METAL SAVIOUR BIA-version 1.2
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Agent Orange/Pogesoft, 2020-2021
Genre:Action/Sci-Fi/Retro

This started out as a gag about a Robotech fangame in November 2020 on the Discord server of the Museum of ZZT. 'Robotech' was chosen following a remark about an authentic 1994 ZZT fangame, and I was crazy about the show in 1994. 

This led me to try and make a game that would have been period-appropriate, using mostly colours accessible through ZZT's built-in editor. As several '94-'96 games often started out non-STK and then suddenly started adding in STK elements and objects at some point in (or, as they said on the discord, they 'discovered' it), this game would also have that aesthetic. Hence the 'retro' tag. 

It eventually moved away from an explicit Robotech fangame to something with a Robotech 'feel' to it. I have retained the red-and-white transforming mecha and aliens with big green spaceships as part of that feel. The game is fairly short with quite a bit of story thrown in. While a lot of 'space shooter' games from the mid-90s in ZZT had a single shooter engine used for several levels, I used a few engines I had tinkered with in the past for a less repetitive experience.

Following the game's initial release at the end of 2020, I tweaked some elements of the gameplay following feedback and reviews and replaced one game engine with a wholly original one. Besides this. I made a few touch-ups to the text and the graphics of some levels. 

The author can be reached for comments on the Discord of ZZT as PogeSoft.

Influences for this game include:
-Space Dimensional Fortress Macross/Robotech (OF COURSE!)
-Metal Warriors and Cybernator on the SNES
-BattleTech on the Mega Drive
-Knights of Sidonia

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This work is (c) 2020-2021 PogeSoft and is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.  