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   ╘═╧═╛╧ ╧╧ ╧ ╧  ╘═╛  ╧ ╧╘═╛╘═╧═╛ ∙
                                    
$░▒▓ ┌╥───────────────────────╥┐ ▓▒░
$░▒▓ │║ New in For Elise v1.5 ║│ ▓▒░
$░▒▓ └╨───────────────────────╨┘ ▓▒░
                                    
Features:
         
+ Several new music tracks by Lachesis.
                                       
+ The artifact you are currently carrying
  is now shown on the sidebar.
                              
+ You can now see the names of spells in
  the shop without having to select them.
                                         
+ Up stairs in the dungeon are marked with
  a nearby ^ symbol.
                    
+ The help file now contains a list of
  available weapons and shields.
                                
+ Artifacts and spell scrolls have been
  moved to make more money and spells
  available earlier.
                    
+ Weapon and shield stats have been tuned.
                                          
+ Late-game foes have been tweaked to pose
  more of a threat and encourage varied
  strategies.
             
+ The final main story quest now has a
  reward attached to it (for those that do
  it before the final optional quest.)
                                      
+ The inn prices now grow slightly less as
  you level up, and you can level up more
  than once with a single inn visit.
                                    
Bug fixes:
          
+ Fixed bug where certain spell purchases
  would not update the GP display.
                                  
+ Fixed bug where selecting one spell from
  the corner of the magic shop would
  result in strange behaviour on selecting
  another from the same corner.
                               
+ Fixed bug where taking certain spells
  and other items would result in strange
  behaviour (ZZT stat deletion bug).
                                    
+ Fixed bug where it was possible to take
  quests below DLVL 9 before the bridge
  quest, softlocking the game.
                              
+ Fixed bug where inn would break if you
  got to the room before the door closed
  and did not level up.
                       
+ Reduced the memory usage on boards with
  border exits, resulting in greater
  stability.
            
+ Other minor bugfixes.
                       
!-FE_HELP.HLP;Return to main help screen
