These utilities are supplied as-is and no technical support is offered.

This is the fith revision.

These utilities allow you to create patch files for Powball that replace
graphics, sounds, levels, music, ect. Similar to DooM's WAD files.

Allot of technical knowledge is required to build a patch file from scratch
using these utilities, but all the information is here apart from the raw
resource graphic, sound, music and level files, etc.

Firslty, to use a finished patch file, you need to use the -files command-
line switch in Powball. All the files following this switch will be patched
over the main Powball.POW file.

Makepow.EXE is used to generate the patch files from the raw resource files
like LEV, PCX, VOC files, etc. All the files this utility grabs are listed
in the Dir.TXT file. Here's a few simple rules to follow when using this
utility:

    All PCX files should have a 256 colour palette, but the pallete needn't
    match Powball's pallete; Makepow will remap PCX files to the palette in
    the supplied PCX file Ingame1.PCX. This is loaded from a subdirectory
    called Palette.

    Use the -file option to supply a patch file to create (Powball.POW is
    the default). If an existing patch file is supplied it be appended to
    (not overwritten). Appending to a patch file will leave undeleted data.
    Use Powfile.EXE to compress a patch file.

    When Makepow is reading in graphics you can use [Esc] to abort or hit
    space to pause and sucessive presses of the space bar will single-step
    each frame. Any other key will resume.

Powfile.EXE is used to manipulate POW files on a basic level. Use it to
optimize font shapes, change the maximum number of slots allocated and
to compress patch files. A patch file is like a database file. Sub files
within a POW file won't get deleted until you compress it.

I hope this is enough information for someone to make a start. It's more
fun to work the rest out for yourself :)

If anyone comes up with any better utils or documentation, I would be
interseted.

Thanks!

-Ant
