# #------------------ Default Help Text --------------------- # +0 f4 c255 b124 z254 s0 x25 y12 - - - SORRY, NO HELP AVAILABLE! # #------------------ Help Text for Terminal-Menu --------------------- # +1 f4 c119 b254 z254 s0 x25 y12 - WELCOME TO THE ToS FACTORY! - - This Help Window is accessable in nearly any menu of the factory. - To get the "Help Window" just press . You may leave - the factory at any time with . The factory handles both - mouse and keyboard. - - With a leftclick on the mouse you activate buttons or select - whatever is behind a highlighted text. The appropriate action can - be started on the keyboard with . A right-click with the - mouse or key are a sure way to leave any menu or window. - , , , ,, - are the keys to move through buttons or selectable - text. Yes, and are also available. - - The currently active window is marked by a white frame. - - If you started the factory without option "-s", sound should be - activated. For some -so far unknown- reasons the sound is a - bit crude sometimes, in this case have a try with . - - At the factory terminal you can activate your construction desk - by choosing [Load] or [New], which will lead you to the next - menu. [Modify] allows you to edit Team-Tos-Data. If you've got - other things to do, just leave by using [Exit] or . # #------------------ Help Text for Chassis-Group --------------------- # +2 f4 c119 b89 z254 s0 x25 y12 - - CHOOSE A CHASSIS GROUP - - Having made your decision whether to load an existing Titan - or to create a new one, you can now choose from 5 different - chassis groups. If you want to load a Titan, you will get a - list of all Titans belonging to the chassis group you choosed - in this menu. If you want to create a new Titan, the chassis - group determines how heavy your Titan may get at maximum. - - Ranges are from - --------------- - Recon : 40 Tons (Chassis Group 1) - Light : 70 Tons (Chassis Group 2) - Medium :100 Tons (Chassis Group 3) - Heavy :140 Tons (Chassis Group 4) - Assault :200 Tons (Chassis Group 5) - - There are 4 different chassis in a chassis group, that makes a - pool of 20 chassis types at all. If you have choosen the group - in this menu, the following menu will determine the type. - - You may leave this menu with [Back] , Right-Click or # #------------------ Help Text for Chassis-Type (Layout) -------------- # +3 f4 c119 b89 z254 s0 x25 y12 - - CHOOSE A CHASSIS TYPE (LAYOUT) - - This menu lets you choose the type of chassis in the proper - selected chassis group. They differ in the amount of free slots, - where you can build in your equipment, the weight of the chassis - itself, the base speed, which will change during the Titan-design - and a lot more. In the lower window you can see how the chassis - looks like ( ..if there is an image avaliable... ;) ). - Different chassis will determine different shapes of Titans - later in the game. Decide well... - - BMT: this means "Base Movement Time". A Titan with chassis no. 1 - from chassis group no. 1 (the lightest chassis available) - needs 18 game seconds to reach the target hex if moving - at walk speed over normal ground. - - - You may leave this menu with [BACK] , Right-click or # #------------------ Help Text for Load-Menu --------------------- # +4 f4 c255 b116 z254 s0 x25 y12 # #------------------ Help Text for Edit-ToS-Name --------------------- # +5 f4 c111 b105 z254 s0 x25 y12 - - EDIT THE NAME OF YOUR TITAN - - In this field you may enter/edit the name of your Titan. - - The field supports common edit functions: - - , , , as a - "home"-function to the string, as an - "end"-function to the string. - - If you want to create special designs which the "Computer - Enemies" shouldn't be able to use, let the Name begin with - a special sign, the "#". A Titan design which is named e.g. - "#Griffon" is only avaliable to "Player Teams", not to Teams - created and led by the ComputerAi. - - With this option to protect designs from being used by the - ComputerAi you are able to create master designs consisting - of e.g. Engine, Heatregulators, Lifesupport, Armor... - You may then easily create different designs in weaponry - and equipment by using your master designs, filling them - with weapons + equipment and saving them with different - names. +6 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE THE ENGINE FOR YOUR TITAN - - The Engine does'nt only provide your Titan with moving capability - but supports all systems that need power with the respective - energy. If your systems require more power than your engine - supports you'll have to shutdown some systems or stop moving. - - If you activate the text field "Engine" you'll get a new menu - from which you may choose an engine for your Titan. - - After you've installed an engine, this field turns red and is - now named "Remove Engine". This means that you can't install - an additional engine. you are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Engine"-field. After you've removed the engine, - you may install another one. You CAN'T SAVE A Titan WITHOUT AN - ENGINE! +7 f4 c111 b105 z254 s0 x25 y12 - CHOOSE THE HEAT REGULATORS FOR YOUR TITAN - - As the heat regulators are connected by a system of tubes, - any damage to a part of the system will affect the whole