted to the charge of uniting all creatures as brethren, childer of Mara. We are intolerant only of those who show intolerance; we hate only those who hate. Mara is our Mother Goddess, and thus she blesses all with the gift of love. Particularly, she favors those who help her followers in Tamriel. For a reasonable donation to our Benevolence, you will be blessed and be forever beloved by he or she who loves you best. Those who devote themselves further to the Mother Goddess are even more blessed. Our priests and priestesses study the greatness of Mara's Tamriel and have learned much. So there is much to share with our initiates who are judged to be true to Mara's calling.The School of Julianos is no mere temple, dedicated to mindless obseisance to a distant and hazy God figure. Julianos is a God, to be sure, but foremost he is a symbol of learning, logic, philosophy, and wisdom. We espouse no moral philosophy other than the goodness of knowledge. As the great Psijic once said, the power of ignorance can truly shatter mithril like glass. That is our enemy. Scholarship is a long and difficult journey, and Julianos does not tolerate those who wish to shorten it. However, He does bless those who generously donate to His School with a temporary increase in their magical skills. While we advocate literacy and education for all Tamrielans, our policy for those who wish to join the School itself is very stringent. We have little time to waste training the slow and the lazy.Our Lady is the Goddess Kynareth whose sphere is the Heavens itself. She is sometimes called the Goddess of Air, the Pure One. It was She who gave the Lords Mail to the Warrior Lord Morihaus to combat the unclean Daedric spirits. By the glory of our Lady, we have become the greatest physicians in Tamriel -- our ability to cure magical and mundane diseases is truly unrivalled. Other temples cure only their own priests, but we are philanthropists. Of course, the Goddess shows special favor on Her own. We do take in new initiates, provided they show devotion to the Goddess and have the skill to make their devotion worthwhile.Our God is the God of Mercy, Stendarr. Some mock our compassion, calling us sentimental fools and tenderhearts. But the truth is that everyone, no matter their strength, crawls to us when Sai, the God of Luck deserts them as he is prone to do. Our gift to the traveller is a simple one -- we heal those who are in pain. For more complicated ailments, diseases and poisonings, we direct you to the Temple of Kynareth. With due respect, for they are the finest apothecaries and we, the finest surgeons. If one possesses the desire and aptitude, one may join the Temple. Though we desire to help all Tamrielans, we only possess the means to train and assist a small handful. Sometimes, it is best to begin one's compassion with oneself.We are a temple devoted to Zenithar, the God of Commerce and Patron of Merchants and Mercenaries. Long ago, in our movement's birth, our forefathers made us a temple like no other: one meant to be adaptable, but resilient to the storm of time. We are thus called Resolutions, a far more descriptive term than temples. The Resolution of Zenithar favors those who favor us -- we do not choose to hide behind words like donations, gifts, indulgences. In proportion to your payment to the Resolution, your skill in haggling with other merchants will increase, but temporarily. If you wish to increase your skill permanently, you may wish to join the Resolution and meet with our trainers. The invitation to join the Resolution of Zenithar is not open. Only those already possessing a few minimum skills will even be considered. It does not reward us to waste our time with neophytes. If nothing else, we are professionals.We of the Order of the Lamp are the protectors of the Mages Guild. We follow the Palantinus, under direct orders from the Archmagister. We are given appropriate rights to certain services at the Mages Guild. One's rank within the Order approximates ones rank within the Guild, in terms of rights and priveleges. The Order is only open to those who have already demonstrated fighting skills and are in good standing with the Mages Guild.The Knights of the Dragon have the official duty of protecting the city and royal family of Daggerfall. We are led by the honorable Lord Bridwell, the greatest hero of the War of Betony. To be considered for admission into our fighting order, one must demonstrate exceptional combat skills and a reputation for honor and loyalty to Daggerfall. In return, we provide training and a variety of services to our knights.The Order of the Candle have replaced the defunct Knights of the Moon as the official protectors and warriors of the kingdom of Sentinel. The lords Vhosek of the Moon and K'avar are our commanders and we follow their order implicitly. Our knights receive the very best training in all matters of combat and are treated to a variety of other services. Only men and women of exceptional fighting skills and demonstrated loyalty to the royal family of Sentinel will be considered for admission.We of the Order of the Rose have the honor of being the guard and strong arm of his majesty, King Eadwyre of Wayrest. The greatest knights in his court are members of our order and we have demonstrated our worth in internal and interprovincial struggles throughout the Bay and Tamriel. For those few whose combat abilities and true loyalty to the King are judged acceptible, we offer a number of services, including training.The Knights of the Flame are the noble warriors of the lorddom of Anticlere. Our allegiance is unswerving to Lord and Lady Flyte, who rescued us from the chaos following the War of Betony. Only those known for their loyalty to Anticlere and our blessed patrons are judged worthy to join our order. In return for their allegiance, our knights are given training and other services.The Host of the Horn have the honor of serving his most terrible Grace, the Baron Shrike. Our duties consist of all important activities from straight warfare to espionage and tax collection. It may be worth dispelling this confusion: the Baron's weak brother Lord Kain has his own order devoted to the illegal acquisition of the throne of Lainlyn, and he idiotically calls his piteous group, the Host of the True Horn. If one has demonstrated loyalty to Baron Shrike and prowess in battle, one may be considered for admission in our proud Host. We have trainers within the Host, but they have better things to do than waste their time with the hopeless.We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint. Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in our knightly order. Our knights receive the finest training and a wide variety of other priveleges are the royal escorts of the Baron of Glenpoint.In all modesty, the Order of the Raven is a legendary fighting order. We have the honor of having led the battle against the Camoran Usurper and freed half of Tamriel from his tyranny. We remain the vanguards of the Baron of Dwynnen, protecting him and the entire barony. Given our reputation, we cannot admit any but the greatest warriors, the most loyal servants of the Baron, into our order.The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations. In return for our service, we have been given access to some of the finest trainers in Hammerfell. We are not currently soliciting new recruits into our order. A suitably talented warrior known for his or her loyalty to Abibon-Gora might, however, still merit consideration.We of the Knights of the Scarab have the honor of being the official guard for the royal family of Totambu. Our duties are many, our favor is great. Only the most refined and loyal warriors are considered for initiation. It is a very great honor indeed.The Order of the Hawk act as the noble warriors and protectors of the town and royal family of Santaki. Many have trained since childhood to join our knightly order, for the honor and prestige. In addition to the honor and prestige, the Order offers its knights great power. The excellence of our trainers is only the beginning of the benefits of membership. But once, again, only the worthiest are considered.The Knights of the Circle are the military arm of the Order of Arkay. It is our solemn duty to protect the Order and to fight their battles. Our devotion to the God Arkay and the Order are complete. Only those of exceptional fighting prowess and unswerving loyalty to the Order and the God Arkay are considered for inclusion in the Knights of the Circle.We of the Knights of Iron are in charge of the military excursions of the Resolution of Zenithar. Zenithar is not merely the God of Merchants and Commerce, He is also a warrior god. We represent that side of Him. Obviously, it does not behoove us to take any new initiates who are less than excellent fighters and completely devoted to our cause.Mara represents love and peace. She and Her Benevolence recognize that, as hypocritical as it sounds, military strength is often needed to beget this peace. The Maran Knights represent this military strength. We are admittedly a controversial knightly order. Some misguided clerics within the Temple would prefer that we disband, but they are in the minority, and all respect our skill and loyalty.We are the military arm of the Akatosh Chantry, the Order of the Hour, charged with the protection of the Chantry. Our knights are devoted to the Great Dragon, and dedicated to the promise of stability and permanence He represents. Our duties are varied indeed, and our honors bountiful. An initiate in our Order have the same rights and honors of an initiate in the Chantry.The Knights Mentor are brothers and sisters to the School of Julianos. While they do research and expand the libraries of the School, we protect them. And, in turn, they share their expanded knowledge with us. It is a perfect relationship and benefits us each equally. Naturally, only those of exceptional military skill and demonstrated loyalty to the School and God Julianos are considered for membership into the Knights Mentor.The House of Dibella is the noblest institution in Tamriel, we of the Order of the Lily firmly are devoted to its cause. Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately. That is the sacred cause of the Order of the Lily. We protect the House and receive the training and blessings of clerics of equal rank. I can think of no better reason to fight than the cause of beauty.We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. Only those of great combat ability and proven devotion to the Temple and the God Stendarr are eligible for possible membership in the Crusaders.We are the strong arm of the Goddess Kynareth, an off-shoot of her temple devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course. Possible candidates for inclusion in the Kynaran Order are chosen on the basis of their combat skills and their reputation with the Temple.Mages are those that devote their lives tothe study and practice of the arcane magical arts. Anexperienced mage can be a deadly force to reckon with. The skillsmost important to a Mage are: Alteration, Mental, Mysticism,Curative, Destructive, and Illusion. Do you wish your character to be a Mage?Spellswords are warriors who are also highlyskilled in the use of magic. This dual specializationmakes the Spellsword a formidable opponent indeed.The most important skills to a Spellsword are:Long Blade, Axe, Blunt Weapon, Short Blade,Hand-to-Hand, and Missile Weapon. Do you wish your character to be a Spellsword?Battle Mages use their mastery of magicfor combat purposes. They are naturally adept at castingoffensive magic spells. The skills most important to aBattle Mage are: Destructive, Alteration, Mental, Illusion,Mysticism, and Long Blade. Do you wish your character to be a Battle Mage?Sorcerers are quite adept at the manipulationof magic, although they do not generate their own magical energy. Rather, they absorb the energy of spells cast at them, and use this energy to power their own spells. The main Sorcerer skills are: Curative, Destructive, Mental,Illusion, Alteration, and Mysticism. Do you wish your character to be a Sorcerer?Healers use their magic to treat injuriesand cure illnesses. Their function is primarilydefensive in nature. The most important skills to a Healerare: Curative, Alteration, Mental, Medical, Illusion,and Mysticism. Do you wish your character to be a Healer?Nightblades use their magic abilities asan aid to subterfuge. The Nightblade is often like a thiefwith the capability to use magic. The skills most importantto a Nightblade are: Dodging, Stealth, Backstabbing,Disguise, Lockpicking, and Pickpocketing. Do you wish your character to be a Nightblade?Bards are the most versatile class, learned inmany different arts. They are familiar with weaponry, magic,and the thiefly talents. The skills most often employedby Bards are: History Lore, Musical Instrument,Disguise, Long Blade, Dodging, and Stealth. Do you wish your character to be a Bard?Burglars are well versed in the arts of picking locks.They can sneak undetected into even the mostsecure of noble houses and escape detection.The most important Burglar skills are: Lockpicking,Pickpocketing, Stealth, Dodging, Climbing,and Backstabbing. Do you wish your character to be a Burglar?Rogues are trained in both the shadowy arts of thethief, and the combat arts of the warrior. The Roguerelies on these skills most heavily: Long Blade,Stealth, Dodging, Lockpicking, Pickpocketing,and Backstabbing. Do you wish your character to be a Rogue?Acrobats practice the thieving arts, and use theirremarkable physical skills to aid them.They are very quick, agile, and nimble. The mostimportant skills to an Acrobat are: Dodging, Climbing,Jumping, Stealth, Running, and Hand-to-Hand. Do you wish your character to be an Acrobat?Thieves are well known for their adeptness in usingstealth, speed, and cunning to steal for aliving. The six most important skills toa Thief are: Dodging, Stealth, Backstabbing,Disguise, Lockpicking, and Pickpocketing. Do you wish your character to be a Thief?Assassins are much feared and respected, for theyuse the night for concealment, and their cunning tostrike deadly blows. Even secure locks cannotstay the Assassin's blade. The most important Assassin skills are: Disguise, Backstabbing, Short Blade,Stealth, Criticalstriking, and Hand-to-Hand. Do you wish your character to be an Assassin?Monks are specially trained in mental disciplines. Thisintense mental awareness includes the ability toturn the body into a lethal machine. The skills mostimportant to a Monk are: Hand-to-Hand, Criticalstriking,Occult Lore, Blunt Weapon, Medical, and Stealth. Do you wish your character to be a Monk?Archers are warriors specially trained in theuse of the bow. The most important skills to an Archer are:Missile Weapon, Critical Missilestrike, Short Blade,Long Blade, Hand-to-Hand, and Blunt Weapon. Do you wish your character to be an Archer?Rangers are at home in the wilderness, and areexcellent hunters. They are very skilled at survival andtracking. The skills most important to a Ranger are:Medical, Running, Long Blade, Missile Weapon, Swimming,and Monster Lore. Do you wish your character to be a Ranger?Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions. The skills Barbarians use most are:Axe, Long Blade, Blunt Weapon, Swimming, Running, and Jumping. Do you wish your character to be a Barbarian?Warriors are those most heavily trained in the artsof combat and warfare. They are adept in the use of manyweapons and are often heavily armored. The skills mostimportant to a Warrior are: Long Blade, Axe, Blunt Weapon,Short Blade, Hand-to-Hand, and Missile Weapon. Do you wish your character to be a Warrior?Knights are trained as warriors. They hail from noblestock, and adhereto the code of chivalry.The most important skills to a Knight are:Long Blade, Axe, Blunt Weapon, Repair, Missile Weapon,and Etiquette. Do you wish your character to be a Knight?Select thy character's gender.{This section will give the player advice. It may give examples also. Wit and wisdom, yessiree. That's what you'll find here, no doubt about it. }Help - General The ClassMaker allows you to create your own class. Your new class must include: 1. A Name 2. 3 Primary Skills 3. 3 Major Skills 4. 6 Minor Skills All other custom features are optional: Adjusting some of these, such as adding special advantages or disadvantages and higher or lower health points per level, makes it more or less difficult for the class to improve in skills and thus rise in levels. The sliding "dagger" bar marked "Skill Advancement" represents the difficulty of a class learning new skills. If you have any specific questions about a function of the ClassMaker, click the appropriate section under Help.Help - Class Name You may choose any name for your new character class, so long as the name does not exceed 23 letters.Help - Attributes The base average of the strength, intelligence, willpower, agility, speed, endurance, personality and luck of the new class cannot exceed 50. If you add five points to one of these attributes, for example, you will have to subtract five from another attribute. The result is a list of the minimum attributes for the new class. Your character will probably have higher attribute scores than the minimum. For a definition of each attribute, see the Daggerfall manual.Help - Skills More than anything else, skills define a class. Pick the most important three skills for your class as Primary skills, the next three most important skills as Major skills, and the next six most important skills as Minor skills. The other skills will be available for your character class, but they will be poorly mastered if known at all when the game begins, and they will be difficult to raise. It is important to pick skills most commonly used and mastered by the new class for the Primary and Major skills. These skills will increase with constant use and, as the skills increase, so will the character's level.Help - Special Advantages Special Advantages are optional finishing touches such as disease resistance and acute hearing for the customized class. Adding Special Advantages to a class always increases the difficulty of raising skill levels. Watch the dagger bar marked "Skill Advancement", the higher the dagger, the tougher it is for a member of a class to learning new skill levels. You can select a maximum of ?? Special Advantages. Complete descriptions of each Special Advantage are listed in the Daggerfall manual.Help - Special Disadvantages Special Disadvantages are optional finishing touches such as forbidden weaponry and inability to regenerate spell points for the customized class. The primary reason to add Special Disadvantages is to lower the difficulty of raising skill levels. You can select a maximum of ?? Special Advantages. Complete descriptions of each Special Advantage are listed in the Daggerfall manual.Help - Reputations Editing Reputations is a optional class creation feature which allows you to help determine how certain broad societal subfactions are inclined to react to someone of your custom class. These groups are by no means the only reputational groups in the game: they are merely the broadest and the most common. The base average of all the reputational groups together must always equal zero. Thus, if you add five points to your reputation with one group, you must subtract five from another. For more on the importance of reputation, see the Daggerfall manual. Help - Skill Advancement for Class The position of the dagger in the Skill Advancement table shows the approximate difficulty of skill advancement for that particular class. The higher the dagger rises, the more difficult it is for a member of a class to rise in skill level. Adding Special Advantages and extra health points makes it more difficult for you to learn skills. Adding disadvantages or lowering the health point bonuses makes it easier or you to learn skills. For reference, a true warrior learns skills at the default, exact middle of the Skill Advancement chart. Thieves have an easier time learning skills and mages have a harder time.%qdt - %pnq in %plq told me "%qot"%pn. Estimated arrival time: %eat days.I'm afraid I can only help persons of a certain rank.You're not of sufficient rank to use my services.My services are only available for persons of rank.No offense, but I can only assist certain high-ranking members.Perhaps I can help you one day, but you are not yet of sufficient rank.Come back when you have risen in rank in the organization.I can't offer my assistance to just anyone. I'm sure you understand.My services are reserved for a special few. You are not yet among them.This is the temple of Arkay, God of Birth and Death.This is the temple of Zenithar, God of Work and Commerce.This is the temple of Mara, the Mother-Goddess.This is the temple of Akatosh, the Dragon God of Time.This is the temple of Julianos, the God of Wisdom and Thought.This is the temple of Dibella, the Goddess of Beauty.This is the temple of Stendarr, the God of Mercy.This is the temple of Kynareth, the Goddess of the Air.What manner of %ra are you? How dare you disturb me? I loathe the sight of you. I part with nothing but contempt.Ah, I know you, %pcn. You are no friend of mine. Gladly will I leave your company.What do you desire, %pcn? Wisdom or power?You are my agent in Mundus, %pcn. I require nothing more of you. Farewell, child.Continue in your good work, child. Accept this as my gift of good will, for which I wish nothing in return.Greetings, %pcf. Tonight we summon %dts from the pit of Oblivion. It is no small expense, this undertaking. From you, I must ask %a gold. Agreed?Tonight we reach to the chasm of Oblivion to bring that foul spirit, the daedra regent %dts into the Mundus. From you, %a gold is required for this service.Greetings, friend %pcf. Tonight we summon %dts from the pit of Oblivion. We usually ask for gold, but for allies like you, the service is without charge. Shall I proceed?Ah, my friend %pcf. Tonight we reach to the chasm of Oblivion to bring that foul spirit, the daedra regent %dts into the Mundus. A favor to you. Shall I continue?Very well, %pcn. If you change your mind, return. We can perform this ritual anytime.No? Well, return if you desire. I can bring forth %dts whenever you are better prepared.No? If you change your mind, return to me tonight. Tomorrow portents will not allow me to complete this summoning.It is a fearful enterprise indeed. If you wish, you can return later tonight, but tomorrow will be a day too late to summon the daedra %dts.The summoning seems to have failed.Tonight %dts was not to be summoned. Accept my apologies.Tonight the portents are not kind for a safe summoning, %pcf. If you would like to be present for the summoning of %dts, return on %dfs.We are not summoning %dts this evening. Return on %dts if you want to be present for the summoning.Go no further, %ra, or face the armed forces of the %kno.You must earn our respect before you think of joining the %kno.We have heard of you, %pcf. If you would strengthen your skills with weaponry, we may consider making you part of our order. Come back when you have trained, friendWelcome, friend, to the fortress of the %kno. Are you interested in joining our most esteemed order?No? Few are offered even the chance to join us. Ah well, if you reconsider, return to us.Excellent, %pcn. You are indeed worthy of membership in %kno. Are you still prepared to join?No? %oth! You are a very fickle %ra, %pcf. Well, I wish you luck in your endeavors.%pcn, by Ebonarm's will, I charge thee to be a strong and mighty knight. By Stendarr's will, I charge thee to be pure and merciful to thy enemies. Rise, %lev %pcf, thou art one of the %kno now.Ah %lev, your %itr has been repaired.I am sorry, %lev. Your %itr will not be finished for %dtr days.Good day to you, %lev %pcf. You have an item that needs repair?I can do nothing to improve on that type of work, I'm afraid.Yes, I can work on that. It will take about %dtr days time. Shall I begin now?Excellent, %lev. I'll begin work now. It will be ready in %dtr days.No? That is the fastest I can work with my current schedule. Well, I'll be here if you change your mind, %lev.No new adventures to whet your fancy, good %lev %pcf.Do you want to Teleport or Set an Anchor?An Anchor must be set before you can teleport.Reliquary of RaenShrine of BandiShrine of MaiShelter of PhenAnvil of EbonarmAltar of I'ricDivad MonumentShrine of JoneShrine of JephreReliquary of SaiShrine of VigrylShrine of DugrodJhim Sei ShrineSage MonumentJode ShrineShrine of Q'OlwenShrine of EphenStrenner HavenKieran TheatreDjen LodgeNotorgo AltarYour earliest memories are of a warm and unusual home. Your mother, a beautiful enchantress, would entertain you for hours with tricks. Your favorite was her %q1 Your father was a fearsome man. Many in the village referred to him as "that Warlock." But to you he was a loving and doting father. As you grew, it was apparent that you had unusually strong magical powers. Soon you were able to %q1a yourself. You remember your parents talking about an evil Battlemage, Jagar Tharn, how it was known in their circle that he had usurped the power of the land away from its rightful ruler. No one dared to move against him. %q2. One day in your twentieth year, a courier arrived at your house with the news that a powerful hero had killed Jagar Tharn and restored the rightful Emperor to the throne. Even your gruff father nearly wept with joy at the news. The courier also brought the news that there would be a great celebration in Imperial City and that all the people who had worked secretly to depose Tharn were invited. Once the courier left, you asked your parents if you could go to the celebration. Your mother and father looked concerned and explained that there was not enough gold for all three of you to make the trip. Downcast, you tried to hide your disappointment. Your father, however, turned to you and said that it was time you made your own way in the world. He gave you %q4 and a very unusual staff and sent you on your way to the Imperial City and the celebration. After many days of travel, you approached the capital of the realm, the Imperial City. You noticed a small band of travelers only a short distance in front of you. As you were about to hail them they were attacked by brigands who had been lying in wait in the woods along the road. You rushed to help the other travelers. As you approached one of the brigands raised his short sword to strike you. In a natural reflex, you tried to deflect the blow with the staff your father gave you. As the sword struck the staff, a great bolt of lightning erupted from it and both weapons shattered. The brigands and the travelers all stopped and stared at you. As the thunder subsided, the brigands ran back into the woods. You were mobbed by the travelers who thanked you profusely for saving them, members of the Imperial Family who had been visiting in the country and were returning to the Imperial City for the celebrations. They insisted that you come with them to the palace and an audience with the Emperor. The Emperor was very impressed by your bravery and knew your family as loyal supporters of the Empire. He presented you with %q5. The celebrations continued for weeks, and the Emperor often called on you for informal talks. When you were not in audience, you usually spent your time %q2a. One night you were called to the Emperor's presence in a manner such that you knew the business was serious. He met you in his study and there told you he had a favor to ask.Your earliest memories of your homelife are of an ongoing turmoil -- visitors continually arriving and leaving, and your mother and father at separate times also having to leave for extended periods. As you grew older you realized that your mother was a member of an elite mercenary legion, first as a weapons instructor, and then later as a combat tactical expert. Your father's interests were quite different: he was a well-respected member of the local Mage's Guild, and a master of all kinds of magic. He found you an apt pupil and soon you were able to %q1. You