THE BARD'S LORE I SPELLBOOK
---------------------------

Class:  Conjurer
Level: 1

Name: No Song
Code: NOSO
Points: 2   Range: 50   Extra range: Normal
Type: Regenerate Bard Songs   Amount: -1
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: A song is gone

Name: Bugs
Code: BUGS
Points: 4   Range: 10   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 1d4   Duration: One Turn
Effect: Bugs errupt on <target>

Level: 2

Name: Glowing Light
Code: GLOW
Points: 5   Range: 10   Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2   Duration: Short
Effect: Glowing light appears

Name: Trap Zap
Code: TRAP
Points: 6   Range: 30   Extra range: Normal
Type: Trap Destruction
Target: N/A
Dice: 1d2   Duration: Long
Effect: Traps unlock

Level: 3

Name: Shield
Code: SHLD
Points: 5   Range: 10   Extra range: Normal
Type: Armor Class Bonus   Bonus: 5
Target: Group Target
Dice: 1d2   Duration: Short
Effect: A shield protects <target>

Name: Painful Mist
Code: MIST
Points: 6   Range: 40   Extra range: Normal
Type: Damage By Level
Target: Group Target
Dice: 2d4   Duration: One Turn
Effect: A mist of pain hits <target>

Level: 4

Name: Bard Song
Code: BARD
Points: 7   Range: 10   Extra range: Normal
Type: Regenerate Bard Songs   Amount: 1
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: A song is born

Name: Haunted Slime
Code: HASL
Points: 9   Range: 10   Extra range: Normal
Type: Summon Illusion   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: Slime is forming

Level: 5

Name: Fix It
Code: FIXI
Points: 11   Range: 10   Extra range: Normal
Type: Heal
Target: Single Target
Dice: 1d10   Duration: One Turn
Effect: Mage fixes <target>

Name: Jolt
Code: JOLT
Points: 9   Range: 20   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d4   Duration: One Turn
Effect: Joltshocks hits <target>

Level: 6

Name: Regenerate Points
Code: REGE
Points: 11   Range: 10   Extra range: Normal
Type: Heal
Target: Group Target
Dice: 1d10   Duration: One Turn
Effect: Mage-rain regenerates <target>

Name: Leia
Code: LEIA
Points: 12   Range: 10   Extra range: Normal
Type: Summon Illusion   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: Leia appears

Level: 7

Name: Extra Hit
Code: XTRA
Points: 16   Range: 10   Extra range: Normal
Type: Hit Bonus   Bonus: 5
Target: Single Target
Dice: 1d2   Duration: Combat
Effect: Strength endows <target>

Name: Fire Wind
Code: FIRE
Points: 13   Range: 70   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d8   Duration: One Turn
Effect: Fire wind burns <target>


Class:  Magician
Level: 1

Name: Map Sight
Code: MAPS
Points: 3   Range: 30   Extra range: Normal
Type: Scry Sight
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: You see a map

Name: Secret Door
Code: SEDO
Points: 9   Range: 10   Extra range: Normal
Type: Secret Door Detection
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: See secret doors

Level: 2

Name: Light Beam
Code: BEAM
Points: 10   Range: 10   Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2   Duration: Medium
Effect: Beams of light

Name: Magic Boot
Code: KICK
Points: 10   Range: 10   Extra range: Normal
Type: Damage
Target: Single Target
Dice: 4d6   Duration: One Turn
Effect: Boots kick <target>

Level: 3

Name: Combat Shield
Code: COSH
Points: 10   Range: 10   Extra range: Normal
Type: Armor Class Bonus   Bonus: 10
Target: Group Target
Dice: 1d2   Duration: Combat
Effect: A combat shield lifts <target>

Name: Iron Fists
Code: IRON
Points: 13   Range: 40   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 5d8   Duration: One Turn
Effect: Iron fists smashes <target>

Level: 4

Name: Suck Lifejuice
Code: SUCK
Points: 17   Range: 10   Extra range: Normal
Type: Damage
Target: Single Target
Dice: 5d12   Duration: One Turn
Effect: Sucking juice upon <target>

Name: Raging Flames
Code: RAGE
Points: 16   Range: 30   Extra range: Double
Type: Damage
Target: Group Target
Dice: 8d8   Duration: One Turn
Effect: Raging flames burn <target>

Level: 5

Name: Heal Bandage
Code: BAND
Points: 18   Range: 10   Extra range: Normal
Type: Heal
Target: Single Target
Dice: 6d12   Duration: One Turn
Effect: Heal bandages cures <target>