system. - You will realize the fatal results later during the game. - - The field "Heat Regulator" has a different color to remind you - that they should be installed before any other equipment because - they occupy slots in more than one location, so that you may not - install any heat regulators if any of the special needed - locations is out of free slots! - - If you activate the text field "Heat Regulator" you'll get a - new menu from which you may choose a Type of heat regulator - system for your Titan. - - After you've installed the heat regulators, this field - turns red and is now named "Remove Heat Regulator". This means - that you can't install any additional heat regulators. - You are only allowed to remove this heat regulator system. - - Removing will occure automatically when you activate the - "Remove Heat Regulator"-field. After you've removed the - heat regulators, you may install other. you CAN'T SAVE A Titan - WITHOUT A HEATREGULATOR-SYSTEM! #------------------------------------------------------------------ #- Watch the "Reduce Heat" evaluation in the "Tos-Values" window of #- the factory while installing components. #------------------------------------------------------------------ +8 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE THE FLARES FOR YOUR TITAN - - Flares cover your Titan from enemy-guided-missile-fire. As guided - missiles are a horrible weapon especially at long distance and - at ballistic fire its a good advice to have a Flare Launcher. - They aren't too heavy or expensive. - - If you activate the text field "Flares" you'll get a - new menu from which you may choose a Flare Launcher for your Titan. - - After you've installed the Flare Launcher, this field turns red - and is now named "Remove Flares". This means that you can't - install any additional Flare Launcher. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Flares"-field. After you've removed the Flare - Launcher, you may install another one. +9 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE A SHIELD FOR YOUR TITAN - - Shields protect your Titan against energy weapons. They reduce - the "to hit" chance of any energy weapon including "Plasma Gun". - If the attack fails, there might be a chance that the shield - itself gets a hit. In this case the Titan takes no damage but - will heat up. Shield use up to 4 power units ! - - If you activate the textfield "Shield" you'll get a new menu - from which you may choose a Shield FOR YOUR TITAN. - - After you've installed the Shield, this field turns red - and is now named "Remove Shield". This means that you - can't install any additional Shield. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Shield" field. After you've removed the - Shield, you may install another one. +10 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE A DAMAGE CONTROL SYSTEM FOR YOUR TITAN - - Damage Control Systems (D.C.S) allow the JOCK to repair - minor or major damage of your Titan, depending on his/her - "D.C.S Skill". It'll take time to repair during a battle, - but may reactivate e.g. a damaged "Autocannon 20". - In addition the D.C.S lowers the critical damage e.g. - from medium to light, depending on the quality of the D.C.S. - - If you activate the text field "Damage Control" you'll get a - new menu from which you may choose a Damage Control System - for your Titan. - - After you've installed the Damage Control System, this field - turns red and is now named "Remove Damage Control". This means - that you can't install any additional Damage Control Systems. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Damage Control" field. After you've removed the - Damage Control System, you may install another one. +11 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE A LIFE SUPPORT FOR YOUR TITAN - - Life Support protects the JOCK against damage - and can heal the JOCK. A better Life Support heals more damage. - - If you activate the text field "Life Support" you'll get a - new menu from which you may choose a Life Support for your Titan. - - After you've installed the Life Support, this field turns red - and is now named "Remove Life Support". This means that you - can't install any additional Life Supports. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Life Support" field. After you've removed the - Life Support, you may install another one. - You CAN'T SAVE A Titan WITHOUT A LIFESUPPORT! +12 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE A SCANNER FOR YOUR TITAN - - Scanners are an essential device for locking enemy Titan as - a Target. They enable the JOCK to scan an enenmy "active", so - that he/she can get information on the enemy's armor, - weapons and equipment. A succesful "active scan" will apply - a "to hit" bonus. Scanners use one power unit to operate. - - If you activate the text field "Scanner" you'll get a - new menu from which you may choose a scanner for your Titan. - - After you've installed the scanner, this field turns red - and is now named "Remove Scanner". This means that you - can't install any additional Scanners. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Scanner" field. After you've removed the - Scanner, you may install another one. +13 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE A BATTLE COMPUTER FOR YOUR TITAN - - Battle Computers affect numerous aspects such as - "to hit" modifier, speed of "target locking" and others. - - NOTE: Without a Battle Computer the Jock will suffer serious - negative modifiers to attack skill rolls as he must do nearly - all calculations with his slide rule. - - If you activate the text field "Battle Computer" you'll get a - new menu from which you may choose a Battle Computer for your - Titan. - - After you've installed the Battle Computer, this field turns red - and is now named "Remove Battle Computer". This means that you - can't install any additional Battle Computers. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Battle Computer" field. After you've removed the - Battle Computer, you may install another one. +14 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE AN E.C.M DEVICE FOR YOUR TITAN - - E.C.M Devices are electronic counter measures against enemy - guided missiles and active scan attempts. - - In combat they use one power unit and can be toggled - on/off. - - If you activate the text field "E.C.M Device" you'll get a - new menu from which you may choose an E.C.M Device for your - Titan. - - After you've installed the E.C.M Device, this field turns red - and is now named "Remove E.C.M Device". This means that you - can't install any additional E.C.M Devices. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove E.C.M Device" field. After you've removed the - E.C.M Device, you may install another one. +15 f4 c111 b105 z254 s0 x25 y12 - CHOOSE A JUMP PORT FOR YOUR TITAN - - Jump Ports do allow a titan to jump from hex to hex at a constant - high speed. - Jump ports do use 1, 2 or 3 slots which are located in the lower - torso [1], both legs [2] or all three of these body parts [3]. - - The field "Jump Ports" has a different color to remind you - that they should be installed before any other equipment because - they occupy slots in more than one location, so that you may not - install any jump ports if any of the above-mentioned locations - is out of free slots! - - If you activate the text field "Jump Port" you'll get a - new menu from which you may choose a Jump Port for your - Titan. - - After you've installed the Jump Port, this field turns red - and is now named "Remove Jump Port". This means that you - can't install any additional Jump Ports. - You are only allowed to remove this one. - - Removing will occure automatically when you activate the - "Remove Jump Ports" field. After you've removed the - Jump Port, you may install another one. +16 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE AN ARMOR FOR YOUR TITAN - - If you activate the text field "Armor" you'll get a - new menu from which you may choose an Armor Type for your Titan. - Each type is characterized by its weight, protection, slot usage - and heat reduction modifier. +17 f4 c111 b105 z254 s0 x25 y12 - - CHOOSE WEAPONS FOR YOUR TITAN - - You can install up to 15 weapon systems into a Titan. - If you want to remove a weapon, activate the help for the - menue "Remove Weapon". The menu "Remove Weapon" is only - available if at least one weapon has been installed. - - If you activate the text field "Weapon" you'll get a - new menu from which you may choose a Weapon for your - Titan. +18 f4 c111 b105 z254 s0 x25 y12 - - REMOVE WEAPONS - - You can select "Remove Weapon" if you have installed at least - one weapon system in your Titan. - - This activates the construction window where you can choose - the location of the weapon to be removed. - Now remove the weapon by clicking on one of its slots in the - newly activated Titan location window. - - Weapons which do use ammunition have also cleared their - respective ammunition slots. +20 f4 c103 b89 z254 s0 x25 y12 - - SAVE A TITAN - - You may not save a Titan that has no engine, heat regulator - or lifesupport. - - If you are about to save a Titan without a name, you'll - get a warning. Also you'll get a warning if you've loaded a Titan - and you are about to overwrite it. In this case you may decide - whether to overwrite this Titan or to rename it. - - As long as you've already installed engine, heat regulator and - life support you may save the Titan at any time. You may give the - current Titan a different name to make copies of your design. +21 f4 c103 b89 z254 s0 x25 y12 - - DELETE A TITAN - - You may delete a Titan that is already in the Titan database. - - You may not delete a newly built Titan if it hasn't been - saved yet. +22 f4 c111 b89 z254 s0 x25 y12 - - VIEW A TITAN - - Lets you have a look at the Pinboard of the Factory. - - - It will give a general view about the Titan design, giving a - suggestion to the general capability of the Titan in aspects - of armor, weaponry, attack/defense category, heat- and - power management and more. +23 f4 c119 b89 z254 s0 x25 y12 - - CHOOSE AN ITEM FROM THE LIST - - With a left-mouseclick or the key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - HeatRegulators and JumpPorts are installed immediately. - You don't have to choose a location for this Items and - therefor the "Construction window" for the Titan won't - be activated. - - You may leave this menu with [BACK] , Right-Click or +24 f4 c119 b89 z254 s0 x25 y12 - THE TITAN CONSTRUCTION