
These first 15 rooms were created by Doug Beeferman.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-db-01.dat)          KNOWN SOLUTION  |
    |  ----    ------------------------          --------------  |
    |    1     The Lobby.                            15 moves    |
    |    2     No problem.                           53   "      |
    |    3     Think ahead.                          85   "      |
    |    4     Choices, choices.                     41   "      |
    |    5     You can do it!                        77   "      |
    |    6     Chain reaction.                       45   "      |
    |    7     Your guess...                         31   "      |
    |    8     Go with the flow.                     31   "      |
    |    9     Don't get zapped!                     26   "      |
    |   10     Prioritize!                           86   "      |
    |   11     Fifty-fifty.                          61   "      |
    |   12     Move it or lose it.                  138   "      |
    |   13     Zapperland.                           26   "      |
    |   14     Logistics.                            75   "      |
    |   15     Last but not least.                   92   "      |
    +------------------------------------------------------------+



These next 60 rooms (four volumes) I created myself.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-edc-01.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   16     Welcome to CyberBox.                 141 moves    |
    |   17     Easy does it.                        123   "      |
    |   18     Don't worry, be happy!                73   "      |
    |   19     No room for error, here.             117   "      |
    |   20     Even my G'ma could do this!           97   "      |
    |   21     71 moves and you're outta here!       71   "      |
    |   22     Just push 'em out of the way.        215   "      |
    |   23     Hey you, quit following me!          115   "      |
    |   24     So close and yet so far...           100   "      |
    |   25     Clearing a path thru the snow.       106   "      |
    |   26     Two steps to this one.               258   "      |
    |   27     Zapperland II.                        31   "      |
    |   28     The Storage Shed.                    385   "      |
    |   29     Those dang Pullers!                  301   "      |
    |   30     But Ma, this looks so easy!          162   "      |
    +------------------------------------------------------------+


    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-edc-02.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   31     Tic-Tac-Toe.                          33 moves    |
    |   32     Piece of cake.                       144   "      |
    |   33     The Lawn Mower.                       25   "      |
    |   34     Give up one and bring back two.      133   "      |
    |   35     Once, twice, three times a lady.     137   "      |
    |   36     Do Wa Diddy-Diddy Dum Diddy-Do.      153   "      |
    |   37     Move it or lose it II.               283   "      |
    |   38     Don't be fooled!                     142   "      |
    |   39     Mirror image?  Not quite!             62   "      |
    |   40     The Spider.                           99   "      |
    |   41     The Mine Field.                      122   "      |
    |   42     Follow the yellow brick road.         76   "      |
    |   43     Back and forth.                      119   "      |
    |   44     The Active Hallway.                  260   "      |
    |   45     Simple, but effective.               501   "      |
    +------------------------------------------------------------+


    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-edc-03.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   46     Let's not get zapped!                 58 moves    |
    |   47     Advance and retreat.                 106   "      |
    |   48     It's not as hard as you think!       124   "      |
    |   49     99 Boxes - 99 Moves.                  99   "      |
    |   50     Slow and steady wins this race.       73   "      |
    |   51     Either way is fine.                   75   "      |
    |   52     One-Way Street.                       60   "      |
    |   53     Three ZAPS should do the trick!      168   "      |
    |   54     Five hundred miles away from home.   500   "      |
    |   55     The Face.                            599   "      |
    |   56     MacGyver could do it!                185   "      |
    |   57     These boots were made for walkin...  720   "      |
    |   58     Which SLIDER holds the key?          250   "      |
    |   59     A temporary setback.                 178   "      |
    |   60     ...and to all a good night.          140   "      |
    +------------------------------------------------------------+


    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-edc-04.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   61     You can retire at 60!                 60 moves    |
    |   62     Eeeny meeny miny moe.                 98   "      |
    |   63     Look before you leap.                145   "      |
    |   64     The Unfinished Tunnel.               179   "      |
    |   65     The Three Stooges.                    90   "      |
    |   66     The Staircase.                       201   "      |
    |   67     Around the World.                    626   "      |
    |   68     Temper Tantrum.                      398   "      |
    |   69     Come'on, how hard can it be?         213   "      |
    |   70     ZAPPERS & PULLERS.                   127   "      |
    |   71     Left, right, left, right.            244   "      |
    |   72     Clearing a path...II                 190   "      |
    |   73     Make room for those MOVERS!          275   "      |
    |   74     The Four Musketeers.                 181   "      |
    |   75     Mission: IMPOSSIBLE.                1309   "      |
    +------------------------------------------------------------+



