HORUS/SAND WARRIORS INSTRUCTIONS 3rd February 1996 ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Horus accepts various parameters through the DOS command line. These parameters are the only way in which the player can select the various options at the moment. DOS Parameters ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ /h /? /help help option /mouse for mouse control /mouse=xx mouse control and sensitivity (defaulft 80) /joy for analogue joystick control /joy=analogue analogue joystick control, as above /joy=digital digital joystick control (not implemented yet) /vga for standard VGA mode 320x200 (default) /svga for super VGA mode 640x480. /low grahic definition low (fat pixels) /high grahic definition high (default) /day day time mission (default) /night night time mission. /map=x map selected 0 to 6 (default=0) (not impl.) /depth=xx landscape depth 20 to 32, default is variable /sky=high sky detail high (default) /sky=low sky detail low /record="xxxxxxxx.xxx" recorder mode on and file name /playback="xxxxxxxx.xxx" playback mode on and file name Examples ÄÄÄÄÄÄÄÄÄÄ To run Horus using the mouse in VGA type: HORUS /VGA /MOUSE to run Horus using the joystick in SVGA with minimum depth type: HORUS /SVGA /JOY /DEPTH=20 to watch a pre-recorded Horus file called 'DEMO.REC' type: HORUS /PLAYBACK='DEMO.REC' typing just HORUS the default values are used. About the Super VGA Mode Option ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The SVGA mode supported is 640x480 in 256 colours. This mode was chosen because it is widely supported by all SVGA cards. Speed wise, the program runs at half the speed when this mode is selected. There is an extra option of low definition graphics in this mode (fat pixels) which is faster than the full hires mode but the quality is not as good, but still better than VGA mode. To run the program in SVGA type: HORUS /SVGA and to run it in low definition SVGA type: HORUS /SVGA /LOW Controls ÄÄÄÄÄÄÄÄÄÄÄÄÄ The joystick controls have been coded and can be chosen by typing: HORUS /JOY. The keyboard controls have not been programmed yet. Please use the joystick controls at the moment to get a feel of the flying model. The mouse can also be used but it is not as easy to control as the joystick. To use the mouse type: HORUS /MOUSE. If you find that the sensitivity of the mouse is too much or not enough, it can be changed by typing: HORUS /MOUSE=50 which means 50% sensitivity. Any value between 0 to 100 is valid. The default sensitivity is 80%. Frame Rate ÄÄÄÄÄÄÄÄÄÄ The /DEPTH=xx and /SKY=HIGH or /SKY=LOW options are detail levels which are used to ensure that the frame rate is about right on any PC. To achieve maximum frame rate type: HORUS /DEPTH=20 /SKY=LOW But for maximum detail type: HORUS /DEPTH=32 /SKY=HIGH If no parameters are passed then the program checks the speed of the processor and selects a suitable detail level. Pre-recorded Demos ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ A pre-recorded demo file which can be played back using the /PLAYBACK parameter. For example to watch the recording called DEMO.REC type: HORUS /PLAYBACK="DEMO.REC". This will load and play the demo file. No control option is needed because the REC file keeps all the relevant information. You can run a demo in SVGA by adding the /SVGA switch eg: HORUS /PLAYBACK="DEMO.REC" /SVGA. To exit a demo simply press ESCape on the keyboard. It is possible to make your own recordings by using the /RECORD option. Assuming that you want to make a demonstration of the program called DEMO2.REC (any valid DOS file name can be used) using the joystick, you should type: HORUS /RECORD="DEMO2.REC" /JOY. Press ESCape to stop the recording and exit to DOS. NOTE: When the program is in record or playback mode, all collisions with the landscape are disabled at the moment. Day or Night ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ By default the game runs in the "day time". This can be exclusively requested by using the option /DAY . Alternatively, night time can be selected by selecting the option /NIGHT . Common Keys For All Control Options ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Enter: maximum speed Back-space: safe speed 0: zero speed +: increase speed -: decrease speed ]: increase speed quickly [: decrease speed quickly Tab: afterburners Q: reverse retros or 'sphinx' manouvre G: grab current frame CTRL: activate auxiliary thrusters or exit special manouvre mode F1: front view (default) F2: rear view F3: left view F4: right view F5: look directly up F6: look directly down F7: 'needle' manouvre F8: 'hawk' manouvre F9: 'dune vulture' manouvre F10: 'jackal' manouvre F11: 'isis' manouvre F12: 'orion corona' manouvre ESC: exit to DOS 1: Osiris Vizier Chain Gun. (not implemented) 2: Porphyr Cannister Cannon. (not implemented) 3: Scarab Laser Cannon. (not implemented) 4: Delta Plasma Cannon. (not implemented) 5: Palermo Invader Dumb Missile. (not implemented) 6: Harakhy Heat-Seeking Falcon. (not implemented) 7: Rekhmire Pharaoh Cluster Missile. (not im/ted) 8: Sirius Ra Cluster Bomb. (not implemented) 9: Orion Penetrator Bomb. (not implemented) Keyboard Control (has not been implemented yet) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Joystick Control ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Climb: pull the stick back Dive: push the stick forward Turn left: move the stick to the left Turn right: move the stick to the right To Activate Auxiliary Thrusters: Vertical climb: button 2 & stick back Vertical dive: button 2 & stick forward Sideways