WINDOW - - This window lets you choose a location of the Titan chassis - where you want to install the current component. - - Locations which are allowed to install this component to are - in blue color. - Locations which are denied to install this component to are - in red color. - - There are a few reasons why a location is - denied for installing the current component: - 1) There are no free slots at this location. Any component - needs a minimum of one slot to be installed - (even 1 [mm] of armor occupies a slot!) - - 2) The component (e.g. an engine) is installable only in - certain locations of the Titan. You may not install an - engine to the left arm or to the right leg... - - A green-colored location is the current choosen location - which the component is allowed to be installed to. - A yellow-colored location is the current choosen location - which the component is denied to be installed to. - You may leave this window with right-mouseclick or key . +25 f4 c119 b89 z254 s0 x25 y12 - - THE TITAN LOCATION WINDOW - - This window lets you choose a weapon to be removed. - You are only prompted with slots in the current location - that are part of a weapon. - - To remove a weapon, just click on any slot occupied - by this weapon. This will remove the weapon and its - ammunition (if it has any). - - If you are repairing a Team Titan you may choose the - item/component to be repaired. The color of the slot is a - damage indicator. The cost for the repair are shown in the - window header as well as the price if you buy a new item of - this kind (except prices for Actuators, Gyro, Internal Structure) - - After you've "removed a weapon" / "repaired an item/component" - you'll be back to the "Construction Window" and are ready to - choose another location in order to remove another weapon or - to repair another item/component. - - You may leave this window with right-mouseclick or key . +26 f4 c103 b89 z254 s0 x25 y12 - THE ARMOR INSTALLATION WINDOW - - This window lets you install or remove armor. To install armor, - press either the button for "Install 1 [mm]", "Install 10 [mm]", - "Install 1 [Slot]" or "Install Full". - This will install the respective ammount of armor to the selected - location, may it be "single location", "all locations", - "left + right arm" or any other combination. If you switch to - "sinlge location" or "all locations", all other locations are - disabled. Except this rule all locations may be combined as - install locations. NOTE: If you wan't to install to multiple - locations, every location is filled up to the current amount of - armor, thus, if you want to equally fill those locations choose - 1 mm rather than 10 mm because the armor management tries to fill - up one location fully before switching to fill the next one. - Depending on the kind of armor you've choosen a different amount - of armor is needed to fill up a slot in the location, but 1 [mm] - occupies 1 slot in any case. - - Note that 1 additional mm of armor doesn't mean an additional - armor point. Watch the armor points increasing/decreasing while - installing/removing single mm of armor. - The button [DONE] accepts the current modifications. If you - haven't made modifications it just leaves the armor management! - You may leave this menu with [DONE] , Right-Click or +27 f4 c119 b89 z254 s0 x25 y12 - - SELECT ENGINE WINDOW - - The engine's single characteristic is it's output of - power units [PUs] per second. The PUs are needed for - movement, electronic devices and energy weapon recharge. - - An engine shown in red color means that there is not enough - space for installing, a brown color means that the weight - is too heavy. - - With a left-mouseclick or the key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +28 f4 c119 b89 z254 s0 x25 y12 - - SELECT HEAT REGULATOR WINDOW - - The heatreg's single characteristic is its reduction - of heat per second. Heat is measured in celsius [C]. - - Heat regulators are built in at fixed locations: - 2 slots : left and right leg - 3 slots : above + center torso - 5 slots : above + left and right torso - 7 slots : above + left and right arm - 9 slots : above + center back torso + lower torso - - A heatreg shown in red color means that there is not enough - space for installing, a brown color means that the weight - is too heavy. - - With a left-mouseclick or the key on the keyboard - you choose an item from this list. This action directly - installs the choosen Heat Regulators and doesn't activate - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +29 f4 c119 b89 z254 s0 x25 y12 - - SELECT FLARES WINDOW - - Flares do protect against guided missiles. The value - Mod is the 'to hit' penalty for these weapons. The - duration of protection is listed in seconds. If a Titan - leaves the hex-field he'd launched the flares in the - protection is lost automatically and a new charge of - flares has to be launched in the target-hex to - reastablish protection against guided mmissiles. - Flares have a standard payload of 7 charges - - A flare shown in red color means that there is not enough - space for installing, a brown color means that the weight - is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +30 f4 c119 b89 z254 s0 x25 y12 - - SELECT SHIELD