;
;	Referenz fr die Viertel-Texturen
;	OBJEKT-TEXTUREN
;
;	gesuchte Textur (IB0) -> Ziel (IB1, ST1)
;
;	mod_0?? sind die 16Mb-Version-Texturen
;	mod_0?? sind die  8Mb-Version-Texturen mit mehreren Paletten
;	mod_2?? sind die  8Mb-Version-Texturen mit EINER gemeinsamen Palette
;
;       MAPID:
;	+---+---+
;	| 0 | 1 |
;	+---+---+
;	| 2 | 3 |
;	+---+---+
;


[Transformation0]			; guntow
IB0  			= mod_000
IB1			= mod_113
ST1			= mod_113
MAPID			= 0

[Transformation1]			; an1
IB0  			= mod_001
IB1			= mod_100
ST1			= mod_100
MAPID			= 0

[Transformation2]			; expl1
IB0  			= mod_002
IB1			= mod_104
ST1			= mod_104
MAPID			= 0

[Transformation3]			; expl2
IB0  			= mod_003
IB1			= mod_104
ST1			= mod_104
MAPID			= 1

[Transformation4]			; debris
IB0  			= mod_004
IB1			= mod_109
ST1			= mod_109
MAPID			= 1

[Transformation5]			; expl3
IB0  			= mod_005
IB1			= mod_104
ST1			= mod_104
MAPID			= 2

[Transformation6]			; muell
IB0  			= mod_006
IB1			= mod_109
ST1			= mod_109
MAPID			= 2

[Transformation7]			; torptext
IB0  			= mod_007
IB1			= mod_109
ST1			= mod_109
MAPID			= 3

[Transformation8]			; hiob
IB0  			= mod_008
IB1			= mod_113
ST1			= mod_113
MAPID			= 1

[Transformation9]			; at
IB0  			= mod_009
IB1			= mod_114
ST1			= mod_114
MAPID			= 3

[Transformation10]			; an2
IB0  			= mod_010
IB1			= mod_100
ST1			= mod_100
MAPID			= 1

[Transformation11]			; geb01
IB0  			= mod_011
IB1			= mod_105
ST1			= mod_105
MAPID			= 0

[Transformation12]			; geb02
IB0  			= mod_012
IB1			= mod_105
ST1			= mod_105
MAPID			= 1

[Transformation13]			; geb03
IB0  			= mod_013
IB1			= mod_105
ST1			= mod_105
MAPID			= 2

[Transformation14]			; geb04
IB0  			= mod_014
IB1			= mod_107
ST1			= mod_107
MAPID			= 0

[Transformation15]			; graveyrd
IB0  			= mod_015
IB1			= mod_109
ST1			= mod_109
MAPID			= 0

[Transformation16]			; panz01
IB0  			= mod_016
IB1			= mod_100
ST1			= mod_100
MAPID			= 3

[Transformation17]			; panz02
IB0  			= mod_017
IB1			= mod_113
ST1			= mod_113
MAPID			= 2

[Transformation18]			; pan03
IB0  			= mod_018
IB1			= mod_114
ST1			= mod_114
MAPID			= 1

[Transformation19]			; geb05
IB0  			= mod_019
IB1			= mod_105
ST1			= mod_105
MAPID			= 3

[Transformation20]			; gator
IB0  			= mod_020
IB1			= mod_114
ST1			= mod_114
MAPID			= 2

[Transformation21]			; mogh
IB0  			= mod_021
IB1			= mod_102
ST1			= mod_102
MAPID			= 3

[Transformation22]			; succubus
IB0  			= mod_022
IB1			= mod_107
ST1			= mod_107
MAPID			= 3

[Transformation23]			; an3
IB0  			= mod_023
IB1			= mod_100
ST1			= mod_100
MAPID			= 2

[Transformation24]			; seacore1
IB0  			= mod_024
IB1			= mod_110
ST1			= mod_110
MAPID			= 2

[Transformation25]			; seacore2
IB0  			= mod_025
IB1			= mod_110
ST1			= mod_110
MAPID			= 3

[Transformation26]			; pirates1
IB0  			= mod_026
IB1			= mod_110
ST1			= mod_110
MAPID			= 0

[Transformation27]			; pirates2
IB0  			= mod_027
IB1			= mod_110
ST1			= mod_110
MAPID			= 1

[Transformation28]			; shogun1
IB0  			= mod_028
IB1			= mod_106
ST1			= mod_106
MAPID			= 3

[Transformation29]			; shogun2
IB0  			= mod_029
IB1			= mod_108
ST1			= mod_108
MAPID			= 3

[Transformation30]			; bionten1
IB0  			= mod_030
IB1			= mod_101
ST1			= mod_101
MAPID			= 2

[Transformation31]			; bionten2
IB0  			= mod_031
IB1			= mod_101
ST1			= mod_101
MAPID			= 3

[Transformation32]			; infrcht1
IB0  			= mod_032
IB1			= mod_106
ST1			= mod_106
MAPID			= 0

[Transformation33]			; infrcht2
IB0  			= mod_033
IB1			= mod_106
ST1			= mod_106
MAPID			= 1

[Transformation34]			; infrcht3
IB0  			= mod_034
IB1			= mod_106
ST1			= mod_106
MAPID			= 2

[Transformation35]			; entrox
IB0  			= mod_035
IB1			= mod_113
ST1			= mod_113
MAPID			= 3

[Transformation36]			; contfrt1
IB0  			= mod_036
IB1			= mod_102
ST1			= mod_102
MAPID			= 0

[Transformation37]			; contfrt2
IB0  			= mod_037
IB1			= mod_102
ST1			= mod_102
MAPID			= 1