to the left: button 2 & stick left Sideways to the right: button 2 & stick left Mouse Control ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Climb: pull mouse back Dive: push mouse forward Turn left: move mouse to the left Turn right: move mouse to the right To Activate Auxiliary Thrusters: Vertical climb: right button & mouse back Vertical dive: right button & mouse forward Sideways to the left: right button & mouse left Sideways to the right: right button & mouse right To reset the amount of turning/climbing on the mouse simply press and release the right button. SPEED CONTROLS ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Maximum Speed ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ By pressing the 'Enter' key the craft accelerates to maximum speed. At this high speed all flight controls on the craft are manual. Any collision on the landscape results in damage to the aircraft. Safe Speed ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The 'Back-space' key puts the aircraft on safe speed level. This is approximately half maximum speed. The advantage of this is that the craft's automatic systems can overide manual controls (when in danger of a collision) and avoid any damage to the craft. Flying at any speed below the 'Safe Speed Level' is also 100% safe. Auxiliary Thrusters ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ These can be activated in normal flight and at any speed, in order to deviate the aircraft from its course at a variable degree. The 'CTRL' key or button 2 on the joystick/mouse can be used in conjuction with directional movement. Afterburners ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The 'Tab' key activates the afterburners. This gives a very powerful momentary forward thrust resulting in up to twice the maximum speed. When active the fuel consumption is very high. Care must be taken as all flight controls are manual. Reverse Retros or 'Sphinx' Manouvre ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Pressing 'Q' activates the reverse rertro-boosters. SPECIAL MANOUVRES ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Needle Manouvre (F7) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft rises vertically away from the ground at maximum speed for a short while. Automatic flight safety systems are operational while in 'Needle' mode. Fuel consumption low. Hawk Manouvre (F8) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft descends vertically and at a high speed. As soon as it is close to the ground it aborts the manouvre. Fuel consumption low. Duve Vulture Manouvre (F9) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ When in this mode the craft can fly at high speed without any danger of crashing on the ground. All the automatic safety systems and all the engines become operational simultaneously. Any errors that the pilot makes are immediately corrected by the on-board computer. Fuel consumption high. Jackal Manouvre (F10) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft can be placed in any angle (usually pointing down at 45 degrees: this should be done at a standstill). The 'Jackal' will then enable the pilot to move either forward or backwards at the same constant height while maintaining the last flight angle instead of following the trajectory of the nose. Craft must start the phase at a standstill to adopt this manouvre. Pressing F10 again or the 'CTRL' key or button 2 on the joystick/mouse will exit this mode. Automatic flight safety systems are operational while in 'Jackal' mode. Fuel consumption low. Isis Manouvre (F11) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft rotates round its centre of gravity facing away to the horizon without banking. The craft must be at a standstill to adopt this manouvre. Fuel consumption low. Orion Corona Manouvre (F12) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft targets a building at a standstill and the craft begins a slow clock-wise navigation of target, maintaining the same altitude while the nose of the craft always points to the centre of its circular trajectory. Fuel consumption medium. Sphinx Manouvre (Q) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ The craft cuts acceleration and fires forward retros, instantaneously throwing the craft into a fast reverse (maximum speed is possible). Automatic flight safety systems are active during this manouvre. Fuel consumption high. Afterburners (TAB) ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Extra thrust forward for a short period of time. Up to 100% faster than the usual top speed. Fuel consumption high. USING THE HORUS PROGRAM GRABBER (G) ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ While the program runs, in demo mode or not, the current visible frame on the screen can be saved in the current directory on the hard disk by pressing the G key. Up to 100 frames can be saved each time that the program is run. The names of the files in low resolution are GRABL00.TGA, GRABL01.TGA .... GRABL99.TGA. In high resolution the names are GRABH00.TGA, GRABH01.TGA .... GRABH99.TGA. Note, that if you exit to DOS you must copy all the grabbed files in another directory for safe keeping, otherwise any new grabbed files will overwrite the old ones. Each time that the program is run the counter starts at 0 and increments towards 99 after each grab. The files are saved in uncompressed Targa format with the TGA extension. These files can be converted to other formats by using a utility such as Autodesk's ANICONV.EXE which is included in the ANIMATOR and ANIMATOR PRO packages.