                        Renegade: Battle for Jacob's Star
                         Features and Keyboard Commands

The mission in the demo is a simple fighter sweep. It will allow you to
get an idea of what the missions will be like in the final product.
This is a WORK IN PROGRESS demo and the mission is in no way near its
final form. Once you have finished reading this briefing, you may select
a wingman to accompany you on the mission. In the final game you will be
able to choose more than one or none if you desire. After the wingman
selection, you will choose the Interceptor you wish your pilot to fly.
Again in the final product, more than one Interceptor will be available to
your character.

When you have made all of your selections you will then find yourself in
the cockpit of your Interceptor. TOG fighters will appear shortly and then
the fun will begin. In the file README.TXT are the keyboard commands for
wingman control, cockpit views, and so on. You may print the file
so that you may have the commands handy while you fly the mission.

Renegade: Battle for Jacob's Star feature list includes;

*  Spectacular SVGA graphics.
*  Over 140 megs of beautifully rendered 3D cinematics and 180 mins. of
   digitized speech that will play off the game CD.
*  A campaign game that can include over 70 missions out of the more than
   200 missions available with the product.
*  Game includes the Holo-Space simulator. A simple means of honing your
   pilot's skills with any of the available Interceptors.
*  Players will be able to play their own audio CD while playing Renegade.
   Players can remove the game CD and replace it with their own music CDs.
   When the program needs information off the game CD it will pause the
   game and ask the player to replace the game CD into their drive. This
   will usually happen at the end of a mission.
*  Depending on how well the player is leading his squadron, there are
   different ways the game can end.
*  There are 25 different wingman, eight of which are available during any
   campaign, and eight different Interceptors to fly.
*  On screen 3D Spacial Positioning System continuously keeps the player
   updated on where the all ships are located.

Technical Specifcations;

*  Systems: IBM or Compatible, 486/33 MHz required.
*  IBM control: Mouse, Keyboard, Joystick.
*  IBM graphics: SVGA.
*  IBM sound: General MIDI, AdLib, Roland SCC-1, SoundBlaster family, and
   compatibles.
*  Hard Drive and CD-ROM drive required.

Keyboard Commands;

1. Mission Reviewer:

PLAY/PAUSE (P):  Plays back or pauses the mission being reviewed.
REVERSE PLAY (R):  Plays the current mission being reviewed in reverse.
FORWARD PLAY (F):  Plays the current mission being reviewed forward.
INCREASE PLAYBACK SPEED (+): Increases play back speed.
DECREASE PLAYBACK SPEED (-): Decreases play back speed.
LOCK/TRACK/FOLLOW (L):  Locks onto a target and follows it through out the
  review. Repeatedly hitting the key will cycle through ships.
ZOOM IN (Joy Bttn 1):  Zooms view in closer. Push joystick forward.
ZOOM OUT (Joy Bttn 1):  Zooms view out further. Pull the joystick back.
EXIT (ESC):  Exits mission reviewer.

2. Cockpit Controls:

PILOT VIEWS (F1, F2, F3, F4):  Allows user forward, left, right, and
  exterior views of ship being flown.
CUSTOM EXTERNAL VIEWS (F10):  Allows the user to set up external views, for
  the hot keys F5-F8, of his/her fighter own liking. By hitting the F10,
  the game will effectively be paused in the external view of his/her
  interceptor so that the user may move the view around his/her ship with
  the joystick.
  When the desired angle is found hitting F5-F8 will fix that angle to the
  function key selected. Example; the user hits the F10 key, the game
  pauses and the user now moves the view angle of the exterior to the nose
  of his/her ship so that they may see anything coming up behind them. The
  user then hits the F5 key and fixes this new nose view to the F5 key so
  that at any time the user hits F5 he/she gets a view of his/her ship from
  the nose.
Propulsion;
INCREASE THROTTLE (+):  Increases output of power plant.
DECREASE THROTTLE (-):  Decreases output of power plant.
SET THROTTLE TO ZERO (Backspace):  Sets output of power plant to zero.
INCREASE THROTTLE +1/4 (]):  Increases the output of power plant in
  increments of 1/4. From zero the increments are 1/4, 1/2, 3/4, full
  power.
DECREASE THROTTLE -1/4 ([):  Decreases the output of the power plant in
  increments of 1/4. From full power the increments are 3/4, 1/2, 1/4, zero
  power.
THROTTLE MATCH (/): Sets output of power plant to match current target
  (that is in view).
Combat Systems;
SELECT WEAPON SYSTEMS (W):  Cycles through weapon systems available in
  fighter.
FIRE WEAPONS (Joy Bttn 1):  Fires currently selected weapon system.
TARGETTING SHIPS (T):  Repeatedly hitting will cycle through all ships as
  possible targets.
TARGETTING SHIPS, REVERSE (Y):  Repeatedly hitting key will cycle through
  all ships and missiles in reverse order as possible targets.
Wingman Commands;
COVER ME (Shift+C):  Orders wingman to return to formation and/or cover
  user with suppression fire.
ATTACK TARGET (Shift+A):  Orders wingman to attack user’s current target.
IGNORE TARGET (Shift+I):  Orders wingman to ignore user’s current target.
PROTECT TRANSPORT (Shift+O):  Orders wingman to protect transport if
  mission is an escort.
ATTACK AT WILL (Shift+W): Orders wingman to attack enemies at will.
INTERNAL DAMAGE DISPLAY (D): Displays damage to the internal systems of
  your pilot's interceptor.
REAR VIEW/WEAPONS DISPLAY (M): Toggles between rear view and weapon
  systems.

Miscellaneous Commands;
CALIBRATE JOYSTICK (Alt+C):  Calibrates user's joystick.
TEXTURE MAPS ON/OFF (X): Toggles texture mapping on and off.
LIGHT SHADING ON/OFF (G): Toggles Guaruad light shading between on and off.

NOTE: You cannot have texture mapped and light shaded ships.