Name: Kalle Anka
Code: Duck
Points: 18   Range: 10   Extra range: Normal
Type: Summon Monster   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: Kalle Anka appears

Level: 6

Name: Elixir of Healing
Code: ELIX
Points: 18   Range: 10   Extra range: Normal
Type: Heal
Target: Group Target
Dice: 6d12   Duration: One Turn
Effect: Elixir is offered <target>

Name: Drain Level
Code: DROP
Points: 19   Range: 40   Extra range: Normal
Type: Drain Level
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: A leveldrainer hits <target>

Level: 7

Name: Gain Levels
Code: GAIN
Points: 35   Range: 10   Extra range: Normal
Type: Restore Lost Levels
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: Strength hits <target>

Name: Stun Shocker
Code: STUN
Points: 24   Range: 50   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 4d20   Duration: One Turn
Effect: Stun Shocks hits <target>


Class:  Sorcerer
Level: 1

Name: Posion Agent
Code: SICK
Points: 9   Range: 80   Extra range: Normal
Type: Poison
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Sickness hits <target>

Name: Cure Poison
Code: CUPO
Points: 8   Range: 10   Extra range: Normal
Type: Cure Poison
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Curing wind hits <target>

Level: 2

Name: Dispel Magic
Code: DIMA
Points: 14   Range: 90   Extra range: Normal
Type: Dispel Magic
Target: All Monster Groups
Dice: 1d2   Duration: One Turn
Effect: True cloud hits <target>

Name: Possess
Code: POSS
Points: 12   Range: 70   Extra range: Normal
Type: Possess
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Possesses <target>

Level: 3

Name: Star Light
Code: STAR
Points: 15   Range: 10   Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2   Duration: Long
Effect: Magic star lights up

Name: Armor Mess Up
Code: MESS
Points: 15   Range: 50   Extra range: Normal
Type: Armor Class Bonus   Bonus: -10
Target: Group Target
Dice: 1d2   Duration: Combat
Effect: Armor wavers upon <target>

Level: 4

Name: Dispel Illusion
Code: DIIL
Points: 15   Range: 90   Extra range: Normal
Type: Dispel Illusion
Target: All Monster Groups
Dice: 1d2   Duration: One Turn
Effect: Revealing winds hits <target>

Name: Dispossess
Code: DISP
Points: 20   Range: 10   Extra range: Normal
Type: Dispossess
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Curing <target>

Level: 5

Name: Demon
Code: DEMO
Points: 26   Range: 10   Extra range: Normal
Type: Summon Illusion   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: Arrival from the pits

Name: Temp. Increase
Code: HEAT
Points: 20   Range: 30   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10   Duration: One Turn
Effect: A heatwind fries <target>

Level: 6

Name: Restore Points
Code: REST
Points: 32   Range: 10   Extra range: Normal
Type: Heal
Target: Single Target
Dice: 32d100   Duration: One Turn
Effect: A lotion restores <target>

Name: Chilling Breath
Code: COLD
Points: 30   Range: 40   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d20   Duration: One Turn
Effect: Cold breath freezes <target>

Level: 7

Name: Heal All
Code: HEAL
Points: 50   Range: 10   Extra range: Normal
Type: Heal
Target: Group Target
Dice: 32d100   Duration: One Turn
Effect: A healing light cures <target>

Name: Party Pain
Code: PAIN
Points: 32   Range: 50   Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 12d20   Duration: One Turn
Effect: Pins of Pain hits <target>


Class:  Wizard
Level: 1

Name: Free the poison
Code: FREE
Points: 12   Range: 10   Extra range: Normal
Type: Cure Poison
Target: Group Target
Dice: 1d2   Duration: Permanent
Effect: Curing rain endows <target>

Name: Eternal Torch
Code: ETER
Points: 10   Range: 10   Extra range: Normal
Type: Light
Target: N/A
Dice: 1d2   Duration: Indefinite
Effect: A magic flame burns

Level: 2

Name: Insanity
Code: HAHA
Points: 14   Range: 40   Extra range: Normal
Type: Cause Insanity
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Insanity strikes <target>

Name: Flesh Hurter
Code: HURT
Points: 10   Range: 30   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 11d8   Duration: One Turn
Effect: A fleshhurter burns <target>

Level: 3

Name: Cure Insanity
Code: SANE
Points: 16   Range: 10   Extra range: Normal
Type: Cure Insanity
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Sanity rain reaches <target>