These next 15 rooms were created by Michael B. McKee.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-mbm-01.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   76     A Tribute To Sokoban - I.            211 moves    |
    |   77     A Tribute To Sokoban - II.           393   "      |
    |   78     First try this with nine...          544   "      |
    |   79     ...and now try it with ten!          605   "      |
    |   80     31 Flavors, err... Pullers           574   "      |
    |   81     Zapperland III.                       48   "      |
    |   82     Triple Play.                         306   "      |
    |   83     Picasso.                             416   "      |
    |   84     Rerun.                               518   "      |
    |   85     Let Me Out!                           93   "      |
    |   86     Son of Extension Ladder!            1124   "      |
    |   87     Push Me - Pull You.                 1343   "      |
    |   88     Trap Door.                           633   "      |
    |   89     The Extension Ladder.                952   "      |
    |   90     Tetralogy.                           717   "      |
    +------------------------------------------------------------+



This next room-volume contains rooms created by various authors.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-var-01.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |   91     One misstep could prove fatal.        36 moves    |
    |   92     Care to swap?                        298   "      |
    |   93     Room 222.                            222   "      |
    |   94     Under lock and key.                  133   "      |
    |   95     Time to relax.                       123   "      |
    |   96     Blockade                             222   "      |
    |   97     Clean up this mess!                  247   "      |
    |   98     Don't overdo it.                     434   "      |
    |   99     Watch Your Step!                      48   "      |
    |  100     12.5 seconds flat!                   125   "      |
    |  101     Bill's Maze.                          70   "      |
    |  102     What a mess.                          34   "      |
    |  103     The Four Corners.                    286   "      |
    |  104     Move it or lose it III.              222   "      |
    |  105     The Desert.                          138   "      |
    +------------------------------------------------------------+
    

    
This next room-volume contains rooms created by Bill Collins.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-wcc-01.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |  106     The Six Room House.                  145 moves    |
    |  107     Take the shortcut.                   144   "      |
    |  108     The Monster.                         121   "      |
    |  109     The Mountain.                         45   "      |
    |  110     Supermarket Shopper.                 306   "      |
    |  111     The Incredible Bulk.                 271   "      |
    |  112     The Flower.                          144   "      |
    |  113     Get me in... get me out.             240   "      |
    |  114     Mega Movers.                          30   "      |
    |  115     Get me in... get me out II.          128   "      |
    |  116     There's a sneaky way out.             69   "      |
    |  117     The Jackson Five.                    147   "      |
    |  118     The Green Meenie.                    269   "      |
    |  119     Up and Down.                         246   "      |
    |  120     Down and Out.                        484   "      |
    +------------------------------------------------------------+    
    


This next room-volume contains rooms created by various authors.

    +------------------------------------------------------------+
    |  ROOM                                         SHORTEST     |
    |  NMBR    ROOM NAME  (v-var-02.dat)         KNOWN SOLUTION  |
    |  ----    -------------------------         --------------  |
    |  121     Young men go west.                   193 moves    |
    |  122     Santa Claus in trouble.              134   "      |
    |  123     Toccata and fugue D-minor.           265   "      |
    |  124     Vicious circle.                      233   "      |
    |  125     Hitchcock's Supermarket.             131   "      |
    |  126     Double Trouble                       100   "      |
    |  127     How to castle in Zapperland.         388   "      |
    |  128     Sticky cork.                         151   "      |
    |  129     Conglomeration.                      143   "      |
    |  130     Yes, but can you break 2,300?       2285   "      |
    |  131     DdCapers Enhanced Room #3.            71   "      |
    |  132     Can't get there from here?           183   "      |
    |  133     Use your Zappers well!               192   "      |
    |  134     Don't make a mistake.                158   "      |
    |  135     It's not hard, it's extremely hard.   53   "      |
    +------------------------------------------------------------+