remember your parents talking about the Imperial Battlemage, Jagar Tharn, how it was known in their circle that he had usurped the power of the land away from its rightful ruler. No one dared to move against him. %q2. One day in your twentieth year, you received a visitor at your house with the news that a powerful hero had killed Jagar Tharn and restored the exiled Emperor to the throne. The visitor also brought the news that there would be a great celebration in Imperial City. Once the courier left, you asked your parents if you could go to the celebration. Your mother and father discussed it for some time, before deciding that it was time you made your own way in the world. Your mother gave you %q4 and your father gave you a very unusual staff, then you were sent you on your way to the Imperial City and the celebration. After many days of travel, you approached the capital of the realm, the Imperial City. You noticed a small band of travelers only a short distance in front of you. As you joined them, you were attacked by brigands who had been lying in wait in the woods along the road. One of the brigands raised his short sword to strike you. In a natural reflex, you tried to deflect the blow with the staff your father gave you. As the sword struck the staff, a great bolt of lightning erupted from it and both weapons shattered. The brigands and the travelers all stopped and stared at you. As the thunder subsided, the brigands ran back into the woods. You were mobbed by the travelers who thanked you profusely for saving them. They told you they were members of the Imperial Family who had been visiting in the country and were returning to the Imperial City for the celebrations. They insisted that you come with them to the palace and an audience with the Emperor. The Emperor was very impressed by your bravery and grateful to you for saving his family. He formally invited you to the celebration and presented you with %q5. The festival continued for weeks, and during that time, the Emperor often called on you for informal talks. When you were not in audience, you usually spent your time %q3. One night you were called to the Emperor's presence in a manner such that you knew the business was serious. He met you in his study and there told you he had a favor to ask.There was very little subtlety in your life as a child. Your mother was as harsh as she was beautiful, and her wrath if you displeased her was terrible indeed. Your father was an equally fearsome man. You learned the ways of power from them, particularly how to harness and use the raw forms of magicka. There was no question of whether these energies of destruction should be used -- only how it might be done. Occasionally, for variety, you dabbled in other colleges of magic, learning how to %q1 But the School of Destruction was your specialty. You remember your parents talking about the Imperial Battlemage, Jagar Tharn, how it was known in their circle that he had usurped the power of the land away from its rightful ruler. No one dared to move against him. Battlemages themselves, your parents envied Tharn's success. %q2. One day in your twentieth year, you received a visitor at your house with the news that a powerful hero had killed Jagar Tharn and restored the exiled Emperor to the throne. Accepting the transfer of power as a natural process, your parents took the news with only mild disappointment. The visitor also brought the news that there would be a great celebration in Imperial City. Once the courier left, you asked your parents if you could go to the celebration. Your mother and father discussed it for some time, before deciding that it was time you made your own way in the world. Your mother gave you %q4 and your father gave you a very unusual staff, then you were sent you on your way to the Imperial City and the celebration. After many days of travel, you approached the capital of the realm, the Imperial City. You noticed a small band of travelers only a short distance in front of you. As you joined them, you were attacked by brigands who had been lying in wait in the woods along the road. One of the brigands raised his short sword to strike you. In a natural reflex, you tried to deflect the blow with the staff your father gave you. As the sword struck the staff, a great bolt of lightning erupted from it and both weapons shattered. The brigands and the travelers all stopped and stared at you. As the thunder subsided, the brigands ran back into the woods. You were mobbed by the travelers who thanked you profusely for saving them, members of the Imperial Family who had been visiting in the country and were returning to the Imperial City for the celebrations. They insisted that you come with them to the palace and an audience with the Emperor. The Emperor was very impressed by your bravery and grateful to you for saving his family. He formally invited you to the celebration and presented you with %q5. The festival continued for weeks, and during that time, the Emperor often called on you for informal talks. When you were not in audience, you usually spent your time %q3. One night you were called to the Emperor's presence in a manner such that you knew the business was serious. He met you in his study and there told you he had a favor to ask.Your parents complimented one another, both as sorcerors as well as educators. Your mother was most attentive in teaching you the finer points of %q1, but your father would use more dramatic methods. As you grew in your talents and your mother taught you the spells, your father would show you how you must attract and draw upon the magicka of the universe to have the power to cast those spells. He explained that you, like them, were not able to regenerate magicka within your own body. It was commonplace for him to walk in the room and cast a lightning spell at you. Frightful though it was, you would feel exhilaration upon drawing upon the magicka. As you grew, it was apparent that you had unusually strong magical powers. Soon you were able to %q1a yourself. You remember your parents talking about an evil Battlemage, Jagar Tharn, how it was known in their circle that he had usurped the power of the land away from its rightful ruler. No one dared to move against him. %q2. One day in your twentieth year, a courier arrived at your house with the news that a powerful hero had killed Jagar Tharn and restored the rightful Emperor to the throne. Even your gruff father nearly wept with joy at the news. The courier also brought the news that there would be a great celebration in Imperial City and that all the people who had worked secretly to depose Tharn were invited. Once the courier left, you asked your parents if you could go to the celebration. Your mother and father looked concerned and explained that there was not enough gold for all three of you to make the trip. Downcast, you tried to hide your disappointment. Your father, however, turned to you and said that it was time you made your own way in the world. He gave you %q4 and a very unusual staff and sent you on your way to the Imperial City and the celebration. After many days of travel, you approached the capital of the realm -- Imperial City. You noticed a small band of travelers a short distance in front of you. As you were about to hail them, they were attacked by brigands who had been lying in wait in the woods that lined the road. As you rushed to help, one of the brigands, obviously a Mage, raised his staff and casted a spell at you. Your ears roared as the flame bolt hit you, but you absorbed the magicka and let fly a very powerful spark spell. When the bolt struck the brigand mage, he erupted into a column of flames and was reduced to a pile of ashes. The brigands and the travelers all stopped and stared, and the brigands ran back into the woods. The travelers thanked you and introduced themselves as members of the Imperial Family returning to Imperial City for the celebrations. They insisted that you come with them to the palace and an audience with the Emperor. The Emperor was very impressed by your bravery and knew your family as loyal supporters of the Empire. He presented you with %q5. The celebrations continued for weeks, and the Emperor often called on you for informal talks. When you were not in audience, you usually spent your time %q3. One night you were called to the Emperor's presence in a manner such that you knew the business was serious. He met you in his study and there told you he had a favor to ask.Your father was the healer for a very small village deep in the %hpw of %hpn. You have few memories of your mother, a beautiful, kind woman who taught you magic. You always will remember her entertaining you for hours with tricks. Your favorite was her %q1. The plague that took her was too strong for her or your father to fight. It was her wish that you be trained in the School of Restoration, and there you showed promise exceeding your father. As you grew, it was apparent that you had unusually strong magical powers. Soon you were able to %q1a yourself. You remember your father talking about an evil Battlemage, Jagar Tharn, how it was known in his circle that he had usurped the power of the land away from its rightful ruler. No one dared to move against him. %q2. One day in your twentieth year, a courier arrived at your house with the news that a powerful hero had killed Jagar Tharn and restored the rightful Emperor to the throne. Your tender-hearted father openly wept with joy at the news. The courier also brought the news that there would be a great celebration in Imperial City and that all the people who had worked secretly to depose Tharn were invited. Once the courier left, you asked your father if you could go to the celebration. Your father turned to you and said that it was time you made your own way in the world. He gave you %q4 and a very unusual staff and sent you on your way to the Imperial City and the celebration. After many days of travel, you approached the capital of the realm, the Imperial City. You noticed a small band of travelers only a short distance in front of you. As you were about to hail them they were attacked by brigands who had been lying in wait in the woods along the road. You rushed to help the other travelers. As you approached one of the brigands raised his short sword to strike you. In a natural reflex, you tried to deflect the blow with the staff your father gave you. As the sword struck the staff, a great bolt of lightning erupted from it and both weapons shattered. The brigands and the travelers all stopped and stared at you. As the thunder subsided, the brigands ran back into the woods. You were mobbed by the travelers who thanked you profusely for saving them, members of the Imperial Family who had been visiting in the country and were returning to the Imperial City for the celebrations. They insisted that you come with them to the palace and an audience with the Emperor. The Emperor was very impressed by your bravery and knew your family as loyal supporters of the Empire. He presented you with %q5. The celebrations continued for weeks, and the Emperor often called on you for informal talks. When you were not in audience, you usually spent your time %q2a. One night you were called to the Emperor's presence in a manner such that you knew the business was serious. He met you in his study and there told you he had a favor to ask.Though your childhood was similar to that of other %ra children you knew, at age 10, your father thought you ready to begin learning thieving skills. You spent many happy hours in his work shop, practicing initially %q1. Your skills developed slowly at first, and your father seemed to have to suppress his impatience at times. You applied yourself to your training more diligently than ever. It gradually became apparent to both you and your father that while you certainly would become a competent thief given time, you would never achieve his level of mastery. While you were studying %q3 techniques with your father, your mother began to teach you, in her quiet way, the use of magicka. It did not take long to determine that you had some definite potential. You discovered that you could use both sciences together, using the discipline from your %q3 and %q4 training to accelerate your development of %q2 spells. Your mother introduced you to some unusual, non-human creatures, mostly %q5. You learned not only not to fear them, but also some of their language. One in particular, a female named %fn took a liking to you and trained you further in spells of %q6 than your mother ever could. One night, your father brought you into his shop, a serious expression on his face. He explained that an agent of the Emperor himself had approached the heads of the local Thieves and Mages Guild. He had told them that the Emperor had heard rumors of a %q8 named %bn who was supposed to have been allied with the imperial traitor Jagar Tharn. The Emperor dared not act against %bn without proper evidence to verify his illegal actions. Your father suggested that, as a pair, you two were just right for the assignment. Excited about the chance to impress your father as much as the Emperor's reward, you agreed at once. Some nights later, you and your father broke into %bn's study and began searching for evidence of conspiracy. A noise out in the hall nearly caused you to drop the stack of papers you were carrying. Quickly, as agreed before, you moved off to the exit route carrying %bn's materials while your father headed off to provide a distraction. He gave you a wink and disappeared. You left the castle, and followed the escape route to your home. There, a portly mage and an Imperial courier examined the materials, and from their reactions, the evidence damned %bn. You sat with your mother and fretfully awaited your father's return. The hours turned to days, and you numbly realized that you would never see your father again. The receipt of the Emperor's reward seemed small consolation for your loss. Some weeks later, a letter bearing the Imperial seal arrived at your house. You were requested in the Imperial City at once.Your parents travelled with a carnival throughout your youth, so you were exposed to the best and worst of Tamriel. From your mother you learned how to %q1. From your father you learned many things -- how to %q2, to %q3, and the rudiments of %q4. All could be used for defense as well as entertainment. The years between your tenth and twentieth birthdays are among the worst Tamriel has ever suffered. The carnival was not such a happy place, and movement within the land was severely restricted. Agents of the Emperor would search the countryside for enemies of the Empire and would question all quite rudely. You always hoped that such a refugee would make his way to the carnival, and then one day, one did. When the bedraggled young man was hidden away, you had your opportunity to have fun with the Imperial agents. Gleefully, you convinced half of the agents that you were their commanding officer in disguise and sent them after the other agents, insisting they were double- agents. It turned out to be your last prank. You were shortly after jailed as an enemy of the Emperor. When the true Emperor took his throne back from the usurper Jagar Tharn, all political prisoners, including you, were released from the dungeons. You and only you were bathed, dressed in fine clothing, and presented to the Emperor himself. Emperor Uriel told you that the young man whose life you saved at the carnival was his own son, the prince %imp. The Emperor congratulated you on your ability to charm, confuse, and befuddle and gave you %q6 as a token of his appreciation. He also asked you for a special favor.You were born to a peasant family in a tiny village in the %hpw of %hpn. Your parents and older brothers were hard workers, proud of their strength and endurance. The only thing big about you was your appetite. You were of an inquisitive nature. No cupboard, closet, or drawer was safe from your prying eyes and fingers. You left no traces, but still your father and brothers beat you when they caught you. By the time you were eleven, they no longer caught you. Your mother taught you %q1 and %q2, but you had no other schooling and wanted none. Once, you climbed the wall of the local %q3 and spied on the young %q3a at practice. When their equipment was left lying about you took it for your own. In this way, you acquired a %q3b. You also adopted a jacket shed by its owner and wore it proudly about the village. One day, you saw some village boys hurling stones and insults at an old woman named %fn. Moved by an impulse you did not understand, you flung rocks back at the boys. They laughed, but as you drew near, they turned and ran away. You went back to %fn and offered to see her to her door. "Come inside," %fn said. "I have something for you." Her cottage was just one room, with cats and kittens everywhere. "Sit down," she said, removing two cats from a stool. "I'm going to teach you about %q4." "Why?" you asked. "The cats don't need training in %q4," %fn said. "You do. Or will. No matter." Thus your training began. Her hands could no longer perform, but her mind was still efficacious. You and %fn became friends, as well as student and teacher. On your sixteenth birthday, she told you that you must leave. Your little village was too small for someone of your talents. "What of you?" you asked. "I also must move on. Perhaps some day you will visit me in the Iliac Bay? I would like that. Until then, I have my memories and my cats." On your way to the Imperial City, you stopped in an inn and heard that the Emperor was to pass the next day. Instead of sneaking into a room, you spent the night in a tree beside the road. You wanted to see the Emperor, later there would always be chances to %q12. The procession was very splendid indeed, but a nearby rustle drew your attention. A black clad man was crouching on a limb ten feet beneath you. You gasped before you could stop yourself, and he twisted around, bringing his bow to bear on you. With no time to draw a weapon, you flung yourself at him, and together you crashed down on the heads below, just as the Emperor's carriage drew abreast. Hands seized you roughly. You felt dizzy and a trail of fire burned along your left arm. Poison! Then a white robed elf muttered an incantation over you. Your arm cooled and your head cleared. The Emperor himself thanked you and gave you %q5. The local folk treated you to drinks and food and unaccustomed praise. Later you slipped away and found that in addition to %q5, the Emperor had handed you a note inviting you to an audience with him at the Imperial Palace. You set out immediately.You grew up on the streets, an urchin in your little village in the %hpw of %hpn. You do not know when you first learned to %q1 or to %q2 or when %q3. You only know that your skills and your philosophy are what kept you alive and sane during the dark years when Jagar Tharn usurped the throne of the rightful emperor. Tharn's agents even searched out your little village, looking for political dissendents and other undesirables. Those they found disappeared forever. For the benefit of all, an uneasy alliance formed between you and all the other villagers who were in questionable lines of work. One night, you witnessed a ragged boy being pursued by a dozen blackclad agents of Jagar Tharn. You took a shortcut through the alleys to meet the boy, and it took little effort to convince him to run with you. The two of you stole into a concealed cellar and waited for the agents to pass. The boy was obviously not from the village, and when you asked him his name, he told you, hesistantly, "%imp." You laughed at his royal sounding name, and he told you very seriously that he was the son of the rightful ruler of Tamriel and that an imposter was on the throne. At the time, you humored his boyish imagination. Now, of course, you know that he was telling the truth. You told him the best way out of the village, avoiding the areas frequented by the blackclad ones, and he told you that when he saw his father again, you would be properly thanked for that act of kindness. Some years later, your luck ran out and you were imprisoned on the charge of %q4. You had been in jail for several days when you received a visitor in the full regalia of an Imperial courier. He told you that in reward for your service to Prince %imp, you were granted full pardon and %q5 You were also given a simple, unpretentious letter inviting you the Imperial City for an audience with the Emperor. You had your eyes set on a bigger fishpond anyhow, so you went.You grew up on a farm and became quite agile from continually rounding up wandering sheep. One Merchants Festival, while visiting the village with your family, you were intrigued with a group of wandering acrobats and decided that you wanted to become an acrobat yourself. At home you started practicing even though your parents complained that you were neglecting your duties. Finally, when you were just old enough to be called an adult, you ran away from home. You never did find that carnival troupe. You wandered to a small village deep in the %hpw and learned to %q1 and to %q2 and %q3. You know that your skills and your philosophy are what kept you alive and sane during the dark years when Jagar Tharn usurped the throne of the rightful emperor. Tharn's agents even searched out that little village, looking for political dissendents and other undesirables. Those they found disappeared forever. For the benefit of all, an uneasy alliance formed between you and all the other villagers who were in questionable lines of work. One night, you witnessed a ragged boy being pursued by a dozen blackclad agents of Jagar Tharn. You took a shortcut through the alleys to meet the boy, and it took little effort to convince him to run with you. The two of you stole into a concealed cellar and waited for the agents to pass. The boy was obviously not from the village, and when you asked him his name, he told you, hesistantly, "%imp." You laughed at his royal sounding name, and he told you very seriously that he was the son of the rightful ruler of Tamriel and that an imposter was on the throne. At the time, you humored his boyish imagination. Now, of course, you know that he was telling the truth. You told him the best way out of the village, avoiding the areas frequented by the blackclad ones, and he told you that when he saw his father again, you would be properly thanked for that act of kindness. Some years later, your luck ran out and you were imprisoned on the charge of %q4. You had been in jail for several days when you received a visitor in the full regalia of an Imperial courier. He told you that in reward for your service to Prince %imp, you were granted full pardon and %q5 You were also given a simple, unpretentious letter inviting you the Imperial City for an audience with the Emperor. You had your eyes set on a bigger fishpond anyhow, so you went.You might not ever have been a thief, for you had been raised and trained from an early age to be %q1. Until the fateful day when the caravan your master, %mn, and you were travelling in was waylaid by a orc tribe, you were content that your place in life was set. Suddenly, everything you believed in was proved false. The treacherous %q1a you had put your faith in sacrificed you in order that he might escape the orcs. Though you managed to survive in your new role as a captive of the orcs, you never again would trust %q1. You had grown up among the superstitious people in the backwater %hpw of %hpn, and had believed that orcs were demons or daedra, but you found the tribe to be suprisingly civil. They needed a %ra to interpret the books they had found about the ancient orcish capital of Orsinium. As you stayed with them and learned their language, you developed a respect for their primitive but noble ambitions. Nevertheless, you knew that you needed the society of other %ra people, so when the opportunity rose, you escaped. Times were difficult all over %hpn, but you found that the %q2 and %q3 skills you had developed in the orc camp allowed you to be a fairly successful thief. One night, while ransacking a nobleman's townhouse, you came across correspondence between him and the former Imperial Battlemage Jagar Tharn. You sold these to a contact you had in town for more gold than you anticipated they would be worth. You did not realize their full value until you received a visit from Prince %imp in your room at the tavern. He told you that Jagar Tharn had been magically impersonating his father for the past ten years, and only recently had the true Emperor been restored. Loyal subjects like you were rare and the Emperor wished to thank you personally. You travelled with Prince %imp to the Imperial City and there you were presented to the Emperor. He was indeed very grateful for your service and gave you %q4. He also asked you for a favor.You grew up on the streets, an urchin in your little village in the %hpw of %hpn. You do not know when you first learned to %q1 or to %q2 or when %q3. You only know that your skills and your philosophy are what kept you alive and sane during the dark years when Jagar Tharn usurped the throne of the rightful emperor. Tharn's agents even searched out your little village, looking for political dissendents and other undesirables. Those they found disappeared forever. For the benefit of all, an uneasy alliance formed between you and all the other villagers who were in questionable lines of work. One night, you witnessed a ragged boy being pursued by a dozen blackclad agents of Jagar Tharn. You took a shortcut through the alleys to meet the boy, and it took little effort to convince him to run with you. The two of you stole into a concealed cellar and waited for the agents to pass. The boy was obviously not from the village, and when you asked him his name, he told you, hesistantly, "%imp." You laughed at his royal sounding name, and he told you very seriously that he was the son of the rightful ruler of Tamriel and that an imposter was on the throne. At the time, you humored his boyish imagination. Now, of course, you know that he was telling the truth. You told him the best way out of the village, avoiding the areas frequented by the blackclad ones, and he told you that when he saw his father again, you would be properly thanked for that act of kindness. Some years later, your luck ran out and you were imprisoned on the charge of %q4. You had been in jail for several days when you received a visitor in the full regalia of an Imperial courier. He told you that in reward for your service to Prince %imp, you were granted full pardon and %q5 You were also given a simple, unpretentious letter inviting you the Imperial City for an audience with the Emperor. You had your eyes set on a bigger fishpond anyhow, so you went.You have vague memories of living in a city with a young woman and man, but for most of your childhood you lived in a small home on the edge of a densely forested area. There the elderly man that you called "grandfather" performed his duties as the unofficial warden of the forest, and also sheriff of the nearby area. Your supposed grandfather was really much too old for that to be his true relationship to you, but he did care for you with a tenderness that was at odds with his otherwise gruff exterior. Your early years are recalled as an endless stream of days spent out of doors, wearing only loose clothing or the simple robe that your grandfather favored. He taught you about %q1 and how to %q3 and %q9. And when there were no warding duties for him to perform, there was always weapons practice; your grandfather had mastered an incredible variety of weaponry, and insisted that you become familiar with each one. He was often required to deal with some forest predator that had been causing local problems, or with bands of brigands passing through the area, and you were proud whenever you were able to help. It was just such an outlaw band that caused the combat wound that was ultimately fatal to your grandfather. You and he were able to return to his home, and at first he tried to act as if this were just