Name: Life Giver
Code: LIVE
Points: 19   Range: 10   Extra range: Normal
Type: Resurrect
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: Rain of life endows <target>

Level: 4

Name: Melee Crush
Code: MELE
Points: 20   Range: 10   Extra range: Normal
Type: Damage By Level
Target: Group Target
Dice: 10d10   Duration: One Turn
Effect: Melee wind crushes <target>

Name: Deadly Daggers
Code: JAWS
Points: 20   Range: 70   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10   Duration: One Turn
Effect: Jawdaggers stab <target>

Level: 5

Name: Killing Cloud
Code: KILL
Points: 27   Range: 30   Extra range: Normal
Type: Kill
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: Killer cloud stuns <target>

Name: Stronger Steel
Code: STRO
Points: 26   Range: 90   Extra range: Normal
Type: Hit Bonus   Bonus: 10
Target: Single Target
Dice: 1d2   Duration: Combat
Effect: Steel affects <target>

Level: 6

Name: Poison Kiss
Code: KISS
Points: 40   Range: 10   Extra range: Normal
Type: Damage
Target: Single Target
Dice: 20d20   Duration: One Turn
Effect: A poisoned kiss hits <target>

Name: Ice Cones
Code: ICES
Points: 30   Range: 50   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 10d10   Duration: One Turn
Effect: Ice cones slashes <target>

Level: 7

Name: Captain Kirk
Code: KIRK
Points: 45   Range: 10   Extra range: Normal
Type: Summon Monster   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: You beam down Kirk

Name: Major Bash
Code: BASH
Points: 40   Range: 40   Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 20d20   Duration: One Turn
Effect: Major pain bashses <target>


Class:  Archmage
Level: 1

Name: Cure Paralysis
Code: CUPA
Points: 10   Range: 10   Extra range: Normal
Type: Cure Paralysis
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Curing rain endows <target>

Name: Lesser Hitpower
Code: LESS
Points: 7   Range: 90   Extra range: Normal
Type: Hit Bonus   Bonus: -10
Target: Single Target
Dice: 1d2   Duration: Combat
Effect: Weakening rain hits <target>

Level: 2

Name: Paralyze
Code: PARA
Points: 18   Range: 60   Extra range: Normal
Type: Paralyze
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Paralyzing fire hits <target>

Name: Aging Agent
Code: AGES
Points: 15   Range: 20   Extra range: Normal
Type: Age
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: A withercloud hits <target>

Level: 3

Name: Rock
Code: ROCK
Points: 24   Range: 20   Extra range: Normal
Type: Flesh to Stone
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Rocks upon <target>

Name: Young Lotion
Code: YOLO
Points: 18   Range: 10   Extra range: Normal
Type: Youth
Target: Single Target
Dice: 1d2   Duration: One Turn
Effect: A lotion endows <target>

Level: 4

Name: Stone to Skin
Code: SKIN
Points: 25   Range: 10   Extra range: Normal
Type: Stone to Flesh
Target: Single Target
Dice: 1d2   Duration: Permanent
Effect: Skinlotion on <target>

Name: Life For All
Code: LIFE
Points: 28   Range: 10   Extra range: Normal
Type: Resurrect
Target: Group Target
Dice: 1d2   Duration: One Turn
Effect: A life wind reaches <target>

Level: 5

Name: Mind Sweeper
Code: FADE
Points: 40   Range: 10   Extra range: Normal
Type: Damage
Target: Single Target
Dice: 20d20   Duration: One Turn
Effect: Mindsweeper inflict <target>

Name: Body Smasher
Code: HARM
Points: 52   Range: 50   Extra range: Normal
Type: Damage
Target: Group Target
Dice: 32d20   Duration: One Turn
Effect: Body pain smashes <target>

Level: 6

Name: Black Slayer
Code: SLAY
Points: 75   Range: 10   Extra range: Normal
Type: Summon Monster   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: Fright is right

Name: Blue Dragon
Code: BLUE
Points: 60   Range: 10   Extra range: Normal
Type: Summon Illusion   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: prime summoning

Level: 7

Name: Nessie
Code: NESS
Points: 90   Range: 10   Extra range: Normal
Type: Summon Monster   Name: <undefined>
Target: N/A
Dice: 1d2   Duration: One Turn
Effect: From the sea

Name: Nuclear Assault
Code: NUKE
Points: 132   Range: 10   Extra range: Normal
Type: Damage
Target: All Monster Groups
Dice: 32d100   Duration: One Turn
Effect: Nuke detonation hit <target>


