Llama Masters 3 Title screen. Originally a Star Wars parody, but then I changed it to the more traditional title screen, but kept the Star Wars-esque text and messed up Imperial March. After the text, Adam and Beets play ping-pong. Then everything starts glowing (suggested by yenrab). The first bored Your house. Your mother wakes you up, telling you not to be late for your first day of Llama Mastering. As you leave, some guys appear and take you to "Double Trouble's in jail." The gratuitous fading stuff on the house is a poke at infamous fader Matt Williams. Green passage: Double Trouble's in jail Double Trouble's in jail A jail. You are freed by a helpful convict who has managed to escape. Another convict gives you ammo after you free him. You use this to shoot through the breakable walls in the cell of the guy digging to China. North: Jailhouse rockin' new year's eve East: Passage pass can be Jailhouse rockin' new year's eve Another jail board. If you stay there too long, you are killed by guards. South: Double Trouble's in jail Passage pass can be A brightly colored and pointless passage to Base. West: Double Trouble's in jail East: Base Base The Llama base. Pretty much like the Llama Masters 2 base design, but with more stuff. Great Llama sends you to kill Al Gore. Green passage: White House White House Actually the white house exterior. Not a very important board. Secret service guy complains about "Mad About You" being cancelled. Other guy is a secret cervix guy. White passage: White House inferior White House inferior Sparsely decorated room in the White House. Al Gore is here. You can kill him by shooting him. Red/blue passage: Acid Acid The second base board. Introduces the new base design: dark blue with fading stuff at the bottom, and the Great Llama in a grey case. Also ping-pong table, Coke machine, and water cooler. An intruder is detected in the base, and you are sent to investigate. Red/blue passage: White House inferior Green/blue passage: Corridors Corridors A dark maze of corridors. South: Corridors 2: The New Batch East: Return of the Corridors Corridors 2: The New Batch A completely useless board here to throw you off. The key on the board is not only worthless but impossible to get without cheating. North: Corridors South: Corridors Return of the Corridors Big room with a grey thing with blinking lights. Myranda is here, as "Girl with really big hands". Defeat her and the door opens. West: Corridors Red/blue passage: Arrhenius acid Arrhenius acid The Great Llama is eating Doritos but runs out and sends the Llamas to get him some more. Red/blue passage: Return of the Corridors Green/blue passage: The mean streets The mean streets A street containing the Llama Base, Bob Tower, and Ye Olde Fishe Shoppe (a tip of the hat to ninja.zzt) West: Beat the heat Green/blue passage: Arrhenius acid Red passage (inaccessible): Bob Tower lobby Beat the heat The outside of Grocery Mart. East: The mean streets Purple passage: Grossery store Grossey store Grocery Mart interior. Here you fight the Three Weird Sisters, but there are no Doritos to be found. Red/blue passage: Lewis base Purple passage: Beat the heat