another scratch, to be allowed to naturally heal. But finally even he faced the inevitability of his age and accumulated injuries, and he gave you careful instructions concerning the disposition of his possessions. He also told you to go to a temple being run by an old friend of his, to continue your growth and sustain your %q1 training and allow you to continue %q3a. A few days later, your grandfather died with the quiet dignity that he had always displayed. You were distraught at the loss of the only friend and family that you had ever had, but you packed your few belongings and travelled to the temple, honoring your grandfather's request. %fn, the chief priestess of the temple was an older woman, but she was much younger than your grandfather had been. You shared your sorrow with her for your recent loss. Then you agreed with her that, besides general training in %q1 and similar studies, you would ignore the set of courses dealing with armor and shields. To pay for your training, you used your forestry skills to provide a regular supply of fresh meat for the temple's larder. Some years later, on a day that seemed like any other, you had just returned from collecting game for the food supply when the chief priestess came to see you. She told you that she received a message that an Imperial coach was ambushed at a location close to the temple, and that important people and material needed to be recovered. You allowed yourself an hour to perform your grandfather's favorite meditation exercises, and left on this new mission both refreshed and with some insight concerning where to search for the robbers. Your meditations bore fruit at dusk, as you stealthily approached an encampment approximately where you had expected it to be. Throughout the night you gradually stalked and subdued the camp guard, but then you had to kill all of the other outlaws because they resisted capture. You were abashed to return to the temple shortly after breakfast with only one captive, a maidservant, and a mundane chest of government documents. However, when the Imperial representative arrived to claim your results, she sought you out to congratulate you on a most successful mission. Although you never knew for certain whether the maidservant or some of the documents somehow had importance, you were not surprised when you later received a most interesting letter from the Imperial Palace, simply inviting you to the palace on urgent business. You left the temple immediately for the Imperial City.When you were three or four, you became lost from your parents for several days. You do not remember much about that time lost in the %hpw except that a group of strange creatures rescued you from a band of %q5. When you finally made it back to your parents' house, you described your rescuers, and were told they were %q6. Even today, you remember some words of their language. When you were of age, you joined the local militia to see more of the world. You excelled at the training the militia gave you in archery. There seemed to be no limit to the distance you could shoot an arrow, and you were often used by your masters as the model for less adept students. In a few years time, you became a master yourself. The shot that changed your fortune, however, was a bad shot. You missed the tree you were aiming for and struck the branches of a tree across the road, frightening a concealed assassin who was waiting for the caravan of Prince %imp, son of the Emperor. The assassin was brought to the authorities, and the head of the militia, desirous of imperial reward, told the story of your misaimed arrow as if it were an expert shot from a loyal subject. You soon found yourself invited to court, as a member of the Imperial Guard. In the court of the Emperor, you continued to practice your archery and, in addition, learned many new techniques from the daily %q1 practice. To stay motivated, %q2 and that gave you strength for the endless hours of work and the weariness of weapon drills. You were overjoyed when you received word that the Emperor had a quest for you, one that required the utmost tact and unswerving loyalty. When you came to the palace that night, you were surprised to find that the Emperor was not surrounded by his usual large retinue, merely his chief advisor, the Imperial Battlemage Ocato. There you were told of the affair of Daggerfall.You spent most of your childhood roaming the %hpw with your mother, and she is the one who piqued your fascination with %q9 through her tales and legends about them. She even knew some words of their language which she taught to you. You vowed to find one, and so you applied yourself diligently to your mother's lessons about the ways of the %hpw and its many inhabitants. Later, your merchant father took you to his offices and familiarized you with his work, but no interest in this ever really developed. You did benefit from the stable home that your parents provided, and your father lovingly provided the gold pieces that were required to broaden your %q1 training. Your greatest joy was always to head into the %hpw, be it for a few hours or a week, packing only some food and your %q1a. You wandered the %hpw paths and amusing yourself by pursuing your childhood fantasy to detect and track one of those remarkable creatures. It was around the time that you had completed almost all of your %q1 courses that you first noticed a set of tracks of a type that you had never seen previously. They seemed both to begin and end out of nowhere. About two weeks later, you spotted some bent branches that led you to a different set of unknown prints that began and ended as the previous set had. The next morning you reviewed your mental picture of the patterns of tracks, and quartered in towards their apparent source. Suddenly a nightmare of hair, teeth and claws leapt out of the bushes about ten feet in front of you. You scrambled up a tree, and heard the wild man right behind you, grunting with glee. As you climbed higher, you heard a branch break under you and turned to see the man land hard on the ground. Recognizing the opportunity, you leapt down beside him and %q1b. You investigated the bushes where he had come from, and discovered a cave where the cannibal had kept the bones of several less fortunate rangers. You also found a ragged young boy in chains, evidently the meal you interrupted. After you freed him, he told you his name was %imp, and he was a son of the Emperor Uriel Septim. Something about him made you believe him, even when he told you that his father's counselor Jagar Tharn has usurped his throne, and forced %imp and his brothers into hiding. You gave the lad the gold in your purse and wished him good luck, and you never told anyone about the incident with the cannibal in the %hpw. Some months later, however, your family was mystified when you received a package from the Emperor himself, inviting you to the Imperial City so you might receive your reward.When you were very young, your parents joined a group that was moving to the outskirts of the civilized area of %hpn to start a new village in the %hpw. Your childhood was spent helping to do the mundane and grueling work required by this sort of venture. The physical hardiness inherited from your parents helped considerably in this regard, and you developed physically at an early age. You also showed some skill at %q1, and spent time with an elder of the village who had you practice %q3. Your prowess grew as your warrior skills developed, supported by a ready grasp of %q1. Unfortunately, you eventually found that you had reached the limit of what you could learn in the %hpw, so one day you reluctantly approached your parents. After much discussion and resistance, they grudgingly supported your request to travel to a fighting school to continue your training, cautioning you that you would have to support yourself during this time. Although saddened to separate from your parents and siblings, you were excited at the prospect of seeing some of the fabled civilization of Tamriel. While at the fighting school, you worked after hours at various odd jobs. These included guard assignments and bouncer duty at a local inn, both of which additionally provided opportunities for you to polish your skills. You also became friends with an classmate named %fn. When %fn completed the training, you vowed to make regular visits to the Imperial City. However, your first trip to the Imperial City also included your first exposure to the distaste that some of the inhabitants and members of the court express toward someone of your physical presence and comparatively coarse manners. Your only compensation for this was the ready friendship shown by many of the Imperial Guard. On your third visit to the Imperial City, you were looking for %fn when one of the Guard told you that a small group of mercenaries, including %fn, had been attacked and captured by suspected supporters of the former Imperial usurper, Jagar Tharn. Without waiting for reinforcements, you set off immediately. When you finally found the rebel encampment you hesitated because of the size of the outlaw band. You did not procrastinate for long. You used the natural cover of the woodland to your advantage and, one by one, you stalked your target and %q1a. Luckily, just when even you were beginning to tire, some of the captives, led by %fn, escaped their bonds and helped to finish off the remainder of the band. Your group made its way back to the Imperial City, where you also enjoyed the congratulations of many of the Guard. And then shortly thereafter, you received a message from the Emperor himself.Your earliest memories are of being hungry, cold and alone. You never were able to find out who your parents were, or how you came to be left to survive by yourself in the city streets. You can recall only a few mental scenes from your childhood. One of the more vivid ones were finding %q10 on a corpse in an alley. Much of your childhood was a daily struggle simply to stay alive, and retain your few possessions, and you can remember distinctly the time when %q2. As you got older, only a few people were able to penetrate the shell that was forming around your friendlier inclinations. The most significant of them was %fn, who had just been accepted to the city guards. At first, %fn would bring you food and provide some weapons practice and advice for you, but eventually she sponsored your petition for acceptance to a novice warriors' school, and provided a portion of the gold required as payment. Then, after your training was complete, she was able to get you a job as a guard for one of the many merchants' caravans that criss-crossed Tamriel's roads and provinces. Over the next two years, you rented yourself to a succession of these caravans, learning much of Tamriel and its inhabitants. You also polished your %q1 skills with some actual fighting experiences in the rougher and more unsettled portions of the continent. You found it easy to transfer your early self-defensive inclinations to the caravan as a whole. Finally though, you decided to return to your home city and seek out your friend %fn. You discovered, however, that she had likewise progressed quickly, and had been invited to the Imperial City to join a troop of the Imperial Guards. The trip to the capitol drained your funds, so you immediately took a job there, working evenings at maintaining order in one of the rowdier inns. You made friends with all the regulars in the inn, but your sympathy was won by a nervous, mute boy who kept the bar stocked. He seemed so frightened and alone that he reminded you of your own lonely childhood. When one of the drunken regulars stuck the boy, you leapt to his defense. The boy looked at you with such gratitude that your heart almost broke. Then, a few days later, he disappeared. Months later, while you were helping restock the cellar, you were called to the front door, and there was the boy again. This time he was dressed in Imperial robes and surrounded by a escort including %fn. The "mute" boy spoke in an unmistakably aristocratic voice, "My name is Prince %imp, son of the true Emperor of Tamriel, Uriel Septim VII. When I was in hiding, fleeing from the wrath of the usurper Jagar Tharn, you befriended me and saved my life. Please accept the greatest gift the Emperor can bestow, his gratitude." He also presented you with a summons from the Emperor himself, who apparently had need of a champion such as you. Perhaps your luck was finally beginning to change.Your earliest memories are of the blazing fire in the furnace and the smell of heated metal. Your father was a blacksmith of great renown. People from all over the province of %hpn would come seeking his services. As soon as you were able, you learned to help him in the smithy. He taught you how to repair bent metal and to keep a blade's edge sharp. When you were of age, you joined the local militia to see more of the world. You excelled at the training the militia gave you in %q1. Your knowledge of weapon repair made you invaluable to the underfunded militia. One day a visitor in full plate armor arrived at the barracks. Introductions were made through the Constable and thus you met Sir %mn. The knight escorted you outside and %q1a. Without a word, he brought up his mace from his belt and levelled a blow at your head. Startled, you barely deflected the blow. After several more blows which you managed to avoid, the knight smiled. That was your test. You became Sir %mn's squire and you moved to the Imperial City. In the court of the Emperor, you learned many techniques from the daily %q1 practice. To stay motivated, %q2 and that gave you strength for the endless hours of work and the weariness of weapon drills. One evening you were reading an old manuscript by a great %q1 master, a shadow in the hall drew your attention. Suspecting some of your fellow squires of playing at practical jokes, you grabbed your wooden practice sword and eased into the hall. Sneaking up behind the shadow, you easily got close enough to push the sword into the shadow's back. Despite all your training, you could not help but stop, stunned, when the shadow hissed at you and turned, revealing itself to be a cloaked goblin, dagger in hand. With hardly time for a thought, your instincts took over and the wooden sword in your hand swung out and knocked the goblin cold. Still shaking, you called for the guard. In the morning you were summoned before the Emperor. Dressed in borrowed armor, not quite the right size you walked into the throne room, dwarfed by its size. Bowing before the Emperor you took the oath of knighthood and were received into the ranks of Heraldry. It was not two days from then that you received word that the Emperor had a quest for you, one that required the utmost tact and unswerving loyalty. When you came to the palace that night, you were surprised to find that the Emperor was not surrounded by his usual large retinue, merely his chief advisor, the Imperial Battlemage Ocato. There you were told of the affair of Daggerfall.sending sparks of flame and ice flying around the yardfinding a wounded butterfly and send it flying againplaying hide and seek, though she always turned invisibleleaping from the roof and then falling, slowly, like a leafwalking on the surface on a nearby lake like it were groundcasting a spell that made it impossible for you to speakcast spells of destructionperform healings and curesvanish from human eyeschange your body's weightwalk on the water's surfacedispel sound from the airHe could ruin anyone economically who moved against himYou longed to be the one to gain the honor of deposing himYou could respect his lust for power, even as you envied himIf it weren't suicidal, you would have enjoyed working against himYou vowed to avenge Tharn's evil against the innocent villagersa bag of 100 gold piecesa strange magic itema leather cuirasssome fine silk robesa flask of holy water200 gold piecesan ebony daggera rare magical itema fine red rubya silver staffa flask of holy waterpracticing spells of destruction with the new Imperial Battlemageperfecting your curative spells with the priests of a local templestudying and practicing your spells of the college of alterationstrengthening the power of your senses with Thaumaturgic ritualsstudying otherwordly forces, and learning to wield their powertanto weaponryshortblade-workdagger fightingmartial artshand-to-handboxingaxe fightinghatchet weaponryclub fightingclub fightingblunt weaponrystaff fightingarcherylongbladefencingswordfightingdestructiondesolationobliterationhealingrejuvenescencerestorationillusionlegerdemaindeceptionalterationtransformationfluctuationthaumaturgyestheticsensemysticismocculteldritchreligious zealotsmaniacal priestsreligious fanaticsmalevolent wizardsfanatical warlocksmisled peasantscretinous peasantshalf-witted farmerscorrupt knightsoppressive warriorsbeserker soldiersa bit of extra golda hundred gold piecesa minor magic itema good-luck charma leather cuirassa bit of old armorclothing fit for nobilitysome very fine clothingsome holy watera bottle of holy watermagic studiesstudying magicweapon studiesstudying weaponrysocial climbinghobnobbingsocializingslummingurban adventureacrobaticspracticing acrobaticstumblingeconomicshagglingstudying economicsperfecting disguisescreating disguisesmake-up, costumesswimmingsparringboxingblowing things uphealing the illcreating illusionstransforming objectstransubstantiationperforming miraclesseeing beyond this realityexploring the unknowndaggertantoshortswordboxingsparringfightingbattleaxewaraxeaxeflailmacewarhammerstaffarcherylongbowshortbowbroadswordsaberkatanaclaymoreSpark spellMagicka Sponge spellLight spellAlter Magicka spellDetect Enemy spellDispel Magicka spellheal the damage your other spells causedturn invisible to avoid your parentsalter the fabric of reality in more subtle wayssharpen your natural and unnatural sensesperceive the more subtle energies of other worldsYou also envied him for the gold of the Imperial treasuryBut you pitied Tharn, for he had to move incognitoYou also envied and respected Tharn's amassing of powerIt seemed to you that the path to power was seldom funYou secretly found Tharn and his cruelty nauseatinglearning how to tell the nobles what they wanted to hearlearning how to talk tough with the Imperial City localsexercising or practicing acrobatic techniques for defensetalking and haggling with the merchants of the Imperial Cityimpersonating certain nobles for information and amusementswimming in the murky black waters of the Caledon Riversparring with off-duty members of the Imperial Guardcasting offensive spellsthe School of Destructioncast the Spark spellcasting curative spellsthe School of Restorationcast Light Healing spellscasting illusionary spellsthe School of Illusionturn yourself invisiblecasting alteration spellsthe School of Alterationfall from most any heightcasting thaumaturgical spellsthe School of Thaumaturgyenhance your natural sensescasting mystical spellsthe School of Mysticismmanipulate arcane forcesdodging techniquesdefensive combat techniquesthe art of silent movementthe skill of moving stealthilytechniques for a skillful backstabstabbing the back of a live targetthe myriad uses of disguisesmakeup, costume, and other disguiseslockpicking skillswith his variety of picks and lockspickpocketing techniquesways to make every pocket accessiblehoning your ability to scale a wallmethods of climbing varieties of wallsthe ancient arts of assassinationmethods to make any blow a fatal oneimproving your speedmaking yourself a faster runnerpracticing jumping high and longdeveloping your jumping abilitydestructiverestorativeillusionaryproteanthaumaturgicalmysticshort bladehand-to-handaxe fightingblunt weaponbow and arrowarcheryjumpingswimmingracingfightingclimbingthe wild elves from the woodlandthe fey from the haunted glensthe wild harpies from the islandsthe giants from a nearby mountainthe small dragons who are kin to the Wyrmthe shy nymphs from a nearby lakethe daedra from the plane of Oblivionthe strange spriggan from the woodlandthe half-man half-horse centaursthe mischevious imps of Obliviondestructionhealingillusionalterationthaumaturgymysticismpriestwizardsorcerorrevolutionaryanarchistwarlordrobber baronassassinjump highrun swiftlyfight dirtyclimb anythingfight with a daggerboxkick and punchfight with an axeuse a clubshoot an arrowfencefight with a blademedicineetiquettemannersdecorumgood formintimidationthe way of the streetsbullyinghagglingnegotiationbargainingknife-fightingracingrunningstealthconcealmentclimbingscaling wallsswimmingfisticuffsboxingbrawlingpalacecastlemansionsquiresbratsaristocratsshortswordfine bladeMages Guildapprenticesstudentsnovicesscholarsmagic itemtemplechantrymonasteryabbeydisciplesneonatesbottle of holy watercollegeschooltraining groundstudentsbratssquiresdagger and a tantotanto and a daggerassortment of bladeslockslocks and pickspicking pocketspickpocketingconcealmenthiding in shadowsevasionsubterfugedodgingdodgingclimbingclimbingscaling wallsbackstabbingdirty tricksdirty fightinga bag filled with golda bag with 200 gold piecesa gold-filled pursean ebony daggera dagger wrought of ebonya strange, wondrous itema mysterious artifactan item of obvious powera single beautiful rubyan exquisite red rubya staff forged in silvera sparkling silver staffa flask of holy watera bottle of holy waterbreak into some merchant's housecheck out the pickings in the areasee if the locals locked their windowsbeat up a few rich-looking localslure a nabob into a nearby alleysee what the locals had in their pocketscheck out what the local pockets offereddo a little practice pickpocketingpart some of the locals and their lootsee how stupid the local populace wasspread a little misinformation for moneysee what smuggling opportunities were availablesell a few blackmarket articles for profitsee what the merchants wanted but could not getcheck out the security of the local bankbegin studying the layout of the local bankstart innocently inquiring about the local bankdodgesneakbackstabdisguise yourselfpick lockspick pocketsclimbclimb wallsstrike fatallyrunrun fastjumpjump highyou decided nothing else mattered but goldyou realized you had a great destiny ahead of youyou realized that one day you would have great poweryou developed a sense of humor and a sense of funyou developed a system of honor, giving your life meaningbreaking and entering. And stealingbeating up some nobs for their goldpickpocketing around the villageswindling some stupes out of their goldsmuggling some Aegrotat into the villagemaking an illegal withdrawal at the banka priesta clericpriestclerica wizarda magemagea knighta noblenoblelordgentlemana merchanta speculatora financiermerchantmerchantlegislatorpoliticiandrove a stiletto into his heartslit his throat with your daggersnapped his neck with your other handstrangled him where he layburied your hatchet in his chesthacked him to pieces with your axecrushed his skull with your maceclubbed him to death with your flailpushed an arrow through his skullgutted him with your handy katanahacked off his head with your claymorespirituallysecularlymagicallymysticallysociallymartiallymilitarilypoliticallyeconomicallyretribution from the godsan inquisition of all hereticsa summoning of the Daedrathe weaving of a cataclysman outbreak of open civil warthe destruction of alliancesa revolt of the warlord's serfsa crippling economic waradditional political machinationsswimmend simple woundsheal yourselfheal without magicact charmingsmile and winobserve etiquettedemand your waycommand respecthaggle with trappersset your own priceArkayNotorgoMaraEphenJulianosAkatoshThe Bandit Godspeak with the Wild Elvescommune with the Faeriespeak the Harpie tongueconverse with the Giantstalk (a bit!) to Dragonsspeak somewhat with Nymphsspeak some words of Daedricconverse with the Spriggantalk with Centaurstalk (a bit!) with Impshanded you a daggertossed you a tantobowed to yougave you his axehanded you an axegave you a macehanded you a macetook your bow from you.handed you a swordgave you a bladeGood day to you, %pcn. I'm %n.Oh, it's you, %pcn. %oth, this had better be worth my time.%oth, it's good to see you, my friend. How can I help you?That's %di of here.You'll find that %di of here.Why should I tell you?None of your business.You need to learn some manners, %ra. %hntYou ought to try brushing up on your social skills. %hntI consider your tone offensive, %ra. %hntI can't help you much. %hntSorry, I don't know much about that. %hntI really could not say. %hntEven if I did know, I wouldn't tell you.I don't have time for you, and your stupid questions.Oh just shut up and go away.Your room is still rented for %dwr days yet.Happy Heart's Day, %ra. As traditional, you have a free room for the day. If you want to rent it for a longer time, please stop by tomorrow.Good day, %ra. For how many days will you require the room? The total cost will be %a gold. Agreed?Excellent. I hope you enjoy your stay.Unfortunately, we require the total amount for the room in advance, and I can see you do not have that much gold on you. Good day.We do not run a flophouse here, %ra. The amount you suggest is absurd. Good day.Well, perhaps I could rent the room for, shall we say, %a gold instead?No messages for you, I'm afraid.The Thieves Guild? You're easy crazy or stupid asking me where the Thieves Guild is.%oth, that's a good one, asking me where Thieves Guild is. You're a very funny %ra.I'm only telling you this because I trust you. Go to %tgt and look for %tqg. That's all I can tell you.I don't know what you're talking about.Why would someone like me know about the Thieves Guild?Listen, I'm only telling you this because I trust you. Go to %trt and look for %trg. That's all I can tell you.Can't tell you, friend. You'll want to ask someone else.They usually people caught stealing on their turf. It's risky, but sooner or later they'll come after you.I'm a respectable person, %ra. Why would I know that?Why would I know that? Do I look like a criminal?Listen, kid, we're from the Thieves Guild. We've heard some good things about you, but you're jobbin' our stakes. There're two kinds of thieves in %cn -- the ones in our guild, and the dead ones. The choice is yours. You want to join us?Awright, kid, it's up to you. But if we catch you touching our chattels, we ain't gonna be so gallant.Smart kid. So you changed your mind about joining us?You're %pcn, right? I've heard about you. You've got fans in the Thieves Guild. We're not gonna bug you about bein' freelance, but if you wanta join, we'd love to have you. Interested?%oth, that's too bad. We'll check in with you later, in case you change your mind.%oth, this's great! You changed your mind about joining us?You are brought to a back alley where you are blindfolded. When the blindfold is removed, you find yourself in a den of thieves.