New for slash release 5!

Bugs fixed
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* fixed bug that locked up Priest, Ice Mage, and Monk quests... gulp!
* fixed bug with attacking a tame monster that needed a magic weapon to hit
* fixed another bug with undead/special creature warning
* made firing mjollnir return to quiver rather than readied weapon slot
* killer rations now leave "bodies" like they're supposed to
* corrected message for silver dragon scale mail
* made kamadans sleep resistant
* corrected message for strength-draining creatures that touch you
* fixed crash bug with quiver -- crashed if you put an item in the
  quiver, manually threw it (not 'f'ire), dropped it, and picked it up.
* fixed a bug with throwing a potion of sleeping
* fixed a bug with Hand of Elbereth & Excalibur
* put the history, license, etc. files in the binary zip (whoops)

Adjustments
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* stretched out the pre-castle dungeon a bit
* put the original Gnome Mines back in, with some adjustments... heh heh...
* made the Giant Caves & Spider Caves actual levels, not minefill-ish
* made altars and graves rarer because of increased dungeon length
* toilets only appear in rooms with sinks
* made silver dragons actually reflect stuff & breathe cold instead
  of missiles
* made Lawful gods sometimes send you an angel if you pray (gotta be some
  reason to be Lawful...)
* 'W'izards can now only be neutral... after all, their patron is
   the Wizard of Balance... :<
* 'L'ycanthropes stats changed, and they sometimes go berserk.
* put gnolls on Yeenoghu's level
* ghouls & ghasts eat old, decaying bodies
* made getting a pet from sacrificing even rarer
* made dragons do more damage
* went through and fixed up the plus-weapon-to-hit monsters
* enemy characters in the dungeon now have appropriate equipment & are rarer
* because of the new life-drain protection items, made level draining a
  little nastier (magic resistance is down to 50% protection from 90%)
* put in a message for wand of speed monster
* made lightsabers one-handed & able to engrave
* made gas spore explosions neater -- chain reactions possible!
* made rings of gain strength, etc., go up to +5/-5
* fixed up the special levels a little more
* priests of Moloch are always hostile
* made gauntlets of swimming work right
* adjusted the item probabilities a little
* if you get touched by green slime, you don't drop dead quite so fast
* the studly classes -- Barbarians, Cavemen, Samurai, and Valkyries,
  have a little more trouble with some magic items
* put some more monsters in the data file to look up during the game
* put in a message when monsters flee
* undead and demonic pets will step on cursed items

Additions
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* new classes! 'N'ecromancers and 'G'nomes!
* new spells: summon undead & command undead (for necromancers, of course)
* added deep dragons, deep dragon scale mail; cloaks, rings & amulets of
  drain resistance
* added devas, Planetars, made Solars harder
* added spined & bearded devils
* added babau, bar-lgura, chasme, and nabassu demons
* added giant badgers (gnome pet)
* added the Temple of Moloch & Sunless Sea, new special levels
* made traps & altars color-coded
* added abandoned food shops gone wild & cockatrice nests
* made some more interesting results to human sacrifice by Chaotics
* added a couple of more Gauntlet messages