[Transformation38]			; contfrt3
IB0  			= mod_038
IB1			= mod_102
ST1			= mod_102
MAPID			= 2

[Transformation39]			; kuppel1
IB0  			= mod_039
IB1			= mod_107
ST1			= mod_107
MAPID			= 2

[Transformation40]			; expl4
IB0  			= mod_040
IB1			= mod_104
ST1			= mod_104
MAPID			= 3

[Transformation41]			; eltopo1
IB0  			= mod_041
IB1			= mod_103
ST1			= mod_103
MAPID			= 0

[Transformation42]			; eltopo2
IB0  			= mod_042
IB1			= mod_103
ST1			= mod_103
MAPID			= 1

[Transformation43]			; eltopo3
IB0  			= mod_043
IB1			= mod_103
ST1			= mod_103
MAPID			= 2

[Transformation44]			; sschiff1
IB0  			= mod_044
IB1			= mod_111
ST1			= mod_111
MAPID			= 0

[Transformation45]			; sschiff2
IB0  			= mod_045
IB1			= mod_111
ST1			= mod_111
MAPID			= 1

[Transformation46]			; sschiff3
IB0  			= mod_046
IB1			= mod_111
ST1			= mod_111
MAPID			= 2

[Transformation47]			; sschiff4
IB0  			= mod_047
IB1			= mod_111
ST1			= mod_111
MAPID			= 3

[Transformation48]			; sschiff5
IB0  			= mod_048
IB1			= mod_112
ST1			= mod_112
MAPID			= 0

[Transformation49]			; sschiff6
IB0  			= mod_049
IB1			= mod_112
ST1			= mod_112
MAPID			= 1

[Transformation50]			; sschiff7
IB0  			= mod_050
IB1			= mod_112
ST1			= mod_112
MAPID			= 2

[Transformation51]			; sschiff8
IB0  			= mod_051
IB1			= mod_112
ST1			= mod_112
MAPID			= 3

[Transformation52]			; mama1
IB0  			= mod_052
IB1			= mod_108
ST1			= mod_108
MAPID			= 0

[Transformation53]			; mama2
IB0  			= mod_053
IB1			= mod_108
ST1			= mod_108
MAPID			= 1

[Transformation54]			; mama3
IB0  			= mod_054
IB1			= mod_108
ST1			= mod_108
MAPID			= 2

[Transformation55]			; zorn
IB0  			= mod_055
IB1			= mod_114
ST1			= mod_114
MAPID			= 0

[Transformation56]			; biokrzr1
IB0  			= mod_056
IB1			= mod_101
ST1			= mod_101
MAPID			= 0

[Transformation57]			; biokrzr2
IB0  			= mod_057
IB1			= mod_101
ST1			= mod_101
MAPID			= 1

[Transformation58]			; biokrzr3
IB0  			= mod_058
IB1			= mod_103
ST1			= mod_103
MAPID			= 3

[Transformation59]			; geb06
IB0  			= mod_059
IB1			= mod_107
ST1			= mod_107
MAPID			= 1


;
;	Referenz fr die Viertel-Texturen
;	BODEN-TEXTUREN
;
;	gesuchte Textur -> Ziel
;
;	s000_0?? sind die 16Mb-Version-Texturen
;	s001_0?? sind die  8Mb-Version-Texturen mit EINER gemeinsamen Palette
;
;	die mit einem Komma abgetrennte Zahl bezieht sich auf das
;	Viertel in der jeweiligen Textur:
;
;	+---+---+
;	| 1 | 2 |
;	+---+---+
;	| 3 | 4 |
;	+---+---+
;


[Transformation60]
IB0  			= s000_000
IB1			= s001_000
ST1			= s001_000
MAPID			= 0

[Transformation61]
IB0  			= s000_001
IB1			= s001_000
ST1			= s001_000
MAPID			= 1

[Transformation62]
IB0  			= s000_002
IB1			= s001_000
ST1			= s001_000
MAPID			= 2

[Transformation63]
IB0  			= s000_003
IB1			= s001_000
ST1			= s001_000
MAPID			= 3

[Transformation64]
IB0  			= s000_004
IB1			= s001_001
ST1			= s001_001
MAPID			= 0

[Transformation65]
IB0  			= s000_005
IB1			= s001_001
ST1			= s001_001
MAPID			= 1

[Transformation66]
IB0  			= s000_006	; not used
IB1			= s001_001
ST1			= s001_001
MAPID			= 1

[Transformation67]
IB0  			= s000_007
IB1			= s001_001
ST1			= s001_001
MAPID			= 2

[Transformation68]
IB0  			= s000_008
IB1			= s001_001
ST1			= s001_001
MAPID			= 3

[Transformation69]
IB0  			= s000_009
IB1			= s001_002
ST1			= s001_002
MAPID			= 0

[Transformation70]
IB0  			= s000_010
IB1			= s001_002
ST1			= s001_002
MAPID			= 1

[Transformation71]
IB0  			= s000_011
IB1			= s001_002
ST1			= s001_002
MAPID			= 2

[Transformation72]
IB0  			= s000_012
IB1			= s001_003
ST1			= s001_003
MAPID			= 3

[Transformation73]
IB0  			= s000_013
IB1			= s001_003
ST1			= s001_003
MAPID			= 0

[Transformation74]
IB0  			= s000_014
IB1			= s001_003
ST1			= s001_003
MAPID			= 1

[Transformation75]
IB0  			= s000_015
IB1			= s001_003
ST1			= s001_003
MAPID			= 2

[Transformation76]
IB0  			= s000_016
IB1			= s001_003
ST1			= s001_003
MAPID			= 3