%pcn, You are offered membership in the %cn Thieves Guild. Every ninety days you will be required to pay an amount equal to fifteen percent of your earned income. In return, you will receive training on a variety of extrajudicial skills, immunity from pickpockets and muggers in %cn, and an agglomeration of information about the ways of the thief in %cn. Higher ranking members enjoy even greater access to libraries, information, and master forgery experts. Do you accept this invitation of membership?Excellent, %pcf. Welcome to the Thieves Guild. If you ever give away any secret of the guild, those will be the last words you ever utter. If you wish to identify yourself as a member of the guild, use the password: %pwd. Be careful when you use it. Some of our may be aware of its existence. Also, here is a map of the guild, showing the location of the services we offer. Be careful not to lose it. There are many who would be ecstatic about finding a map of our guild.With gravity, the thieves put the blindfold back on you. You are guided back into %cn, and before the blindfold is removed, a hoarse voice whispers, "If you ever try to find the guild again, we will gladly mince your body into the smallest possible granules. Have a nice day, %pcn." The blindfold is removed, and you are alone.Good day to you, mate. What would you like to practice on now, eh?You and the trainer practice for an hour. The trainer tells you to reflect on what you've learned, and see if you can put it to good use.Greetings, comrade %pcf. What will be interested in practicing today?You want to make a copy of that? Do you think I'm stupid? Page 7 from childhood. I know that Gothryd would not refuse his aid, but I must bide my time to ask. After all, Elysana is still heiress of Wayrest and I am her bethrothed. So it should be that when Eadwyre dies (which he is bound to do, sooner rather than later) I will be king. If it weren't for that bitch queen and her brats, I would and could be patient. Never trust a dark elf the old saying goes, for you cannot read truth in their eyes. If Barenziah has her way, Helseth will be heir and Elysana will be married off to some far- off kingdom. Morgiah is already promised to the heir of Firsthold, but they keep her around to spread the poison against Elysana, and especially, me. Barenziah doesn't trust me, this I can tell. And I need her to trust me if I am to lead her to Oblivion. Lysandus never liked me, refused to aid me but I went through his son. Pity Barenziah is not fonder of Elysana. Not fond of her, but she trusts Elysana (who couldn't? The child hasn't harbored a dark thought in her entire life). I could perhaps convince Elysana to invite Barenziah out on a picnic and hire the same orcs that slew Lysandus (a fine job they did! For sub-humans, they are surprisingly crafty) to interupt ... (Unlikely that Barenziah would picnic alone with Elysana. Again, she trusts her, but does not relish her company ... Perhaps if Barenziah had some trap of her own to spring ... Get Elysana out of the palace to what? Talk to her about me perhaps? ... I might be able to manipulate Barenziah into wanting to murder Elysana ... She is intelligent, but overly passionate like most elves. Therein lies ...) First it is important to solidify my power base. I can (almost certainly) rely on Gothryd to support my bid for the throne, if Helseth is made heir. I have a spy network equalling Eadwyre, Gothryd, Akorith-i, or the Emperor. Perhaps the Necromancers and the Underking's networks are more extensive, but I doubt it. I have a reasonable sized order of well trained fighting men, and some of Wayrest would join me, I doubt it not. I have enough money to hire mercenaries. I need the Mantella. Not just so I can wield the power of Numidium, but so Eadwyre, Barenziah, and Helseth won't. They waste their time on the Totem, fools. It is enough that someone has it, and I keep my eye on its location. I will not scramble like Gothryd, Akorithi, and the others to hold it. Let them hold it. I will grab it from them just before Numidium rises. Again, the King of Worms and agents of the Underking are searching for the Totem. I must improve my contacts with them, so I know when they possess it. Is it best to wait for Nulfaga to regain her wits or hire an expert on the Aetherius to locate the Mantella for me? I know little of the Aetherius, but it may be years, many years, before someone finds the Mantella in it. Even someone very skilled. Perhaps the kings of the Bay know more than I. Unlikely, but it is not wise to underestimate one's enemies. Like this %pcn. Mercenary! I will squash that %ra flat. And then Barenziah, with or without Elysana's help. Lysandus is very well hidden away. If %pcn wants to go digging for him, %g will get a few surprises. Back to the picnic, maybe if I told Elysana to askDear %pcn, I heard about your accident at sea, and feared the worst. Now that I've heard you're alive and well, I would like the opportunity to meet with you and discuss our beloved Emperor's mission in the Iliac Bay. Allow me to introduce myself. I am Lady Magnessen, the Emperor's agent in the court of Daggerfall. My position is not so official as an ambassador. None but other agents of the Emperor know of my true affiliation. The Iliac Bay is rife with rebels against the Imperial throne, so your discretion is required. I am usually installed at Castle Daggerfall, but for the purpose of our meeting, I will take a room at an inn in the city called the Dirty Pit. If for some reason, we should miss each other, the bartender will honestly take and receive messages. I will expect you as soon as possible. Yours sincerely, Brisienna, Lady Magnessen%pcn, I sent you a letter over a month ago, which my always trustworthy courier told me was delivered. As I mentioned in the letter, I am the Emperor's agent in Daggerfall and it is imperative that I speak with you. I do dislike taking this tone with someone whom the Emperor has highly praised. Ordinarily, I would assume that your failure to meet with me was due to new loyalties but, giving you the benefit of the doubt, I will wait for one more month at the Dirty Pit in Daggerfall. If you fail to arrive, I will assume you to be a traitor to his Imperial Majesty, Uriel Septim VII. Yours sincerely, Brisienna, Lady Magnessen Imperial Palace Imperial City Llugwich Castle My Dear Lady Magnessen, Thank you for your patience regarding %pcn, the %ra mercenary his Terrible Majesty hired to investigate the on-going situation in the Iliac Bay. You were quite right to be concerned, and, though the Emperor is saddened to admit it, he does agree that it appears that %pcn is indeed an agent for some other rebellious faction in the Bay. The Emperor has no official position. As far as he is concerned, he knows no %ra named %pcn. Officially, the kings and queens of the Bay will not be told of the existance of a traitor to the Emperor. Unofficially, keep your spies alert. You and, of course, your brother have full authority to correct %pcf should the situation merit it. I hope this letter find you in good health. I needn't tell you how the Emperor and I value your skill, valor, and loyalty. Your Servant, Ocato, Imperial Battlemage to Uriel Septim VIIListen carefully, %pcf, for I do not want to repeat myself, and I would not be overheard. Buried in the Royal Vaults, wearing the kingly crown and armor of my father Lysandus is a distant cousin of mine, a man named Lord Gardner. Before the Battle of Cryngaine Field, my father took Gardner's robes and Gardner my father's armor, so it was Gardner who was killed there. Where my father truly met his end is a mystery to me, to us all. He was going to Balfiera to be with his exiled mistress, the former court sorceress, Medora Direnni. He had agreed to give me the crown, tired as he was of the reign and lonely as he was for Medora. I have been unable to reach Medora as she keeps a huge army of undead guarding her tower in Balfiera. Medora may be able to explain what happened to Lysandus, as well as how his poor soul might be set to rest, for she is an accomplished necromancer. I swear to you that I know nothing more about the death of my father. He was to retire secretly to Balfiera, and I heard nothing more until I saw his ghost, howling that horrible cry for vengeance.A decent sort of chap, a cousin of King Gothryd and Lord Woodborne, and their constant playmate in childhood. He got into daedrology, and it made him, if not mad, at least wildly eccentric. He was eventually killed by a Fire Daedra after dishonoring a contract with a daedra lord.Sad story. A promising youth, Lord Gardner was. An impoverished distant cousin of King Gothryd, he excelled in his studies until he became obsessed with the daedra. Despite his cousin Lord Woodborne's attempts to bring him around, Gardner eventually was destroyed by a fire daedra he himself summoned.Yes, he was my distant cousin on my mother's side. When we were young, we were quite close, but he went a bit queer after he started reading about the daedra. Our cousin Lord Woodborne tried to include him in more practical affairs, but the past caught up with him. He was destroyed by a fire daedra.Yes, poor Gardner. He all but lost his mind in his dealing with daedra and was really no good to anyone. Least of all himself. He was desparately unhappy, so father, Woodborne, and I talked him into taking Lysandus' armor and leading us into battle against Sentinel. We told him that the Sentinel army were daedra in disguise. Woodborne brought him to our tent with the other advisors from Wayrest, and Lysandus left wearing his cloak. The disguise worked out perfectly, for the armor obscured his identity completely. When the mist descended on the field, I realized that it was the one opportunity I'd have to make sure that no one would discover the masquerade. It was not an easy decision to make, but I shot Lord Gardner through the throat. Bretons are superstitious about viewing the bodies of slain heroes, so it was not difficult to keep his corpse covered in the armor through the funeral services. Of course, Lord Bridwell and the Royal Healer both know who we buried in Lysandus' stead. Besides those two, Lord Woodborne, and myself, only you know the true story of the Battle of Cryngaine Field.'Tis a tragedy indeed, worthy of an epic poem. Lord Gardner was a brilliant scholar and a good friend to both me and his cousin the current King of Daggerfall. Unfortunately, he was seduced by the promise of daedric power and was first robbed of his mind, and then his life. I was there when the fire daedra came for him. May I one day forget the sound of his screams as the blood was boiled from his body. We could do nothing but watch.Lord Gardner was a comical figure, a fool of the first order. He had been made feebleminded by studying forbidden tomes and was thus easy to manipulate. I brought him to the Battle of Cryngaine Field as an advisor from Wayrest, and once there, Lysandus took his place, and he wore Lysandus' armor into battle. I was not there for the finale, but I presume that Gothryd shot him and managed to keep the corpse covered for the funereal services. Gothryd can be clever when he wants to be.Lord Gardner was, I believe, a young nobleman of the king's age. If I recall correctly, he came to rather a bad end. He was part of the Wayrest attachment who came to advise us before the Battle of Cryngaine Field, and on his way back to Wayrest, he was slain by a fire daedra. Yes, I recall perfectly. That was it.Gardner was the young man they put in Lysandus' place before the Battle of Cryngaine Field, so Lysandus could go to join his mistress on the Isle of Balfiera. I tried to talk Lysandus out of using the poor, unstable boy in such a dishonorable way. Gothryd murdered him when the fog descended on the battle field. I love my king, but that's what he did that day -- he murdered a poor mad cousin of his so that his father could escape his kingly responsibilities. That is how I see it.I don't know what you've been told, but I've received no letters of any kind from the Emperor since I've been Queen of Daggerfall.I know the letter you are talking about. I received it shortly after I married Gothryd. Naturally, we had invited the Emperor and naturally, he had declined. When Cyndassa gave me the letter, I had assumed that it was a congratulatory note on the union, filled with advice and whatnot. I shall never forget what it said. The Imperial stamp was in the top left hand corner, the signature in the bottom right. It was Uriel Septim's, without a doubt. The words were scribbled, hurriedly -- I will not be commandeered by any witch woman, no matter whose mother she is. Find Nulfaga and peel the flesh from her skeleton until she tells you where the Mantella is. It was an order from my patron lord, the Emperor of Tamriel, telling me, the Queen of Daggerfall to torture my husband's grandmother! I was appalled, horrified. I hid the letter away, and then, some days later it was gone. That's all I know. I swear to Kynareth I do not know where the letter went. Perhaps my maid Cyndassa saw how much it upset me and kindly threw it out for me.A letter from the Emperor? No, I never received a letter from the Emperor in the thirty-one years I was on the throne. If the Emperor sent a letter to The Queen of Daggerfall and it had come within the last year or so, it would have been delivered to Aubk-i not me. If the Emperor ever sent me a letter, maybe my old maid Brisienna took it for her scrapbook.The final battle of the Betony War was a bloody one indeed. A fog settled on the Cryngaine Field and when it lifted, it was discovered that King Lysandus had been shot by a freak arrow shot. Prince Gothryd was crowned then and there on the field and he led the army on a glorious charge against the army of Sentinel. He was like a ball of fire! King Gothryd and King Camaron of Sentinel met in the center of the field, amidst the piles of the dead and dying. Gothryd slew Camaron after an hour long fight, and thus won the war and Princess Aubk-i, Camaron's daughter, as his bride.The Battle of Cryngaine Field is the darkest moment in a very dark war. After the carnage of Reich Gradkeep, the armies met on opposite sides of Cryngaine Field, and were met by a sudden morning fog. It rose on the body of King Lysandus, struck in the throat by an unmarked arrow. Prince Gothryd was crowned, and the army of Daggerfall, encouraged by the sight of a young and dynamic king, demolished the Sentinel army. Gothryd himself slew Camaron. Thus did the Betony War end.The Battle of Cryngaine Field should never have happened. The Oracle herself had warned Camaron to make peace with Daggerfall. Daggerfall's court sorceress Medora, and Nulfaga, the king's mother, both warned Lysandus that he would die in the final battle of the war. Wayrest sent a clutch of advisors to Daggerfall's tent before the battle to plead one last time for peace. All to no avail. King Lysandus was the first casualty of the battle. Then the newly crowned King Gothryd slew King Camaron in the blood soaked field. Thousands died that day, and for the living in Daggerfall and Sentinel, the wounds are long in healing.Of course, I remember that letter, %pcf. It's not every day that you get a letter from the Emperor himself. 'Fact, that's the only letter I ever seen from him. I give it to her majesty, and she's all excited and she rip it open and then ... boom! Her jaw fall open and her eyes get real wide and she say, Cyndassa! Get out! So funny, like maybe the Emperor say something dirty in the letter, you think? I told some of me mates at the Dirty Pit about it, but I ain't thought of it since then. It's probably still around. You oughta ask the Queen about it, though I betcha she'll blush.I bought the letter off a connection of mine in the Daggerfall Thieves Guild. From my understanding, the Queen received it from the Emperor and had such a strong reaction that her maidservant gossiped about it to a group at a low tavern. One of the persons present was a guttersnipe who was looking for something to steal to get himself into the Thieves Guild. He stole the letter and presented it to the Thieves Guild. My contact knew that I was interested in purchasing anything that might embarass the royal family, and from Aubk-i's reaction, he figured that the letter was just what I was looking for. I bought it without knowing who Nulfaga and what the Mantella are. The King of Worms, the leader of the Necromancers, taught me. Then I stashed the letter away in my dungeon, though I wouldn't care terribly much if it were stolen. I know its contents and that is what is important.The letter the Emperor sent to good Queen Aubk-i? It was short, but such wonderful, scandalous reading. Imagine poor little Aubk-i getting orders from the Emperor to pare her grandmother-in-law like an orange! That is the value of innocence. It provides the best outrage. In any rate, because of a gossipy servant, the letter found its way into the grabby hands of the Orc king Gortwog. He asks me to explain certain words to him, like Nulfaga and Mantella. As far as I know or care, Gortwog still has that letter.You know all you need to know about the letter. It was addressed to the Queen, but according to both Mynisera, to whom it was meant, and the current queen Aubk-i say they haven't seen it. Our messenger insisted that he delivered it. A mystery indeed. The contents are irrelevant and, frankly, none of your business, %pcf.I feel that I can trust you with this, %pcf, the truth is that the letters were to be sent to Mynisera, but opened by me. I was the Queen's maidservant and received all of her mail. That was how I received my orders from the Emperor. The letter was nearly a year overdue, after the courier was delayed in eastern High Rock by the Betony War.I couldn't talk to you about it this before but retrieving the letter is only a hair of the behemoth we have before us. The letter concerns a power greater than any force seen in Tamriel, and if one of the other factions who has seen the letter get to this power before we do, the devastation unleashed will be beyond reckoning. Retrieving the letter is not enough. We must find the power that Nulfaga knows; we must find the means of controlling that power; and we must stop or delay those who have similiar aims. Castle Daggerfall Daggerfall Dear %pcf, We understand that you have in your possession the Totem of Tiber Septim, but as we have not seen you in some time, we are unsure of your agenda. Do you mean to bring it to our person, to keep it yourself or to bring it to another party? If you are commited to or are considering any option other than the first, we would like to make clear our motivation in holding the Totem ourselves. Despite what you may have been told by our rivals, we are not interested in destroying or capturing any lands or usurping the authority of any group or person. Holding the Totem would mean freedom and security for the people of Daggerfall, people who have always held you in particular esteem and honor. Whatever they may have told you, it must be understood, that our enemies have no such defensive intentions in mind. Our position in the Bay has, for the past couple of years, been supreme. Through the sacrifice of many great men and women, we are the mightiest political entity. The Totem is not for us a means for furthering our already appreciable power. Our less fortunate enemies have that as their plan. It is only reasonable that that be their plan. We would ask that you bring to us the Totem of Tiber Septim, if not because of the amiable relationship we have shared, then for the sake of continuing peace in the Bay. Yours cordially, Gothryd fitzLysandus, King of Daggerfall Castle Sentinel Sentinel My dearest %pcf, I have not seen you in some time and miss your company terribly. That would make me sad enough, but since I've heard that you have the Totem of Tiber Septim, my sorrow has deepened. Could it be that you intend to keep the Totem for yourself? Is it conceivable that you have listened to the lies of my enemies, and have judged them more fit than I to hold the Totem? These are the thoughts that plague my days and nights. For some time now, I have considered us to be the dearest of friends. Our relationship has been dear and profitable to us both, and it pains me to imagine that you might imagine me capable of abusing the power of the Totem. My husband was killed and my daughter sold because of the excesses and abuse of power, because of rulers who were blind to the needs of all others. You know me well enough, I hope to recognize that I do not wish the power, but the security it would bring to Sentinel. If our enemies are given the power, we would not survive. This is not an exaggeration -- the war has weakened us in every way, and against a force such as Numidium, we would not survive. All I ask is that you consider the circumstances of those who have always supported you before you decide what to do with the Totem. I remain Yours devotedly, Akorithi dir Abibon, Queen of Sentinel Castle Wayrest Sentinel Dear %pcn, I write to you, not on the orders of my husband Eadwyre, or the Queen of Wayrest, but as a friend. Eadwyre and I have been troubled by your extended absence from our court. We have often talked of you, for though we have known you but a short time, you have consistantly impressed us with your skill, resource, and loyalty. When Eadwyre told me that you had the Totem, we expected to see you shortly to thank and congratulate you for the greatest of all services to the Wayrest throne. But now, many days after, we still have not seen you, and poor Eadwyre's heart has grown heavy. You must understand that Eadwyre has ruled for many, many years. He has showered young nobles and adventurers with honor and reward, helped them in countless ways, and been repaid poorly for his devotion. This has made him somewhat sensitive to ambiguous behavior such as yours. The ubiquitous and savage adversity that has surrounded Wayrest for so long has made Eadwyre perhaps too quick to see conspiracy and assume treachery in his associates. I know that you are not so ungallant as to hold the Totem for yourself or give it to a group or individual who may plan to use it against your friends in Wayrest. You know that we only want such power to defend ourselves against our multidinous enemies. I hope to see you soon. Wayrest is lovely at this time of year, and you know that you have true friends at court. Yours faithfully, Barenziah of Wayrest%pcf, We know you have the Totem of Tiber Septim. On the surface it would appear that you are planning on keeping the Totem. If so, be advised that tampering with such a power without knowing its scope and pluralities would be fatal. Perhaps you are considering giving the Totem to another, perhaps a noble or ruler who has pledged to using the power of the Numidium in a purely defensive capacity. It is even further conceivable that they may truly believe that they could focus the power thus. It is, of course, only common sense that a kingdom with such a defense as no king ever had would dominate its neighbors without aggression. An absolute defense is the ultimate weapon. But know you this, %pcf: only He whose heart is the heart of Numidium, and whose power is the power of Numidium knows how His power may be used. We hope that you have learned in our company that we are not the monsters others would have us be. We have no other ambition that bringing peace to our master. When the Underking is at peace, so then shall peace come to the Iliac Bay. Very seldom do we seek alliances, and very, very few friends do we claim. You have the power to hurt us, and by hurting us, hurting the Iliac Bay. We only ask that you act with wisdom. The Disciples of the Underking Scourg Barrow My Crafty Young %pcf, Well, so you have it, do you, %pcf? And now you are doubtless musing over whether to give the Totem of Tiber Septim to one unblemished, syrupy ruler or the other. Bravo, young %ra. You have the bloodshot eye of the Iliac Bay staring fixedly at you. Now, we have worked together in the past, and have found in you a kindred spirit (do not fear, this is not the beginning of an obsequious paen, merely a comment. And some would say an appalling one.) Ordinarily, when someone has something that I want, I send a mob over to take it. And I may yet do that (no promises), but I have every reason to trust your ability to defeat most any I would send. Thus I have a proposal. Doubtless others would try and impress you with the altruistic uses they have for the power to shake Tamriel to its foundation. Not I. I intend to use the Mantella to make myself a God. If you think that being associated with a God may be more useful than with a King, bring the Totem to Scourg Barrow. Even if you have a more sentimental reason, come anyway. Otherwise the mob comes. The King of Worms Llugwych Castle Dear %pcf, My sister and I have learned that you have had the Totem in your possession for quite some time. Obviously, congratulations are in order for your accomplishment, but we are frankly concerned that you haven't come to share with us your good fortune. You are aware of the Emperor's interest in the Totem, but you still hold it. Are we to assume that you mean to turn traitor and either keep the Totem of Tiber Septim for yourself or give it to another interested party? We have a history of good relations, and perhaps there are other reasons of which we are unaware for your obstinacy. Thus we have not yet reported the situation to His Imperial Majesty, but we must plead with you to please come to Llugwych Castle with the Totem immediately. If you have been considering giving the Totem to other interested parties, you should recall that an item of such power as the Mantella should not be cavalierly passed on. It will give someone great strength, and your responsibility as possessor is to consider those affected by your decision. If a single individual or group wields the Mantella, the balance will be severely, perhaps irretrievably upset. Consider that giving the Totem to the Emperor will strengthen the entire Empire, not just a single kingdom or faction. A strong Empire will bring peace, but empowering a part of the Empire to the detriment of all the others will continue the war and revolt so prevalent in our fractitious land. Please, for the sake of all the children of Tamriel, do not act rashly. We will be awaiting you at Llugwych Castle. Yours truly, Lord Magnessen, Great Knight of the Blades of His Imperial MajestyI've loved many men in my life, but Lysandus was my one great passion. He was a strong man with a handsome face, a clever mind, and a great spirit who captured my heart from the moment I came to his court. A glorious man, he was, but not a glorious king. He hadn't interest in his duties, administrating and manipulating. When he declared war on Sentinel, I saw his death. His mother, a renowned mystic named Nulfaga, also saw it and together we tried to hold him back. We failed, and perhaps because of the passion of my insistence, his Queen Mynisera discovered our affair. When Lysandus went to war, his frost-nipped Queen dismissed me from court. I came here to my ancestral hall, Direnni Tower, and Lysandus wrote to me, vowing to abdicate his throne for my love. He did not tell me how or when he was to come, only that he was. But he never did. One night, his vision came to me, and I knew he was dead. Murdered treacherously.%pcf If you continue to investigate the accident of King Lysandus, you will die horribly, and quite suddenly.