
                          *** Maximum  Overdrive ***
                             (a work in progress)
                                      by
                                Michael Davies

                           a1studmuffin@hotmail.com

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 * DISCLAIMER *
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  The author [Michael Davies] accepts no responsibility for any damage that
  may be caused to you or your computer through the use of this program or
  any software related to it. By executing this program and/or reading this
  disclaimer, you acknowledge and accept this agreement.

  That said, I'm relatively sure the program is crash free so long as you
  meet the [approximate] minimum requirements. ;-)

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 * INTRODUCTION *
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  Maximum Overdrive is a work in progress by Michael Davies, programmed in
  C++ using "DJGPP" and "Allegro". I guess you've downloaded this program
  out of interest, so any feedback would be appreciated! [See the end of
  the document for details!]

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 * COMMAND-LINE OPTIONS *
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  -nosound      By default, sound is enabled. If you would prefer to turn
                sound off or don't have a soundcard, use this option.
  -debug        Enables development mode. This basically means to you that
                ugly things will appear in places you wouldn't expect them
                to, with seemingly irrelevant information attached. ;-)
                Perhaps some of the jargon will give some of you an insight
                as to how I programmed some of the game :-)
  -?            Displays command-line help.

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 * SYSTEM REQUIREMENTS *
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  Please note that these are not the exact minimum requirements, as the game
  is still in its Alpha stage. This is merely a recommended minimum system
  to run the game on:

    * Pentium 133 Processor
    * VESA-2 Compliant VGA Card
    * 32MB Ram
    * Windows 95/98
    * Soundblaster Compatible Sound Card (optional)

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 * NOTES *
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  This is the part of the document to read if you're wondering "why the hell
  [something won't work]". There are still a lot of features I haven't gotten
  around to implementing yet, as well as bugs, and here they are:

            * No matter how many laps you complete, you can NEVER actually
              FINISH a race :-)
            * Car behaviour during collisions is less than "accurate".

  I am planning to add the following features soon, as a lead-up to a full
  racing game:

            * Decent mouse-driven menu interface
            * Tons of levels, plus a level editor [already available]
            * Serial/network support
            * Many more features not listed here! :-)

  If you have any feedback or would like to suggest a feature to add, please
  contact me [my details are given at the end of this document]. Thanks,
  and enjoy! :-)

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 * CONTROLS *
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  PLAYER 1:     PLAYER 2:       PLAYER 3:       PLAYER 4:       ACTION:

  Up Arrow......L...............T...............S...............Accelerate
  Down Arrow....Full-Stop.......G...............X...............Brake
  Left Arrow....Comma...........F...............Z...............Turn left
  Right Arrow...Slash...........H...............C...............Turn right
  Page Down.....Right Control...7...............Left Alt........Handbrake
  End...........Right Alt.......6...............Left Control....Horn
  Delete........Right Shift.....5...............Left Shift......Fire weapon
  Insert........Enter...........4...............A...............Select weapon
                                                                or
                                                                Respawn

  GLOBAL CONTROLS:

  ESC...............Exit game
  F11...............Screenshot [dumps to file SCRNSHOT.PCX]

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 * CONTACT DETAILS *
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  website...........http://members.easyspace.com/mdol/
  e-mail............a1studmuffin@hotmail.com
  ICQ #.............4152291

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                              END OF DOCUMENT
