Kaboom! ZZT By: Zandor 12 Genre: Arcade/Action/Trippy Submitted: May 6th, 2002 And here would be my first game, Kaboom! ZZT, the port of the old Atari 2600 game Kaboom! that Activision made twenty or so years ago. Although I technically released Betra a few days earlier, I started work on Kaboom! ZZT first, so I count it as my first. And now, since you've read this, I WILL RUIN ALL OF THE GAME'S SECRETS FOR YOU!!! Secret Stuff: (Remember, finding it yourself is better) . . . . . . . . . . . . The game has a secret flag, that sets forth THE SIDE QUEST OF MUCH POINTLESSNESS!!! In the northwest part of the starting board, talk to the Llama. (It kinda blends in with its surroundings, but you can't miss it if you know that it's there.) After it steals your soul, keep talking to it repeatedly until it sets the flag for you and teleports away. THE QUEST IS UNDERWAY. From there, talk to Zandor, go one board south and talk to Bigfoot, go one board north and throw the rock at Zandor, then head one board west and meet Napoleon, then walk into his trap. On the title screen replica board, just wait for the flying monkeys to show up while the title screen plays. I ACTUALLY SPENT AS MUCH TIME ON THE TITLE SCREEN AS I DID ON THE KABOOM ENGINE, IF NOT MORE. Then, kill the monkeys before they kill Zandor. Talk to him to end the game. While waiting for the monkeys, try shooting at Zandor yourself. Align yourself vertically with the passage leading to the pointless eeevil supercomputer and walk north. A hidden path shows up. Have I mentioned how pointless the supercomputer is? On the east balcony, zap through the wall and talk to the moving dot. In the Kaboom! engine, 400 points makes a flying monkey appear and fly into the wall. 2000 points makes the game insult you. I LIKE WAFFLES