%pcn, Don't put your life at risk. Stop looking into the death of Lysandus. You are being watched at every moment.If you don't want to be dead as Lysandus, stop your investigations immediately. Do you really want to risk your life for a dead man? You are being watched.Are you in trouble, %pcf? Some strange men were asking about you.You want to watch your back, %pcf. There're been some inquiries about you.A couple of strange men were here the other day asking about you.I don't want to make you nervous, but some men were here asking about you.Numidium is an old, old fairy story. Sort of a boogey-man they used to tell little kids, a couple hundred years ago. Not very many people are alive that remember it. Numidium was supposed to be a giant so big his hands could knock the moons from the sky. I don't recall whether Numidium was supposed to be good or bad, but he used to scare me as a child, for sure.Numidium was Tiber Septim's secret weapon in his bid for supreme power: a thousand foot tall automaton, a golem or an atronach of sorts powered by a gem called the Mantella. The Mantella was infused with the lifeforce of Tiber Septim's Imperial Battlemage, and with it, Septim crushed all who stood in his way. After the complete and total defeat of all his opponents, Septim began using Numidium to crush the neutral royal families of Tamriel so that he could enthrone only persons he knew to be loyal. His Imperial Battlemage was furious at this use of his creation, and fought to reclaim the Mantella. In the ensuing battle, both the created and the creator were vanquished: the heart they shared blown out of this reality into the netherworld they call Aetherius. Numidium's body was scattered throughout Tamriel and the Imperial Battlemage, without his life force went into a semi-slumber in a subterranean vault. In the centuries that followed, the Emperor's elite soldiers, for generation after generation, collected the pieces of the Numidium and became known as the Blades. Tiber Septim's Imperial Battle Mage became known as the Underking, and sent his forces out to find the Mantella.The Totem was crafted by the original Imperial Battlemage of Tamriel, by orders of Tiber Septim. It is essentially a means of controlling a gargantuan creature called the Numidium. Without it, the Numidium would simply not function. The Imperial Battlemage placed a seal on the Totem so that anyone not of Septim lineage or possessing a special supernatural affinity, such as himself, would be instantly killed if they attempted to use it. The Totem, with the rest of Numidium, was lost during the epic battle between the Imperial Battlemage and his own creation.Bring %pcn's body to rot with the other one %g hoped to find. (A map is enclosed to Lysandus' Tomb)MountainMountainMountainMountainMountainMountainMountainMountainMountainsMountainsMountainsMountainsMountainsMountainsPeakPeaksMountCragPromontoryRidgeRidgesHighlandHighlandsUplandUplandsKnollButteButtesBluffBluffsCliffSummitDragontail MountainsDevilrockDragontooth MountainsWrothgarian MountainsWoodWoodsWoodsWoodsWoodsForestForestForestForestForestForestForestTimberTimberlandWoodlandGroveCopseThicketCoppiceSpinneyRavennian ForestSkeffington WoodGlenpoint 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ofStory ofFable ofLegend ofMyth ofHistory ofTale ofPortrait ofPortrait ofPortrait ofStudy ofAnatomy ofPicture ofBattle ofBattle ofBattle ofBattle ofBattle ofWar ofFight ofAssault ofAttack ofCharge ofInvasion ofRaid ofInvasion ofBesiegement ofSiege ofCelebration ofDance ofFestival ofFestivity ofMerrymaking ofJubilation ofRite ofGala ofParty ofOrgy ofStorm ofStorm ofStorm ofStorm ofTempest ofOutburst ofRage ofDeath ofDeath ofDeath ofDeath ofDeath ofDeathbed ofFinal Word ofDemise ofQuietus ofAgony ofLast Breath ofSuicide ofDream ofDream ofDream ofDream ofOmen ofNightmare ofVision ofReverie ofFantasy ofDelusion ofProphesy ofHomage toHomage toHomage toHomage toRespect toRegards toReverence toHonor toEsteem toVeneration toAdmiration toDevotion toLandscape withLandscape withLandscape withLandscape withLandscape withLandscape withView ofCountryside withVista ofSight ofPanorama ofStill-life withStill-life withStill-life withStill Life withof %mn2of %mn2of %mn2of Lord %mn2of Lord %mn2of A Gentlemanof the Kingof the Emperorof the Warlockof the Wizardof %fn2.of Lady %fn2.of A Ladyof the Queenof the Empressof the Sorceressin the Summerin Summertimeduring Summerduring Summertidein Summerin Summerin Summerin Summerin Summerin Second Seedin Mid Yearin Sun's Heightin the Fallin the Autumnin Fallin Autumnin Last Seedin Hearth Firein Frostfallat Harvestin Harvest Timeduring Harvestin the Winterin Winterin Sun's Duskin Evening Starin Morning Starduring Wintertimein Wintertimeduring Winterduring Wintertidein the Springin Springin Springtidein Springtimeduring the Springin Sun's Dawnin First Seedin Rain's Handduring Plantingin the Morningat Morningtimeat Mornin the Mornat Morningtidein the Forenoonat Dawnat Daybreakat Sunrisein the Afternoonat Noontimeat Noonat Middayduring Middayat Noondayin the Eveningat Nightat Duskat Nightimeat Nightfallat Eventideat Twilightat Sundownat Sunsetof High Rockof the Bretonsof Hammerfellof the Redguardsof the Desertand Childand Childand Childand Childand Babeand InfantThis is the tenth comment you have saved. Go to your notebook to paste the comments. The next message you save with erase all previously saved comments.You cannot hide something that you are wearing.You cannot hide any more items.This item is too large for you to hide.Did you know that we're at war now?%oth, we're at war with %enc now.Looks like %cn's gonna beat %enc!Our army just won a major victory against %enc.Looks like we're losing the war with %enc.I can't believe %enc is actually beating us.%oth! We beat %enc!%enc surrendered to us!The war with %enc is over, and we lost.I hear %enc is celebrating their victory over us.We're having a plague.They've locked the city gates due to the plague.I'd say we're half-way through this plague.%oth, how much longer can this plague last?The plague is definitely ending.Have you heard what the final plague death count is?We're having a famine.%oth, not another famine!I'd say we're half-way through this famine.%oth, how much longer can this famine last?The famine is definitely ending.Have you heard what the final famine death count is?I hear there were another couple witches burned last night.The %t's really coming out against the witches covens in %cn.The crime rate in %cn is definitely rising.People are afraid to come to %cn these days, because of the crime.Well, no one knows what to make of the new %t, %rn.I say %t %rn is doing a better job than %g3 predecessor.Word is the harvest this year looks real bad.Worst harvest year I can even remember.I hear the %t imprisoned the thieves guildmaster, %tgm!Guess who's in jail? %tgm, the thieves guildmaster!Can you believe that the thieves guildmaster was just set free?Of course, %t %rn had to set the thieves guildmaster free from jail.I still can't believe the %t actually had %tgm executed for %g3 crimes.I wonder who'll be the new thieves guildmaster now that %tgm's executed.Hear there's a new thieves guildmaster in %cn by the name of %tgm.Haven't heard what sort of changes the new thieves guildmaster has planned.I've heard the Inquisition is going after %prg full force.It's not safe to be a member of %prg anymore. Not in %cn.Sure getting expensive to live in %cn.I don't know how anyone can afford to live in %cn anymore.Lots of people are coming to %cn these days for the great prices.My gold can buy a lot more in %cn than in anywhere else.Are you having a happy %hol so far?This is the merriest %hol since I was a kid!Don't go out tonight - it's %hol.Most people lock their doors on %hol - especially in %cn.Looks like a peaceful %hol so far.All %cn's pretty sober today for %hol.You've heard about %mzw, the mad wizard right outside %cn?I have to admit, having a mad wizard right outside %cn makes me nervous.The mad wizard outside %cn met his end rather unexpectedly.We can all rest easier knowing the mad wizard %mzw is dead.The leader of %fxn, %fln is rumored to be somewhat ... unhinged.%fxn is having trouble with their leader, %fln. Completely mad, I hear.Apparently, there's a schism in %fxn that's tearing them apart.Sounds like there's a big power struggle going on in %fxn.There's a new leader of %fxn I hear - goes by %fln.Wonder what %fln, the new leader of %fxn has planned.Apparently, %sfn is rebelling against %fxn.What is %fln gonna do to keep %sfn within %fxn, I wonder.I hear %fxn and %alf aren't on friendly terms anymore.The relationship between %fxn and %alf has apparently soured.Something's changed between %fxn and %enf, for the better.I hear there's a truce between %fxn and %enf.I hear %fxn is getting cozy with %alf.Supposedly, %alf is %fxn's newest ally.I hear it's war between %fxn and %enf.I don't know what %fln has against %enf, but %fxn is working against 'em.%fln must be doing something right - %fxn is gaining power I hear.%fxn has gained some more influence, so I hear.%fxn better do something. They're definitely losing power.It's nothing serious, but apparently %fxn is in a bit of trouble.Did you know that %cnr and %cne at war now?%oth, %cne is at war with %cnr now.Looks like %cnr's gonna beat %cne!%cnr's army just won a major victory against %cne.Looks like %cnr is losing the war with %cne.I can't believe %cne is actually beating %cnr.%oth! %cnr beat %cne in that war!%cne surrendered to %cnr!%cnr's war with %cne is over, and %cnr lost.I hear %cne is celebrating their victory over %cnr.%cnr is having a plague.They've locked the city gates at %cnr due to the plague.I'd say %cnr is half-way through their plague.%oth, how much longer can the plague in %cnr last?The plague in %cnr is definitely ending.Have you heard what the final plague death count in %cnr is?%cnr is having a famine.%oth, did you hear that %cnr is having another famine?I'd say %cnr is almost half-way through their famine.%oth, how much longer can the famine in %cnr last?The famine in %cnr is definitely ending.Poor %cnr just barely made it through that last famine.I hear there were another couple witches burned last night in %cnr.They're really coming out against the witches covens in %cnr I hear.The crime rate in %cnr is definitely rising.People are afraid to go to %cnr these days, because of the crime.Well, no one knows what to make of the new ruler in %cnr.Things are pretty unstable in %cnr with their new ruler.Word is the harvest in %cnr this year looks real bad.Our harvest looks great compared to %cnr.I hear the thieves guildmaster in %cnr has been imprisoned!Guess who's in jail? The thieves guildmaster in %cnr!Can you believe that the thieves guildmaster in %cnr was just set free?Of course, the ruler in %cnr had to set the thieves guildmaster free from jail.I still can't believe they actually executed their thieves guildmaster in %cnr.I wonder who'll be the new thieves guildmaster in %cnr now that the old one's executed.Hear there's a new thieves guildmaster in %cnr.Haven't heard what sort of changes the new thieves guildmaster in %cnr has planned.I've heard the Inquisition in %cnr is indulging in a little persecution.Heard they found a new group of heretics in %cnr. Wonder who they are.I hear it's getting expensive to live in %cnr.I don't know how anyone can afford to live in %cnr anymore.Lots of people are going to %cnr these days for the great prices.My gold can buy a lot more out in %cnr than here in %cn.Are you having a happy %hol so far?This is the merriest %hol since I was a kid!Don't go out tonight - it's %hol.Most people lock their doors on %hol - especially in %cn.Looks like a peaceful %hol so far.All %cn's pretty sober today for %hol.You've heard about the mad wizard right outside %cnr?Why don't they do something about that mad wizard right outside %cnr?The mad wizard outside %cnr met his end rather unexpectedly.%cnr can rest easier knowing the mad wizard that plagued them is dead.Looking for a good time?You want some company, honey?Interested in some good, filthy fun?For you, how about a freebie?For old times sake, how about a freebie?Time of your life, %a gold.Special price, %a gold.What'd you say to %a gold?I ain't no charity, honey.No money, no me, sweetie.You cannot talk to that.You get no response.What do you want now, %pcf?This better be good. I'm busy.All right, %pcf. You have one minute of my time.%oth, it's you. What is it?What the hell do you want, %pcf?%oth, just what I need. What?How can I help you, stranger?What can I do for you, stranger?Yes?You need something?Hello.Good day.What is it?What do you want?Good day to you, %pcf.How can I help you, %pcf?Ah, my friend. How are you this day?Good to see you, %pcf. How can I help you?Oh, hello, %pcf.Good day, %pcf.Hello, my friend.A warm hello to you, good %pcf.It warms my heart to see you, %pcf.Ah, excellent company. Good day, dear friend.%oth! Good to see you, %pcf.Good day to you, %pcf.Grand to see you, %pcf.I'm happy to see you, %pcf.Ah, %pcf, hello. Always a pleasure.Comment already copied to notebook.work possibilitiesgood, semi-honest workopportunities for profitlucrative business opportunitiesgainful employment%1com. If possible, I would hear about %key %2com.%1com. I would be grateful for information about %key %2com.%1com. I would appreciate any information about %key %2com.%1com. I was hoping you might know about %key %2com.%1com. What can you tell me about %key %2com?%1com. I am seeking information on %key %2com.%1com. What do you know about %key %2com?%1com. I need to know about %key %2com.%1com. What's the newest word on %key %2com?%1com. Any news about %key %2com?%1com. What's the story on %key %2com?%1com. I'm looking for a tip on %key %2com.Hail to theeFair day to theeHail %nHail good %nSalutations, %nGood day, %nGreetings, good %nGreetings to youHow do you do, %nHow are you, %nHelloHiHi thereAhoy, %nListen upQuiteIndeedAh, I seeFineFascinatingWell putEloquently saidHmmI seeReallyAhMmmYeah, whateverAll rightListenOkaySo ...friendstrangerstrangermatebuddybudmateand %key2%1com. Can you tell me where I might find %key?%1com. I hoped you might direct me to %key.%1com. Perhaps you can guide me toward %key?%1com. I'd appreciate your directions to %key.%1com. Are you familiar with the wherebouts of %key?%1com. Where can I find %key?%1com. I am trying to get to %key.%1com. Do you know where %key is?%1com. I need to find %key.%1com. What is the best way to %key?%1com. Point me toward %key.%1com. How do I get to %key?%1com. Where the hell is %key?%1com. I got to get to %key.%1com. Where's %key?%1com. Perhaps you already know %key?%1com. Are you aware that %key?%1com. I merely wished to tell you that %key.%1com. It may interest you to know that %key.%1com. Did you know that %key?%1com. Has anyone told you that %key?%1com. You should know that %key.%1com. Are you aware of the fact that %key?%1com. Didja know that %key?%1com. Listen, %key.%1com. I know that %key.%1com. Let me tell you this -- %key.%1com. Please, desseminate a little news, will you?%1com. Indulge me in a little gossip, if you would.%1com. You haven't heard anything interesting lately, have you?%1com. What is on the tongue of polite society these days?%1com. Would you kindly update me on the world at large?%1com. Have you heard anything interesting lately?%1com. What are people talking about now?%1com. Do you have any interesting gossip?%1com. What has been happening?%1com. What's new?%1com. What's the talk of the town?%1com. What's the buzz?%1com. And?%1com. Go on.Do want to make love with me?Tell me you want me like I want you.Do you want to fool around?I'm yours if you want me.Do you want to slip away and make love?I don't want to talk. Let's make love.Come on, sweetheart. Lets do it.Would it offend you if I said I wanted you?No more talk. I want you.I want to hold your body tight against mine.Don't you want to do something more than talk?Kiss me, %pcf, I'm yours.Hold my body against yours until the morning comes.Let's do something we can be ashamed of.Why don't you stop talking and kiss me.%oth! Can't blame me for asking.Oh. How embarassing. Forget I asked.I'm sorry. I thought you felt it too.Well, maybe later.Ah well, I can always dream.%oth, all business, no fun.You're wasting time with me, %pcf. I don't know a thing.I don't know anything about that. Not that I'd tell you if I did.Do you really think I'd tell you even if I did know?Lick some other ear, %pcf. I can't help you with that.What the hell makes you think I know or would tell you anything about that?Even if I knew something about them, I wouldn't be telling you.Listen, I don't know anything about them, that's all I'm going to say.I'm not likely to tell you anything about them even I did know, am I?You better talk to a friend or someone who knows something. I'm neither.Am I really the most likely person to help you on this? I hope not.Never heard of it. Not that I'd tell you if I had.I doubt if I'd tell you if I knew, but it happens I don't.I don't know. That's all I'm willing to say.You got me there, %pcf. I don't know and I don't care.Take my advice, %pcf. Ask someone who cares.I honestly don't know what in Tamriel you're talking about.Huh?You've obviously confused me with someone who cares.And what do you want me to do about it?And ... so?That means absolutely nothing to me.I'm afraid I can't help you, %pcf.Sorry, %pcf. I don't know anything about that.Sorry, friend. I'd help you if I could.I'm afraid I just don't know.%oth, I wish I could help you, %pcf.I'm sorry. I don't know anything about them.I don't know if they have any relationship, %pcf.I assume there's no relationship, %pcf. But I don't know.Who knows if there's any relationship at all, %pcf.As far as I'm concerned, they aren't related.I wish I knew, %pcf. Could be anywhere.Sounds familiar, but I have no idea where it is.Sorry. I haven't a clue of its location.Doubtlessly it's in the vicinity. Beyond that, I don't know.I'm afraid that means nothing to me, %pcf.I don't understand. Is that supposed to mean something to me?To be honest, I could really care less. Sorry.I wish I could help you, %pcf, but I know nothing about that.Sorry, friend. I can't help you there.I don't know anything about them, %pcf. You'll have to ask someone else.I can't be any help, I'm afraid. They're mysteries to me as well.Sorry, %pcf. I have no idea where that is.Ask around some more, friend. Someone's bound to know.Really? I have to admit, I don't involve myself in those affairs.That's interesting, I guess.That's not my area of interest, to tell you the truth, %pcf.I'm really sorry, %pcf. I wish I knew something about that.Please forgive my ignorance, %pcf. I know little about that.To be honest, I know nothing about that, %pcf. I'm very sorry.%oth, ask someone else, %pcf. I just don't know.If they have a relationship, %pcf? Sorry, I don't know.Assuming they have a relationship, right? Can't help you.%oth, %pcf, ask someone else. I don't know.I'm rotten with directions, %pcf, even to places I'm familiar with.I'm sorry to ask, but why did you think I'd care about that?Come on, %pcf, you know me better than to think I'd care about that!Wait. Does that sound like something I'm involved in, %pcf? Really.Wouldn't you like to know?Oh, maybe I know ... something. But I'm not to talk about it.No offense, but why would I tell you anything?Wouldn't you like to know?You're on the right track, %pcf. Now talk to someone who trusts you.Oh, there's something between 'em, alright. Can't say any more.Wouldn't you like to know?That's not rare information, kid. Ask someone else.Well, let's say you're in the same general region ... generally.I will bear that in mind.Interesting. Was that all you wanted to tell me?Mmm. Well, %hnt.I guess I can tell you that %hnt.Well, %hnt.All I know is %hnt.You'll find that %hnt.You'll want to go %hnt.%hnt.%hnt.Well, %hnt. I wish I could tell you more.I'm afraid all I know is %hnt.Oh yes, %hnt.You may already know, but %hnt.I can help you with that. It's %hnt.Oh, that's easy. It's %hnt.Really? %hnt.%hnt.Interesting. %hnt.I'm not the best person to ask, but %hnt.Ask someone else, %pcf. All I know is %hnt.There may be more to it, but %hnt.I know %hnt. Someone else may have the full story.That's easy, %pcf. It's %hnt.Last time I checked it was %hnt.Thanks for telling me. %hnt.That is interesting indeed. %hnt.I heard something about that before. %hnt.I know that that's none of your damn business.To be honest, I don't trust you, %pcf.Why on Tamriel should I tell you anything about that, %pcf?Listen, I couldn't talk to you about them if I wanted to.Sorry, but they're none of your damn business.Why on Tamriel would I want you to know, %pcf? No offense, %pcf, but why the hell would I want to give you directions?Hmmm. Yes, I know something about that.Perhaps I should question your motivation for telling me.Yes, I had heard that before. It concerns me little.%key? Well, obviously, %hnt.You surely already know %hnt.Yes, I know a bit about them. %hnt.I'm somewhat familiar with them. %hnt.Of course I'll help you. Just go %hnt.Simple. You'll find it %hnt.Really? %hnt.Interesting. %hnt.Ah, %key. Well, the common word is %hnt.Well, if you don't know already, %hnt.I guess the best I can tell you is %hnt.You probably already know that %hnt.Oh, that's %hnt.Well, it's %hnt.%oth, is that true? %hnt.I had heard rumors to that effect. %hnt.As a matter of fact, I happen to know %hnt2.You asked the right person. %hnt2.Ah yes, not everyone knows that %hnt2.It may interest you to know %hnt2.You will find %key %hnt2.Yes, I do know that location. It's %hnt2.I know. %hnt2.Yes, as I suspected. %hnt2.No, I don't think I want to talk to you anymore, %pcf. Shove off.What do I know? I know I don't want to talk to you anymore, how's that?Listen, I don't have time for this. Why don't you just shove off, %pcf.I don't know, I don't care, and I don't want to talk to you anymore. Goodbye.That's it. I've been as polite as I can be. Go away and leave me alone.I don't care where you go. Go to Oblivion, for all I care. Just go away.Listen, you're obviously not a busy person, but I am. Shove off, %pcf.This isn't going anywhere, %pcf. I'm going back to my life, you go to yours.I don't think I care for your tone of voice, %pcf.Listen, I don't talk to anyone who talks to me like that.Who do you think you are, talking to me like that?Listen, I don't care for your tone of voice.Why don't you try asking me again, like a normal human being would?Listen, I don't give directions to people who talk to me like that.I did not know that, I did not care to know, and I don't like your tone of voice.Quite frankly, my life has changed very little due to that influx of information.Excuse me? %key? No idea one way or the other.You'll want to ask someone else. I have no idea.Mmmm? No, that's gibberish to me.Can't help you with them, %pcf.No, I don't have a clue where that is.There's no reason to use that tone. I don't know where that is.Now, why the hell do you think I care about that?I see. You don't think I have any interest in that, do you?Sorry, %pcf. I can't help you with that.I am certainly the wrong person to ask, %pcf.I don't know a thing about them. Try asking someone else.Who? What? I'm sorry, they mean next to nothing to me.I don't have the first clue where that is, %pcf. Sorry.I don't know even where to begin looking, %pcf.Really? I didn't know anything about that. Well, well.You don't say. I don't travel in those circles much myself.Maybe I know something, maybe I don't. But I'm through with talking, %pcf.I don't care to discuss that or anything else with you. Goodbye.How impertinent to think I'd want to give you any sort of information. Goodbye.Listen, I have a life. I'd recommend you go out and get one too. Goodbye, %pcf.I have no interest in telling you anything. Run along now, %pcf.Who do you think I am, the travellers bureau? Leave me alone.I'm aware of that, thank you. Now, why don't you run along now, %pcf?Don't bother me with your silly meanderings about things I already know. Shove off.What's your problem? %hnt.%hnt, if you really care.If you must know, %hnt.I don't see how it's your business, but %hnt.You'll find it %hnt. Just ask me civilly next time.If it's your concern, you'll find it %hnt.Really? Well, there it is.Hmm. I'll bear that in mind, thank you.%key? You mean, %hnt?%hnt. Is that what you're talking about?Well ... %hnt. Does that help?You want to know more than %hnt, I assume.That's %hnt.You'll find it %hnt.Let me think for a minute ... %hnt.I see ... %hnt.Pardon me? You mean, %hnt? That's all I know.Well, you probably already know %hnt.I'm not sure what you already know. You're aware that %hnt?Well, you probably already know %hnt.Give me a second. That's %hnt.You ought to try looking %hnt.All right, no need for hysteria. %hnt.Fine ... I see. %hnt.I could probably help you with that. But I'm not going to. Ta.%oth, stop wasting my time. I'll tell you nothing. Now shove off.They are certainly none of your concern. Now leave me, %pcf.Why should I tell you? Go bother someone else, %pcf.I don't particularly care to be your travel bureau, %pcf. Run along now.This conversation has grown tiresome. Leave me now, %pcf.I know, I know. And you're %pcf. This conversation has lost its spark.Was that meant to be a revelation? You bore me, %pcf. Goodbye.I'm not sure I should talk about %key with a relative stranger.Of course I know about %key. But I don't talk about it with just anyone.I don't know. I really shouldn't talk about those two.Listen, I really don't know you. I'm not going to talk about that.Well, that's %hnt.Oh, I suppose I can tell you -- it's %hnt.I know. I hope you aren't expecting a comment about it.Yes, I am aware of the situation. Rest assured of that.%key? I don't know anything, except %hnt.I can't help you very much. Except, did you know %hnt?I don't know if this'll help you, but %hnt.You probably already guessed that %hnt.You want to know where %key is? Just go %hnt.Oh, that's easy. Go %hnt. You can't miss it.Ah yes, I heard rumors. %hnt.Hmmm. Interesting. %hnt.I don't suppose you already know %hnt?Well, the truth is %hnt2.Do I have to tell you %hnt?Well, it's no secret that %hnt2.You will find that %hnt.Just look %hnt, %pcf.Understood. %hnt.I am indeed aware of that. %hnt.... Let me just mark it here on your map... It'd be easiest if I just marked it on your map%di of here. It's very nearby%di of where we're standing%di of here, a few hours awaya few hours %di of here%di of here in %reg%di, quite a ways away. In %reg, actually%key is at war with %fop%key has just declared war with %fop%key is winning their war with %fop%key is beating %fop in open warfare%key is losing their way with %fop%key is being beat by %fop in the war%key just won their war with %fop%key emerged victorious over %fop%key just lost the war with %fop%key was beaten by %fop in warThere's a plague that just struck %key%key is facing a new strain of plague%key is still trying to survive the plaguePlague still ravages %key%key looks like its survived the plagueThe plague seems to be finally leaving %key%key is facing a new famineFamine now stalks %key%key is struggling to survive the famineThere is no end in sight for %key's famineThe %key famine seems to be nearly over%key has actually survived that famine%key has become a center of witch burningThey are burning witches in %keyThey're having trouble with crime in %key%key is suffering a huge crime wave%hrt %hrn is the new ruler of %key%hrn has been crowned %hrt of %keyIt's looking like a bad harvest in %keyThe harvest in %key doesn't look promising this yearHarvest is pretty nonexistant in %key this year It's a very bad harvest this year in %keyThe %key Thieves Guildmaster has been imprisonedThe Thieves Guildmaster in %key is in jailThey've set the %key Thieves Guildmaster free from jailThe %key Thieves Guildmaster has been released from jailThe %key Thieves Guildmaster was beheadedThey executed the %key Thieves GuildmasterThere's a new Guildmaster of the %key Thieves Guild named %tgmSomeone named %tgm just became the %key Thieves Guildmaster%ptm is being persecuted in %key%key is persecuting the %ptmIt's owned by someone called %cocSupposedly someone named %coc is its only occupantIt's unoccupied, far as I knowNo one lives there, at least no one human, far as I recallI think it might have been an abandoned crypt or a mine, maybeI imagine its occupied by the usual type of hermit crabs that move into those places.No one goes there. It's very dangerousIt's not abandoned at all. I wouldn't go there without an invitationIt's a Mages GuildIt's some kind of templeIt's a %temIt's a bank where you can save gold or get loansIt's the bank of %reg -- it handles all the real estate in the regionIt's quite a nice bookstoreIt's where you go to get booksIt's a good place to buy weapons and armorIt is a store specializing in armamentsIt's a store where you can buy all sorts of stuffIt's a nice place to buy whatever you needIt's a pretty nice dry place to get a room for the nightIt's a tavern, you know, with rooms, food, and drinkIt's a nasty little hovelIt's a gross little dwellingIt's a house owned by some very nice peopleIt's just somebody's houseIt's an ancestral mansion, old as the hillsIt's a big, gloomy old houseIt's your basic castle, crenellated walls, dungeon, keep, the worksIt's an old but well-defended castleIt's a dank, dripping crypt, and doubtlessly occupiedIt's an abandoned dungeon or some kind of a mineIt's just an old, smelly barnSome old cow shed, filled with the usual pleasantriesIt's a holy site of some kindIt's a small building where all varieties of miracles may occurA farmer's country cottageIt's an old farmhouse, nothing unusualThe ruler of %reg is %rt %rn%rt %rn is the ruler of %regI am the ruler of %regYou're addressing the ruler of %reg, %pcf. I'm %rt %rnNo work available I've heard word ofI haven't heard of anything requiring your talentsThat's the huge desert in the central part of HammerfellIt's a big desert in Hammerfell few live inThey're the really high mountains that cut through HammerfellThey're