WINDOW - - Shields do protect against energy weapons. The value - Mod is the 'to hit' penalty for these weapons. - Shield maintainance uses power units [PUs] per - second and produces some heat. - - A shield shown in red color means that there is not enough - space for installing, a brown color means that the weight - is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +31 f4 c119 b89 z254 s0 x25 y12 - - SELECT DAMAGE CONTROL WINDOW - - Damage Control Systems allow a jock to repair equipment - during combat. The value Mod is the modifier added to the - jocks repair skill. The value time is the multiplier - uses for calculation of the total repair time. - D.C.S also reduce ammo explosions and critical hit effects. - - A D.C.S shown in red color means that there is not enough - space for installing, a brown color means that the weight - is too heavy. - - With a left-mouseclick or the key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +32 f4 c119 b89 z254 s0 x25 y12 - - SELECT LIFE SUPPORT WINDOW - - The life supports main function is to protect the jock - from heat and absorb physical shock. The secondary function - is to heal wounded jocks. The value under heal is the - amount of damage healed every 10 seconds if the jock - masters his medical skill check. - - A life support shown in red color means that there is not - enough space for installing, a brown color means that the - weight is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +33 f4 c119 b89 z254 s0 x25 y12 - - SELECT SCANNER WINDOW - - Scanners are used to detect and analyze titans. - Their ranges are divided into short- and long range, - enemies in short range are better scanned activly - whereas the long range allows basic scans and - target locking. - The value Mod is the modifer for active scans on - enemy titans. The time multiplier is used to - calculate the duration of these scans. - - A scanner shown in red color means that there is not - enough space for installing, a brown color means that the - weight is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +34 f4 c119 b89 z254 s0 x25 y12 - - SELECT BATTLE COMPUTER WINDOW - - Battle computers are needed for all sorts of combat - calculations. They are necessary to avoid manual - firing which is severly penalized. - The value Mod does reflect the positive 'to hit' - modifier. - - A computer shown in red color means that there is not - enough space for installing, a brown color means that the - weight is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +35 f4 c119 b89 z254 s0 x25 y12 - - SELECT E.C.M WINDOW - - Electronic Counter Measures [E.C.M] do protect against - guided missiles and active scans. - The value under Mod1 is the negative 'to hit' modifier - for enemy guided missiles. - The value under Mod2 is the penalty for enemy active - scans. - - An E.C.M shown in red color means that there is not - enough space for installing, a brown color means that the - weight is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +36 f4 c119 b89 z254 s0 x25 y12 - - SELECT JUMP PORTS WINDOW - - Jump ports allow titans to lift off and cross hexes - at a high speed. JMT is the time in seconds a titan - needs to do so, disregarding the terrain. - Secs is the duration a titan can jump before he is - forced to reload. It is very much dependant on weight. - Look at the jump time in the lower right general - status window to see the final value. - Jump ports are built in at fixed locations: - 1 slot : lower torso - 2 slots: left and right leg - 3 slots: lower torso + left and right leg - - A jump port shown in red color means that there is not - enough space for installing, a brown color means that the - weight is too heavy. - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action directly - installs the choosen Jump Ports and doesn't activate - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +37 f4 c103 b89 z254 s0 x25 y12 - SELECT ARMOR WINDOW - - Now it gets a bit complicated. There are four types of - armor, each with its own specific weight and protection. - Weight does display the weight in tons per millimeter of - armor. - - does display the protection per millimeter of armor. - Thats the value against which damage is applied. - - does display the amount of heat reduction possible - [ see heat regulators ] with this type of armor. - - The and are general values to compare the - armors of equal protection. - - Note that the weight bulk of armor is also modified by the - size of the location. 30mm protection of the head do take - less slots and weight than 30mm protection of the left torso. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - You may leave this menu with [BACK] , Right-Click or +38 f4 c119 b89 z254 s0 x25 y12 - - SELECT WEAPON WINDOW - - The values here are straight forward. - Range does show the minimum and maximum range in hexes. - Behind the numbers are letters like (S), (M) and (L) - showing to which "range category" the weapon belongs. - - Firing below minimum range is penalized and impossible - beyond maximum range. - Weapons which do use ammunition use at least one additional - slot, more if you want to multiply the amount of shots. - - A weapon shown in red color means that there is not enough - space for installing, a brown color means that there is - enough space but the weight is too heavy. - - With a left-mouseclick or the -key on the keyboard - you choose an item from this list. This action activates - the "Construction window" for the Titan where you specify - the location the item should be installed to. - - You may leave this menu with [BACK] , Right-Click or +39 f4 c119 b89 z254 s0 x25 y12 - - LOAD TEAM - - With a left-mouseclick or the -key on the keyboard - you choose a Team from this list. This action activates - the "Load Team Titan" window where you may load damaged - Titans to be repaired or any Titan to be modified. - - You may leave this menu with [BACK] , Right-Click or +40 f4 c111 b105 z254 s0 x25 y12 - - LOAD TEAM TITAN - - This menu shows the current avaliable Titan belonging to the Team - you are working on. Displayed are the Titans with their Jocks (if - any) and their current damage status. There are 4 different - damage categories: , , and . - - All damaged parts of the Titan (including armor and internal - structure) are counting to any of the 4 damage categories. - - You may load any Titan (despite of having any damaged parts - in any damage category) from the Team for modifying. A - "Team Titan" having been modified is a VERY SPECIAL DESIGN which - nobody else is able to get. All designs due to modification of a - "Team Titan" are prevented from being used by others - (even Computer Enemies cannot use them). The design belongs to - the Team. This is a way to create own unique Titan designs! - - With a left-mouseclick or the key on the keyboard - you choose a Titan from this list. This action activates - the Main Menu from which you may repair or modify this Titan. - - You may leave this menu with [BACK] , Right-Click or +41 f4 c255 b239 z254 s0 x25 y12 - - INSTALL AMMUNITION - - With a left-mouseclick or the key on the keyboard - you choose the amount of ammunition you want to add for - this Weapon. You have to choose one of the offered amounts - of ammunition to install the weapon. You may however choose - not to install the weapon (Cancel, ESC, Right Mouseclick). - - If there isn't any more space or weight avaliable to install - more than one additional ammunition slot you won't be - prompted with the "Install Ammunition" window. In this case - you automatically enter the "Titan Construction" window and - install the weapon with one ammunition slot. - - You may leave this menu with [BACK] , Right-Click or +42 f4 c119 b105 z254 s0 x25 y12 - - TITAN SPECIAL STATISTICS - - The pinboard shows the current state of the Titan under - construction. All values are determined referring to - a special design in the corresponding chassisgroup. - The following data are used to give a rating of the Titan: - - Firepower: summary of damage capability at all ranges - Long-, Medium- Shortrange: damage capability in each - category, ignoring punch/kick - - Speed, Jumptime, Armor: All values are compared to a - special design referring to the corresponding aspect - - Defense: Qualitiy of Flares, ECM, Shield, Speed and Jump - Recon: Special formula using speed, jump and scanner - - Heat- and Powermanagement show if there are any lacks - - Overall Rating: summary of all indicators - - You may leave this window with right-mouseclick or key . 43 f4 c119 b105 z254 s0 x25 y12 - - FULL REPAIR - - With the Button you repair all damaged parts - incl. armor and internal structure with just one click. - - The repair is automatically saved to the Tema data and - the costs are subtracted from the Team money. - - Your Team needs to have enough money to do the full repair, - otherwise you have to repair single parts with the repair - menu. +44 f4 c119 b105 z254 s0 x25 y12 - - REPAIR - - The Button activates the "ToS construction window". - The bodyparts with damaged items or armor are shown in a - different color. Clicking on the current bodypart activates - the "Location window" which shows the damaged items in the - corresponding color, e.g blue if destroyed, red if heavy - damaged and so on. In the top of the location you can see - the price for repair and for sell of the damaged part. - - If there isn't at least one Jock in the Team that has a - damage control skill of 50% or more the Team will pay extra - money. A destroyed part may be less expensive if being - replaced by a new one. All other damage however is cheeper - if being repaired. You can't buy parts like Actuators, Gyros - or Armor, so this damaged parts have to be repaired. - - Repair is done by just clicking on the damaged item in the - "location window". The costs are automatically subtracted - from the Team money and you are back to the "construction - window". All repairing and/or modifying is saved immediately - to the Team data. +45 f4 c119 b124 z254 s0 x25 y12 - - LOAD A TITAN FROM LIST +46 f4 c103 b89 z254 s0 x25 y12 - - BACK TO PREVIOUS MENU - - Using this Button activates the previous menu depending - on the way you've entered this menu. - - If you started the Main Menu to build "New Titans" you'll - get back to the "Choose CHassis" Menu. - - If you've loaded an existing Titan you'll get back to the - "Terminal Menu". - - If Vou've entered this menu by choosing a Team ToS to be - repaired/modified you'll get back to the "Load Team ToS" - Menu.