587 SQUADRON 
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A short(ish), intense action game developed in ZZT for the GBA Jam 2021. asie ported it to the GBA using OpenZoo/C++. 

The port to GBA is called 587 Squadron Advance (hah!) and is included in this zip. The GBA ROM has been tested on real hardware. Otherwise, I recommend playing it on mGBA (https://mgba.io).  

At some level, this game is a demake of Zone 66 infused with Commando comics and  633 Squadron. 

The game may be updated to add some things I dropped for the GBA version due to time constraints: definitely hard mode and a secret final boss, and maybe other stuff. I may tweak some of the final levels as they suffered a bit from 'I-gotta-finish-this-game' syndrome.

Thanks to Jeremy Kaufmann and ConSiGno for beta testing on very short notice! Special thanks to asie for getting me to finish this game and breaking the demo curse ^_^/

The author can be found on the Discord of ZZT as PogeSoft (or />ogeSoft).

The ZZT world is (c) 2021 PogeSoft and is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.  