an extension of the Dragontooth Mountains of ValenwoodThat's a major river, flowing out of the Iliac Bay toward the Imperial ProvinceThat's the river right by Wayrest. Big trade routeThey're the really tall mountains just up north of WayrestThey're the mountains that blocks Wayrest from the cold Skyrim wintersIt's one of the oldest city-states in Tamriel. Been around since the first eraIt's a great, old city-state on the western coast of High RockNothing much going on over there, far as I knowThings are surprisingly quiet in Daggerfall, though that shouldn't lastA big, beautiful city-state on the Iliac BayIt's a lovely old city-state that was once the most powerful in the BayI don't know of anything interesting going on in Sentinel right nowNothing, so far as I know, is going on right now in SentinelIt's a great city-state on the Bjoulsae River. Pretty quiet right nowIt's been surprisingly quiet in Wayrest lately. Calm before the stormThat's the dark forest in central High Rock. Haven't much of it latelyThat's the home to all sorts of nasties, those they've been quiet latelyThe area around Glenpoint and the foothills has been strangely quiet latelySomething weird's always going on there, but I haven't heard exactly whatI don't know of anything going on the Yeorth Burrowland. Nothing importantThe Yeorth Burrowland is where the Daggerfall army camped out during the warThat's where the Sentinel army camped before the Battle of Cryngaine Field.I don't know of anything going on in the Ravennian ForestThat's the big island in the Iliac Bay, near the mouth of the BjoulaeAs far as I know, there's nothing going on on the Isle of BalfieraThere's nothing going on in the Bantha jungle, at least nothing unusualThere must be something going on in the Bantha jungle, but I don't know whatThe Dak'fron is so remote, it's hard to believe anything goes on there at allNothing's going on in the Dak'fron. It's not exactly the most populous placeLife seems to be pretty quiet in Betony right now. Must be a relief to the localsBetony's pretty dull right now. Nothing much going on thereThings are pretty calm in Anticlere right now. Nothing much to reportNothing's going on there. Anticlere's dull as dishwaterNo big news from Lainlyn. It's still pretty prosperousEverything looks pretty calm in Lainlyn now, but just wait. Things'll changeNothing really good or really bad to report about Orsinium. It's still thereFor a change, things are really quiet in Orsinium. Bet the orcs are surprisedThings must be pretty quiet in Ilessan Hills. I haven't heard a thingIlessan Hills is quiet as a tomb. You and I know that won't lastNothing's going on here. It's quite nice and quietNothing interesting to report here. Business as usualIt's been very quiet lately. Nothing going on whatsoeverI've heard of it, but someone could probably give you more informationThere's nothing much to say about it. It's just a placeThe name sounds very familiar, but that's about all I can sayI've definitely heard the name before, but not very recentlyI'm sure I don't know more about it than you doI don't know anything secret about it, if that's what you meanI know, but there isn't much we can do about it now. We'll winI'm sure we'll winThat's rather bad taste bring that up, eh? Hope you don't expect to winWhat's your point? I'm sure you can't hope to winNews travels fast. I appreciate your concern, but we'll beat themIf you're asking whether we need any help, don't bother. We'll win in the endDid your %fop friends tell you to tell me? Tell them they're deadYou don't really think your %fop allies will win, do you? Don't make me laughI know. If we need your support, we won't hesitate to ask for itEverything looks fine right now, but we might need your help soon. If you're offeringI see. Consider yourself anathema. None of us will talk to you except as a strangerI don't think %fal has anything to be concerned about. It'll be an easy winIt's going to be slaughter. %fal is much more powerful than anyone suspectsI am somewhat concerned. %fal may possibly be in over their headsI don't like the odds in the war. They're too evenly balanced for my tasteQuite an uncomfortable position for me, as I'm sure you can imagineIt's terrible. I only hope someone can bring them both to their sensesI would love to see %fop crushed. Maybe I can think of a way to helpIt's too early to move in, but when I see an opportunity to crush %fop, I take itI couldn't be happier. May they pound one another to OblivionOf course I know about the war. Who do you think engineered it? Killing two birdsIf I could just figure out a way to keep it going, I'd be killing two birdsI don't really care who wins, so long as it's a bloodbath on both sidesI hope it doesn't spread over hereThat's a little too close for my comfortI doubt it'll effect us at allI couldn't care less, quite frankly. They're too far awayIsn't it great? I knew %fal would come out aheadWas there ever any doubt? %fal shows no mercyIt's just a temporary setback, I assure you. %fal will come out ahead yet%fal has had some bad luck, but the war's not over yetI just wish a truce could be worked out. This war is insaneThe only good news is maybe the war will end soon. There's been too much blood already%fop's army are maniacs in battle. I wish them all the worstDreadful news. I wish there was something I could do to sabotage %falThank %god. I hope this war lasts and %fop is bled to death'Tis good news indeed. Perhaps %fop will learn some manners after allI'm half-happy to hear that. I'd prefer it if both sides were losing more bloodI hope the tide of the war shifts, so that both sides suffer equallyI don't care who's winning. I just don't want the war so close to homeWith any luck, that'll mean the war will be soon over. That'll be good for %regI had heard there was a war on, but to be honest, I don't care who wins itThat's too far away to think about. It means little to me who wins over whom%god be praised! %fal certainly deserved their glorious victoryI was never in doubt that %fal would emerge victorious. Praise %god!It is indeed a tragedy of epic proportions. %god abandoned %falThis will be recorded in the Elder Scrolls as a time of great injusticeThank %god the madness is over at last. Perhaps the peace will lastI can only hope both sides have come to their senses at last. It was an insane warI had such hopes for that war. I suppose we'll just have to learn our lessonsWhat a bitter day indeed. %fop will be insufferable about this victory, of courseIf there's anything better than winning, it's watching your enemies loseI know. I hope the reparations against %fop are staggeringIt was bound to end, but I'm sorry that both sides didn't suffer moreThe worst thing about watching your enemies at war is when it endsWhat a relief. Now maybe we can have a little peace in %regThank %god it's over. I thought %reg would be torn apartI suppose that's of interest to people over thereTo tell you the truth, I haven't been paying much attention to that warThat's why they've locked the city gates. May %god preserve usI've heard there are those trying to find a way to escape %reg even nowSo I've heard. I hope that %fal escaped in timeAnd the superstitious will say that %fal could have somehow prevented itI'm sorry the innocents have to suffer, but I hope %fal is not immuneSome say %god is punishing %fal. I do not think it unlikelyThose poor souls. I hope %god is merciful and spares us their fateI heard some victims tried to escape and were hung. Good thing for usI suppose there has to be a plague somewhere. Good a place as anyUnfortunately, to be a honest, my reaction is 'better there than here'I fear %god has abandoned usThe dead may outnumber the living before it is doneThank %god %fal is safe outside the cityI'm sure %fal is planning something cunning to save %reg'Tis a pity %fop escaped the city before the gates were lockedPoor %fop may not have anything to rule after this. Wouldn't that be amusingIt's such a tragedy. I know people in %regIt's too awful. May %god save them from their sufferingIs that still going on? I hadn't heard. To be honest, I wasn't all that interestedIt's best to be philosophical. These things happen%god was mercifulWhat a ghastly graveyard %reg has becomeThank %god! I believe that %fal has returned to town at lastWhat a lot of work poor %fal has, trying to clean up all that messI cannot believe that %fop survived! I swear, %fop's lucky is unholyAll those innocent people dead, and %fop still lives. %othThey were lucky. It could have been much worse. I've heard storiesI guess our neighbor's city gates are open again then. I hope the bodies are goneI was only vaguely aware that they were even having a plagueThey could still be having a plague for all the effect it has on me%god have mercy on us. Perhaps it will pass quicklyEveryone who was able to saved some food. Maybe some of us will survivePoor %fal. I don't have much to spare, but what I do I'll share%fal's smart enough to have some food tucked away. At least, I hope soI'm certain that rotten %fop has some food hidden away. I wish I could burn it%fop may lose a few pounds, but I doubt anything better will happen. Like deathI hope we don't get too many refugees here. We can't feed any extra eitherMay %god watch over them, and protect us here in %reg against their fateMaybe they brought it on themselves, eh? Unfortunate though. Poor peopleUnless it lasts for a very long time, it won't effect us economically out hereSo much death. I wonder that our allies haven't offered more aidI hope we're near the end of it. I can't bear watching %reg starve to deathI only wish there was more we could do for %fal, but our supplies are low as wellI am certain %fal has a cunning plan to end that famine soonAnd %fop has just gotten fatter! Damndest famine I've ever applaudedI had hoped they would have resorted to eating %fop by now. Naughty meWe're still getting a few refugees here in %reg, so I guess it's still pretty badIt's very sad, I know. Very, very sadThat's been going on for a while, eh? Unfortunate. Still, nothing to be doneI suppose that's the natural evolution of things. Still, pretty sadIt was looking bad there for a while. We need to keep more dry goods in storageMercifully %god was with us. I don't think we could have lasted much longerThat's a relief. We sent %fal as much food as we could spareI was afraid it was going to last much longer. I'm glad we had some food to send themI wonder whether %fop had to resort to cannibalism. Just an idle dream, I supposeAnd %fop didn't lose one bit of blubber. It's amazingThank %god. I was afraid we were going to have refugee camps all over %regThat's a relief. I'm glad they were able to solve it themselves, without our helpIt was bound to end sooner or laterThere have been worse famines in %reg before, I believeThere must be evil counselors in %rt %rn's circle. I hope %g comes to %g3 sensesI can't imagine what's possessed %rt %rn. This bodes ill for %regIt's typical of the stupid %rt. Striking out against what %g1 doesn't understandI've never liked %rt %rn, but this may be where %g1 goes over the boundaryIt's got to stop, that's all there is to it. I'll contact a few friendsMadness. The %rt's being manipulated into barbarism. Something must be doneGood. %rt %rn was just waiting until %g1 had enough support to launch thisI applaud the %rt's wisdom. Imagine it, the foul witches purged from our %regI can't believe that idiot's doing something worthwhile. Burn 'em all, I sayA remarkably intelligent move from the %rt. Someone else must've thought of itThat's good news indeed. It's about time someone did something about those witchesI'm glad %rt %rn has seen the light about the witches. They need to burn%rt %rn must have a good reason for it. Probably discovered some witch plotI don't have anything against witches per se, but the %rt knows what %g1's doingPah! What have the witches done? That pestilant %rt is up to something slimyTypical of %rt %rn's behavior, to pick on someone useless and easily blamed like witchesNone of my business, that. Don't have any big love for witchesThat's usually good entertainment. I'll have to catch the next burningThat worries me. Someone is obviously playing them off one anotherThat's going to lead to a lot of trouble. I shudder to think of the consequencesNot to worry. The witches have a trick or two to play against those bastardsI'm not surprised. Why there are any witches in that spirit-forsaken region, I don't knowHow barbaric. I'll make some inquiries and see what can be done to help the witchesI doubt that real witches would let themselves be caught. But I'll investigateOutstanding news. I hope %reg learns what needs to be done from that sterling exampleA wise decision from %fal, as usual. We should search out witches here in %reg tooThat's odd. I always those that muddle-headed %fop and the damnable witches were alliesI always welcome a witch burning, but I'm surprised that idiotic %fop ordered itMaybe I'll take a trip over there. I always enjoy watching a good witch burningGood. They oughta keep at it until there's not a single witch leftI don't have anything against witches, but I'm sure %fal had a good reasonI guess the witches were up to something. %fal wouldn't burn any innocent personThat's typical of that barbaric %fop. I hope one of them knows how to give a good curseI never cared about witches. But if %fop's burning them, they moved up in my bookI imagine it's just entertainment for the masses. Probably all an actIt's not really my business. They can do anything they want to there, far as I careIt's the stupid disrespectful punks. The intelligent criminals aren't involvedIt's utter chaos. My friend %rt %rn can only turn %g3 back on so muchIsn't it marvellous? It'll lead to the downfall of the turbulent %rt with any luckI hope %rt %rn is trembling good in that castle. We're going after %g3 throne tooIt's not gonna last. We gotta stretch our muscles from time to timeThere's some disruptions in the criminal hierarchy. Nothing serious thoughIt's disgraceful, and %rt %rn isn't going to stand for it. Just you watchThat's about to change, mark my words. The %rt is not at all amusedHardly surprising. The criminal elements takes advantage of a weak, corrupt rulerI wouldn't be surprised if the %rt's pockets are being filled by those criminalsI just try to stay out of certain neighborhoods, and I'm left aloneI don't know if it's much worse than it's been before. Pretty much the same, I'd sayIdiots! Why are they trying to annoy an agreeable ruler like %fal? Irreverent cretinsIt's cretinous thugs like them that turn casual rulers like %fal into crusadersI can't think of a ruler who deserves trouble more than %fop. Maybe I'll pay a visitIt's chaos, is it? Marvellous. Maybe it's time I paid a little visit to %fopI'm sure it's an exaggerated report, but these things happen from time to timeI prefer a little more order, but a good crime spree can be a nice change of paceIf there's any criticism I have of the good %fal, it's that %g1's too lenientThat's certainly possible. I'm sure it's nothing %fal can't handle thoughGood. I hope they murder %fop in %g3 sleepIt was only a matter of time with a weak, stupid, corrupt ruler like %fopI won't pay a visit then. We have enough crime here in %regThat's too bad. It's a sign of troubled times, I supposeI intend to fully support %rt %rnI suspect %rn will be the finest %rt we've had in %reg in some timeFrankly, I despair of the future of %reg. The new %rt is unspeakableBetween you and me, I will dance with joy if %rt %rn dies unexpectedlyThe new %rt looks like a real corker so far. I approveEverything I hear of %rt %rn makes me like %g2 more%rt %rn? I don't like %g2, I don't mind telling youMaybe it's treason to say how I feel about the new %rtWhat's to say about the new %rt? Nothing wonderful, nothing terribleI suppose I'll support %rt %rn until %g1 gives me reason not toI'm not impressed. %rt %rn looks like every other %rt we've had in %regI don't think anything's changed with this new %rt. Business as usualI've known %fal for years -- %g1's going to be a legendary ruler%fal? %fal's one of my best friends. I look forward to a long alliance%fal's the most idiotic, craven malignancy I've ever had the misfortune to meetI don't have a good feeling about it. %fal's a foolI suppose we're on a wait-and-see basis. I haven't any opinion of yetI've heard some rather mixed reviews. Too early to sort them outThey're lucky to have %fal there. I just hope they know that%fal's gonna be the best thing they've had, you mark my wordsLet's just say I'm not planning on making any visits to %fal's castleAnointing %fal is going to be the biggest mistake they've made, I'll tell you thatI honestly don't care who they want to rule there. Doesn't effect meI imagine one ruler's the same as the next over thereIt doesn't look good, that's for certain. Nothing much to be done about itWe might be able to pull through. It sure won't be a good harvest thoughIt's worth it to see our good %rt sweat a littleThe superstitious ones will tell you it's the %rt's fault. Could beIt hasn't been a good year, but who knows? Maybe we'll pull through fineIt'll be a hungry winter if the harvest turns out as bad as it looksPoor %rt %rn is very concerned about the harvest. Perhaps it won't be too badI'll tell you who will suffer the most from a bad harvest. %rt %rnThere might be a riot against the %rt if the harvest fails. GrandThe only good news about it is that %rt %rn will doubtless be blamedI've heard it looks bad all right. Maybe it's an exaggerationWe never have really bad harvests, but maybe this will be the firstIt sounds that way. I trust %fal's made appropriate precautionsIts certainly conceivable. %fal will pull everyone through thoughIf it happens, I wouldn't count on that simpering %fop to save the dayMaybe it'd be a blessing in disguise. Everyone would blame %fopThese things happen, that's for certain. The ruler will bear the brunt of the blameIt's only natural, after a year like thisI hope that's not true, if only for %fal's sakeThe worst part is that poor %fal will be blamed by the superstitious farmersGood. I hope %fop starves to death this winterI'll admit to some satisfaction about seeing a bad harvest for %fopI have to admit I only have a moderate interest even in our own harvestNot really my area of interest. I suppose they'll make it through all rightA temporary situation. I'm not at all concerned. %tgm's been in worseIf %tgm were really in trouble, I'd hear about itI helped engineer that. %tgm's days in the sun are overIsn't it great? It's time for a change of power in %regIt's a volatile situation. If %tgm gets out, %g1'll be madSounds like treachery to me. I'm playing serious wait-and-see right nowIt's a disaster. %tgm will have to get out, that's all there is to itI don't know how it could have happened. %god grant that %tgm is releasedIt's about damn time, don't you think? Maybe now we'll have some peaceI'd love to have seen %tgm's face when %g1 was arrestedI hope it's a move for the good. Could blow up in our faces thoughIt could be just what %reg needed for peace. Or notBig mistake. %fal's going to get out and break some necksSounds like %fal is the victim of treachery -- %g1 won't be so trusting after thisIsn't it grand? I hardly care whether %fal rots or is hung anymoreBest news I've heard in a while. With any luck, %fal'll be hungDefinitely could mean a change in power. I'll keep my eye on the situationCould be a false alarm, but I'll keep an ear to the ground%fal must have a plan. %g1'd never get caught ordinarilyI better not get involved. This probably part of one of %fal's schemesIf and when %fop is executed for %g3 crimes, I'll dance in the streetsIt will be a triumph of law when %fop is executed at lastIsn't that pretty rare? I though most thieves guildmasters were below the lawI suppose if you live a life of crime, that's the risk you have to takeIt was all part of %tgm's plan. Nothing was ever amissI hope %tgm finds out who framed %g2 and breaks the appropriate kneesDamn that slimy, slithering %tgm. What a snakeAnother cunning plan in shambles. We'll have to be less subtle next timeAt least we won't have another power struggle on our hands nowI'd hate to be the one who arrested %tgm nowI never doubted %tgm would be cleared -- %g1's very clever, you knowI imagine there are some double-crossers who are pretty nervous about nowDamnation. Mark my words, some day %tgm will rot in jailHow can they do that? What an abomination of justiceI'm not very surprised. Bribery isn't a completely rare occuranceMaybe I'm getting cynical, but that's about what I expectedGood. I hope %fal corrects the double-crossers as appropriateOf course %fal's free. Never has a prison been built strong enoughI suppose that would have been too simple. Ah well, better luck next time%fop was supposed to have been stabbed in %3g cell. What a blunderI would have guessed either that or a premature execution in jailI bet that's made some people very nervousThat's good to hear. I'm frankly surprised %fal was ever arrested to begin withExcellent. I hope %fal is making arrangements to avoid this in the futureThat slippery snake! Is there no justice? What a miscarriageDamnation. They should have executed %fop the moment they arrested %g2I could say I'm surprised, but that sounds like business as usualIt's probably some sort of game. You know, a way for the guards to make extra goldWhat an ignoble, legal way to go! Now, prepare for the standard power stuggleNo time for mourning. Preparations need to be made to survive the power struggleExcellent. The plan came together without a hitch. Now to put our man in placeNo time for celebration. Now's the time to scramble for positionShould have seen that coming. I'll choose my alliances more carefully this timeMy dear %pcf, it's time to choose alliances and pray for a solid guildmasterI can't believe it. What a disaster. %reg is in deep trouble nowI never thought it would come to this. I shudder to think what's nextIt's a beautiful day for %reg. A day when justice triumphed at lastI never thought I'd see the day. I actually see hope in %reg's futureThere'll probably be some wild times ahead, then business as usualI guess its time for a new top dog, if there isn't one waiting all readyHow awful. At least I know they'll get the chaos and bloodshed they deserveStupid thugs. What a suicidal move. The streets will run with bloodI can scarcely believe it. I had despaired of ever seeing the end of that twitWhat incredible news! Anyone who takes the place will be an improvementThese things happen from time to timeIt's part of the natural cycle. Few guildmasters die of old ageThat was the only person who kept order. It will be like a war zoneI feared this would happen. It's going to be a bloody revolutionGlorious news. I had despaired of ever seeing justice doneSo there really is some justice in the worldI imagine someone else will soon take the placeIt won't be position kept vacant for long, I'd wager%tgm looks very promising. I give %g2 my full supportThe right person won out. %tgm is going be an excellent guildmaster%tgm is a simple-minded thug. With any luck, %g1 won't lastI can't believe %tgm could mug a cripple let alone run the guildToo early to know what to think about %tgm. I'll reserve my judgementI haven't made my mind up about %tgm. Seems a decent enough guildmasterI know %tgm -- %1g's just the type to keep the streets relatively safeI'd predict %tgm's going to be good for %reg. Real strict, from my experienceI've heard of %tgm before. Two-bit ruffian. %reg may be in big trouble%tgm doesn't care about anything except %g3 purse. Smells of disaster%tgm'll probably be like any other thieves guildmaster, no worse, no betterThieves guildmasters are a necessary evil. %tgm'll prpbably be fineI know %fal -- %g1's smart and resourceful. Should be a positive relationshipLet's just say I'm anticipating a profitable relationship with %falBy %god, I wish anyone else had risen to the top. %tgm's a craven foolI have indeed run into %tgm before. Next time, %g1's going over a bridge%tgm, eh? Seems a pretty reasonable type, but I'll wait and seeI don't usually trust my first impression, so I'm reserving judgement on %tgmI'm not surprised %tgm made it -- %g1's admirably tough and resourcefulI don't doubt %tgm will whip the errant thugs into shapeI'm certainly not taking any trips there while %tgm's in chargeI've had run-ins with a thug named %tgm. Complete lunatic, very dangerousI'm sure one thieves guildmaster is as good as anotherIf this %tgm wants to be thieves guildmaster, more power to %g2The %rt has always been our ally. I refuse to believe he'll turn against usYou can't make me believe this will last. The %rt has always been a just rulerHardly surprising that evil, stupid %rt wants us surpressedI'm not at all surprised. %rt %rn has ever been my enemyI am concerned, but perhaps it won't last too longI have been aware of some anti-%ptm sentiment. Pure ignoranceIf our good %rt has seen fit to outlaw %ptm from %reg, there's a good reason%rt %rn is perfectly within %g3 rights to outlaw any seditious temple from %regThen I will embrace %ptm. If they have %rt %rn's wrath, they have my friendshipThat nauseating %rt! I don't know much about %ptm, but they must be worthwhileIt doesn't particularly concern me. It's just another power struggleIt'll probably eventually end. The %rt will need %ptm for somethingThat's impossible. %fal is a friend of mine and %1g knows my religionThose reports must be exaggerated. %fal is one of the fairest rulers in Tamriel%fop has never been my friend. If %1g strikes my people, it'll be %3g last mistakeWhy should I be surprised? %fop is ignorant and reacts violently to the truthSomething will have to be done about it. It's a very sensitive situationIf that's true, you know what they say about desperate timesI don't know anything about that temple, but %fal wouldn't attack them without reason%fal is a fair ruler. If %1g has outlawed that temple, there must be a reasonThat's typical of %fop. No tolerance, no mercy. No mind at all, so they sayI wouldn't expect anything less from %fop but barbarism and intoleranceI doubt if it lasts too long. These things seldom doI'm sure the reports are exaggerated. People are so sensitive about these things%fac1 and %fac2 have declared war on each other%fac1 and %fac2 have started fighting%wfac is beating %lfac in their war%1fac is losing the war to %wfac%wfac won the war with %lfac%1fac lost the war to %wfacThere's a plague in %pregThe plague has hit %pregThe plague continues in %preg%preg is still plague-riddenThe plague is over in %preg%preg is finally free of plagueThere's a famine in %fregA famine has hit %fregThey are still starving in %fregThe famine rages on in %fregThe famine in %freg has endedThere's finally enough to eat in %fregThey are burning witches in %wreg%wreg is burning witches nowCrime is rampant in %creg%creg is suffering a crime wave%nrn is the new ruler of %rreg%rreg has anointed a new rulerThe harvest looks dismal in %hregThe %hreg harvest is in troubleThe thieves guildmaster in %treg has been jailedThe %treg thieves guildmaster is in jailThe %treg thieves guildmaster is out of jailThey have released the %treg thieves guildmasterThe %treg thieves guildmaster was executedThe thieves guildmaster was put to death in %tregThere is a new thieves guildmaster in %tregThere is a new guildmaster of the %treg thieves%ptm is being persecuted in %ireg%ireg has outlawed %ptmI certainly have a lot of work ahead with %regMy predecessor left a lot of work unfinishedOf course, the superstitious farmers will blame me for their failureI certainly hope not. I am considered personally responsible for the cropsThey haven't built a prison yet that can hold me for longI was never in any real danger. The prison guards were mostly afraidNot bad for a former two-bit hood from %reg, if I do say so myselfIt's a thankless job, but highly profitable if played rightI'm being overly merciful with %ptm. They deserve a lot worseI'm a tolerant, benevolent %rt. But %ptm went too farAren't you glad you're with us, %pcf? It's great to be the best%fop should know better than mess with us, eh, %pcf?I wonder why you mention it. Perhaps you're looking for pityI am quite aware of that. It was hardly a contestI hope that isn't a surprise to you. We are the bestIt's hardly more than an exercise after allIt goes to show that you ought to be more careful who you make friends withAnd they are your allies, eh? Sorry, but we won't show mercyIt's nice, isn't it? Due thanks to allies like yourselfThe victory's good, but the message it sends is essentialYou're abandoning us while we're winning? You must be mad, %pcfI can't understand you, %pcf. To abandon us while we're on topDon't worry, %pcf. We have a card or two to play yetWe've had some bad luck, haven't we, %pcf? We'll come out on top yetYou've come to gloat, have you? I'm appalled by your cretinousnessWhat a hero you are, coming to gloat. Don't celebrate yet, %pcfWe'll win this one yet. Count on itWe've had some bad luck, but the war's not over yetYou must think you've made a wise choice in allies. You'll wise up soonI know you're allies with %fop, %pcf. Gloating is vulgar, you knowNot to worry. With allies like you, we'll pull ahead yetDon't be too concerned. The war's not over yet, not by a long shotLike rats deserting a sinking ship, eh? Well to hell with you and don't come backYou'll be sorry you deserted us when we needed you. You're through with usIt's not a particularly important victory, but satisfying neverthelessThere have probably been bigger victories, but none more satisfyingThe war is not over in my heart. We will fight again'Twere stronger foes than we anticipated. We have learned our lessons%key is at war with %key2%key and %key2 are at war%wfac is winning the war with %lfac%lfac is losing the war with %wfacThe war between %wfac and %lac is over. %wfac won%lfac lost the war with %wfac%key is persecuting %key2%key2 has been outlawed by %key%key2 is persecuting %key%key has been outlawed by %key2%key is ruler of %key2%key rules %key2%key2 is ruler of %key%key2 rules %key%key is the thieves guildmaster of %key2%key leads the thieves of %key2%key2 is the thieves guildmaster of %key%key2 leads the thieves of %key%key has an alliance with %key2%key is friendly with %key2%key2 has an alliance with %key%key2 is friendly with %key%key despises %key2%key loathes %key2 beyond description%key2 despises %key%key2 loathes %key passionately%key is within %key2You can find %key in %key2%key2 is within %keyYou can find %key2 in %key%key and %key2 may have no relationship at all%key and %key2 have nothing to do with each otherYou're under arrest, %ra. Come with me.You know better than this, %pcn. You're under arrest.What's going on here, %pcf?Listen, I never saw you, but you better get out of here, %pcf. You, %pcn, are accused of the crime of %cri. If found guilty, you will face execution. How plea you?You, %pcn, are accused of the crime of %cri. If found guilty, you will face banishment. How plea you?You, %pcn, are accused of the crime of %cri. If found guilty, you will face %pen. How plea you?You do not have enough gold, %pcn. You will spend an additional %pdg days in prison.Do you wish to wait the %dip days until the day you are to be released?You are free to explore your cell. Choose to rest for %hip hours when you are ready to wait.You have been found guilty, and are sentenced to %dip days in prison. Starting today.You are banished, and barred from entering the %ct of %cn.You have been found guilty, and are sentenced to pay a fine of %gtp gold pieces immediately.You have been found guilty, and are to pay a fine of %gtp gold pieces. In addition, you are to serve %dip days in prison. That is all.%pcn, you are to be executed for your crimes against the people of %cn. You are sentenced to be sealed into the %prn, to face the demons within, never to be released.%pcn, you have been found not guilty by this court. You are free to go.%pcn, this court finds you guilty, and for your crimes you are to be banished from %cn, never to return.How will you attempt to convince the court of your innocence?The %n LairThe Hall of %n%n's AsylumThe Cave of %n%n's CaveThe Hole of %n%n's HauntThe Pit of %n%n's Pit%n's PrisonThe Prison of %nThe Cage of %nThe Dungeon of %n%n's Dungeon%n's HoldThe Hold of %nThe Mines of %n%n's CavernThe Cavern of %nThe Vault of %vnThe Crypt of %vn%vn's TombThe Tomb of %vnThe Grave of %vnThe Masoleum of %vnThe Sepulcher of %vn%vn's BarrowThe Barrow of %vnThe Cairn of %vnThe Mastaba of %vn%onThe Stronghold of %mnCastle %mnCastle %mnThe Fortress of %mnThe Hold of %mn%mn's HoldThe Citadel of %mnTower %mn%mn TowerThe Tower of %mn%mn's Guard%mn HallThe Dungeon of %mnThe Prison of %mnThe %mn PrisonThe Gaol of %mn%mn's GaolThe Penitentiary of %mnThe %mn ReformatoryThe %mn House of CorrectionThe %mn AsylumThe Asylum of %mnThe Temple of %dnThe Cathedral of %dnThe %dn MonasteryThe Monastery of %dn%dn MinsterThe Abbey of %dnThe %dn ManseThe %dn RectoryThe Convent of %dnThe %dn CloisterThe Friary of %dnThe Shrine of %dnThe %dn ShrineThe %dn HermitageThe Hermitage of %dnThe Mines of %mnThe %mn MinesThe %mn LodeThe %mn PitThe %mn QuarryThe Quarry of %mnThe %mn ExcavationThe %mn TunnelThe %mn DigThe %dn CavernThe %dn CaveThe Cave of %dnThe Cavern of %dnThe Grotto of %dnThe %dn GrottoThe Lair of %dnThe Hole of %dnThe %dn Hole%dn HollowThe Pit of %dnThe Den of %dnThe %fn CovenThe Coven of %fnThe Cult of %fn%fn CultusThe Cabal of %fnThe %fn CabalThe %fn TraditionThe Tenebrium of %fnThe Haunt of %vnThe House of %vnCastle %vn%vn HallThe Haunt of %vnThe House of %vnCastle %vn%vn HallThe Haunt of %vnThe House of %vnCastle %vn%vn HallThe %vn Mews%mn Laboratory%mn Laboratory%mn LaboratoryThe Laboratory of %mnThe %mn AcademyThe School of %mnThe Nest of %onThe Nest of %onThe %on AerieThe %on AerieThe %on MewsThe %on NestThe %on CoopThe Roost of %onThe Aviary of %onThe Roost of %onThe Aviary of %onThe %on AviaryThe %on AviaryCastle %lnThe Castle of %lnThe Fortress of %lnThe Hold of %ln%ln's HoldThe Citadel of %lnTower %lnThe Tower of %ln%ln's Guard%ln HallThe House of %lnThe %ln RuinsThe %ln Remains%on's NestThe Nest of %onThe %on Nest%on's WebThe Web of %on%on's WebThe Web of %onThe %on WebThe %on WebThe Lair of %onThe %on Lair%on%dn's DenThe Lair of %mnThe Den of %mnThe Chamber of %mnThe Gathering of %fnThe Assembly of %fnThe %fn AssemblyThe Convocation of %fnThe %fn CouncilThe Conclave of %fnThe %fn ConvergenceThe Community of %fnThe Circle of %fnThe %fn CircleI am afraid that I do not understand you.I am sorry, but I do not understand.I do not speak your language.We do not speak each others language.Repeat yourself. I did not understand your words.I do not speak your language and you do not speak mine.Please speak slowly. I understand little of your language.Your tongue is incomprehensible to me.Are you trying to speak my language? I do not understand.I do not understand your dialect.Today the people of %cn are having the New Life Festival in celebration of a new year. The Emperor has ordered yet another tax increase in his New Life Address, and there is much grumbling about this. Still, despite financial difficulties, the New Life tradition of free ale at all the taverns in the %ct continues. The people of %cn certainly know how to hold a celebration ...Scour Day is a celebration held in most High Rock villages on the day after New Life. It is used to be the day one cleans up after New Life, but has changed into a party of its own.Ovank'a is the day the people of the Alik'r Desert offer prayers to Stendarr in the hopes of a mild and merciful year. It is considered very holy.The 15th of Morning Star is a holiday taken very seriously in %cn, where they call it South Wind's Prayer, a plea by all the religions of Tamriel for a good planting season. Citizens with every affliction known in Tamriel flock to services in the %ct's %tem temple, as the clergy is known to perform free healings on this day. The people know that only a few will be judged worthy of this service, but few can afford the %tem's usual price...The Day of Lights is celebrated as a holy day by most villages in Hammerfell on the Iliac Bay. It is a prayer for a good farming and fishing year, and is taken very seriously.The people in Yeorth Burrowland invented Waking Day in prehistoric times to wake the spirits of nature after a long, cold winter. It has evolved into a sort of orgiastic celebration of the end of winter.Mad Pelagius is a silly little tradition in High Rock in a mock memorial to Pelagius Septim II, one of the maddest emperors in recent history. He died about 350 years ago, so the Septims since have taken it with good humor.The people of Dwynnen have a huge party to celebrate Othroktide, the day when Baron Othrok took Dwynnen from the undead forces who claimed it in the Battle of Wightmoor.The people of Glenumbra Moors may be the only people to remember or care about the battle between Aiden Direnni and the Alessian Army in the first era. They celebrate it vigorously on the Day of Release.Today is the 16th of Sun's Dawn, a holiday celebrated all over Tamriel as Heart's Day. It seems that in every house, the Legend of the Lovers is being sung for the younger generation. In honor of these Lovers, Polydor and Eloisa, the inns of the %ct offer a free room for visitors. If such kindness had been given the Lovers, it is said, it would always be springtime in the world.Perserverance Day is quite a party in Ykalon. It was originally held as a solemn memorial to those killed in battle, resisting the Camaron Usurper, but has since become a boisterous festival.The villages in the Bantha celebrate the baser urges that come with Springtide on Aduros Nau. The traditions vary from village to village, but none of them are for the overly virtuous.The celebration of Second Planting is in full glory this day. It is a holiday with traditions similar to First Planting, improvements on the first seeding symbolically to suggest improvements on the soul. The free clinic of the %tem is open for the second and last time this year, offering cures for those suffering from any kind of disease or affliction. Because peace and not conflict is stressed at this time, battle injuries are healed only at full price.The Day of Waiting is a very old holy day among certain settlements in the Dragontail Mountains. Every year at that time, a dragon is supposed to come out of the desert and devour the wicked, so everyone locks himself up inside.Flower Day is another of the frivolous celebrations of High Rock. Children pick the new flowers of spring while older Bretons, cooped up all winter, come out to welcome the season with dancing and singing.During the Festival of Blades, the people of the Alik'r Desert celebrate the victor of the first Redguard over a race of giant goblins. The story is considered a myth by most scholars, but the holiday is still very popular in the desert.On Gardtide, the people of Tamarilyn Point hold a festival to honor Druagaa, the old goddess of flowers. Worship of the goddess is all but dead, but the celebration is always a great success.The Day of the Dead is one of the more peculiar holidays of Daggerfall. The superstitious say that the dead rise on this holiday to wreak vengeance on the living. It is a fact that King Lysandus' spectre began its haunting on the Day of the Dead, 3E 404.All along the seaside of Hammerfell, no one leaves their houses on the Day of Shame. It is said that the Crimson Ship, a vessel filled with victims of the Knahaten Plague who were refused refuge hundreds of years ago, will return on this day.Be warned that today is Jester's Day in the %ct of %cn, and pranks are being set up from one end of town to the other. It is as if a spell has been cast over the community, for even the most taciturn and dignified councilman might attempt to play a joke on his %t. The Thieves Guild finds particular attention as everyone looks for pickpockets in particular.On the 7th of First Seed every year, the people of %cn celebrate First Planting, symbolically sowing the seeds for the autumn harvest. It is a festival of fresh beginnings, both for the crops and for the men and women of the %ct. Neighbors are reconciled in their disputes, resolutions are formed, bad habits dropped, the diseased cured. The clerics at the %tem run a free clinic all day long to cure people of poisoning, different diseases, paralyzation, and the other banes found in the world of Arena.Marukh's Day is only observed by certain communities in Skeffington Wood. By comparing themselves to the virtuous prophet Marukh, the people of Skeffington Wood pray for the strength to resist temptation.The Fire Festival in Northmoor is one of the most attended celebrations in High Rock. It began as a pompous display of magic and military strength in ancient days and has become quite a festival.Fishing Day is a big celebration for the Bretons who live off the bounty of the Iliac Bay. They are not a usually flamboyant people, but on Fishing Day, they make so much noise, fish have been scared away for weeks.The festival of Drigh R'Zimb, held in the hottest time of year in Abibon-Gora, is a jubilation held for the sun Daibethe itself. Scholars do not know how long Drigh R'Zimb has been held, but it is possible the Redguards brought the festival with them when they came in the first era.Today is the 16th of Mid Year, the traditional day for the Mid Year Celebration. Perhaps to alleviate the annual news of the Emperor's latest tax increase, the %ct temples offer blessings for only half the donation they usually suggest. Many so blessed feel confident enough to enter the %lp dungeons when they are not fully prepared, so this joyous festival has often been known to turn suddenly into a day of defeat and tragedy.Dancing Day is a time-honored holiday in Daggerfall. Who started it is questionable, but the Red Prince Atryck popularized it in the second era. It is an occasion of great pomp and merriment for all the people of Daggerfall, from the nobles down.Tibedetha is middle Tamrielic for "Tibers Day." It is not surprising that the lorddom of Alcaire celebrates its most famous native with a great party. Historically, Tiber Septim never returned once to his beloved birthplace.During Divat Etep't, the people of Antiphyllos mourn the death of the one of the greatest of the early Redguard heroes, Divat, son of Frandar of the Hel Ansei. His deeds are questioned by historians, but his tomb in Antiphyllos is almost certainly genuine.Few besides the natives of the Alik'r Desert would venture out on the hottest day of the year, Fiery Night. It's a lively celebration with a meaning lost in antiquity.On the day of Maiden Katrica, the people of Ayasofya show their appreciation for the warrior that saved their county with the biggest party of the year.Koomu Alezer'i means simply "We Acknowledge" in old Redguard, and it has been a tradition in Sentinel for thousands of years. No matter the harvest, the people of Sentinel solemnly thank the gods for their bounty, and pray to be worthy of the graces of the gods.The Feast of the Tiger in the Bantha rainforest is like other holidays in praise of a bountiful harvest. It is not, however, a solemn occasion for introspection and thanksgiving, but a great celebration and festival from village to village.Appreciation Day in Anticlere is an ancient holiday of thanksgiving for a bountiful harvest for the people of Anticlere. It is considered a holy and contemplative day, devoted to Mara, the goddess-protector of Anticlere.Every town and fellowship in the Wrothgarian Mountains celebrates Khurat, the day when the finest young scholars are accepted into the various priesthoods. Even those people without children of age go to pray for the wisdom and benevolence of the clergy.Riglametha is celebrated on the twelfth of Hearth Fire every year in Lainlyn as a celebration of Lainlyns many blessings. Pageants are held on such themes as the Ghraewaj, when the daedra worshippers in Lainlyn were changed to harpies for their blasphemy.Children's Day in Betony is a festive occasion with a grim history. All know though few choose to recall that Children's Day began as a memorial to the dozens of children in Betony who were stolen from their homes by vampires one night never to be seen again. This happened over a hundred years ago, and the holiday has since become a celebration of youth.The fifth of Frost Fall marks Dirij Tereur for the people of the Alik'r Desert. It is a sacred day honoring Frandar Hund, the traditional spiritual leader of the Redguards who led them to Hammerfell in the first era. Stories are read from Hund's Book of Circles, and the temples in the region are filled to capacity.On the 23rd of Frost Fall in the 121st year of the first era, the empress Kintyra Septim II met her death in the imperial dungeons in Glenpoint on the orders of her cousin and usurper Cephorus I. Her death is remembered in Glenpoint as the day called Broken Diamonds. It is a day of silent prayer for the wisdom and benevolence of the imperial family of Tamriel.The Serpents Dance in Satakalaam may or may not have begun as a serious religious holiday dedicated to a snake god, but in this day, it is a reason for a great street festival.On the 8th of Suns Dusk, the Bretons of Glenumbra Moors hold the Moon Festival, a joyous holiday in honor of Secunda, goddess of the moon. Although the goddess has no active worshippers, the traditional celebration has continued through the ages as a time of feasting and merriment.Hel Anseilak, which means "Communion with the Saints of the Sword" in Old Redguard is the most serious of holy days for the people of Pothago. The ancient way of Hel Ansei is never practiced by modern Redguards, but its rich heritage is remembered and honored on this day.Baranth Do is celebrated on the 18th of Evening Star by the Redguards of the Alik'r Desert. Its meaning is "Goodbye to the Beast of Last Year." Pageants featuring demonic representations of the old year are popular, and revelry to honor the new year is everywhere.Chil'a, the blessing of the new year in the barony of Kairou, is both a sacred day and a festival. The archpriest and the baroness each consecrate the ashes of the old year in solemn ceremony, then street parades, balls, and tournaments conclude the event.The New Life festival comes a few days early in Wayrest with Saturalia, traditionally held on the 25th of Evening Star. Originally a holiday for a long forgotten god of debauchery, it has become a time of gift giving, parties, and parading. Visitors are encouraged to participate.The bargain shoppers of the known world are out in force today and it is little wonder, for the 10th of Sun's Height is a holiday called the Merchants' Festival. Every marketplace and equipment store has dropped their prices to at least half. The only shop not being patronized today is the Mages Guild, where prices are as exorbitant as usual. Most citizens in need of a magical item are waiting two months for the celebration of Tales and Tallows when prices will be more reasonable...You will have to wait until tomorrow if you are planning on making any equipment purchases, for all stores are closed in observance of Sun's Rest. Of course, the temples, taverns, and Mages Guild in the %ct are still open their regular hours, but most citizens chose to devote this day to relaxation, not commerce or prayer. This is not a convenient arrangement for all, but the Merchants' Guild heavily fines any shop that stays open, so everyone complies.Perhaps no other festival fires the spirit of the %ct of %cn as much as the one held today, Harvest's End. The work of the year is over, the seeding, sowing, and reaping. Now is the time to celebrate and enjoy the fruits of the harvest, and even visitors to the %ct are invited to join the farmers. The taverns offer free drinks all day long, an extravagance before the economy of the coming winter months. Underfed farm hands gorging themselves and then getting sick in the town square are the most common sights of the celebration of Harvest's End.No other holiday divides the people of %cn like the 3rd of Hearth Fire. A few of the oldest, more superstitious men and women do not speak all day long for fear that the evil spirits of the dead will enter their bodies. Most citizens enjoy the holiday, calling it Tales and Tallows, but even the most lighthearted avoid the dark streets of %cn, for everyone knows the dead do walk tonight. Only the Mages Guild completely thrives on this day. In celebration of the oldest magical science, necromancy, all magical items are half price today.Today is the 13th of Frostfall, known throughout Tamriel as the Witches' Festival when the forces of sorcery and religion clash. The Mages Guild gets most of the business since weapons and items are evaluated for their mystic potential free of charge and magic spells are one half their usual price. Demonologists, conjurors, lamias, warlocks, and thaumaturgists meet in the wilderness outside %cn, and the creatures created or summoned there may plague Tamriel for eons. Most wise men choose not to wander this night.Once the 30th of Frostfall, the Emperor's Birthday, was the most popular holiday of the year. Great traveling carnivals entertained the masses, while the aristocracy of %cn enjoyed the annual Goblin Chase on horseback. Recently, these traditions have fallen into neglect. It has been decades since there was a big carnival in %cn and longer still since a %t of the %ct sponsered a Goblin Chase. It is rumored that the Emperor has even begun refusing any audience.Today is the 20th of Sun's Dusk, the Warriors Festival in %cn. Most all the local warriors, spellswords, and rogues come to the %ct's equipment stores and blacksmiths where all weapons are half price. Unfortunately, the low prices also tempt many an untrained boy to buy his first sword and the normally quiet %cn streets ring with amateur skirmishes. The %t has pardoned most of these ruffians in the past, but has promised to be less merciful this year.Today is the 15th of Evening Star, a holiday reverently observed by the %tem as North Wind's Prayer. It is a thanksgiving to the Gods for a good harvest and a mild winter. Some years, like this one, the harvest was not particularly good and the winter unseasonally harsh in %cn, but as the %t is fond of saying, "It could be much worse." The temples offer all their services blessing, curing, healing for half the donation usually requested.On the last day of the year the Empire celebrates the holiday called Old Life. Many go to the temples to reflect on their past. Some go for more than this, for it is rumored that priests will as the last act of the year perform resurrections on beloved friends and family members free of the usual charge. Worshippers know better than to expect this philanthropy, but they arrive in a macabre procession with the recently deceased nevertheless.when ale flows free in all the taverns in all the cities of Tamriel.the biggest party of the year!a huge drunken orgy I really don't approve of.when everyone goes wild 'cause the drinks are free everywhere.the time when free drinks turns everyone out on the street.when the %tem will occasionally perform free healings. the time when everyone prays for a good planting season. a major religious holiday here in %cn.when I can get this festering sore on my foot healed, maybe for free! held over at the %tem, where the clergy sometimes heals the sick for free.when tavern rooms all over Tamriel are free for the night.when my family gets together to sing 'The Legend of the Lovers.'a great time for getting a good room at the %nt for free!when, in honor of Polydor and Eloisa, rooms may be had for free in any inn.the celebration in honor of the Lovers, Polydor and Eloisa.when I might be cured of my... social disease at no charge.the holiday when disputes between neighbors are cleared up. In theory, of course.a good time to visit the %tem. They cure people of all sorts of diseases for free then.one of the two times the clerics at the %tem won't demand a donation for curing you.when everyone makes resolutions they never intend to keep.when you really have to be on the lookout for pickpockets.a great time to be in %cn, if you're a thief.a little too much revelry than I'm accustomed to.when everyone's a jester and a thief.one holiday too vulgar to be believed, in my opinion.when you can see every diseased %ra in %cn heading for the %tem for a free cure.a good time to see the clerics at the %tem if you're poisoned or sick.my last chance to get a free cure for my scabies at the %tem. Until next year.the perfect time to get your diseases cured at the %tem for free.when everyone is supposed to realize his own limitations, supposedly.when the Emperor will probably announce yet another tax increase.when the %tem offers blessings for half price.when the Emperor's heralds go all over Tamriel, mostly to announce new taxes.a good time to visit the %tem if you don't mind the lines, blessing are half price.when requested donations for blessings at the %tem are at half their usual price.when everyone in %cn goes shopping for the best bargains of the year.the best time to buy all the equipment and supplies you might need.when supplies most everywhere in Tamriel are half-price, by order of the Guild.the busiest shopping day of the year, bar none.a day worth spending all the money you've saved, believe me.when all the stores in %cn, maybe in all Tamriel, are closed.a day worth remembering, 'cause you can't do any shopping then.when everyone goes crazy, because there's not a shop open in all %cn.when people have to take a trip out to the country if they want to buy something.the day the business quarter of %cn looks utterly deserted.when everyone in %cn, even people with no money, visits the taverns for a food orgy.the day when gluttony is encouraged all over Tamriel.an excellent time to sample drinks in every tavern in %cn for free! when food is free and drinks are free in almost every inn in Tamriel. the food festival celebrating a successful harvest, even if it's not successful at all.when magical items are half price in the Mages Guild.the day all temples in %cn are closed to the public so the clergies may pray for the dead.when the undead walk the streets of %cn.the best day to pick up a magical item cheaply over at the Mages Guild.a bad time to get sick, for all the temples all over Tamriel close for prayers.the day the temples and Mages Guild vie for attention. Guess whose side I'm on.when you can get any item evaluated for mystic potential at the Mages Guild for free.when this %ct is filled to her edges with Mages, Nightblades, and Spellswords.a good day to buy a cheap spell scroll at the Mages Guild if you get there early.when every temples in Tamriel is open all night long to combat evil.when we had parades and hunts ... in the good old days.the day the aristocrats in %cn used to have the horseback Goblin Chase in the old days.not the Emperor's real birthday - it's all symbolic, you know.when everyone celebrates in the taverns.in honor of the Emperor's forty-somethingth year in Tamriel.a good time to pick up a sword or whatever cheap in one of the equipment stores.when all weapons in all equipment stores are half price.the day when the warriors of %cn test their mettle, unfortunately in the streets.a truly barbaric celebration of warfare.the perfect time to buy a weapon you couldn't ordinarily afford.the holiest day of the year, in my opinion.when you can get blessed, cured, healed, the works in the %tem for half price.a day of thanksgiving.when the %tem ask only half the usual donation for any of the services there.a pretty good time to get fixed up by the %tem for a reasonable donation.when all prepare for the real party - New Life, the next day.the day we ask forgiveness for old sins, before committing new ones.a day of rest before New Life, which is one big party.a good time to go to the temple of your choice.when even unpopular temples in %cn are packed with people.You have pilfered a dirty, sticky handkerchief.All your victim possessed was a greasy hairbrush.Your victim's pockets were empty, except for some string and a bit of paper.You have pilfered a few worthless pebbles.Your victim had nothing worth stealing, just some scraps of snake skin.For some reason, your victim was carrying a dead rat around.There were a few pieces of glass in your victim's pocket with which you almost cut yourself.You have pilfered a small piece of cloth, speckled with blood.There is nothing in your victim's pocket but an ink-stained handkerchief.Your victim was carrying nothing but a small scrap of yellow fabric.All you managed to pilfer from your victim was a shopping list.Your victim's pockets were full of leaves, none of which are particularly rare or unusual.There is a draft for a romantic poem in your victim's pocket. It looks like a bad poem.Your victim was carrying a bit of deer horn in a satchel.There was nothing of interest in your victim's pockets, just some dice for gambling.There were only two buttons and a bit of thread in your victim's pockets.There were a few grapes in your victim's pockets, apparently being saved for later consumption.You have pilfered a crust of bread, apparently once part of a sandwich.There was a small piece of meat in your victim's pocket, apparently once part of a sandwich.There was not much of interest in your victim's satchel, just a bit of bone from a small mammal.There was a small glass marble in your victim's pocket, pretty but useless.You have pilfered a small square of red fabric from your victim's satchel.You have not pilfered much of interest, just a piece of cheese and a scrap of crusty bread.There was some twine in your victim's pocket, but not enough to be of any use to you.There is little of use in your victim's pockets, just some lint, a bit of thread, and an old button.There is very little in your victim's pockets worth taking, just a few scraps of tattered paper.Your victim's pockets are greasy with oil - apparently something spilled in there.All you pilfer from your victim is a soiled handkerchief.You pilfer a note from your victim, a shopping list for a nearby equipment store.Your victim was carrying two small pieces of wood, apparently something that needed repair.There is nothing of interest in your victim's pocket, just a few flakes of lint.You find nothing in your victim's pockets, just a bit of lint and a piece of string.You find a small, warm, wet ball in your victim's satchel - possibly a bit of bat guano.You have pilfered a small engraving of a woman, apparently your victim's mother.You have pilfered a note, a letter from your victim's father, detailing hometown gossip.You pilfer a few amateurly drawn charcoal sketches from your victim.Your victim had nothing but a letter from a friend, describing life in a nearby village.You find an unmailed letter to your victim's mother, describing the petty crime common to the area.You pilfer a pressed wildflower from your victim, pretty but not uncommon at all.Your victim was carrying a packet of seeds, most of which are blackened with age.There is nothing useful in your victim's pockets, just a small ball of wax.You find nothing of value in your victim's satchel, just a ball of flavored wax.You pilfer a receipt from a faraway tavern.Your victim is carrying nothing of value, just a small square of black velvet.There is nothing of value in your victim's pocket.You successfully search your victim's satchel, but nothing in it is of value.You do not find anything of worth in your victim's pockets.There is nothing in your victim's pocket except a dull letter from a friend in a neighboring village.You pilfer a few pebbles your victim has unaccountably been collecting.All you pilfer from your victim is a contract from a local moneylender for ten gold pieces.{1. On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long. Do you: a) Draw your dagger, mercifully ending its life with a single thrust? b) Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before? c) Use herbs from your pack to put it to sleep, then free it from the clawsnare and take it somewhere where it can be safe, knowing that in doing so you will probably deprive a hunter and his family of sustenance? {2. One summer afternoon your father gives you a choice of chores. Would you rather: a) Work in the forge with him casting iron for a new plow? b) Gather herbs for your mother who is preparing dinner? c) Go catch fish at the stream using a net and line? {3. Your father and you are returning from the town market when you see a small boy running from a store. In his hands he clutches a loaf of bread. Behind him races the baker with a cleaver in his hands. You know that the boy must be hungry, but the town is suffering from a drought, which has made food valuable. Do you: a) Side with justice and urge your father to stop the boy? b) Help the poor waif by running into the baker's way? c) Stand out of the way and wait to see what your father decides, trusting his experience? {4. Your father tells you one night the story of his battle at Borim Valley, where his men had routed the enemy. They would have captured them all if not for the brave sacrifice of a young Sergeant on the opposing side, who held a pass long enough for his men to retreat to safety. He had done so knowing that it would cost him his life. If you had been that man would you have: a) Fled, rationalizing that your experience with battle tactics was too valuable to be wasted, and could make the difference later? b) Held the pass also, so that the men under your command could flee, though it meant your life? c) Searched for some means to distract the enemy so that your men might have the possibility of escaping, but not at the cost of your own life? {5. Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items. Do you: a) Return to the store and give the shopkeeper his hard- earned money, explaining to him the mistake? b) Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway? c) Decide to put the extra money to good use and purchase items that would help your family? {6. While in a market place you witness a thief cut a purse from a noble. Even as he does so the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet. Do you: a) Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble? b) Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner? c) Leave the bag there, knowing that it is better not to get involved? {7. Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing. Do you: a) Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt? b) Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning? c) Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future? {8. Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her. Do you: a) Push your mother out of the way? b) Grab the hot pipe and try and push it away? c) Position yourself between the pipe and your mother? {9. While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it. Do you: a) Drop the sweetroll and step on it, then get ready for the fight? b) Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you? c) Act like you're going to give him the sweetroll but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader? {10. Entering town you find that you are witness to a very well dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry. Do you: a) Rush to the man's aid immediately, despite your lack of knowledge of the circumstances? b) Rush to the town's aid immediately, despite your lack of knowledge of the circumstances? c) Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved? {11. You and your best friend buy your first daggers together, a matched pair. You loan him the amount since he doesn't have enough gold, and he agrees to pay you back later. After leaving the shop you and he sit down to marvel at your new weapons. To your dismay you notice that there is a small notch on the blade of the dagger you selected. Your friend asks you to please watch his weapon for him while he runs an errand. Do you: a) Wait for your friend's return then point out the flaw in your dagger and return to the weapons shop to demand a refund. b) Switch the daggers, rationalizing that since you paid for them you should get the first choice, and that if your friend ever notices the notch, you could always take him back to the weapon shop and get a refund? c) Keep his dagger safe until his return, then switch the daggers with your best friend's knowledge, justifying it with the fact that you paid for them, and then offer to accompany him back to the weapons shop? {12. You are at weapons practice. Your Armsmaster is very old now, but takes his teaching very seriously. You have heard him say it is all he has left in life. Today he has ceaselessly taunted you at every mistake. Finally he asks you to attack him with the same technique you just did, in an effort to show you the proper execution. Do you: a) Do the technique just fast enough so that he can block it, knowing that it is more important to allow the master to retain dignity, regardless of your personal feelings? b) Attack him at full speed, knowing that you could probably score the hit and justify his unfair treatment of you by showing the class that you were actually doing it right? c) Refuse and leave practice, unable to compromise your anger with his dignity, and realizing that whatever course you choose would cause you to lose respect for either him or for yourself? {13. While throwing a ball to you your friend breaks a window on his house. His father rushes out and demands to know who broke the window. You know that your friend's father is a strict disciplinarian and will punish your friend severely if he takes the blame. You on the other hand, not being his son, could get away virtually unscathed. Do you: a) Raise your hand and take the blame before your friend can answer? b) Remain silent and not get involved? c) Point at your friend, knowing that anything else would probably delay the inevitable and make things just that much worse for him? {14. Your Armsmaster during a lesson on strategy remarks, 'The best victory is to completely and totally humiliate your opponent'. He then turns to you and asks you if you agree with him. You know the Armsmaster has been in numerous life and death conflicts and has the experience of a seasoned warrior. Do you: a) Agree with his remark, knowing that at this moment your experience is not enough to justify any stance but total agreement with whatever your Armsmaster says, a man who has dedicated his life to strategy? b) Disagree with his remark, reasoning that it must be some type of test, and that the truth will only come from opposition with his opinion, and not sheep-like agreement? c) Refuse to answer the question, choosing to withhold an opinion until you have more experience and can converse on the subject in an intelligent manner with him? {15. The senior student in your weapons class has trounced you unmercifully for the past several years. Today is the Tournament of Students and you find with dismay that you are paired against him for your first match. As you prepare your friend approaches and offers to tell you of an injury the senior student suffered in yesterday's sparring class, which you missed. Do you: a) Accept the offer, knowing that it would allow you to concentrate on the injured area and greatly increase your chances of beating him? b) Refuse the offer, knowing that win or lose you would rather do it through your own skill and not some extra knowledge in what should be a fair and honorable fight? c) Accept the offer, reasoning that it is better to have the knowledge in case you need it, and realizing that having the knowledge does not necessarily mean using it? {16. An old man stops you on the way to market, claiming to have been robbed. He is lying on the trail and seems gravely injured. He asks you to run to town and get the constable. You give him your word that you will go directly to town and bring the constable back. As you make your way back you notice a suspicious man creeping along another trail. He doesn't seem to notice you yet. Do you: a) Follow the man, reasoning that if this man is the robber you could lead the constable directly to him and safeguard other travelers, although it would mean breaking your word? b) Take note of him but continue on, reasoning that the man on the trail is hurt too badly to stop, regardless of any other consideration? c) Take note of him but continue on, reasoning that your word is your bond and that it takes precedence over anything else? {17. While fishing one sunny afternoon you find that the boots which you discarded are now full of ants who are busily making their way from a piece of bread you dropped to their anthill. Do you: a) Pick up the boots wash all the ants off now, even though you are not leaving until dusk? b) Watch the ants, curious as to how they work so efficiently, and content to live and let live? c) Make boats out of leaves and then send each ant down the stream to pass the time until a fish bites? {18. You hear the Armsmaster remark during weapons class, 'The intent of your opponent can be seen in his blade'. Many of the students scoff at this, though not openly. Do you: a) Feel that the disrespect the students show at this points to something which they do not understand, and therefore causes you to focus your efforts on understanding it all the more? b) Feel that he means the way the opponent attacks and moves shows you how he feels? c) Realize that Armsmaster Festil should not be the object of scorn, but rather one of respect, for he has lived a full life and survived things none of the students could imagine? {19. The town has a lottery in which the winning chit is called. You look in shock as the winning chit number matches your own! Before you can say anything another family walks forward. You have seen them before and know that they are extremely poor. Your family on the other hand could do without the 100 gold piece prize. Do you: a) Say nothing and allow the other family to claim the prize? b) Stand and show your chit, knowing that the prize is rightfully yours? c) Stand and show your chit, and offer to split the prize in half with the other family? {20. Your Armsmaster poses a question one day to his class. A company of 100 men is attempting to flee from the enemy. There are two paths out of the broken stronghold. One path will kill half the men under the officers command, but the other half would survive. The other path has a fifty percent chance that everyone would die, but also a fifty percent chance that everyone would survive. As the commanding officer would you: a) Choose the path that would guarantee half your men would survive? b) Choose the path that has a fifty percent chance that all would survive, and a fifty percent chance that all would perish? c) Turn the choice over to the men and let them decide by majority vote which path they should commit themselves to? {21. You have a great aunt and a great uncle living in two different nearby villages, both of whom have asked your father to allow you to live with them for a few weeks. Your father knows where he plans to send you, but he is curious about your opinion. Given the choice, would you rather: a) Live with your great aunt -- a wise old woman of considerable wealth. Living in luxury for a few weeks could not only be enlightening, it could also be very interesting. b) Live with your great uncle -- a sick old man who has always been something of a stranger to you. A few weeks with him may be ardorous, but he is in more need of your help than your great aunt. c) Think of a way to divide your time between your great aunt and great uncle. Perhaps you will not be able to spend as much time with either as much as you would like, but neither would be left out. {22. A friend has on several occassions made remarks about how much he likes a particular gold ring of yours. One day you discover that this ring is missing and after making a thorough search, find it in a coat your friend had left in your pantry. Are you most inclined to: a) Ask your friend how he came about the ring, reasoning that it is highly probable that he found it and meant to return it to you. b) Confront him with his theft. You know that there is no way the ring just fell into his pocket by accident, and therefore he is nothing but a common thief who would betray you for material gain. c) Say nothing, deciding instead to wait and see what your friend does. If he is innocent or guilty, you will know by whatever actions he takes. At that time, you can confront him with the truth. {23. A good friend of yours is in love with a girl from a neighboring village, a girl who barely knows him. He is extremely shy and inexperienced, and he pleads for your help. Would you suggest he: a) Go to her immediately and declare his love. If the relationship is to be, he needs to be honest from the start. You offer to accompany him to the village for support. b) Find out more about this girl using any contact he can find in her village. He will not be so shy if he knows something about her, and may even find out she is not the right girl for him. c) Let you help him write anonymous love letters and poems to see her reaction without needing to face her directly. If the reaction is favorable, he can talk to her friends in the village and arrange an "accidental" meeting. {24. Your Armmaster is relating the story of a great king he knew in a faraway land whose inventors created a wondrous balloon of such size, it could transport dozens of people through the air to any place they chose. If you were this king, he asks you, how would you use this remarkable balloon? Would you: a) Explore regions previously impossible or extremely dangerous to visit by land. b) Keep the balloon a secret, saving it for surprise attacks or defense in a time of war. c) Commission the inventor to create dozens of these 'balloons' in hopes of making a travel system across your realm that will speed up transportation time and the exchange of ideas. {25. There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not. You believe: a) That this is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind. b) Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late. c) In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime. {26. You are told that a young man has been caught by the village guards and accused of murder. Apparently, his brother was killed by a group of four ruffians in a local tavern, and in his grief, the young man tracked each of them down and murdered them. Upon reflection, you believe that: a) The young man acted honorably in avenging his brother's death. The village lord should let him go free. b) Even as you sympathize with the young man, vigilante law cannot be tolerated if there is to be peace. c) The young man's only mistake was getting caught while exacting vengance. For that, he now must accept whatever fate has in store for him. {27. One night, walking home, you are attacked by a young man you know from class. You defend yourself ably and knock him unconscious. While he is out, you: a) Tie him up, intending to interrogate him later when he wakes up. You want to know why he attacked you. You can then turn him into the Armsmaster at your leisure. b) Slit his throat. You know him from class, and think he would have done the same had your positions been reversed. c) Leave him with a visible scar, the knowledge of his defeat at your hands and the visible reminder punishment enough for one who has resorted to such dishonorable tactics. {28. Your father delights in telling you stories of his travels in his youth. In one memorable tale, he tells you about a primitive island he visited where a young child was sacrificed once a year to appease Arius, the God of Fire. Whenever the natives neglected the sacrifice, the island volcano would erupt, killing hundreds of villagers. You tell your father: a) You do not believe in any such Volcano God. Civilized men should intervene, find the natural cause behind the eruptions, and stop the sacrifices. b) The God Arius must be evil to demand child sacrifice. The villagers should find some way to combat this God, instead of just giving in to his demands. c) It is tragic, but the death of one small child is preferable to that of many villagers. If it works, they should keep the tradition. Gods are not to be toyed with. {29. Your Armsmaster introduces a new student to the class - a small, awkward boy named Tys who does not seem to have any natural talent at all. The class is divided into two sides for a mock battle and, as one of the 'generals', you are to assign your soldiers. Tys is one of your men. You decide to: a) Put Tys at the frontline with the other fighters, rationalizing that in any realistic battle, he would probably be a casualty anyway, and that there must be some sacrifices. b) Use Tys as a scout, rationalizing that because of his small size he would probably be good at sneaking in and gathering information on the enemy. c) Assign Tys to several posts during the course of the battle, staying near and helping him so he can gain valuable experience and improve. {30. Your mother is terribly ill and you have been sent with a few gold pieces to buy some rare, medicinal herbs for her. As you reach the door to the apothecary's, you realize there is a hole in your purse and all the gold has fallen out. Do you: a) Enter the store, tell the apothecary your dilemma, and promise on your honor to pay him back for the herbs your mother so desperately needs. b) Attempt to steal the herbs from the apothecary's. You know the old man who works in the store will not be able to catch you, and your mother lies sick. c) Run back home and admit the loss, hoping that your father will have more gold. You know you'll be punished, but you will neither be in debt to the apothecary, nor will you be a thief. {31. A boat you are in is suddenly caught in a tremendous whirlpool. As the current reaches an impossible velocity, the little boat begins springing leaks and starts to sink under the vortex. You can see no way out that does not promise death, so you: a) Pick up a bucket and begin bailing furiously, hoping to keep the boat afloat just a few more seconds. b) Sit back and accept your fate, choosing to die with a sense of decorum and nobility, not as a commoner who fears the unknown. c) Dive into the churning current. You may only be hastening your own death, but at least you are doing something. {32. You're hunting in the King's Hunt, a contest in which the best hunter will win riches enough to live comfortably for the rest of his or her life. You track a white stag many of you had shot at earlier. You are alone as you examine the stag and recognize the arrow as one fired from your friend's bow. As you retrieve the arrow for closer examination you hear your friends arrive. Do you: a) Claim to have fired the arrow that hit the stag, thus gaining the honor for the kill? b) Show the others the arrow and proclaim your friend the archer of the day? c) Suggest dividing the prize, reasoning that although your friend's arrow brought down the hart, all of you were instrumental in the tracking and the kill? {33. One night after Tales and Tallows, you look at the horde of treats you have collected and find lots of brandied plums, a treat you particularly dislike. You know your younger cousin likes them. Do you: a) Give her all your brandied plums? b) Trade the brandied plums for something she does not really like but you do? c) Pretend that they are excellent brandied plums and see if she will give up something really good in exchange? {34. Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush. What do you do?: a) Make up an even more embarassing nickname for him and use it constantly until he learns his lesson. b) Make up a story that makes your nickname a badge of honor instead of something humiliating. c) Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time. {35. Othisa, a friend, has been beat by a boy several years older than either you or her. She asks for your help. Are you more inclined to: a) Gather a bunch of friends together and ambush the boy, teaching him a lesson about bullying. b) Tell Othisa to avoid the bully - no reason to make things worse than they are. c) Challenge the older boy, knowing that you will probably take a beating, but confident that if you do it enough times, he will move on to pick on someone who is an easier target. {36. Your parents are having a party for several relatives. While helping around the house, you see your cousin slip into a darkened room. Curious, you follow and discover him slipping a silver candlestick into his jacket. He is an honorable boy, but you know his family has suffered some recent financial hardship. He has not seen you yet. Do you: a) Clear your throat and tell him to put the candlestick back, reassuring him that your parents can help him if his family is in trouble, but he should not resort to stealing. b) Close the door behind you and say nothing. Your family can live without the candlestick, but your cousin's family obviously cannot. c) Treat him like any other burgler. Lock him in the room and call for your father. If he chooses to be merciful because of your cousin's poverty, that is his decision. It is your father's candlestick, after all. {37. While exploring the woods with two other adventurers, you come across a small, abandoned hut that seems to have once belonged to a mage. Looking through the window, you see the remains of a laboratory, many potions and scrolls still on the shelves. Geotina, who thinks you a cowardly sort, suggests breaking into the shack and exploring. Another fighter named Hunard suggests going to town to find out more information. You advise: a) Going into town. They are more familiar with the area and may have important information about this hut and the surrounding area. b) Breaking into the shack, but leaving one person on the outside in case something goes wrong. You should investigate new things, not run away from them. c) Daring Geotina to go in first. If there is a trap, she can trip it, then you and Hunard can go in and explore at your leisure. {38. It is a particularly grueling class. Your Armsmaster has been unreasonably demanding on everyone, including you. His criticisms border on abuse, and it seems he has no positive comments to make. He turns to berate you at the end of class, and over his shoulder, you see some classmates put an aggressive but non-poisonous snake in his hand sack. You would: a) Do nothing. The great Armsmaster needs a dose of humility and this might be a good way of paying him back for all the misery he has put you through today. b) Tell him you saw a snake creep into his hand sack, but do not tell him what your classmates did. No reason to get anyone in even further trouble. c) Immediately tell him what the classmates did. There is no excuse for treating a seasoned fighter like him with disrespect, regardless of his treatment to you that particular day. {39. Because you expressed interest, your Armsmaster told you a few hints about recognizing magical weaponry. Later you are practicing archery with a few friends. One boy who was never a strong archer has become something of a sharpshooter. You suddenly realize that he is using magical arrows. What do you do?: a) Tell the others about the arrows. In a friendly archery match, using magical arrows is cheating. b) Tell your friend you noticed that he was using magical arrows, and if he doesn't get you some, you will tell the Armsmaster and the others the reason behind his improvement. c) Say nothing. If you have a need for magical arrows you can always mention something to him later. After all, magic is not really a cheat, it is a different skill. {40. Practicing alone, you develop a new fighting style you are very excited about. When you mention it to your Armsmaster, he tells you it would never work in practical combat. Do you: a) Use the new style in the middle of a class spar. When it works, he will be forced to admit its practicality or give a reason for not accepting it. b) Keep asking him questions about it, focusing on details of the form to find his objection. Eventually he will have to give a more specific criticism. c) Accept his word without question. Your Armsmaster has been fighting since your grandfather's day. He knows a flawed style when he sees it, and it is better not to waste his or your time asking why. {Dummy entry. Must always be last.